Add Delete Inventory Slash Command (#865)

* moving branch

* Add deleteinven slash command

* Change name of BRICKS_IN_BBB

* Use string_view instead of strcmp

* Remove GameConfig

* Revert "Remove GameConfig"

This reverts commit cef5cdeea2.
This commit is contained in:
David Markowitz
2022-12-18 07:46:04 -08:00
committed by GitHub
parent b972acbacc
commit 84c5d74450
26 changed files with 130 additions and 27 deletions

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@@ -1,5 +1,6 @@
#include "QbEnemyStunner.h"
#include "SkillComponent.h"
#include "CDClientManager.h"
#include "DestroyableComponent.h"
void QbEnemyStunner::OnRebuildComplete(Entity* self, Entity* target) {

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@@ -3,6 +3,7 @@
#include "SkillComponent.h"
#include "CDClientDatabase.h"
#include "CDObjectSkillsTable.h"
#include "CDClientManager.h"
void FireFirstSkillonStartup::OnStartup(Entity* self) {
auto skillComponent = self->GetComponent<SkillComponent>();

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@@ -11,6 +11,7 @@
#include "MovementAIComponent.h"
#include "../dWorldServer/ObjectIDManager.h"
#include "MissionComponent.h"
#include "InventoryComponent.h"
void SGCannon::OnStartup(Entity* self) {
Game::logger->Log("SGCannon", "OnStartup");

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@@ -5,6 +5,7 @@
#include "EntityManager.h"
#include "RebuildComponent.h"
#include "SoundTriggerComponent.h"
#include "InventoryComponent.h"
#include "MissionComponent.h"
// Constants are at the bottom