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Add Delete Inventory Slash Command (#865)
* moving branch
* Add deleteinven slash command
* Change name of BRICKS_IN_BBB
* Use string_view instead of strcmp
* Remove GameConfig
* Revert "Remove GameConfig"
This reverts commit cef5cdeea2
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@@ -1,5 +1,6 @@
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#include "QbEnemyStunner.h"
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#include "SkillComponent.h"
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#include "CDClientManager.h"
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#include "DestroyableComponent.h"
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void QbEnemyStunner::OnRebuildComplete(Entity* self, Entity* target) {
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@@ -3,6 +3,7 @@
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#include "SkillComponent.h"
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#include "CDClientDatabase.h"
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#include "CDObjectSkillsTable.h"
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#include "CDClientManager.h"
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void FireFirstSkillonStartup::OnStartup(Entity* self) {
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auto skillComponent = self->GetComponent<SkillComponent>();
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@@ -11,6 +11,7 @@
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#include "MovementAIComponent.h"
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#include "../dWorldServer/ObjectIDManager.h"
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#include "MissionComponent.h"
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#include "InventoryComponent.h"
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void SGCannon::OnStartup(Entity* self) {
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Game::logger->Log("SGCannon", "OnStartup");
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@@ -5,6 +5,7 @@
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#include "EntityManager.h"
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#include "RebuildComponent.h"
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#include "SoundTriggerComponent.h"
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#include "InventoryComponent.h"
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#include "MissionComponent.h"
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// Constants are at the bottom
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