From 84c5d74450fca63a8da9aa68de9cd1682f1b7be7 Mon Sep 17 00:00:00 2001 From: David Markowitz <39972741+EmosewaMC@users.noreply.github.com> Date: Sun, 18 Dec 2022 07:46:04 -0800 Subject: [PATCH] Add Delete Inventory Slash Command (#865) * moving branch * Add deleteinven slash command * Change name of BRICKS_IN_BBB * Use string_view instead of strcmp * Remove GameConfig * Revert "Remove GameConfig" This reverts commit cef5cdeea2282e3fc09a118dbecb0009d851b95f. --- dCommon/GeneralUtils.h | 7 +++ dCommon/dEnums/dCommonVars.h | 20 ------- dCommon/dEnums/eInventoryType.h | 59 +++++++++++++++++++ dGame/Character.cpp | 1 + dGame/LeaderboardManager.cpp | 1 + dGame/UserManager.cpp | 1 + dGame/dBehaviors/OverTimeBehavior.cpp | 2 + dGame/dComponents/BuffComponent.cpp | 1 + dGame/dComponents/DestroyableComponent.cpp | 1 + dGame/dComponents/InventoryComponent.h | 1 + dGame/dComponents/MovementAIComponent.cpp | 1 + .../PropertyManagementComponent.cpp | 1 + .../dComponents/ScriptedActivityComponent.cpp | 1 + dGame/dGameMessages/GameMessages.cpp | 1 + dGame/dGameMessages/GameMessages.h | 3 +- dGame/dInventory/Inventory.cpp | 9 ++- dGame/dInventory/Inventory.h | 6 ++ dGame/dInventory/Item.cpp | 4 +- dGame/dInventory/Item.h | 1 + dGame/dMission/Mission.cpp | 3 +- dGame/dMission/MissionTask.cpp | 2 +- dGame/dUtilities/SlashCommandHandler.cpp | 27 +++++++++ .../02_server/Map/General/QbEnemyStunner.cpp | 1 + .../FireFirstSkillonStartup.cpp | 1 + .../ai/MINIGAME/SG_GF/SERVER/SGCannon.cpp | 1 + dScripts/ai/NS/NsConcertInstrument.cpp | 1 + 26 files changed, 130 insertions(+), 27 deletions(-) create mode 100644 dCommon/dEnums/eInventoryType.h diff --git a/dCommon/GeneralUtils.h b/dCommon/GeneralUtils.h index af7c7012..d43ad9b1 100644 --- a/dCommon/GeneralUtils.h +++ b/dCommon/GeneralUtils.h @@ -14,6 +14,8 @@ #include "Game.h" #include "dLogger.h" +enum eInventoryType : uint32_t; + /*! \file GeneralUtils.hpp \brief A namespace containing general utility functions @@ -174,6 +176,11 @@ namespace GeneralUtils { return std::stoull(value); } + template <> + inline eInventoryType Parse(const char* value) { + return static_cast(std::stoul(value)); + } + template bool TryParse(const char* value, T& dst) { try { diff --git a/dCommon/dEnums/dCommonVars.h b/dCommon/dEnums/dCommonVars.h index f64d496f..d13e8b94 100644 --- a/dCommon/dEnums/dCommonVars.h +++ b/dCommon/dEnums/dCommonVars.h @@ -427,26 +427,6 @@ enum class UseItemResponse : uint32_t { MountsNotAllowed }; -/** - * Represents the different types of inventories an entity may have - */ -enum eInventoryType : uint32_t { - ITEMS = 0, - VAULT_ITEMS, - BRICKS, - MODELS_IN_BBB, - TEMP_ITEMS = 4, - MODELS, - TEMP_MODELS, - BEHAVIORS, - PROPERTY_DEEDS, - VENDOR_BUYBACK = 11, - HIDDEN = 12, //Used for missional items - VAULT_MODELS = 14, - ITEM_SETS, //internal - INVALID // made up, for internal use!!! -}; - enum eRebuildState : uint32_t { REBUILD_OPEN, REBUILD_COMPLETED = 2, diff --git a/dCommon/dEnums/eInventoryType.h b/dCommon/dEnums/eInventoryType.h new file mode 100644 index 00000000..12573aa4 --- /dev/null +++ b/dCommon/dEnums/eInventoryType.h @@ -0,0 +1,59 @@ +#pragma once + +#ifndef __EINVENTORYTYPE__H__ +#define __EINVENTORYTYPE__H__ + +#include +static const uint8_t NUMBER_OF_INVENTORIES = 17; +/** + * Represents the different types of inventories an entity may have + */ +enum eInventoryType : uint32_t { + ITEMS = 0, + VAULT_ITEMS, + BRICKS, + MODELS_IN_BBB, + TEMP_ITEMS, + MODELS, + TEMP_MODELS, + BEHAVIORS, + PROPERTY_DEEDS, + BRICKS_IN_BBB, + VENDOR, + VENDOR_BUYBACK, + QUEST, //Used for mission items + DONATION, + VAULT_MODELS, + ITEM_SETS, //internal, technically this is BankBehaviors. + INVALID // made up, for internal use!!!, Technically this called the ALL inventory. +}; + +class InventoryType { +public: + static const char* InventoryTypeToString(eInventoryType inventory) { + const char* eInventoryTypeTable[NUMBER_OF_INVENTORIES] = { + "ITEMS", + "VAULT_ITEMS", + "BRICKS", + "MODELS_IN_BBB", + "TEMP_ITEMS", + "MODELS", + "TEMP_MODELS", + "BEHAVIORS", + "PROPERTY_DEEDS", + "BRICKS_IN_BBB", + "VENDOR", + "VENDOR_BUYBACK", + "QUEST", //Used for mission items + "DONATION", + "VAULT_MODELS", + "ITEM_SETS", //internal, technically this is BankBehaviors. + "INVALID" // made up, for internal use!!!, Technically this called the ALL inventory. + }; + + if (inventory > NUMBER_OF_INVENTORIES - 1) return nullptr; + return eInventoryTypeTable[inventory]; + }; +}; + +#endif //!__EINVENTORYTYPE__H__ diff --git a/dGame/Character.cpp b/dGame/Character.cpp index a9cffc65..67a0bf1b 100644 --- a/dGame/Character.cpp +++ b/dGame/Character.cpp @@ -15,6 +15,7 @@ #include "Zone.h" #include "ChatPackets.h" #include "Inventory.h" +#include "InventoryComponent.h" Character::Character(uint32_t id, User* parentUser) { //First load the name, etc: diff --git a/dGame/LeaderboardManager.cpp b/dGame/LeaderboardManager.cpp index b069e761..a0df940f 100644 --- a/dGame/LeaderboardManager.cpp +++ b/dGame/LeaderboardManager.cpp @@ -7,6 +7,7 @@ #include "GameMessages.h" #include "dLogger.h" #include "dConfig.h" +#include "CDClientManager.h" Leaderboard::Leaderboard(uint32_t gameID, uint32_t infoType, bool weekly, std::vector entries, LWOOBJID relatedPlayer, LeaderboardType leaderboardType) { diff --git a/dGame/UserManager.cpp b/dGame/UserManager.cpp index 6779a42c..70e76016 100644 --- a/dGame/UserManager.cpp +++ b/dGame/UserManager.cpp @@ -21,6 +21,7 @@ #include "EntityManager.h" #include "SkillComponent.h" #include "AssetManager.h" +#include "CDClientDatabase.h" UserManager* UserManager::m_Address = nullptr; diff --git a/dGame/dBehaviors/OverTimeBehavior.cpp b/dGame/dBehaviors/OverTimeBehavior.cpp index 43ac9bc2..20dd89af 100644 --- a/dGame/dBehaviors/OverTimeBehavior.cpp +++ b/dGame/dBehaviors/OverTimeBehavior.cpp @@ -6,6 +6,8 @@ #include "EntityManager.h" #include "SkillComponent.h" #include "DestroyableComponent.h" +#include "CDClientDatabase.h" +#include "CDClientManager.h" void OverTimeBehavior::Handle(BehaviorContext* context, RakNet::BitStream* bitStream, BehaviorBranchContext branch) { const auto originator = context->originator; diff --git a/dGame/dComponents/BuffComponent.cpp b/dGame/dComponents/BuffComponent.cpp index af20fc00..d8d7428d 100644 --- a/dGame/dComponents/BuffComponent.cpp +++ b/dGame/dComponents/BuffComponent.cpp @@ -9,6 +9,7 @@ #include "SkillComponent.h" #include "ControllablePhysicsComponent.h" #include "EntityManager.h" +#include "CDClientManager.h" std::unordered_map> BuffComponent::m_Cache{}; diff --git a/dGame/dComponents/DestroyableComponent.cpp b/dGame/dComponents/DestroyableComponent.cpp index 3cf206da..c899d9e8 100644 --- a/dGame/dComponents/DestroyableComponent.cpp +++ b/dGame/dComponents/DestroyableComponent.cpp @@ -28,6 +28,7 @@ #include "CharacterComponent.h" #include "PossessableComponent.h" #include "PossessorComponent.h" +#include "InventoryComponent.h" #include "dZoneManager.h" DestroyableComponent::DestroyableComponent(Entity* parent) : Component(parent) { diff --git a/dGame/dComponents/InventoryComponent.h b/dGame/dComponents/InventoryComponent.h index 394cb801..8ae35f6c 100644 --- a/dGame/dComponents/InventoryComponent.h +++ b/dGame/dComponents/InventoryComponent.h @@ -19,6 +19,7 @@ #include "ItemSetPassiveAbility.h" #include "ItemSetPassiveAbilityID.h" #include "PossessorComponent.h" +#include "eInventoryType.h" class Entity; class ItemSet; diff --git a/dGame/dComponents/MovementAIComponent.cpp b/dGame/dComponents/MovementAIComponent.cpp index ed6ed483..92397a55 100644 --- a/dGame/dComponents/MovementAIComponent.cpp +++ b/dGame/dComponents/MovementAIComponent.cpp @@ -9,6 +9,7 @@ #include "dpWorld.h" #include "EntityManager.h" #include "SimplePhysicsComponent.h" +#include "CDClientManager.h" std::map MovementAIComponent::m_PhysicsSpeedCache = {}; diff --git a/dGame/dComponents/PropertyManagementComponent.cpp b/dGame/dComponents/PropertyManagementComponent.cpp index 648edff8..8d23c17e 100644 --- a/dGame/dComponents/PropertyManagementComponent.cpp +++ b/dGame/dComponents/PropertyManagementComponent.cpp @@ -17,6 +17,7 @@ #include "Player.h" #include "RocketLaunchpadControlComponent.h" #include "PropertyEntranceComponent.h" +#include "InventoryComponent.h" #include #include "CppScripts.h" diff --git a/dGame/dComponents/ScriptedActivityComponent.cpp b/dGame/dComponents/ScriptedActivityComponent.cpp index f6d50d66..da546910 100644 --- a/dGame/dComponents/ScriptedActivityComponent.cpp +++ b/dGame/dComponents/ScriptedActivityComponent.cpp @@ -16,6 +16,7 @@ #include "GeneralUtils.h" #include "dZoneManager.h" #include "dConfig.h" +#include "InventoryComponent.h" #include "DestroyableComponent.h" ScriptedActivityComponent::ScriptedActivityComponent(Entity* parent, int activityID) : Component(parent) { diff --git a/dGame/dGameMessages/GameMessages.cpp b/dGame/dGameMessages/GameMessages.cpp index 8c82f644..9aa8eda2 100644 --- a/dGame/dGameMessages/GameMessages.cpp +++ b/dGame/dGameMessages/GameMessages.cpp @@ -49,6 +49,7 @@ #include "ScriptComponent.h" #include "RebuildComponent.h" #include "VendorComponent.h" +#include "InventoryComponent.h" #include "RocketLaunchpadControlComponent.h" #include "PropertyEntranceComponent.h" #include "MovingPlatformComponent.h" diff --git a/dGame/dGameMessages/GameMessages.h b/dGame/dGameMessages/GameMessages.h index 4f92480f..8a1c2fe5 100644 --- a/dGame/dGameMessages/GameMessages.h +++ b/dGame/dGameMessages/GameMessages.h @@ -5,7 +5,6 @@ #include "dCommonVars.h" #include "RakNetTypes.h" #include -#include "InventoryComponent.h" #include "dMessageIdentifiers.h" #include "AMFFormat.h" #include "AMFFormat_BitStream.h" @@ -21,6 +20,8 @@ class User; class Entity; class NiPoint3; enum class eUnequippableActiveType; +enum eInventoryType : uint32_t; +class Item; namespace GameMessages { class PropertyDataMessage; diff --git a/dGame/dInventory/Inventory.cpp b/dGame/dInventory/Inventory.cpp index 151e3164..990b08f3 100644 --- a/dGame/dInventory/Inventory.cpp +++ b/dGame/dInventory/Inventory.cpp @@ -2,6 +2,7 @@ #include "GameMessages.h" #include "Game.h" #include "Item.h" +#include "InventoryComponent.h" #include "eItemType.h" std::vector Inventory::m_GameMasterRestrictedItems = { @@ -266,7 +267,7 @@ eInventoryType Inventory::FindInventoryTypeForLot(const LOT lot) { case eItemType::ITEM_TYPE_QUEST_OBJECT: case eItemType::ITEM_TYPE_UNKNOWN: default: - return HIDDEN; + return QUEST; } } @@ -300,6 +301,12 @@ const std::vector& Inventory::GetAllGMItems() { return m_GameMasterRestrictedItems; } +void Inventory::DeleteAllItems() { + while (!this->items.empty()) { + if (items.begin()->second) items.begin()->second->SetCount(0); + } +} + Inventory::~Inventory() { for (auto item : items) { delete item.second; diff --git a/dGame/dInventory/Inventory.h b/dGame/dInventory/Inventory.h index 6c6a4306..cd381db3 100644 --- a/dGame/dInventory/Inventory.h +++ b/dGame/dInventory/Inventory.h @@ -10,6 +10,7 @@ #include "CDClientManager.h" #include "dCommonVars.h" +enum eInventoryType : uint32_t; class Item; class InventoryComponent; @@ -152,6 +153,11 @@ public: */ static const std::vector& GetAllGMItems(); + /** + * Remove ALL Items from this inventory. + */ + void DeleteAllItems(); + ~Inventory(); private: diff --git a/dGame/dInventory/Item.cpp b/dGame/dInventory/Item.cpp index 02739ec2..778d8237 100644 --- a/dGame/dInventory/Item.cpp +++ b/dGame/dInventory/Item.cpp @@ -14,9 +14,7 @@ #include "CharacterComponent.h" #include "eItemType.h" #include "AssetManager.h" - -class Inventory; - +#include "InventoryComponent.h" Item::Item(const LWOOBJID id, const LOT lot, Inventory* inventory, const uint32_t slot, const uint32_t count, const bool bound, const std::vector& config, const LWOOBJID parent, LWOOBJID subKey, eLootSourceType lootSourceType) { if (!Inventory::IsValidItem(lot)) { diff --git a/dGame/dInventory/Item.h b/dGame/dInventory/Item.h index db7e246a..bb8316d7 100644 --- a/dGame/dInventory/Item.h +++ b/dGame/dInventory/Item.h @@ -6,6 +6,7 @@ #include "CDClientManager.h" #include "dLogger.h" #include "Preconditions.h" +#include "eInventoryType.h" /** * An item that can be stored in an inventory and optionally consumed or equipped diff --git a/dGame/dMission/Mission.cpp b/dGame/dMission/Mission.cpp index 0a8a57fe..61b41992 100644 --- a/dGame/dMission/Mission.cpp +++ b/dGame/dMission/Mission.cpp @@ -16,6 +16,7 @@ #include "dLogger.h" #include "dServer.h" #include "dZoneManager.h" +#include "InventoryComponent.h" #include "Database.h" Mission::Mission(MissionComponent* missionComponent, const uint32_t missionId) { @@ -424,7 +425,7 @@ void Mission::YieldRewards() { for (const auto target : task->GetAllTargets()) { // This is how live did it. ONLY remove item collection items from the items and hidden inventories and none of the others. inventoryComponent->RemoveItem(target, task->GetClientInfo().targetValue, eInventoryType::ITEMS); - inventoryComponent->RemoveItem(target, task->GetClientInfo().targetValue, eInventoryType::HIDDEN); + inventoryComponent->RemoveItem(target, task->GetClientInfo().targetValue, eInventoryType::QUEST); missionComponent->Progress(MissionTaskType::MISSION_TASK_TYPE_ITEM_COLLECTION, target, LWOOBJID_EMPTY, "", -task->GetClientInfo().targetValue); } diff --git a/dGame/dMission/MissionTask.cpp b/dGame/dMission/MissionTask.cpp index dc2cb149..d52e6e95 100644 --- a/dGame/dMission/MissionTask.cpp +++ b/dGame/dMission/MissionTask.cpp @@ -11,9 +11,9 @@ #include "ScriptedActivityComponent.h" #include "GameMessages.h" #include "dZoneManager.h" +#include "InventoryComponent.h" #include "MissionComponent.h" - MissionTask::MissionTask(Mission* mission, CDMissionTasks* info, uint32_t mask) { this->info = info; this->mission = mission; diff --git a/dGame/dUtilities/SlashCommandHandler.cpp b/dGame/dUtilities/SlashCommandHandler.cpp index 89f11346..7b1bf66c 100644 --- a/dGame/dUtilities/SlashCommandHandler.cpp +++ b/dGame/dUtilities/SlashCommandHandler.cpp @@ -1803,6 +1803,33 @@ void SlashCommandHandler::HandleChatCommand(const std::u16string& command, Entit ChatPackets::SendSystemMessage(sysAddr, message); } + if (chatCommand == "deleteinven" && entity->GetGMLevel() >= GAME_MASTER_LEVEL_DEVELOPER && args.size() >= 1) { + eInventoryType inventoryType = eInventoryType::INVALID; + if (!GeneralUtils::TryParse(args[0], inventoryType)) { + // In this case, we treat the input as a string and try to find it in the reflection list + std::transform(args[0].begin(), args[0].end(),args[0].begin(), ::toupper); + Game::logger->Log("SlashCommandHandler", "looking for inventory %s", args[0].c_str()); + for (uint32_t index = 0; index < NUMBER_OF_INVENTORIES; index++) { + if (std::string_view(args[0]) == std::string_view(InventoryType::InventoryTypeToString(static_cast(index)))) inventoryType = static_cast(index); + } + } + + if (inventoryType == eInventoryType::INVALID || inventoryType >= NUMBER_OF_INVENTORIES) { + ChatPackets::SendSystemMessage(sysAddr, u"Invalid inventory provided."); + return; + } + + auto* inventoryComponent = entity->GetComponent(); + if (!inventoryComponent) return; + + auto* inventoryToDelete = inventoryComponent->GetInventory(inventoryType); + if (!inventoryToDelete) return; + + inventoryToDelete->DeleteAllItems(); + Game::logger->Log("SlashCommandHandler", "Deleted inventory %s for user %llu", args[0].c_str(), entity->GetObjectID()); + ChatPackets::SendSystemMessage(sysAddr, u"Deleted inventory " + GeneralUtils::UTF8ToUTF16(args[0])); + } + if (chatCommand == "inspect" && entity->GetGMLevel() >= GAME_MASTER_LEVEL_DEVELOPER && args.size() >= 1) { Entity* closest = nullptr; diff --git a/dScripts/02_server/Map/General/QbEnemyStunner.cpp b/dScripts/02_server/Map/General/QbEnemyStunner.cpp index 5d31a788..2b15a056 100644 --- a/dScripts/02_server/Map/General/QbEnemyStunner.cpp +++ b/dScripts/02_server/Map/General/QbEnemyStunner.cpp @@ -1,5 +1,6 @@ #include "QbEnemyStunner.h" #include "SkillComponent.h" +#include "CDClientManager.h" #include "DestroyableComponent.h" void QbEnemyStunner::OnRebuildComplete(Entity* self, Entity* target) { diff --git a/dScripts/EquipmentScripts/FireFirstSkillonStartup.cpp b/dScripts/EquipmentScripts/FireFirstSkillonStartup.cpp index cd0d94f2..dcccc337 100644 --- a/dScripts/EquipmentScripts/FireFirstSkillonStartup.cpp +++ b/dScripts/EquipmentScripts/FireFirstSkillonStartup.cpp @@ -3,6 +3,7 @@ #include "SkillComponent.h" #include "CDClientDatabase.h" #include "CDObjectSkillsTable.h" +#include "CDClientManager.h" void FireFirstSkillonStartup::OnStartup(Entity* self) { auto skillComponent = self->GetComponent(); diff --git a/dScripts/ai/MINIGAME/SG_GF/SERVER/SGCannon.cpp b/dScripts/ai/MINIGAME/SG_GF/SERVER/SGCannon.cpp index 912b9f58..47bca374 100644 --- a/dScripts/ai/MINIGAME/SG_GF/SERVER/SGCannon.cpp +++ b/dScripts/ai/MINIGAME/SG_GF/SERVER/SGCannon.cpp @@ -11,6 +11,7 @@ #include "MovementAIComponent.h" #include "../dWorldServer/ObjectIDManager.h" #include "MissionComponent.h" +#include "InventoryComponent.h" void SGCannon::OnStartup(Entity* self) { Game::logger->Log("SGCannon", "OnStartup"); diff --git a/dScripts/ai/NS/NsConcertInstrument.cpp b/dScripts/ai/NS/NsConcertInstrument.cpp index 508b7b5b..bba3986d 100644 --- a/dScripts/ai/NS/NsConcertInstrument.cpp +++ b/dScripts/ai/NS/NsConcertInstrument.cpp @@ -5,6 +5,7 @@ #include "EntityManager.h" #include "RebuildComponent.h" #include "SoundTriggerComponent.h" +#include "InventoryComponent.h" #include "MissionComponent.h" // Constants are at the bottom