Add Delete Inventory Slash Command (#865)

* moving branch

* Add deleteinven slash command

* Change name of BRICKS_IN_BBB

* Use string_view instead of strcmp

* Remove GameConfig

* Revert "Remove GameConfig"

This reverts commit cef5cdeea2.
This commit is contained in:
David Markowitz
2022-12-18 07:46:04 -08:00
committed by GitHub
parent b972acbacc
commit 84c5d74450
26 changed files with 130 additions and 27 deletions

View File

@@ -9,6 +9,7 @@
#include "SkillComponent.h"
#include "ControllablePhysicsComponent.h"
#include "EntityManager.h"
#include "CDClientManager.h"
std::unordered_map<int32_t, std::vector<BuffParameter>> BuffComponent::m_Cache{};

View File

@@ -28,6 +28,7 @@
#include "CharacterComponent.h"
#include "PossessableComponent.h"
#include "PossessorComponent.h"
#include "InventoryComponent.h"
#include "dZoneManager.h"
DestroyableComponent::DestroyableComponent(Entity* parent) : Component(parent) {

View File

@@ -19,6 +19,7 @@
#include "ItemSetPassiveAbility.h"
#include "ItemSetPassiveAbilityID.h"
#include "PossessorComponent.h"
#include "eInventoryType.h"
class Entity;
class ItemSet;

View File

@@ -9,6 +9,7 @@
#include "dpWorld.h"
#include "EntityManager.h"
#include "SimplePhysicsComponent.h"
#include "CDClientManager.h"
std::map<LOT, float> MovementAIComponent::m_PhysicsSpeedCache = {};

View File

@@ -17,6 +17,7 @@
#include "Player.h"
#include "RocketLaunchpadControlComponent.h"
#include "PropertyEntranceComponent.h"
#include "InventoryComponent.h"
#include <vector>
#include "CppScripts.h"

View File

@@ -16,6 +16,7 @@
#include "GeneralUtils.h"
#include "dZoneManager.h"
#include "dConfig.h"
#include "InventoryComponent.h"
#include "DestroyableComponent.h"
ScriptedActivityComponent::ScriptedActivityComponent(Entity* parent, int activityID) : Component(parent) {