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Add Delete Inventory Slash Command (#865)
* moving branch
* Add deleteinven slash command
* Change name of BRICKS_IN_BBB
* Use string_view instead of strcmp
* Remove GameConfig
* Revert "Remove GameConfig"
This reverts commit cef5cdeea2
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@@ -9,6 +9,7 @@
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#include "SkillComponent.h"
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#include "ControllablePhysicsComponent.h"
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#include "EntityManager.h"
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#include "CDClientManager.h"
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std::unordered_map<int32_t, std::vector<BuffParameter>> BuffComponent::m_Cache{};
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@@ -28,6 +28,7 @@
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#include "CharacterComponent.h"
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#include "PossessableComponent.h"
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#include "PossessorComponent.h"
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#include "InventoryComponent.h"
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#include "dZoneManager.h"
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DestroyableComponent::DestroyableComponent(Entity* parent) : Component(parent) {
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@@ -19,6 +19,7 @@
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#include "ItemSetPassiveAbility.h"
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#include "ItemSetPassiveAbilityID.h"
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#include "PossessorComponent.h"
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#include "eInventoryType.h"
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class Entity;
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class ItemSet;
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@@ -9,6 +9,7 @@
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#include "dpWorld.h"
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#include "EntityManager.h"
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#include "SimplePhysicsComponent.h"
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#include "CDClientManager.h"
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std::map<LOT, float> MovementAIComponent::m_PhysicsSpeedCache = {};
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@@ -17,6 +17,7 @@
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#include "Player.h"
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#include "RocketLaunchpadControlComponent.h"
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#include "PropertyEntranceComponent.h"
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#include "InventoryComponent.h"
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#include <vector>
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#include "CppScripts.h"
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@@ -16,6 +16,7 @@
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#include "GeneralUtils.h"
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#include "dZoneManager.h"
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#include "dConfig.h"
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#include "InventoryComponent.h"
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#include "DestroyableComponent.h"
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ScriptedActivityComponent::ScriptedActivityComponent(Entity* parent, int activityID) : Component(parent) {
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