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162
dWeb/Web.cpp
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162
dWeb/Web.cpp
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#include "Web.h"
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#include "Game.h"
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#include "magic_enum.hpp"
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#include "json.hpp"
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#include "Logger.h"
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#include "eHTTPMethod.h"
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#include "GeneralUtils.h"
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#include "JSONUtils.h"
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namespace {
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const char * json_content_type = "application/json";
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std::map<std::pair<eHTTPMethod, std::string>, HTTPRoute> g_HTTPRoutes;
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std::map<std::string, WSAction> g_WSactions;
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}
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using json = nlohmann::json;
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bool ValidateAuthentication(const mg_http_message* http_msg) {
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// TO DO: This is just a placeholder for now
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// use tokens or something at a later point if we want to implement authentication
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// bit using the listen bind address to limit external access is good enough to start with
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return true;
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}
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void HandleHTTPMessage(mg_connection* connection, const mg_http_message* http_msg) {
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if (g_HTTPRoutes.empty()) return;
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HTTPReply reply;
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if (!http_msg) {
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reply.status = eHTTPStatusCode::BAD_REQUEST;
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reply.message = "{\"error\":\"Invalid Request\"}";
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} else if (ValidateAuthentication(http_msg)) {
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// convert method from cstring to std string
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std::string method_string(http_msg->method.buf, http_msg->method.len);
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// get mehtod from mg to enum
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const eHTTPMethod method = magic_enum::enum_cast<eHTTPMethod>(method_string).value_or(eHTTPMethod::INVALID);
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// convert uri from cstring to std string
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std::string uri(http_msg->uri.buf, http_msg->uri.len);
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std::transform(uri.begin(), uri.end(), uri.begin(), ::tolower);
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// convert body from cstring to std string
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std::string body(http_msg->body.buf, http_msg->body.len);
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// Special case for websocket
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if (uri == "/ws" && method == eHTTPMethod::GET) {
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mg_ws_upgrade(connection, const_cast<mg_http_message*>(http_msg), NULL);
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LOG("Upgraded connection to websocket: %d.%d.%d.%d:%i", MG_IPADDR_PARTS(&connection->rem.ip), connection->rem.port);
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return;
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}
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const auto routeItr = g_HTTPRoutes.find({method, uri});
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if (routeItr != g_HTTPRoutes.end()) {
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const auto& [_, route] = *routeItr;
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route.handle(reply, body);
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} else {
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reply.status = eHTTPStatusCode::NOT_FOUND;
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reply.message = "{\"error\":\"Not Found\"}";
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}
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} else {
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reply.status = eHTTPStatusCode::UNAUTHORIZED;
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reply.message = "{\"error\":\"Unauthorized\"}";
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}
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mg_http_reply(connection, static_cast<int>(reply.status), json_content_type, reply.message.c_str());
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}
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void HandleWSMessage(mg_connection* connection, const mg_ws_message* ws_msg) {
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if (!ws_msg) {
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LOG_DEBUG("Received invalid websocket message");
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return;
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} else {
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LOG_DEBUG("Received websocket message: %.*s", static_cast<uint32_t>(ws_msg->data.len), ws_msg->data.buf);
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auto data = GeneralUtils::TryParse<json>(std::string(ws_msg->data.buf, ws_msg->data.len));
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if (data) {
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const auto& good_data = data.value();
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auto check = JSONUtils::CheckRequiredData(good_data, { "action" });
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if (!check.empty()) {
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LOG_DEBUG("Received invalid websocket message: %s", check.c_str());
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} else {
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const auto action = good_data["action"].get<std::string>();
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const auto actionItr = g_WSactions.find(action);
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if (actionItr != g_WSactions.end()) {
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const auto& [_, action] = *actionItr;
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action.handle(connection, good_data);
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} else {
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LOG_DEBUG("Received invalid websocket action: %s", action.c_str());
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}
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}
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} else {
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LOG_DEBUG("Received invalid websocket message: %.*s", static_cast<uint32_t>(ws_msg->data.len), ws_msg->data.buf);
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}
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}
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}
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void HandleMessages(mg_connection* connection, int message, void* message_data) {
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switch (message) {
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case MG_EV_HTTP_MSG:
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HandleHTTPMessage(connection, static_cast<mg_http_message*>(message_data));
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break;
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case MG_EV_WS_MSG:
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HandleWSMessage(connection, static_cast<mg_ws_message*>(message_data));
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break;
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default:
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break;
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}
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}
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void Web::RegisterHTTPRoute(HTTPRoute route) {
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auto [_, success] = g_HTTPRoutes.try_emplace({ route.method, route.path }, route);
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if (!success) {
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LOG_DEBUG("Failed to register HTTP route %s", route.path.c_str());
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} else {
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LOG_DEBUG("Registered HTTP route %s", route.path.c_str());
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}
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}
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void Web::RegisterWSAction(WSAction action) {
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auto [_, success] = g_WSactions.try_emplace(action.action, action);
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if (!success) {
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LOG_DEBUG("Failed to register WS action %s", action.action.c_str());
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} else {
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LOG_DEBUG("Registered WS action %s", action.action.c_str());
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}
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}
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Web::Web() {
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mg_log_set(MG_LL_NONE);
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mg_mgr_init(&mgr); // Initialize event manager
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}
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Web::~Web() {
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mg_mgr_free(&mgr);
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}
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bool Web::Startup(const std::string& listen_ip, const uint32_t listen_port) {
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// Make listen address
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const std::string& listen_address = "http://" + listen_ip + ":" + std::to_string(listen_port);
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LOG("Starting web server on %s", listen_address.c_str());
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// Create HTTP listener
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if (!mg_http_listen(&mgr, listen_address.c_str(), HandleMessages, NULL)) {
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LOG("Failed to create web server listener on %s", listen_address.c_str());
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return false;
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}
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return true;
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}
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void Web::ReceiveRequests() {
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mg_mgr_poll(&mgr, 15);
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}
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void Web::SendWSMessage(const std::string subscription, const std::string& message) {
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for (struct mg_connection *wc = Game::web.mgr.conns; wc != NULL; wc = wc->next) {
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if (wc->is_websocket /* && wc->data[GeneralUtils::ToUnderlying(sub)] == 1*/) {
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mg_ws_send(wc, message.c_str(), message.size(), WEBSOCKET_OP_TEXT);
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}
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}
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}
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