linker errors

This commit is contained in:
Aaron Kimbre 2025-01-26 00:44:17 -06:00
parent eeb7b68a3b
commit 848c930292
17 changed files with 424 additions and 351 deletions

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@ -301,6 +301,7 @@ add_subdirectory(dZoneManager)
add_subdirectory(dNavigation)
add_subdirectory(dPhysics)
add_subdirectory(dServer)
add_subdirectory(dWeb)
# Create a list of common libraries shared between all binaries
set(COMMON_LIBRARIES "dCommon" "dDatabase" "dNet" "raknet" "magic_enum")

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@ -1,9 +1,13 @@
set(DCHATSERVER_SOURCES
"ChatIgnoreList.cpp"
"ChatJSONUtils.cpp"
"ChatPacketHandler.cpp"
"PlayerContainer.cpp"
"ChatWebAPI.cpp"
"JSONUtils.cpp"
"ChatWeb.cpp"
)
include_directories(
${PROJECT_SOURCE_DIR}/dWeb
)
add_executable(ChatServer "ChatServer.cpp")
@ -14,5 +18,5 @@ add_library(dChatServer ${DCHATSERVER_SOURCES})
target_include_directories(dChatServer PRIVATE "${PROJECT_SOURCE_DIR}/dServer")
target_link_libraries(dChatServer ${COMMON_LIBRARIES} dChatFilter)
target_link_libraries(ChatServer ${COMMON_LIBRARIES} dChatFilter dChatServer dServer mongoose)
target_link_libraries(ChatServer ${COMMON_LIBRARIES} dChatFilter dChatServer dServer mongoose dWeb)

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@ -1,4 +1,4 @@
#include "JSONUtils.h"
#include "ChatJSONUtils.h"
#include "json.hpp"
@ -47,16 +47,3 @@ void to_json(json& data, const TeamData& teamData) {
members.push_back(playerData);
}
}
std::string JSONUtils::CheckRequiredData(const json& data, const std::vector<std::string>& requiredData) {
json check;
check["error"] = json::array();
for (const auto& required : requiredData) {
if (!data.contains(required)) {
check["error"].push_back("Missing Parameter: " + required);
} else if (data[required] == "") {
check["error"].push_back("Empty Parameter: " + required);
}
}
return check["error"].empty() ? "" : check.dump();
}

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@ -1,5 +1,5 @@
#ifndef __JSONUTILS_H__
#define __JSONUTILS_H__
#ifndef __CHATJSONUTILS_H__
#define __CHATJSONUTILS_H__
#include "json_fwd.hpp"
#include "PlayerContainer.h"
@ -9,9 +9,4 @@ void to_json(nlohmann::json& data, const PlayerContainer& playerContainer);
void to_json(nlohmann::json& data, const TeamContainer& teamData);
void to_json(nlohmann::json& data, const TeamData& teamData);
namespace JSONUtils {
// check required data for reqeust
std::string CheckRequiredData(const nlohmann::json& data, const std::vector<std::string>& requiredData);
}
#endif // __JSONUTILS_H__
#endif // __CHATJSONUTILS_H__

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@ -19,8 +19,8 @@
#include "StringifiedEnum.h"
#include "eGameMasterLevel.h"
#include "ChatPackets.h"
#include "ChatWebAPI.h"
#include "json.hpp"
#include "Web.h"
void ChatPacketHandler::HandleFriendlistRequest(Packet* packet) {
//Get from the packet which player we want to do something with:
@ -447,18 +447,20 @@ void ChatPacketHandler::HandleChatMessage(Packet* packet) {
inStream.Read(message);
LOG("Got message %s from (%s) via [%s]: %s", message.GetAsString().c_str(), sender.playerName.c_str(), StringifiedEnum::ToString(channel).data(), message.GetAsString().c_str());
// build chat json data
nlohmann::json data;
data["action"] = "chat";
data["playerName"] = sender.playerName;
data["message"] = message.GetAsString();
auto& zoneID = data["zone_id"];
zoneID["map_id"] = sender.zoneID.GetMapID();
zoneID["instance_id"] = sender.zoneID.GetInstanceID();
zoneID["clone_id"] = sender.zoneID.GetCloneID();
switch (channel) {
case eChatChannel::LOCAL: {
// Send to connected websockets
nlohmann::json data;
data["action"] = "chat";
data["playerName"] = sender.playerName;
data["message"] = message.GetAsString();
auto& zoneID = data["zone_id"];
zoneID["map_id"] = sender.zoneID.GetMapID();
zoneID["instance_id"] = sender.zoneID.GetInstanceID();
zoneID["clone_id"] = sender.zoneID.GetCloneID();
Game::chatwebapi.SendWSMessage(data.dump());
Game::web.SendWSMessage("WorldChat", data.dump());
break;
}
case eChatChannel::TEAM: {
@ -469,6 +471,8 @@ void ChatPacketHandler::HandleChatMessage(Packet* packet) {
const auto& otherMember = Game::playerContainer.GetPlayerData(memberId);
if (!otherMember) return;
SendPrivateChatMessage(sender, otherMember, otherMember, message, eChatChannel::TEAM, eChatMessageResponseCode::SENT);
data["teamID"] = team->teamID;
Game::web.SendWSMessage("teamchat", data.dump());
}
break;
}

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@ -28,7 +28,7 @@
#include "RakNetDefines.h"
#include "MessageIdentifiers.h"
#include "ChatWebAPI.h"
#include "ChatWeb.h"
namespace Game {
Logger* logger = nullptr;
@ -39,7 +39,6 @@ namespace Game {
Game::signal_t lastSignal = 0;
std::mt19937 randomEngine;
PlayerContainer playerContainer;
ChatWebAPI chatwebapi;
}
void HandlePacket(Packet* packet);
@ -93,16 +92,20 @@ int main(int argc, char** argv) {
return EXIT_FAILURE;
}
// seyup the chat api web server
// setup the chat api web server
bool web_server_enabled = Game::config->GetValue("web_server_enabled") == "1";
if (web_server_enabled && !Game::chatwebapi.Startup()){
const uint32_t web_server_port = GeneralUtils::TryParse<uint32_t>(Game::config->GetValue("web_server_port")).value_or(2005);
if (web_server_enabled && !Game::web.Startup("localhost", web_server_port)) {
// if we want the web api and it fails to start, exit
LOG("Failed to start web server, shutting down.");
Database::Destroy("ChatServer");
delete Game::logger;
delete Game::config;
return EXIT_FAILURE;
};
}
if (web_server_enabled) {
ChatWeb::RegisterRoutes();
}
//Find out the master's IP:
std::string masterIP;
@ -168,7 +171,7 @@ int main(int argc, char** argv) {
//Check and handle web requests:
if (web_server_enabled) {
Game::chatwebapi.ReceiveRequests();
Game::web.ReceiveRequests();
}
//Push our log every 30s:

138
dChatServer/ChatWeb.cpp Normal file
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@ -0,0 +1,138 @@
#include "ChatWeb.h"
#include "Logger.h"
#include "Game.h"
#include "json.hpp"
#include "dCommonVars.h"
#include "MessageType/Chat.h"
#include "dServer.h"
#include "dConfig.h"
#include "PlayerContainer.h"
#include "GeneralUtils.h"
#include "eHTTPMethod.h"
#include "magic_enum.hpp"
#include "ChatPackets.h"
#include "StringifiedEnum.h"
#include "Database.h"
#include "ChatJSONUtils.h"
#include "JSONUtils.h"
using json = nlohmann::json;
void HandleHTTPPlayersRequest(HTTPReply& reply, std::string body) {
const json data = Game::playerContainer;
reply.status = data.empty() ? eHTTPStatusCode::NO_CONTENT : eHTTPStatusCode::OK;
reply.message = data.empty() ? "{\"error\":\"No Players Online\"}" : data.dump();
}
void HandleHTTPTeamsRequest(HTTPReply& reply, std::string body) {
const json data = Game::playerContainer.GetTeamContainer();
reply.status = data.empty() ? eHTTPStatusCode::NO_CONTENT : eHTTPStatusCode::OK;
reply.message = data.empty() ? "{\"error\":\"No Teams Online\"}" : data.dump();
}
void HandleHTTPAnnounceRequest(HTTPReply& reply, std::string body) {
auto data = GeneralUtils::TryParse<json>(body);
if (!data) {
reply.status = eHTTPStatusCode::BAD_REQUEST;
reply.message = "{\"error\":\"Invalid JSON\"}";
return;
}
const auto& good_data = data.value();
auto check = JSONUtils::CheckRequiredData(good_data, { "title", "message" });
if (!check.empty()) {
reply.status = eHTTPStatusCode::BAD_REQUEST;
reply.message = check;
} else {
ChatPackets::Announcement announcement;
announcement.title = good_data["title"];
announcement.message = good_data["message"];
announcement.Send();
reply.status = eHTTPStatusCode::OK;
reply.message = "{\"status\":\"Announcement Sent\"}";
}
}
void HandleWSChat(mg_connection* connection, json data) {
auto check = JSONUtils::CheckRequiredData(data, { "user", "message" });
if (!check.empty()) {
LOG_DEBUG("Received invalid websocket message: %s", check.c_str());
} else {
const auto user = data["user"].get<std::string>();
const auto message = data["message"].get<std::string>();
LOG_DEBUG("EXTERNAL Chat message from %s: %s", user.c_str(), message.c_str());
//TODO: Send chat message to corret world server to broadcast to players
}
}
void HandleWSSubscribe(mg_connection* connection, json data) {
auto check = JSONUtils::CheckRequiredData(data, { "type" });
if (!check.empty()) {
LOG_DEBUG("Received invalid websocket message: %s", check.c_str());
} else {
const auto type = data["type"].get<std::string>();
LOG_DEBUG("type %s subscribed", type.c_str());
const auto sub = magic_enum::enum_cast<eWSSubscription>(type).value_or(eWSSubscription::INVALID);
if (sub != eWSSubscription::INVALID) {
connection->data[GeneralUtils::ToUnderlying(sub)] = 1;
mg_ws_send(connection, "{\"status\":\"subscribed\"}", 18, WEBSOCKET_OP_TEXT);
}
}
}
void HandleWSUnsubscribe(mg_connection* connection, json data) {
auto check = JSONUtils::CheckRequiredData(data, { "type" });
if (!check.empty()) {
LOG_DEBUG("Received invalid websocket message: %s", check.c_str());
} else {
const auto type = data["type"].get<std::string>();
LOG_DEBUG("type %s unsubscribed", type.c_str());
const auto sub = magic_enum::enum_cast<eWSSubscription>(type).value_or(eWSSubscription::INVALID);
if (sub != eWSSubscription::INVALID) {
connection->data[GeneralUtils::ToUnderlying(sub)] = 0;
mg_ws_send(connection, "{\"status\":\"unsubscribed\"}", 18, WEBSOCKET_OP_TEXT);
}
}
}
void RegisterRoutes() {
// REST API v1 routes
std::string v1_route = "/api/v1/";
Game::web.RegisterHTTPRoute({
.path = v1_route + "players",
.method = eHTTPMethod::GET,
.handle = HandleHTTPPlayersRequest
});
Game::web.RegisterHTTPRoute({
.path = v1_route + "teams",
.method = eHTTPMethod::GET,
.handle = HandleHTTPTeamsRequest
});
Game::web.RegisterHTTPRoute({
.path = v1_route + "announce",
.method = eHTTPMethod::POST,
.handle = HandleHTTPAnnounceRequest
});
// WebSocket Actions
Game::web.RegisterWSAction({
.action = "subscribe",
.handle = HandleWSSubscribe
});
Game::web.RegisterWSAction({
.action = "unsubscribe",
.handle = HandleWSUnsubscribe
});
Game::web.RegisterWSAction({
.action = "chat",
.handle = HandleWSChat
});
}

24
dChatServer/ChatWeb.h Normal file
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@ -0,0 +1,24 @@
#ifndef __CHATWEB_H__
#define __CHATWEB_H__
#include <string>
#include <functional>
#include "Web.h"
enum class eWSSubscription {
WORLD_CHAT,
PRIVATE_CHAT,
TEAM_CHAT,
TEAM,
PLAYER,
INVALID
};
namespace ChatWeb {
void RegisterRoutes();
};
#endif // __CHATWEB_H__

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@ -1,292 +0,0 @@
#include "ChatWebAPI.h"
#include "Logger.h"
#include "Game.h"
#include "json.hpp"
#include "dCommonVars.h"
#include "MessageType/Chat.h"
#include "dServer.h"
#include "dConfig.h"
#include "PlayerContainer.h"
#include "JSONUtils.h"
#include "GeneralUtils.h"
#include "eHTTPMethod.h"
#include "magic_enum.hpp"
#include "ChatPackets.h"
#include "StringifiedEnum.h"
#include "Database.h"
#ifdef DARKFLAME_PLATFORM_WIN32
#pragma push_macro("DELETE")
#undef DELETE
#endif
using json = nlohmann::json;
typedef struct mg_connection mg_connection;
typedef struct mg_http_message mg_http_message;
namespace {
const char* json_content_type = "Content-Type: application/json\r\n";
std::map<std::pair<eHTTPMethod, std::string>, HTTPRoute> HTTPRoutes {};
std::map<std::string, WSAction> WSactions {};
}
bool ValidateAuthentication(const mg_http_message* http_msg) {
// TO DO: This is just a placeholder for now
// use tokens or something at a later point if we want to implement authentication
// bit using the listen bind address to limit external access is good enough to start with
return true;
}
bool ValidateJSON(std::optional<json> data, HTTPReply& reply) {
if (!data) {
reply.status = eHTTPStatusCode::BAD_REQUEST;
reply.message = "{\"error\":\"Invalid JSON\"}";
return false;
}
return true;
}
void HandleHTTPPlayersRequest(HTTPReply& reply, std::string body) {
const json data = Game::playerContainer;
reply.status = data.empty() ? eHTTPStatusCode::NO_CONTENT : eHTTPStatusCode::OK;
reply.message = data.empty() ? "{\"error\":\"No Players Online\"}" : data.dump();
}
void HandleHTTPTeamsRequest(HTTPReply& reply, std::string body) {
const json data = Game::playerContainer.GetTeamContainer();
reply.status = data.empty() ? eHTTPStatusCode::NO_CONTENT : eHTTPStatusCode::OK;
reply.message = data.empty() ? "{\"error\":\"No Teams Online\"}" : data.dump();
}
void HandleHTTPAnnounceRequest(HTTPReply& reply, std::string body) {
auto data = GeneralUtils::TryParse<json>(body);
if (!ValidateJSON(data, reply)) return;
const auto& good_data = data.value();
auto check = JSONUtils::CheckRequiredData(good_data, { "title", "message" });
if (!check.empty()) {
reply.status = eHTTPStatusCode::BAD_REQUEST;
reply.message = check;
} else {
ChatPackets::Announcement announcement;
announcement.title = good_data["title"];
announcement.message = good_data["message"];
announcement.Send();
reply.status = eHTTPStatusCode::OK;
reply.message = "{\"status\":\"Announcement Sent\"}";
}
}
void HandleHTTPInvalidRoute(HTTPReply& reply) {
reply.status = eHTTPStatusCode::NOT_FOUND;
reply.message = "{\"error\":\"Invalid Route\"}";
}
void HandleHTTPMessage(mg_connection* connection, const mg_http_message* http_msg) {
HTTPReply reply;
if (!http_msg) {
reply.status = eHTTPStatusCode::BAD_REQUEST;
reply.message = "{\"error\":\"Invalid Request\"}";
} else if (ValidateAuthentication(http_msg)) {
// convert method from cstring to std string
std::string method_string(http_msg->method.buf, http_msg->method.len);
// get mehtod from mg to enum
const eHTTPMethod method = magic_enum::enum_cast<eHTTPMethod>(method_string).value_or(eHTTPMethod::INVALID);
// convert uri from cstring to std string
std::string uri(http_msg->uri.buf, http_msg->uri.len);
std::transform(uri.begin(), uri.end(), uri.begin(), ::tolower);
// convert body from cstring to std string
std::string body(http_msg->body.buf, http_msg->body.len);
// Special case for websocket
if (uri == "/ws" && method == eHTTPMethod::GET) {
mg_ws_upgrade(connection, const_cast<mg_http_message*>(http_msg), NULL);
return;
}
const auto routeItr = HTTPRoutes.find({method, uri});
if (routeItr != HTTPRoutes.end()) {
const auto& [_, route] = *routeItr;
route.handle(reply, body);
} else HandleHTTPInvalidRoute(reply);
} else {
reply.status = eHTTPStatusCode::UNAUTHORIZED;
reply.message = "{\"error\":\"Unauthorized\"}";
}
mg_http_reply(connection, static_cast<int>(reply.status), json_content_type, reply.message.c_str());
}
void HandleWSAnnounce(json data){
auto check = JSONUtils::CheckRequiredData(data, { "title", "message" });
if (!check.empty()) {
LOG("Received invalid websocket message: %s", check.c_str());
} else {
ChatPackets::Announcement announcement;
announcement.title = data["title"];
announcement.message = data["message"];
announcement.Send();
}
}
void HandleWSChat(json data) {
auto check = JSONUtils::CheckRequiredData(data, { "user", "message" });
if (!check.empty()) {
LOG("Received invalid websocket message: %s", check.c_str());
} else {
const auto user = data["user"].get<std::string>();
const auto message = data["message"].get<std::string>();
LOG("EXTERNAL Chat message from %s: %s", user.c_str(), message.c_str());
//TODO: Send chat message to corret world server to broadcast to players
}
}
void HandleWSMessage(mg_connection* connection, const mg_ws_message* ws_msg) {
std::string reply = "{\"status\":\"Error\"}";
if (!ws_msg) {
LOG("Received invalid websocket message");
return;
} else {
LOG("Received websocket message: %.*s", static_cast<uint32_t>(ws_msg->data.len), ws_msg->data.buf);
auto data = GeneralUtils::TryParse<json>(std::string(ws_msg->data.buf, ws_msg->data.len));
if (data) {
const auto& good_data = data.value();
auto check = JSONUtils::CheckRequiredData(good_data, { "action" });
if (!check.empty()) {
LOG("Received invalid websocket message: %s", check.c_str());
reply = "{\"status\":\"no action\"}";
} else {
const auto action = good_data["action"].get<std::string>();
const auto actionItr = WSactions.find(action);
if (actionItr != WSactions.end()) {
const auto& [_, action] = *actionItr;
action.handle(good_data);
reply = "{\"status\":\"OK\"}";
} else {
LOG("Received invalid websocket action: %s", action.c_str());
reply = "{\"status\":\"invalid action\"}";
}
}
} else {
LOG("Received invalid websocket message: %.*s", static_cast<uint32_t>(ws_msg->data.len), ws_msg->data.buf);
}
}
mg_ws_send(connection, reply.c_str(), reply.size(), WEBSOCKET_OP_TEXT);
}
void HandleMessages(mg_connection* connection, int message, void* message_data) {
switch (message) {
case MG_EV_HTTP_MSG:
HandleHTTPMessage(connection, static_cast<mg_http_message*>(message_data));
break;
case MG_EV_WS_MSG:
HandleWSMessage(connection, static_cast<mg_ws_message*>(message_data));
break;
default:
break;
}
}
void ChatWebAPI::RegisterHTTPRoute(HTTPRoute route) {
auto [_, success] = HTTPRoutes.try_emplace({ route.method, route.path }, route);
if (!success) {
LOG_DEBUG("Failed to register HTTP route %s", route.path.c_str());
} else {
LOG_DEBUG("Registered HTTP route %s", route.path.c_str());
}
}
void ChatWebAPI::RegisterWSAction(WSAction action) {
auto [_, success] = WSactions.try_emplace(action.action, action);
if (!success) {
LOG_DEBUG("Failed to register WS action %s", action.action.c_str());
} else {
LOG_DEBUG("Registered WS action %s", action.action.c_str());
}
}
ChatWebAPI::ChatWebAPI() {
mg_log_set(MG_LL_NONE);
mg_mgr_init(&mgr); // Initialize event manager
}
ChatWebAPI::~ChatWebAPI() {
mg_mgr_free(&mgr);
}
bool ChatWebAPI::Startup() {
// Make listen address
std::string listen_ip = Game::config->GetValue("web_server_listen_ip");
if (listen_ip == "localhost") listen_ip = "127.0.0.1";
const std::string& listen_port = Game::config->GetValue("web_server_listen_port");
const std::string& listen_address = "http://" + listen_ip + ":" + listen_port;
LOG("Starting web server on %s", listen_address.c_str());
// Create HTTP listener
if (!mg_http_listen(&mgr, listen_address.c_str(), HandleMessages, NULL)) {
LOG("Failed to create web server listener on %s", listen_port.c_str());
return false;
}
// Register routes
// API v1 routes
std::string v1_route = "/api/v1/";
RegisterHTTPRoute({
.path = v1_route + "players",
.method = eHTTPMethod::GET,
.handle = HandleHTTPPlayersRequest
});
RegisterHTTPRoute({
.path = v1_route + "teams",
.method = eHTTPMethod::GET,
.handle = HandleHTTPTeamsRequest
});
RegisterHTTPRoute({
.path = v1_route + "announce",
.method = eHTTPMethod::POST,
.handle = HandleHTTPAnnounceRequest
});
// WebSocket Actions
RegisterWSAction({
.action = "announce",
.handle = HandleWSAnnounce
});
RegisterWSAction({
.action = "chat",
.handle = HandleWSChat
});
return true;
}
void ChatWebAPI::ReceiveRequests() {
mg_mgr_poll(&mgr, 15);
}
void ChatWebAPI::SendWSMessage(const std::string& message) {
for (struct mg_connection *wc = mgr.conns; wc != NULL; wc = wc->next) {
if (wc->is_websocket) {
mg_ws_send(wc, message.c_str(), message.size(), WEBSOCKET_OP_TEXT);
}
}
}
#ifdef DARKFLAME_PLATFORM_WIN32
#pragma pop_macro("DELETE")
#endif

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@ -13,7 +13,7 @@
#include "dConfig.h"
#include "MessageType/Chat.h"
#include "json.hpp"
#include "ChatWebAPI.h"
#include "Web.h"
void PlayerContainer::Initialize() {
m_MaxNumberOfBestFriends =
@ -70,7 +70,7 @@ void PlayerContainer::InsertPlayer(Packet* packet) {
zoneID["map_id"] = data.zoneID.GetMapID();
zoneID["instance_id"] = data.zoneID.GetInstanceID();
zoneID["clone_id"] = data.zoneID.GetCloneID();
Game::chatwebapi.SendWSMessage(wsdata.dump());
Game::web.SendWSMessage("player", wsdata.dump());
Database::Get()->UpdateActivityLog(data.playerID, eActivityType::PlayerLoggedIn, data.zoneID.GetMapID());
m_PlayersToRemove.erase(playerId);
}
@ -130,7 +130,7 @@ void PlayerContainer::RemovePlayer(const LWOOBJID playerID) {
wsdata["type"] = "remove";
wsdata["playerName"] = player.playerName;
wsdata["playerID"] = player.playerID;
Game::chatwebapi.SendWSMessage(wsdata.dump());
Game::web.SendWSMessage("player", wsdata.dump());
m_PlayerCount--;
LOG("Removed user: %llu", playerID);

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@ -7,6 +7,7 @@ set(DCOMMON_SOURCES
"Logger.cpp"
"Game.cpp"
"GeneralUtils.cpp"
"JSONUtils.cpp"
"LDFFormat.cpp"
"Metrics.cpp"
"NiPoint3.cpp"

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@ -15,7 +15,6 @@ struct SystemAddress;
class EntityManager;
class dZoneManager;
class PlayerContainer;
class ChatWebAPI;
namespace Game {
using signal_t = volatile std::sig_atomic_t;
@ -33,8 +32,6 @@ namespace Game {
extern dZoneManager* zoneManager;
extern PlayerContainer playerContainer;
extern std::string projectVersion;
extern ChatWebAPI chatwebapi;
inline bool ShouldShutdown() {
return lastSignal != 0;

18
dCommon/JSONUtils.cpp Normal file
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@ -0,0 +1,18 @@
#include "JSONUtils.h"
#include "json.hpp"
using json = nlohmann::json;
std::string JSONUtils::CheckRequiredData(const json& data, const std::vector<std::string>& requiredData) {
json check;
check["error"] = json::array();
for (const auto& required : requiredData) {
if (!data.contains(required)) {
check["error"].push_back("Missing Parameter: " + required);
} else if (data[required] == "") {
check["error"].push_back("Empty Parameter: " + required);
}
}
return check["error"].empty() ? "" : check.dump();
}

11
dCommon/JSONUtils.h Normal file
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@ -0,0 +1,11 @@
#ifndef _JSONUTILS_H_
#define _JSONUTILS_H_
#include "json_fwd.hpp"
namespace JSONUtils {
// check required data for reqeust
std::string CheckRequiredData(const nlohmann::json& data, const std::vector<std::string>& requiredData);
}
#endif // _JSONUTILS_H_

7
dWeb/CMakeLists.txt Normal file
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@ -0,0 +1,7 @@
set(DWEB_SOURCES
"Web.cpp")
add_library(dWeb STATIC ${DWEB_SOURCES})
target_include_directories(dWeb PUBLIC ".")
target_link_libraries(dWeb dCommon)

162
dWeb/Web.cpp Normal file
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@ -0,0 +1,162 @@
#include "Web.h"
#include "Game.h"
#include "magic_enum.hpp"
#include "json.hpp"
#include "Logger.h"
#include "eHTTPMethod.h"
#include "GeneralUtils.h"
#include "JSONUtils.h"
namespace {
const char * json_content_type = "application/json";
std::map<std::pair<eHTTPMethod, std::string>, HTTPRoute> g_HTTPRoutes;
std::map<std::string, WSAction> g_WSactions;
}
using json = nlohmann::json;
bool ValidateAuthentication(const mg_http_message* http_msg) {
// TO DO: This is just a placeholder for now
// use tokens or something at a later point if we want to implement authentication
// bit using the listen bind address to limit external access is good enough to start with
return true;
}
void HandleHTTPMessage(mg_connection* connection, const mg_http_message* http_msg) {
if (g_HTTPRoutes.empty()) return;
HTTPReply reply;
if (!http_msg) {
reply.status = eHTTPStatusCode::BAD_REQUEST;
reply.message = "{\"error\":\"Invalid Request\"}";
} else if (ValidateAuthentication(http_msg)) {
// convert method from cstring to std string
std::string method_string(http_msg->method.buf, http_msg->method.len);
// get mehtod from mg to enum
const eHTTPMethod method = magic_enum::enum_cast<eHTTPMethod>(method_string).value_or(eHTTPMethod::INVALID);
// convert uri from cstring to std string
std::string uri(http_msg->uri.buf, http_msg->uri.len);
std::transform(uri.begin(), uri.end(), uri.begin(), ::tolower);
// convert body from cstring to std string
std::string body(http_msg->body.buf, http_msg->body.len);
// Special case for websocket
if (uri == "/ws" && method == eHTTPMethod::GET) {
mg_ws_upgrade(connection, const_cast<mg_http_message*>(http_msg), NULL);
LOG("Upgraded connection to websocket: %d.%d.%d.%d:%i", MG_IPADDR_PARTS(&connection->rem.ip), connection->rem.port);
return;
}
const auto routeItr = g_HTTPRoutes.find({method, uri});
if (routeItr != g_HTTPRoutes.end()) {
const auto& [_, route] = *routeItr;
route.handle(reply, body);
} else {
reply.status = eHTTPStatusCode::NOT_FOUND;
reply.message = "{\"error\":\"Not Found\"}";
}
} else {
reply.status = eHTTPStatusCode::UNAUTHORIZED;
reply.message = "{\"error\":\"Unauthorized\"}";
}
mg_http_reply(connection, static_cast<int>(reply.status), json_content_type, reply.message.c_str());
}
void HandleWSMessage(mg_connection* connection, const mg_ws_message* ws_msg) {
if (!ws_msg) {
LOG_DEBUG("Received invalid websocket message");
return;
} else {
LOG_DEBUG("Received websocket message: %.*s", static_cast<uint32_t>(ws_msg->data.len), ws_msg->data.buf);
auto data = GeneralUtils::TryParse<json>(std::string(ws_msg->data.buf, ws_msg->data.len));
if (data) {
const auto& good_data = data.value();
auto check = JSONUtils::CheckRequiredData(good_data, { "action" });
if (!check.empty()) {
LOG_DEBUG("Received invalid websocket message: %s", check.c_str());
} else {
const auto action = good_data["action"].get<std::string>();
const auto actionItr = g_WSactions.find(action);
if (actionItr != g_WSactions.end()) {
const auto& [_, action] = *actionItr;
action.handle(connection, good_data);
} else {
LOG_DEBUG("Received invalid websocket action: %s", action.c_str());
}
}
} else {
LOG_DEBUG("Received invalid websocket message: %.*s", static_cast<uint32_t>(ws_msg->data.len), ws_msg->data.buf);
}
}
}
void HandleMessages(mg_connection* connection, int message, void* message_data) {
switch (message) {
case MG_EV_HTTP_MSG:
HandleHTTPMessage(connection, static_cast<mg_http_message*>(message_data));
break;
case MG_EV_WS_MSG:
HandleWSMessage(connection, static_cast<mg_ws_message*>(message_data));
break;
default:
break;
}
}
void Web::RegisterHTTPRoute(HTTPRoute route) {
auto [_, success] = g_HTTPRoutes.try_emplace({ route.method, route.path }, route);
if (!success) {
LOG_DEBUG("Failed to register HTTP route %s", route.path.c_str());
} else {
LOG_DEBUG("Registered HTTP route %s", route.path.c_str());
}
}
void Web::RegisterWSAction(WSAction action) {
auto [_, success] = g_WSactions.try_emplace(action.action, action);
if (!success) {
LOG_DEBUG("Failed to register WS action %s", action.action.c_str());
} else {
LOG_DEBUG("Registered WS action %s", action.action.c_str());
}
}
Web::Web() {
mg_log_set(MG_LL_NONE);
mg_mgr_init(&mgr); // Initialize event manager
}
Web::~Web() {
mg_mgr_free(&mgr);
}
bool Web::Startup(const std::string& listen_ip, const uint32_t listen_port) {
// Make listen address
const std::string& listen_address = "http://" + listen_ip + ":" + std::to_string(listen_port);
LOG("Starting web server on %s", listen_address.c_str());
// Create HTTP listener
if (!mg_http_listen(&mgr, listen_address.c_str(), HandleMessages, NULL)) {
LOG("Failed to create web server listener on %s", listen_address.c_str());
return false;
}
return true;
}
void Web::ReceiveRequests() {
mg_mgr_poll(&mgr, 15);
}
void Web::SendWSMessage(const std::string subscription, const std::string& message) {
for (struct mg_connection *wc = Game::web.mgr.conns; wc != NULL; wc = wc->next) {
if (wc->is_websocket /* && wc->data[GeneralUtils::ToUnderlying(sub)] == 1*/) {
mg_ws_send(wc, message.c_str(), message.size(), WEBSOCKET_OP_TEXT);
}
}
}

View File

@ -1,12 +1,15 @@
#ifndef __CHATWEBAPI_H__
#define __CHATWEBAPI_H__
#include <string>
#include <functional>
#ifndef __WEB_H__
#define __WEB_H__
#include <functional>
#include <string>
#include <optional>
#include "mongoose.h"
#include "json_fwd.hpp"
#include "eHTTPStatusCode.h"
enum class eHTTPMethod;
typedef struct mg_mgr mg_mgr;
@ -24,20 +27,30 @@ struct HTTPRoute {
struct WSAction {
std::string action;
std::function<void(nlohmann::json)> handle;
std::function<void(mg_connection*, nlohmann::json)> handle;
};
class ChatWebAPI {
struct WSMessage {
uint32_t id;
std::string sub;
std::string message;
};
class Web {
public:
ChatWebAPI();
~ChatWebAPI();
Web();
~Web();
void ReceiveRequests();
void static SendWSMessage(std::string sub, const std::string& message);
bool Startup(const std::string& listen_ip, const uint32_t listen_port);
void RegisterHTTPRoute(HTTPRoute route);
void RegisterWSAction(WSAction action);
void SendWSMessage(const std::string& message);
bool Startup();
private:
mg_mgr mgr;
};
#endif // __CHATWEBAPI_H__
namespace Game {
Web web;
}
#endif // !__WEB_H__