mirror of
https://github.com/DarkflameUniverse/DarkflameServer.git
synced 2024-11-09 09:48:20 +00:00
refactor: Database abstraction and organization of files (#1274)
* Database: Convert to proper namespace * Database: Use base class and getter * Database: Move files around * Database: Add property Management query Database: Move over user queries Tested at gm 0 that pre-approved names are pre-approved, unapproved need moderator approval deleting characters deletes the selcted one refreshing the character page shows the last character you logged in as tested all my characters show up when i login tested that you can delete all 4 characters and the correct character is selected each time tested renaming, approving names as gm0 Database: Add ugc model getter Hey it works, look I got around the mariadb issue. Database: Add queries Database: consolidate name query Database: Add friends list query Update name of approved names query Documentation Database: Add name check Database: Add BFF Query Database: Move BFF Setter Database: Move new friend query Database: Add remove friend queries Database: Add activity log Database: Add ugc & prop content removal Database: Add model update Database: Add migration queries Database: Add character and xml queries Database: Add user queries Untested, but compiling code Need to test that new character names are properly assigned in the following scenarios gm 0 and pre-approved name gm 0 and unapproved name gm 9 and pre-approved name gm 9 and unapproved name Database: constify function arguments Database: Add pet queries * Database: Move property model queries Untested. Need to test placing a new model moving existing one removing ugc model placing ugc model moving ugc model(?) changing privacy option variously change description and name approve property can properly travel to property * Property: Move stale reference deletion * Database: Move performance update query * Database: Add bug report query * Database: Add cheat detection query * Database: Add mail send query * Untested code need to test mailing from slash command, from all users of SendMail, getting bbb of a property and sending messages to bffs * Update CDComponentsRegistryTable.h Database: Rename and add further comments Datavbase: Add comments Add some comments Build: Fix PCH directories Database: Fix time thanks apple Database: Fix compiler warnings Overload destructor Define specialty for time_t Use string instead of string_view for temp empty string Update CDTable.h Property: Update queries to use mapId Database: Reorganize Reorganize into CDClient folder and GameDatabase folder for clearer meanings and file structure Folders: Rename to GameDatabase MySQL: Remove MySQL Specifier from table Database: Move Tables to Interfaces Database: Reorder functions in header Database: Simplify property queries Database: Remove unused queries Remove extra query definitions as well Database: Consolidate User getters Database: Comment logs Update MySQLDatabase.cpp Database: Use generic code Playkey: Fix bad optional access Database: Move stuff around WorldServer: Update queries Ugc reduced by many scopes use new queries very fast tested that ugc still loads Database: Add auth queries I tested that only the correct password can sign into an account. Tested that disabled playkeys do not allow the user to play the game Database: Add donation query Database: add objectId queries Database: Add master queries Database: Fix mis-named function Database: Add slash command queries Mail: Fix itemId type CharFilter: Use new query ObjectID: Remove duplicate code SlashCommand: Update query with function Database: Add mail queries Ugc: Fix issues with saving models Resolve large scope blocks as well * Database: Add debug try catch rethrow macro * General fixes * fix play key not working * Further fixes --------- Co-authored-by: Aaron Kimbre <aronwk.aaron@gmail.com>
This commit is contained in:
parent
b68823b4cb
commit
7f623d358c
@ -214,7 +214,12 @@ set(INCLUDED_DIRECTORIES
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"dNavigation/dTerrain"
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"dNavigation/dTerrain"
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"dZoneManager"
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"dZoneManager"
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"dDatabase"
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"dDatabase"
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"dDatabase/Tables"
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"dDatabase/CDClientDatabase"
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"dDatabase/CDClientDatabase/CDClientTables"
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"dDatabase/GameDatabase"
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"dDatabase/GameDatabase/ITables"
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"dDatabase/GameDatabase/MySQL"
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"dDatabase/GameDatabase/MySQL/Tables"
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"dNet"
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"dNet"
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"dScripts"
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"dScripts"
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"dScripts/02_server"
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"dScripts/02_server"
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@ -329,8 +334,9 @@ add_subdirectory(thirdparty)
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file(
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file(
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GLOB HEADERS_DDATABASE
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GLOB HEADERS_DDATABASE
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LIST_DIRECTORIES false
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LIST_DIRECTORIES false
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${PROJECT_SOURCE_DIR}/dDatabase/*.h
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${PROJECT_SOURCE_DIR}/dDatabase/CDClientDatabase/*.h
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${PROJECT_SOURCE_DIR}/dDatabase/Tables/*.h
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${PROJECT_SOURCE_DIR}/dDatabase/CDClientDatabase/CDClientTables/*.h
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${PROJECT_SOURCE_DIR}/dDatabase/GameDatabase/ITables/*.h
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${PROJECT_SOURCE_DIR}/thirdparty/SQLite/*.h
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${PROJECT_SOURCE_DIR}/thirdparty/SQLite/*.h
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)
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)
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@ -55,14 +55,8 @@ int main(int argc, char** argv) {
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LOG("Version: %i.%i", PROJECT_VERSION_MAJOR, PROJECT_VERSION_MINOR);
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LOG("Version: %i.%i", PROJECT_VERSION_MAJOR, PROJECT_VERSION_MINOR);
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LOG("Compiled on: %s", __TIMESTAMP__);
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LOG("Compiled on: %s", __TIMESTAMP__);
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//Connect to the MySQL Database
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std::string mysql_host = Game::config->GetValue("mysql_host");
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std::string mysql_database = Game::config->GetValue("mysql_database");
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std::string mysql_username = Game::config->GetValue("mysql_username");
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std::string mysql_password = Game::config->GetValue("mysql_password");
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try {
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try {
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Database::Connect(mysql_host, mysql_database, mysql_username, mysql_password);
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Database::Connect();
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} catch (sql::SQLException& ex) {
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} catch (sql::SQLException& ex) {
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LOG("Got an error while connecting to the database: %s", ex.what());
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LOG("Got an error while connecting to the database: %s", ex.what());
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Database::Destroy("AuthServer");
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Database::Destroy("AuthServer");
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@ -74,15 +68,12 @@ int main(int argc, char** argv) {
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//Find out the master's IP:
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//Find out the master's IP:
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std::string masterIP;
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std::string masterIP;
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uint32_t masterPort = 1500;
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uint32_t masterPort = 1500;
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sql::PreparedStatement* stmt = Database::CreatePreppedStmt("SELECT ip, port FROM servers WHERE name='master';");
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auto res = stmt->executeQuery();
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while (res->next()) {
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masterIP = res->getString(1).c_str();
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masterPort = res->getInt(2);
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}
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delete res;
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auto masterInfo = Database::Get()->GetMasterInfo();
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delete stmt;
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if (masterInfo) {
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masterIP = masterInfo->ip;
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masterPort = masterInfo->port;
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}
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Game::randomEngine = std::mt19937(time(0));
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Game::randomEngine = std::mt19937(time(0));
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@ -134,16 +125,12 @@ int main(int argc, char** argv) {
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//Find out the master's IP for absolutely no reason:
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//Find out the master's IP for absolutely no reason:
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std::string masterIP;
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std::string masterIP;
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uint32_t masterPort;
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uint32_t masterPort;
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sql::PreparedStatement* stmt = Database::CreatePreppedStmt("SELECT ip, port FROM servers WHERE name='master';");
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auto masterInfo = Database::Get()->GetMasterInfo();
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auto res = stmt->executeQuery();
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if (masterInfo) {
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while (res->next()) {
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masterIP = masterInfo->ip;
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masterIP = res->getString(1).c_str();
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masterPort = masterInfo->port;
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masterPort = res->getInt(2);
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}
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}
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delete res;
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delete stmt;
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framesSinceLastSQLPing = 0;
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framesSinceLastSQLPing = 0;
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} else framesSinceLastSQLPing++;
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} else framesSinceLastSQLPing++;
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@ -32,15 +32,11 @@ dChatFilter::dChatFilter(const std::string& filepath, bool dontGenerateDCF) {
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}
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}
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//Read player names that are ok as well:
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//Read player names that are ok as well:
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auto stmt = Database::CreatePreppedStmt("select name from charinfo;");
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auto approvedNames = Database::Get()->GetApprovedCharacterNames();
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auto res = stmt->executeQuery();
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for (auto& name : approvedNames) {
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while (res->next()) {
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std::transform(name.begin(), name.end(), name.begin(), ::tolower); //Transform to lowercase
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std::string line = res->getString(1).c_str();
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m_ApprovedWords.push_back(CalculateHash(name));
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std::transform(line.begin(), line.end(), line.begin(), ::tolower); //Transform to lowercase
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m_ApprovedWords.push_back(CalculateHash(line));
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}
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}
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delete res;
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delete stmt;
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}
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}
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dChatFilter::~dChatFilter() {
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dChatFilter::~dChatFilter() {
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@ -30,32 +30,17 @@ void ChatPacketHandler::HandleFriendlistRequest(Packet* packet) {
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auto player = playerContainer.GetPlayerData(playerID);
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auto player = playerContainer.GetPlayerData(playerID);
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if (!player) return;
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if (!player) return;
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//Get our friends list from the Db. Using a derived table since the friend of a player can be in either column.
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auto friendsList = Database::Get()->GetFriendsList(playerID);
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std::unique_ptr<sql::PreparedStatement> stmt(Database::CreatePreppedStmt(
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for (const auto& friendData : friendsList) {
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"SELECT fr.requested_player, best_friend, ci.name FROM "
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"(SELECT CASE "
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"WHEN player_id = ? THEN friend_id "
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"WHEN friend_id = ? THEN player_id "
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"END AS requested_player, best_friend FROM friends) AS fr "
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"JOIN charinfo AS ci ON ci.id = fr.requested_player "
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"WHERE fr.requested_player IS NOT NULL AND fr.requested_player != ?;"));
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stmt->setUInt(1, static_cast<uint32_t>(playerID));
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stmt->setUInt(2, static_cast<uint32_t>(playerID));
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stmt->setUInt(3, static_cast<uint32_t>(playerID));
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std::vector<FriendData> friends;
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std::unique_ptr<sql::ResultSet> res(stmt->executeQuery());
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while (res->next()) {
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FriendData fd;
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FriendData fd;
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fd.isFTP = false; // not a thing in DLU
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fd.isFTP = false; // not a thing in DLU
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fd.friendID = res->getUInt(1);
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fd.friendID = friendData.friendID;
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GeneralUtils::SetBit(fd.friendID, eObjectBits::PERSISTENT);
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GeneralUtils::SetBit(fd.friendID, eObjectBits::PERSISTENT);
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GeneralUtils::SetBit(fd.friendID, eObjectBits::CHARACTER);
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GeneralUtils::SetBit(fd.friendID, eObjectBits::CHARACTER);
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fd.isBestFriend = res->getInt(2) == 3; //0 = friends, 1 = left_requested, 2 = right_requested, 3 = both_accepted - are now bffs
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fd.isBestFriend = friendData.isBestFriend; //0 = friends, 1 = left_requested, 2 = right_requested, 3 = both_accepted - are now bffs
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if (fd.isBestFriend) player->countOfBestFriends += 1;
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if (fd.isBestFriend) player->countOfBestFriends += 1;
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fd.friendName = res->getString(3);
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fd.friendName = friendData.friendName;
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//Now check if they're online:
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//Now check if they're online:
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auto fr = playerContainer.GetPlayerData(fd.friendID);
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auto fr = playerContainer.GetPlayerData(fd.friendID);
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@ -71,7 +56,7 @@ void ChatPacketHandler::HandleFriendlistRequest(Packet* packet) {
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fd.zoneID = LWOZONEID();
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fd.zoneID = LWOZONEID();
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}
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}
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friends.push_back(fd);
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player->friends.push_back(fd);
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}
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}
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//Now, we need to send the friendlist to the server they came from:
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//Now, we need to send the friendlist to the server they came from:
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@ -83,14 +68,12 @@ void ChatPacketHandler::HandleFriendlistRequest(Packet* packet) {
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BitStreamUtils::WriteHeader(bitStream, eConnectionType::CLIENT, eClientMessageType::GET_FRIENDS_LIST_RESPONSE);
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BitStreamUtils::WriteHeader(bitStream, eConnectionType::CLIENT, eClientMessageType::GET_FRIENDS_LIST_RESPONSE);
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bitStream.Write<uint8_t>(0);
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bitStream.Write<uint8_t>(0);
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bitStream.Write<uint16_t>(1); //Length of packet -- just writing one as it doesn't matter, client skips it.
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bitStream.Write<uint16_t>(1); //Length of packet -- just writing one as it doesn't matter, client skips it.
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bitStream.Write((uint16_t)friends.size());
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bitStream.Write((uint16_t)player->friends.size());
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for (auto& data : friends) {
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for (auto& data : player->friends) {
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data.Serialize(bitStream);
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data.Serialize(bitStream);
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}
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}
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player->friends = friends;
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SystemAddress sysAddr = player->sysAddr;
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SystemAddress sysAddr = player->sysAddr;
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SEND_PACKET;
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SEND_PACKET;
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}
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}
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@ -152,35 +135,26 @@ void ChatPacketHandler::HandleFriendRequest(Packet* packet) {
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// If at this point we dont have a target, then they arent online and we cant send the request.
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// If at this point we dont have a target, then they arent online and we cant send the request.
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// Send the response code that corresponds to what the error is.
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// Send the response code that corresponds to what the error is.
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if (!requestee) {
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if (!requestee) {
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std::unique_ptr<sql::PreparedStatement> nameQuery(Database::CreatePreppedStmt("SELECT name from charinfo where name = ?;"));
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nameQuery->setString(1, playerName);
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std::unique_ptr<sql::ResultSet> result(nameQuery->executeQuery());
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requestee.reset(new PlayerData());
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requestee.reset(new PlayerData());
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requestee->playerName = playerName;
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requestee->playerName = playerName;
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auto responseType = Database::Get()->GetCharacterInfo(playerName)
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? eAddFriendResponseType::NOTONLINE
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: eAddFriendResponseType::INVALIDCHARACTER;
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SendFriendResponse(requestor, requestee.get(), result->next() ? eAddFriendResponseType::NOTONLINE : eAddFriendResponseType::INVALIDCHARACTER);
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SendFriendResponse(requestor, requestee.get(), responseType);
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return;
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return;
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}
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}
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if (isBestFriendRequest) {
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if (isBestFriendRequest) {
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std::unique_ptr<sql::PreparedStatement> friendUpdate(Database::CreatePreppedStmt("SELECT * FROM friends WHERE (player_id = ? AND friend_id = ?) OR (player_id = ? AND friend_id = ?) LIMIT 1;"));
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friendUpdate->setUInt(1, static_cast<uint32_t>(requestorPlayerID));
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friendUpdate->setUInt(2, static_cast<uint32_t>(requestee->playerID));
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friendUpdate->setUInt(3, static_cast<uint32_t>(requestee->playerID));
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friendUpdate->setUInt(4, static_cast<uint32_t>(requestorPlayerID));
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std::unique_ptr<sql::ResultSet> result(friendUpdate->executeQuery());
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LWOOBJID queryPlayerID = LWOOBJID_EMPTY;
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LWOOBJID queryFriendID = LWOOBJID_EMPTY;
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uint8_t oldBestFriendStatus{};
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uint8_t oldBestFriendStatus{};
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uint8_t bestFriendStatus{};
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uint8_t bestFriendStatus{};
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auto bestFriendInfo = Database::Get()->GetBestFriendStatus(requestorPlayerID, requestee->playerID);
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if (result->next()) {
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if (bestFriendInfo) {
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// Get the IDs
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// Get the IDs
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queryPlayerID = result->getInt(1);
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LWOOBJID queryPlayerID = bestFriendInfo->playerCharacterId;
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queryFriendID = result->getInt(2);
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LWOOBJID queryFriendID = bestFriendInfo->friendCharacterId;
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oldBestFriendStatus = result->getInt(3);
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oldBestFriendStatus = bestFriendInfo->bestFriendStatus;
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bestFriendStatus = oldBestFriendStatus;
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bestFriendStatus = oldBestFriendStatus;
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// Set the bits
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// Set the bits
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@ -211,13 +185,7 @@ void ChatPacketHandler::HandleFriendRequest(Packet* packet) {
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}
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}
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} else {
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} else {
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// Then update the database with this new info.
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// Then update the database with this new info.
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std::unique_ptr<sql::PreparedStatement> updateQuery(Database::CreatePreppedStmt("UPDATE friends SET best_friend = ? WHERE (player_id = ? AND friend_id = ?) OR (player_id = ? AND friend_id = ?) LIMIT 1;"));
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Database::Get()->SetBestFriendStatus(requestorPlayerID, requestee->playerID, bestFriendStatus);
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updateQuery->setUInt(1, bestFriendStatus);
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updateQuery->setUInt(2, static_cast<uint32_t>(requestorPlayerID));
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updateQuery->setUInt(3, static_cast<uint32_t>(requestee->playerID));
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updateQuery->setUInt(4, static_cast<uint32_t>(requestee->playerID));
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updateQuery->setUInt(5, static_cast<uint32_t>(requestorPlayerID));
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updateQuery->executeUpdate();
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// Sent the best friend update here if the value is 3
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// Sent the best friend update here if the value is 3
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if (bestFriendStatus == 3U) {
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if (bestFriendStatus == 3U) {
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requestee->countOfBestFriends += 1;
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requestee->countOfBestFriends += 1;
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@ -319,11 +287,7 @@ void ChatPacketHandler::HandleFriendResponse(Packet* packet) {
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requesteeData.isOnline = true;
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requesteeData.isOnline = true;
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requestor->friends.push_back(requesteeData);
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requestor->friends.push_back(requesteeData);
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std::unique_ptr<sql::PreparedStatement> statement(Database::CreatePreppedStmt("INSERT IGNORE INTO `friends` (`player_id`, `friend_id`, `best_friend`) VALUES (?,?,?);"));
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Database::Get()->AddFriend(requestor->playerID, requestee->playerID);
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statement->setUInt(1, static_cast<uint32_t>(requestor->playerID));
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statement->setUInt(2, static_cast<uint32_t>(requestee->playerID));
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statement->setInt(3, 0);
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statement->execute();
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}
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}
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if (serverResponseCode != eAddFriendResponseType::DECLINED) SendFriendResponse(requestor, requestee, serverResponseCode, isAlreadyBestFriends);
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if (serverResponseCode != eAddFriendResponseType::DECLINED) SendFriendResponse(requestor, requestee, serverResponseCode, isAlreadyBestFriends);
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@ -338,25 +302,17 @@ void ChatPacketHandler::HandleRemoveFriend(Packet* packet) {
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//we'll have to query the db here to find the user, since you can delete them while they're offline.
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//we'll have to query the db here to find the user, since you can delete them while they're offline.
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//First, we need to find their ID:
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//First, we need to find their ID:
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std::unique_ptr<sql::PreparedStatement> stmt(Database::CreatePreppedStmt("SELECT id FROM charinfo WHERE name=? LIMIT 1;"));
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stmt->setString(1, friendName.c_str());
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LWOOBJID friendID = 0;
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LWOOBJID friendID = 0;
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std::unique_ptr<sql::ResultSet> res(stmt->executeQuery());
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auto friendIdResult = Database::Get()->GetCharacterInfo(friendName);
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while (res->next()) {
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if (friendIdResult) {
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friendID = res->getUInt(1);
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friendID = friendIdResult->id;
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}
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}
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// Convert friendID to LWOOBJID
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// Convert friendID to LWOOBJID
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GeneralUtils::SetBit(friendID, eObjectBits::PERSISTENT);
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GeneralUtils::SetBit(friendID, eObjectBits::PERSISTENT);
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GeneralUtils::SetBit(friendID, eObjectBits::CHARACTER);
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GeneralUtils::SetBit(friendID, eObjectBits::CHARACTER);
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std::unique_ptr<sql::PreparedStatement> deletestmt(Database::CreatePreppedStmt("DELETE FROM friends WHERE (player_id = ? AND friend_id = ?) OR (player_id = ? AND friend_id = ?) LIMIT 1;"));
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Database::Get()->RemoveFriend(playerID, friendID);
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deletestmt->setUInt(1, static_cast<uint32_t>(playerID));
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deletestmt->setUInt(2, static_cast<uint32_t>(friendID));
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deletestmt->setUInt(3, static_cast<uint32_t>(friendID));
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deletestmt->setUInt(4, static_cast<uint32_t>(playerID));
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deletestmt->execute();
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|
||||||
//Now, we need to send an update to notify the sender (and possibly, receiver) that their friendship has been ended:
|
//Now, we need to send an update to notify the sender (and possibly, receiver) that their friendship has been ended:
|
||||||
auto goonA = playerContainer.GetPlayerData(playerID);
|
auto goonA = playerContainer.GetPlayerData(playerID);
|
||||||
|
@ -78,13 +78,8 @@ int main(int argc, char** argv) {
|
|||||||
}
|
}
|
||||||
|
|
||||||
//Connect to the MySQL Database
|
//Connect to the MySQL Database
|
||||||
std::string mysql_host = Game::config->GetValue("mysql_host");
|
|
||||||
std::string mysql_database = Game::config->GetValue("mysql_database");
|
|
||||||
std::string mysql_username = Game::config->GetValue("mysql_username");
|
|
||||||
std::string mysql_password = Game::config->GetValue("mysql_password");
|
|
||||||
|
|
||||||
try {
|
try {
|
||||||
Database::Connect(mysql_host, mysql_database, mysql_username, mysql_password);
|
Database::Connect();
|
||||||
} catch (sql::SQLException& ex) {
|
} catch (sql::SQLException& ex) {
|
||||||
LOG("Got an error while connecting to the database: %s", ex.what());
|
LOG("Got an error while connecting to the database: %s", ex.what());
|
||||||
Database::Destroy("ChatServer");
|
Database::Destroy("ChatServer");
|
||||||
@ -96,16 +91,11 @@ int main(int argc, char** argv) {
|
|||||||
//Find out the master's IP:
|
//Find out the master's IP:
|
||||||
std::string masterIP;
|
std::string masterIP;
|
||||||
uint32_t masterPort = 1000;
|
uint32_t masterPort = 1000;
|
||||||
sql::PreparedStatement* stmt = Database::CreatePreppedStmt("SELECT ip, port FROM servers WHERE name='master';");
|
auto masterInfo = Database::Get()->GetMasterInfo();
|
||||||
auto res = stmt->executeQuery();
|
if (masterInfo) {
|
||||||
while (res->next()) {
|
masterIP = masterInfo->ip;
|
||||||
masterIP = res->getString(1).c_str();
|
masterPort = masterInfo->port;
|
||||||
masterPort = res->getInt(2);
|
|
||||||
}
|
}
|
||||||
|
|
||||||
delete res;
|
|
||||||
delete stmt;
|
|
||||||
|
|
||||||
//It's safe to pass 'localhost' here, as the IP is only used as the external IP.
|
//It's safe to pass 'localhost' here, as the IP is only used as the external IP.
|
||||||
uint32_t maxClients = 50;
|
uint32_t maxClients = 50;
|
||||||
uint32_t ourPort = 1501;
|
uint32_t ourPort = 1501;
|
||||||
@ -158,15 +148,12 @@ int main(int argc, char** argv) {
|
|||||||
//Find out the master's IP for absolutely no reason:
|
//Find out the master's IP for absolutely no reason:
|
||||||
std::string masterIP;
|
std::string masterIP;
|
||||||
uint32_t masterPort;
|
uint32_t masterPort;
|
||||||
sql::PreparedStatement* stmt = Database::CreatePreppedStmt("SELECT ip, port FROM servers WHERE name='master';");
|
|
||||||
auto res = stmt->executeQuery();
|
|
||||||
while (res->next()) {
|
|
||||||
masterIP = res->getString(1).c_str();
|
|
||||||
masterPort = res->getInt(2);
|
|
||||||
}
|
|
||||||
|
|
||||||
delete res;
|
auto masterInfo = Database::Get()->GetMasterInfo();
|
||||||
delete stmt;
|
if (masterInfo) {
|
||||||
|
masterIP = masterInfo->ip;
|
||||||
|
masterPort = masterInfo->port;
|
||||||
|
}
|
||||||
|
|
||||||
framesSinceLastSQLPing = 0;
|
framesSinceLastSQLPing = 0;
|
||||||
} else framesSinceLastSQLPing++;
|
} else framesSinceLastSQLPing++;
|
||||||
|
@ -48,14 +48,7 @@ void PlayerContainer::InsertPlayer(Packet* packet) {
|
|||||||
m_Players.insert(std::make_pair(data->playerID, data));
|
m_Players.insert(std::make_pair(data->playerID, data));
|
||||||
LOG("Added user: %s (%llu), zone: %i", data->playerName.c_str(), data->playerID, data->zoneID.GetMapID());
|
LOG("Added user: %s (%llu), zone: %i", data->playerName.c_str(), data->playerID, data->zoneID.GetMapID());
|
||||||
|
|
||||||
auto* insertLog = Database::CreatePreppedStmt("INSERT INTO activity_log (character_id, activity, time, map_id) VALUES (?, ?, ?, ?);");
|
Database::Get()->UpdateActivityLog(data->playerID, eActivityType::PlayerLoggedIn, data->zoneID.GetMapID());
|
||||||
|
|
||||||
insertLog->setInt(1, data->playerID);
|
|
||||||
insertLog->setInt(2, 0);
|
|
||||||
insertLog->setUInt64(3, time(nullptr));
|
|
||||||
insertLog->setInt(4, data->zoneID.GetMapID());
|
|
||||||
|
|
||||||
insertLog->executeUpdate();
|
|
||||||
}
|
}
|
||||||
|
|
||||||
void PlayerContainer::RemovePlayer(Packet* packet) {
|
void PlayerContainer::RemovePlayer(Packet* packet) {
|
||||||
@ -92,14 +85,7 @@ void PlayerContainer::RemovePlayer(Packet* packet) {
|
|||||||
LOG("Removed user: %llu", playerID);
|
LOG("Removed user: %llu", playerID);
|
||||||
m_Players.erase(playerID);
|
m_Players.erase(playerID);
|
||||||
|
|
||||||
auto* insertLog = Database::CreatePreppedStmt("INSERT INTO activity_log (character_id, activity, time, map_id) VALUES (?, ?, ?, ?);");
|
Database::Get()->UpdateActivityLog(playerID, eActivityType::PlayerLoggedOut, player->zoneID.GetMapID());
|
||||||
|
|
||||||
insertLog->setInt(1, playerID);
|
|
||||||
insertLog->setInt(2, 1);
|
|
||||||
insertLog->setUInt64(3, time(nullptr));
|
|
||||||
insertLog->setInt(4, player->zoneID.GetMapID());
|
|
||||||
|
|
||||||
insertLog->executeUpdate();
|
|
||||||
}
|
}
|
||||||
|
|
||||||
void PlayerContainer::MuteUpdate(Packet* packet) {
|
void PlayerContainer::MuteUpdate(Packet* packet) {
|
||||||
|
@ -13,9 +13,8 @@
|
|||||||
|
|
||||||
//! Forward declarations
|
//! Forward declarations
|
||||||
|
|
||||||
std::unique_ptr<sql::ResultSet> GetModelsFromDatabase();
|
|
||||||
void WriteSd0Magic(char* input, uint32_t chunkSize);
|
void WriteSd0Magic(char* input, uint32_t chunkSize);
|
||||||
bool CheckSd0Magic(sql::Blob* streamToCheck);
|
bool CheckSd0Magic(std::istream& streamToCheck);
|
||||||
|
|
||||||
/**
|
/**
|
||||||
* @brief Truncates all models with broken data from the database.
|
* @brief Truncates all models with broken data from the database.
|
||||||
@ -24,28 +23,24 @@ bool CheckSd0Magic(sql::Blob* streamToCheck);
|
|||||||
*/
|
*/
|
||||||
uint32_t BrickByBrickFix::TruncateBrokenBrickByBrickXml() {
|
uint32_t BrickByBrickFix::TruncateBrokenBrickByBrickXml() {
|
||||||
uint32_t modelsTruncated{};
|
uint32_t modelsTruncated{};
|
||||||
auto modelsToTruncate = GetModelsFromDatabase();
|
auto modelsToTruncate = Database::Get()->GetAllUgcModels();
|
||||||
bool previousCommitValue = Database::GetAutoCommit();
|
bool previousCommitValue = Database::Get()->GetAutoCommit();
|
||||||
Database::SetAutoCommit(false);
|
Database::Get()->SetAutoCommit(false);
|
||||||
while (modelsToTruncate->next()) {
|
for (auto& model : modelsToTruncate) {
|
||||||
std::unique_ptr<sql::PreparedStatement> ugcModelToDelete(Database::CreatePreppedStmt("DELETE FROM ugc WHERE ugc.id = ?;"));
|
|
||||||
std::unique_ptr<sql::PreparedStatement> pcModelToDelete(Database::CreatePreppedStmt("DELETE FROM properties_contents WHERE ugc_id = ?;"));
|
|
||||||
std::string completeUncompressedModel{};
|
std::string completeUncompressedModel{};
|
||||||
uint32_t chunkCount{};
|
uint32_t chunkCount{};
|
||||||
uint64_t modelId = modelsToTruncate->getInt(1);
|
|
||||||
std::unique_ptr<sql::Blob> modelAsSd0(modelsToTruncate->getBlob(2));
|
|
||||||
// Check that header is sd0 by checking for the sd0 magic.
|
// Check that header is sd0 by checking for the sd0 magic.
|
||||||
if (CheckSd0Magic(modelAsSd0.get())) {
|
if (CheckSd0Magic(model.lxfmlData)) {
|
||||||
while (true) {
|
while (true) {
|
||||||
uint32_t chunkSize{};
|
uint32_t chunkSize{};
|
||||||
modelAsSd0->read(reinterpret_cast<char*>(&chunkSize), sizeof(uint32_t)); // Extract chunk size from istream
|
model.lxfmlData.read(reinterpret_cast<char*>(&chunkSize), sizeof(uint32_t)); // Extract chunk size from istream
|
||||||
|
|
||||||
// Check if good here since if at the end of an sd0 file, this will have eof flagged.
|
// Check if good here since if at the end of an sd0 file, this will have eof flagged.
|
||||||
if (!modelAsSd0->good()) break;
|
if (!model.lxfmlData.good()) break;
|
||||||
|
|
||||||
std::unique_ptr<uint8_t[]> compressedChunk(new uint8_t[chunkSize]);
|
std::unique_ptr<uint8_t[]> compressedChunk(new uint8_t[chunkSize]);
|
||||||
for (uint32_t i = 0; i < chunkSize; i++) {
|
for (uint32_t i = 0; i < chunkSize; i++) {
|
||||||
compressedChunk[i] = modelAsSd0->get();
|
compressedChunk[i] = model.lxfmlData.get();
|
||||||
}
|
}
|
||||||
|
|
||||||
// Ignore the valgrind warning about uninitialized values. These are discarded later when we know the actual uncompressed size.
|
// Ignore the valgrind warning about uninitialized values. These are discarded later when we know the actual uncompressed size.
|
||||||
@ -59,7 +54,7 @@ uint32_t BrickByBrickFix::TruncateBrokenBrickByBrickXml() {
|
|||||||
completeUncompressedModel.append((char*)uncompressedChunk.get());
|
completeUncompressedModel.append((char*)uncompressedChunk.get());
|
||||||
completeUncompressedModel.resize(previousSize + actualUncompressedSize);
|
completeUncompressedModel.resize(previousSize + actualUncompressedSize);
|
||||||
} else {
|
} else {
|
||||||
LOG("Failed to inflate chunk %i for model %llu. Error: %i", chunkCount, modelId, err);
|
LOG("Failed to inflate chunk %i for model %llu. Error: %i", chunkCount, model.id, err);
|
||||||
break;
|
break;
|
||||||
}
|
}
|
||||||
chunkCount++;
|
chunkCount++;
|
||||||
@ -75,26 +70,20 @@ uint32_t BrickByBrickFix::TruncateBrokenBrickByBrickXml() {
|
|||||||
"</LXFML>",
|
"</LXFML>",
|
||||||
completeUncompressedModel.length() >= 15 ? completeUncompressedModel.length() - 15 : 0) == std::string::npos
|
completeUncompressedModel.length() >= 15 ? completeUncompressedModel.length() - 15 : 0) == std::string::npos
|
||||||
) {
|
) {
|
||||||
LOG("Brick-by-brick model %llu will be deleted!", modelId);
|
LOG("Brick-by-brick model %llu will be deleted!", model.id);
|
||||||
ugcModelToDelete->setInt64(1, modelsToTruncate->getInt64(1));
|
Database::Get()->DeleteUgcModelData(model.id);
|
||||||
pcModelToDelete->setInt64(1, modelsToTruncate->getInt64(1));
|
|
||||||
ugcModelToDelete->execute();
|
|
||||||
pcModelToDelete->execute();
|
|
||||||
modelsTruncated++;
|
modelsTruncated++;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
} else {
|
} else {
|
||||||
LOG("Brick-by-brick model %llu will be deleted!", modelId);
|
LOG("Brick-by-brick model %llu will be deleted!", model.id);
|
||||||
ugcModelToDelete->setInt64(1, modelsToTruncate->getInt64(1));
|
Database::Get()->DeleteUgcModelData(model.id);
|
||||||
pcModelToDelete->setInt64(1, modelsToTruncate->getInt64(1));
|
|
||||||
ugcModelToDelete->execute();
|
|
||||||
pcModelToDelete->execute();
|
|
||||||
modelsTruncated++;
|
modelsTruncated++;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
Database::Commit();
|
Database::Get()->Commit();
|
||||||
Database::SetAutoCommit(previousCommitValue);
|
Database::Get()->SetAutoCommit(previousCommitValue);
|
||||||
return modelsTruncated;
|
return modelsTruncated;
|
||||||
}
|
}
|
||||||
|
|
||||||
@ -106,21 +95,17 @@ uint32_t BrickByBrickFix::TruncateBrokenBrickByBrickXml() {
|
|||||||
*/
|
*/
|
||||||
uint32_t BrickByBrickFix::UpdateBrickByBrickModelsToSd0() {
|
uint32_t BrickByBrickFix::UpdateBrickByBrickModelsToSd0() {
|
||||||
uint32_t updatedModels = 0;
|
uint32_t updatedModels = 0;
|
||||||
auto modelsToUpdate = GetModelsFromDatabase();
|
auto modelsToUpdate = Database::Get()->GetAllUgcModels();
|
||||||
auto previousAutoCommitState = Database::GetAutoCommit();
|
auto previousAutoCommitState = Database::Get()->GetAutoCommit();
|
||||||
Database::SetAutoCommit(false);
|
Database::Get()->SetAutoCommit(false);
|
||||||
std::unique_ptr<sql::PreparedStatement> insertionStatement(Database::CreatePreppedStmt("UPDATE ugc SET lxfml = ? WHERE id = ?;"));
|
for (auto& model : modelsToUpdate) {
|
||||||
while (modelsToUpdate->next()) {
|
|
||||||
int64_t modelId = modelsToUpdate->getInt64(1);
|
|
||||||
std::unique_ptr<sql::Blob> oldLxfml(modelsToUpdate->getBlob(2));
|
|
||||||
// Check if the stored blob starts with zlib magic (0x78 0xDA - best compression of zlib)
|
// Check if the stored blob starts with zlib magic (0x78 0xDA - best compression of zlib)
|
||||||
// If it does, convert it to sd0.
|
// If it does, convert it to sd0.
|
||||||
if (oldLxfml->get() == 0x78 && oldLxfml->get() == 0xDA) {
|
if (model.lxfmlData.get() == 0x78 && model.lxfmlData.get() == 0xDA) {
|
||||||
|
|
||||||
// Get and save size of zlib compressed chunk.
|
// Get and save size of zlib compressed chunk.
|
||||||
oldLxfml->seekg(0, std::ios::end);
|
model.lxfmlData.seekg(0, std::ios::end);
|
||||||
uint32_t oldLxfmlSize = static_cast<uint32_t>(oldLxfml->tellg());
|
uint32_t oldLxfmlSize = static_cast<uint32_t>(model.lxfmlData.tellg());
|
||||||
oldLxfml->seekg(0);
|
model.lxfmlData.seekg(0);
|
||||||
|
|
||||||
// Allocate 9 extra bytes. 5 for sd0 magic, 4 for the only zlib compressed size.
|
// Allocate 9 extra bytes. 5 for sd0 magic, 4 for the only zlib compressed size.
|
||||||
uint32_t oldLxfmlSizeWithHeader = oldLxfmlSize + 9;
|
uint32_t oldLxfmlSizeWithHeader = oldLxfmlSize + 9;
|
||||||
@ -128,34 +113,27 @@ uint32_t BrickByBrickFix::UpdateBrickByBrickModelsToSd0() {
|
|||||||
|
|
||||||
WriteSd0Magic(sd0ConvertedModel.get(), oldLxfmlSize);
|
WriteSd0Magic(sd0ConvertedModel.get(), oldLxfmlSize);
|
||||||
for (uint32_t i = 9; i < oldLxfmlSizeWithHeader; i++) {
|
for (uint32_t i = 9; i < oldLxfmlSizeWithHeader; i++) {
|
||||||
sd0ConvertedModel.get()[i] = oldLxfml->get();
|
sd0ConvertedModel.get()[i] = model.lxfmlData.get();
|
||||||
}
|
}
|
||||||
|
|
||||||
std::string outputString(sd0ConvertedModel.get(), oldLxfmlSizeWithHeader);
|
std::string outputString(sd0ConvertedModel.get(), oldLxfmlSizeWithHeader);
|
||||||
std::istringstream outputStringStream(outputString);
|
std::istringstream outputStringStream(outputString);
|
||||||
|
|
||||||
insertionStatement->setBlob(1, static_cast<std::istream*>(&outputStringStream));
|
|
||||||
insertionStatement->setInt64(2, modelId);
|
|
||||||
try {
|
try {
|
||||||
insertionStatement->executeUpdate();
|
Database::Get()->UpdateUgcModelData(model.id, outputStringStream);
|
||||||
LOG("Updated model %i to sd0", modelId);
|
LOG("Updated model %i to sd0", model.id);
|
||||||
updatedModels++;
|
updatedModels++;
|
||||||
} catch (sql::SQLException exception) {
|
} catch (sql::SQLException exception) {
|
||||||
LOG("Failed to update model %i. This model should be inspected manually to see why."
|
LOG("Failed to update model %i. This model should be inspected manually to see why."
|
||||||
"The database error is %s", modelId, exception.what());
|
"The database error is %s", model.id, exception.what());
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
Database::Commit();
|
Database::Get()->Commit();
|
||||||
Database::SetAutoCommit(previousAutoCommitState);
|
Database::Get()->SetAutoCommit(previousAutoCommitState);
|
||||||
return updatedModels;
|
return updatedModels;
|
||||||
}
|
}
|
||||||
|
|
||||||
std::unique_ptr<sql::ResultSet> GetModelsFromDatabase() {
|
|
||||||
std::unique_ptr<sql::PreparedStatement> modelsRawDataQuery(Database::CreatePreppedStmt("SELECT id, lxfml FROM ugc;"));
|
|
||||||
return std::unique_ptr<sql::ResultSet>(modelsRawDataQuery->executeQuery());
|
|
||||||
}
|
|
||||||
|
|
||||||
/**
|
/**
|
||||||
* @brief Writes sd0 magic at the front of a char*
|
* @brief Writes sd0 magic at the front of a char*
|
||||||
*
|
*
|
||||||
@ -171,6 +149,6 @@ void WriteSd0Magic(char* input, uint32_t chunkSize) {
|
|||||||
*reinterpret_cast<uint32_t*>(input + 5) = chunkSize; // Write the integer to the character array
|
*reinterpret_cast<uint32_t*>(input + 5) = chunkSize; // Write the integer to the character array
|
||||||
}
|
}
|
||||||
|
|
||||||
bool CheckSd0Magic(sql::Blob* streamToCheck) {
|
bool CheckSd0Magic(std::istream& streamToCheck) {
|
||||||
return streamToCheck->get() == 's' && streamToCheck->get() == 'd' && streamToCheck->get() == '0' && streamToCheck->get() == 0x01 && streamToCheck->get() == 0xFF;
|
return streamToCheck.get() == 's' && streamToCheck.get() == 'd' && streamToCheck.get() == '0' && streamToCheck.get() == 0x01 && streamToCheck.get() == 0xFF;
|
||||||
}
|
}
|
||||||
|
@ -3,6 +3,8 @@
|
|||||||
// Custom Classes
|
// Custom Classes
|
||||||
#include "CDTable.h"
|
#include "CDTable.h"
|
||||||
|
|
||||||
|
#include <unordered_map>
|
||||||
|
|
||||||
enum class eReplicaComponentType : uint32_t;
|
enum class eReplicaComponentType : uint32_t;
|
||||||
struct CDComponentsRegistry {
|
struct CDComponentsRegistry {
|
||||||
unsigned int id; //!< The LOT is used as the ID
|
unsigned int id; //!< The LOT is used as the ID
|
@ -1,4 +1,4 @@
|
|||||||
set(DDATABASE_TABLES_SOURCES "CDActivitiesTable.cpp"
|
set(DDATABASE_CDCLIENTDATABASE_CDCLIENTTABLES_SOURCES "CDActivitiesTable.cpp"
|
||||||
"CDActivityRewardsTable.cpp"
|
"CDActivityRewardsTable.cpp"
|
||||||
"CDAnimationsTable.cpp"
|
"CDAnimationsTable.cpp"
|
||||||
"CDBehaviorParameterTable.cpp"
|
"CDBehaviorParameterTable.cpp"
|
12
dDatabase/CDClientDatabase/CMakeLists.txt
Normal file
12
dDatabase/CDClientDatabase/CMakeLists.txt
Normal file
@ -0,0 +1,12 @@
|
|||||||
|
set(DDATABASE_CDCLIENTDATABASE_SOURCES
|
||||||
|
"CDClientDatabase.cpp"
|
||||||
|
"CDClientManager.cpp"
|
||||||
|
)
|
||||||
|
|
||||||
|
add_subdirectory(CDClientTables)
|
||||||
|
|
||||||
|
foreach(file ${DDATABASE_CDCLIENTDATABASE_CDCLIENTTABLES_SOURCES})
|
||||||
|
set(DDATABASE_CDCLIENTDATABASE_SOURCES ${DDATABASE_CDCLIENTDATABASE_SOURCES} "CDClientTables/${file}")
|
||||||
|
endforeach()
|
||||||
|
|
||||||
|
set(DDATABASE_CDCLIENTDATABASE_SOURCES ${DDATABASE_CDCLIENTDATABASE_SOURCES} PARENT_SCOPE)
|
@ -1,12 +1,15 @@
|
|||||||
set(DDATABASE_SOURCES "CDClientDatabase.cpp"
|
set(DDATABASE_SOURCES)
|
||||||
"CDClientManager.cpp"
|
|
||||||
"Database.cpp"
|
|
||||||
"MigrationRunner.cpp")
|
|
||||||
|
|
||||||
add_subdirectory(Tables)
|
add_subdirectory(CDClientDatabase)
|
||||||
|
|
||||||
foreach(file ${DDATABASE_TABLES_SOURCES})
|
foreach(file ${DDATABASE_CDCLIENTDATABASE_SOURCES})
|
||||||
set(DDATABASE_SOURCES ${DDATABASE_SOURCES} "Tables/${file}")
|
set(DDATABASE_SOURCES ${DDATABASE_SOURCES} "CDClientDatabase/${file}")
|
||||||
|
endforeach()
|
||||||
|
|
||||||
|
add_subdirectory(GameDatabase)
|
||||||
|
|
||||||
|
foreach(file ${DDATABASE_GAMEDATABASE_SOURCES})
|
||||||
|
set(DDATABASE_SOURCES ${DDATABASE_SOURCES} "GameDatabase/${file}")
|
||||||
endforeach()
|
endforeach()
|
||||||
|
|
||||||
add_library(dDatabase STATIC ${DDATABASE_SOURCES})
|
add_library(dDatabase STATIC ${DDATABASE_SOURCES})
|
||||||
|
@ -1,118 +0,0 @@
|
|||||||
#include "Database.h"
|
|
||||||
#include "Game.h"
|
|
||||||
#include "dConfig.h"
|
|
||||||
#include "Logger.h"
|
|
||||||
using namespace std;
|
|
||||||
|
|
||||||
#pragma warning (disable:4251) //Disables SQL warnings
|
|
||||||
|
|
||||||
sql::Driver* Database::driver;
|
|
||||||
sql::Connection* Database::con;
|
|
||||||
sql::Properties Database::props;
|
|
||||||
std::string Database::database;
|
|
||||||
|
|
||||||
void Database::Connect(const string& host, const string& database, const string& username, const string& password) {
|
|
||||||
|
|
||||||
//To bypass debug issues:
|
|
||||||
const char* szDatabase = database.c_str();
|
|
||||||
const char* szUsername = username.c_str();
|
|
||||||
const char* szPassword = password.c_str();
|
|
||||||
|
|
||||||
driver = sql::mariadb::get_driver_instance();
|
|
||||||
|
|
||||||
sql::Properties properties;
|
|
||||||
// The mariadb connector is *supposed* to handle unix:// and pipe:// prefixes to hostName, but there are bugs where
|
|
||||||
// 1) it tries to parse a database from the connection string (like in tcp://localhost:3001/darkflame) based on the
|
|
||||||
// presence of a /
|
|
||||||
// 2) even avoiding that, the connector still assumes you're connecting with a tcp socket
|
|
||||||
// So, what we do in the presence of a unix socket or pipe is to set the hostname to the protocol and localhost,
|
|
||||||
// which avoids parsing errors while still ensuring the correct connection type is used, and then setting the appropriate
|
|
||||||
// property manually (which the URL parsing fails to do)
|
|
||||||
const std::string UNIX_PROTO = "unix://";
|
|
||||||
const std::string PIPE_PROTO = "pipe://";
|
|
||||||
if (host.find(UNIX_PROTO) == 0) {
|
|
||||||
properties["hostName"] = "unix://localhost";
|
|
||||||
properties["localSocket"] = host.substr(UNIX_PROTO.length()).c_str();
|
|
||||||
} else if (host.find(PIPE_PROTO) == 0) {
|
|
||||||
properties["hostName"] = "pipe://localhost";
|
|
||||||
properties["pipe"] = host.substr(PIPE_PROTO.length()).c_str();
|
|
||||||
} else {
|
|
||||||
properties["hostName"] = host.c_str();
|
|
||||||
}
|
|
||||||
properties["user"] = szUsername;
|
|
||||||
properties["password"] = szPassword;
|
|
||||||
properties["autoReconnect"] = "true";
|
|
||||||
|
|
||||||
Database::props = properties;
|
|
||||||
Database::database = database;
|
|
||||||
|
|
||||||
Database::Connect();
|
|
||||||
}
|
|
||||||
|
|
||||||
void Database::Connect() {
|
|
||||||
// `connect(const Properties& props)` segfaults in windows debug, but
|
|
||||||
// `connect(const SQLString& host, const SQLString& user, const SQLString& pwd)` doesn't handle pipes/unix sockets correctly
|
|
||||||
if (Database::props.find("localSocket") != Database::props.end() || Database::props.find("pipe") != Database::props.end()) {
|
|
||||||
con = driver->connect(Database::props);
|
|
||||||
} else {
|
|
||||||
con = driver->connect(Database::props["hostName"].c_str(), Database::props["user"].c_str(), Database::props["password"].c_str());
|
|
||||||
}
|
|
||||||
con->setSchema(Database::database.c_str());
|
|
||||||
}
|
|
||||||
|
|
||||||
void Database::Destroy(std::string source, bool log) {
|
|
||||||
if (!con) return;
|
|
||||||
|
|
||||||
if (log) {
|
|
||||||
if (source != "") LOG("Destroying MySQL connection from %s!", source.c_str());
|
|
||||||
else LOG("Destroying MySQL connection!");
|
|
||||||
}
|
|
||||||
|
|
||||||
con->close();
|
|
||||||
delete con;
|
|
||||||
} //Destroy
|
|
||||||
|
|
||||||
sql::Statement* Database::CreateStmt() {
|
|
||||||
sql::Statement* toReturn = con->createStatement();
|
|
||||||
return toReturn;
|
|
||||||
} //CreateStmt
|
|
||||||
|
|
||||||
sql::PreparedStatement* Database::CreatePreppedStmt(const std::string& query) {
|
|
||||||
const char* test = query.c_str();
|
|
||||||
size_t size = query.length();
|
|
||||||
sql::SQLString str(test, size);
|
|
||||||
|
|
||||||
if (!con) {
|
|
||||||
Connect();
|
|
||||||
LOG("Trying to reconnect to MySQL");
|
|
||||||
}
|
|
||||||
|
|
||||||
if (!con->isValid() || con->isClosed()) {
|
|
||||||
delete con;
|
|
||||||
|
|
||||||
con = nullptr;
|
|
||||||
|
|
||||||
Connect();
|
|
||||||
LOG("Trying to reconnect to MySQL from invalid or closed connection");
|
|
||||||
}
|
|
||||||
|
|
||||||
auto* stmt = con->prepareStatement(str);
|
|
||||||
|
|
||||||
return stmt;
|
|
||||||
} //CreatePreppedStmt
|
|
||||||
|
|
||||||
void Database::Commit() {
|
|
||||||
Database::con->commit();
|
|
||||||
}
|
|
||||||
|
|
||||||
bool Database::GetAutoCommit() {
|
|
||||||
// TODO This should not just access a pointer. A future PR should update this
|
|
||||||
// to check for null and throw an error if the connection is not valid.
|
|
||||||
return con->getAutoCommit();
|
|
||||||
}
|
|
||||||
|
|
||||||
void Database::SetAutoCommit(bool value) {
|
|
||||||
// TODO This should not just access a pointer. A future PR should update this
|
|
||||||
// to check for null and throw an error if the connection is not valid.
|
|
||||||
Database::con->setAutoCommit(value);
|
|
||||||
}
|
|
@ -1,31 +0,0 @@
|
|||||||
#pragma once
|
|
||||||
|
|
||||||
#include <string>
|
|
||||||
#include <conncpp.hpp>
|
|
||||||
|
|
||||||
class MySqlException : public std::runtime_error {
|
|
||||||
public:
|
|
||||||
MySqlException() : std::runtime_error("MySQL error!") {}
|
|
||||||
MySqlException(const std::string& msg) : std::runtime_error(msg.c_str()) {}
|
|
||||||
};
|
|
||||||
|
|
||||||
class Database {
|
|
||||||
private:
|
|
||||||
static sql::Driver* driver;
|
|
||||||
static sql::Connection* con;
|
|
||||||
static sql::Properties props;
|
|
||||||
static std::string database;
|
|
||||||
public:
|
|
||||||
static void Connect(const std::string& host, const std::string& database, const std::string& username, const std::string& password);
|
|
||||||
static void Connect();
|
|
||||||
static void Destroy(std::string source = "", bool log = true);
|
|
||||||
|
|
||||||
static sql::Statement* CreateStmt();
|
|
||||||
static sql::PreparedStatement* CreatePreppedStmt(const std::string& query);
|
|
||||||
static void Commit();
|
|
||||||
static bool GetAutoCommit();
|
|
||||||
static void SetAutoCommit(bool value);
|
|
||||||
|
|
||||||
static std::string GetDatabase() { return database; }
|
|
||||||
static sql::Properties GetProperties() { return props; }
|
|
||||||
};
|
|
12
dDatabase/GameDatabase/CMakeLists.txt
Normal file
12
dDatabase/GameDatabase/CMakeLists.txt
Normal file
@ -0,0 +1,12 @@
|
|||||||
|
set(DDATABASE_GAMEDATABASE_SOURCES
|
||||||
|
"Database.cpp"
|
||||||
|
"MigrationRunner.cpp"
|
||||||
|
)
|
||||||
|
|
||||||
|
add_subdirectory(MySQL)
|
||||||
|
|
||||||
|
foreach(file ${DDATABSE_DATABSES_MYSQL_SOURCES})
|
||||||
|
set(DDATABASE_GAMEDATABASE_SOURCES ${DDATABASE_GAMEDATABASE_SOURCES} "MySQL/${file}")
|
||||||
|
endforeach()
|
||||||
|
|
||||||
|
set(DDATABASE_GAMEDATABASE_SOURCES ${DDATABASE_GAMEDATABASE_SOURCES} PARENT_SCOPE)
|
40
dDatabase/GameDatabase/Database.cpp
Normal file
40
dDatabase/GameDatabase/Database.cpp
Normal file
@ -0,0 +1,40 @@
|
|||||||
|
#include "Database.h"
|
||||||
|
#include "Game.h"
|
||||||
|
#include "dConfig.h"
|
||||||
|
#include "Logger.h"
|
||||||
|
#include "MySQLDatabase.h"
|
||||||
|
#include "DluAssert.h"
|
||||||
|
|
||||||
|
#pragma warning (disable:4251) //Disables SQL warnings
|
||||||
|
|
||||||
|
namespace {
|
||||||
|
GameDatabase* database = nullptr;
|
||||||
|
}
|
||||||
|
|
||||||
|
void Database::Connect() {
|
||||||
|
if (database) {
|
||||||
|
LOG("Tried to connect to database when it's already connected!");
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
|
||||||
|
database = new MySQLDatabase();
|
||||||
|
database->Connect();
|
||||||
|
}
|
||||||
|
|
||||||
|
GameDatabase* Database::Get() {
|
||||||
|
if (!database) {
|
||||||
|
LOG("Tried to get database when it's not connected!");
|
||||||
|
Connect();
|
||||||
|
}
|
||||||
|
return database;
|
||||||
|
}
|
||||||
|
|
||||||
|
void Database::Destroy(std::string source) {
|
||||||
|
if (database) {
|
||||||
|
database->Destroy(source);
|
||||||
|
delete database;
|
||||||
|
database = nullptr;
|
||||||
|
} else {
|
||||||
|
LOG("Trying to destroy database when it's not connected!");
|
||||||
|
}
|
||||||
|
}
|
12
dDatabase/GameDatabase/Database.h
Normal file
12
dDatabase/GameDatabase/Database.h
Normal file
@ -0,0 +1,12 @@
|
|||||||
|
#pragma once
|
||||||
|
|
||||||
|
#include <string>
|
||||||
|
#include <conncpp.hpp>
|
||||||
|
|
||||||
|
#include "GameDatabase.h"
|
||||||
|
|
||||||
|
namespace Database {
|
||||||
|
void Connect();
|
||||||
|
GameDatabase* Get();
|
||||||
|
void Destroy(std::string source = "");
|
||||||
|
};
|
55
dDatabase/GameDatabase/GameDatabase.h
Normal file
55
dDatabase/GameDatabase/GameDatabase.h
Normal file
@ -0,0 +1,55 @@
|
|||||||
|
#ifndef __GAMEDATABASE__H__
|
||||||
|
#define __GAMEDATABASE__H__
|
||||||
|
|
||||||
|
#include <optional>
|
||||||
|
|
||||||
|
#include "ILeaderboard.h"
|
||||||
|
#include "IPlayerCheatDetections.h"
|
||||||
|
#include "ICommandLog.h"
|
||||||
|
#include "IMail.h"
|
||||||
|
#include "IObjectIdTracker.h"
|
||||||
|
#include "IPlayKeys.h"
|
||||||
|
#include "IServers.h"
|
||||||
|
#include "IBugReports.h"
|
||||||
|
#include "IPropertyContents.h"
|
||||||
|
#include "IProperty.h"
|
||||||
|
#include "IPetNames.h"
|
||||||
|
#include "ICharXml.h"
|
||||||
|
#include "IMigrationHistory.h"
|
||||||
|
#include "IUgc.h"
|
||||||
|
#include "IFriends.h"
|
||||||
|
#include "ICharInfo.h"
|
||||||
|
#include "IAccounts.h"
|
||||||
|
#include "IActivityLog.h"
|
||||||
|
|
||||||
|
namespace sql {
|
||||||
|
class Statement;
|
||||||
|
class PreparedStatement;
|
||||||
|
};
|
||||||
|
|
||||||
|
#ifdef _DEBUG
|
||||||
|
# define DLU_SQL_TRY_CATCH_RETHROW(x) do { try { x; } catch (sql::SQLException& ex) { LOG("SQL Error: %s", ex.what()); throw; } } while(0)
|
||||||
|
#else
|
||||||
|
# define DLU_SQL_TRY_CATCH_RETHROW(x) x
|
||||||
|
#endif // _DEBUG
|
||||||
|
|
||||||
|
class GameDatabase :
|
||||||
|
public IPlayKeys, public ILeaderboard, public IObjectIdTracker, public IServers,
|
||||||
|
public IMail, public ICommandLog, public IPlayerCheatDetections, public IBugReports,
|
||||||
|
public IPropertyContents, public IProperty, public IPetNames, public ICharXml,
|
||||||
|
public IMigrationHistory, public IUgc, public IFriends, public ICharInfo,
|
||||||
|
public IAccounts, public IActivityLog {
|
||||||
|
public:
|
||||||
|
virtual ~GameDatabase() = default;
|
||||||
|
// TODO: These should be made private.
|
||||||
|
virtual void Connect() = 0;
|
||||||
|
virtual void Destroy(std::string source = "") = 0;
|
||||||
|
virtual void ExecuteCustomQuery(const std::string_view query) = 0;
|
||||||
|
virtual sql::PreparedStatement* CreatePreppedStmt(const std::string& query) = 0;
|
||||||
|
virtual void Commit() = 0;
|
||||||
|
virtual bool GetAutoCommit() = 0;
|
||||||
|
virtual void SetAutoCommit(bool value) = 0;
|
||||||
|
virtual void DeleteCharacter(const uint32_t characterId) = 0;
|
||||||
|
};
|
||||||
|
|
||||||
|
#endif //!__GAMEDATABASE__H__
|
37
dDatabase/GameDatabase/ITables/IAccounts.h
Normal file
37
dDatabase/GameDatabase/ITables/IAccounts.h
Normal file
@ -0,0 +1,37 @@
|
|||||||
|
#ifndef __IACCOUNTS__H__
|
||||||
|
#define __IACCOUNTS__H__
|
||||||
|
|
||||||
|
#include <cstdint>
|
||||||
|
#include <optional>
|
||||||
|
#include <string_view>
|
||||||
|
|
||||||
|
enum class eGameMasterLevel : uint8_t;
|
||||||
|
|
||||||
|
class IAccounts {
|
||||||
|
public:
|
||||||
|
struct Info {
|
||||||
|
std::string bcryptPassword;
|
||||||
|
uint32_t id{};
|
||||||
|
uint32_t playKeyId{};
|
||||||
|
bool banned{};
|
||||||
|
bool locked{};
|
||||||
|
eGameMasterLevel maxGmLevel{};
|
||||||
|
};
|
||||||
|
|
||||||
|
// Get the account info for the given username.
|
||||||
|
virtual std::optional<IAccounts::Info> GetAccountInfo(const std::string_view username) = 0;
|
||||||
|
|
||||||
|
// Update the account's unmute time.
|
||||||
|
virtual void UpdateAccountUnmuteTime(const uint32_t accountId, const uint64_t timeToUnmute) = 0;
|
||||||
|
|
||||||
|
// Update the account's ban status.
|
||||||
|
virtual void UpdateAccountBan(const uint32_t accountId, const bool banned) = 0;
|
||||||
|
|
||||||
|
// Update the account's password.
|
||||||
|
virtual void UpdateAccountPassword(const uint32_t accountId, const std::string_view bcryptpassword) = 0;
|
||||||
|
|
||||||
|
// Add a new account to the database.
|
||||||
|
virtual void InsertNewAccount(const std::string_view username, const std::string_view bcryptpassword) = 0;
|
||||||
|
};
|
||||||
|
|
||||||
|
#endif //!__IACCOUNTS__H__
|
19
dDatabase/GameDatabase/ITables/IActivityLog.h
Normal file
19
dDatabase/GameDatabase/ITables/IActivityLog.h
Normal file
@ -0,0 +1,19 @@
|
|||||||
|
#ifndef __IACTIVITYLOG__H__
|
||||||
|
#define __IACTIVITYLOG__H__
|
||||||
|
|
||||||
|
#include <cstdint>
|
||||||
|
|
||||||
|
#include "dCommonVars.h"
|
||||||
|
|
||||||
|
enum class eActivityType : uint32_t {
|
||||||
|
PlayerLoggedIn,
|
||||||
|
PlayerLoggedOut,
|
||||||
|
};
|
||||||
|
|
||||||
|
class IActivityLog {
|
||||||
|
public:
|
||||||
|
// Update the activity log for the given account.
|
||||||
|
virtual void UpdateActivityLog(const uint32_t characterId, const eActivityType activityType, const LWOMAPID mapId) = 0;
|
||||||
|
};
|
||||||
|
|
||||||
|
#endif //!__IACTIVITYLOG__H__
|
20
dDatabase/GameDatabase/ITables/IBugReports.h
Normal file
20
dDatabase/GameDatabase/ITables/IBugReports.h
Normal file
@ -0,0 +1,20 @@
|
|||||||
|
#ifndef __IBUGREPORTS__H__
|
||||||
|
#define __IBUGREPORTS__H__
|
||||||
|
|
||||||
|
#include <cstdint>
|
||||||
|
#include <string_view>
|
||||||
|
|
||||||
|
class IBugReports {
|
||||||
|
public:
|
||||||
|
struct Info {
|
||||||
|
std::string body;
|
||||||
|
std::string clientVersion;
|
||||||
|
std::string otherPlayer;
|
||||||
|
std::string selection;
|
||||||
|
uint32_t characterId{};
|
||||||
|
};
|
||||||
|
|
||||||
|
// Add a new bug report to the database.
|
||||||
|
virtual void InsertNewBugReport(const Info& info) = 0;
|
||||||
|
};
|
||||||
|
#endif //!__IBUGREPORTS__H__
|
Some files were not shown because too many files have changed in this diff Show More
Loading…
Reference in New Issue
Block a user