mirror of
https://github.com/DarkflameUniverse/DarkflameServer.git
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7f623d358c
* Database: Convert to proper namespace * Database: Use base class and getter * Database: Move files around * Database: Add property Management query Database: Move over user queries Tested at gm 0 that pre-approved names are pre-approved, unapproved need moderator approval deleting characters deletes the selcted one refreshing the character page shows the last character you logged in as tested all my characters show up when i login tested that you can delete all 4 characters and the correct character is selected each time tested renaming, approving names as gm0 Database: Add ugc model getter Hey it works, look I got around the mariadb issue. Database: Add queries Database: consolidate name query Database: Add friends list query Update name of approved names query Documentation Database: Add name check Database: Add BFF Query Database: Move BFF Setter Database: Move new friend query Database: Add remove friend queries Database: Add activity log Database: Add ugc & prop content removal Database: Add model update Database: Add migration queries Database: Add character and xml queries Database: Add user queries Untested, but compiling code Need to test that new character names are properly assigned in the following scenarios gm 0 and pre-approved name gm 0 and unapproved name gm 9 and pre-approved name gm 9 and unapproved name Database: constify function arguments Database: Add pet queries * Database: Move property model queries Untested. Need to test placing a new model moving existing one removing ugc model placing ugc model moving ugc model(?) changing privacy option variously change description and name approve property can properly travel to property * Property: Move stale reference deletion * Database: Move performance update query * Database: Add bug report query * Database: Add cheat detection query * Database: Add mail send query * Untested code need to test mailing from slash command, from all users of SendMail, getting bbb of a property and sending messages to bffs * Update CDComponentsRegistryTable.h Database: Rename and add further comments Datavbase: Add comments Add some comments Build: Fix PCH directories Database: Fix time thanks apple Database: Fix compiler warnings Overload destructor Define specialty for time_t Use string instead of string_view for temp empty string Update CDTable.h Property: Update queries to use mapId Database: Reorganize Reorganize into CDClient folder and GameDatabase folder for clearer meanings and file structure Folders: Rename to GameDatabase MySQL: Remove MySQL Specifier from table Database: Move Tables to Interfaces Database: Reorder functions in header Database: Simplify property queries Database: Remove unused queries Remove extra query definitions as well Database: Consolidate User getters Database: Comment logs Update MySQLDatabase.cpp Database: Use generic code Playkey: Fix bad optional access Database: Move stuff around WorldServer: Update queries Ugc reduced by many scopes use new queries very fast tested that ugc still loads Database: Add auth queries I tested that only the correct password can sign into an account. Tested that disabled playkeys do not allow the user to play the game Database: Add donation query Database: add objectId queries Database: Add master queries Database: Fix mis-named function Database: Add slash command queries Mail: Fix itemId type CharFilter: Use new query ObjectID: Remove duplicate code SlashCommand: Update query with function Database: Add mail queries Ugc: Fix issues with saving models Resolve large scope blocks as well * Database: Add debug try catch rethrow macro * General fixes * fix play key not working * Further fixes --------- Co-authored-by: Aaron Kimbre <aronwk.aaron@gmail.com>
387 lines
9.9 KiB
C++
387 lines
9.9 KiB
C++
#include "PlayerContainer.h"
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#include "dNetCommon.h"
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#include <iostream>
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#include <algorithm>
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#include "Game.h"
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#include "Logger.h"
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#include "ChatPacketHandler.h"
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#include "GeneralUtils.h"
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#include "BitStreamUtils.h"
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#include "Database.h"
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#include "eConnectionType.h"
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#include "eChatInternalMessageType.h"
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#include "ChatPackets.h"
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#include "dConfig.h"
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PlayerContainer::PlayerContainer() {
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GeneralUtils::TryParse<uint32_t>(Game::config->GetValue("max_number_of_best_friends"), m_MaxNumberOfBestFriends);
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GeneralUtils::TryParse<uint32_t>(Game::config->GetValue("max_number_of_friends"), m_MaxNumberOfFriends);
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}
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PlayerContainer::~PlayerContainer() {
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m_Players.clear();
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}
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TeamData::TeamData() {
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lootFlag = Game::config->GetValue("default_team_loot") == "0" ? 0 : 1;
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}
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void PlayerContainer::InsertPlayer(Packet* packet) {
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CINSTREAM_SKIP_HEADER;
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PlayerData* data = new PlayerData();
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inStream.Read(data->playerID);
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uint32_t len;
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inStream.Read<uint32_t>(len);
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for (int i = 0; i < len; i++) {
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char character; inStream.Read<char>(character);
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data->playerName += character;
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}
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inStream.Read(data->zoneID);
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inStream.Read(data->muteExpire);
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data->sysAddr = packet->systemAddress;
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m_Names[data->playerID] = GeneralUtils::UTF8ToUTF16(data->playerName);
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m_Players.insert(std::make_pair(data->playerID, data));
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LOG("Added user: %s (%llu), zone: %i", data->playerName.c_str(), data->playerID, data->zoneID.GetMapID());
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Database::Get()->UpdateActivityLog(data->playerID, eActivityType::PlayerLoggedIn, data->zoneID.GetMapID());
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}
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void PlayerContainer::RemovePlayer(Packet* packet) {
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CINSTREAM_SKIP_HEADER;
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LWOOBJID playerID;
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inStream.Read(playerID);
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//Before they get kicked, we need to also send a message to their friends saying that they disconnected.
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std::unique_ptr<PlayerData> player(this->GetPlayerData(playerID));
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if (player == nullptr) {
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return;
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}
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for (auto& fr : player->friends) {
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auto fd = this->GetPlayerData(fr.friendID);
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if (fd) ChatPacketHandler::SendFriendUpdate(fd, player.get(), 0, fr.isBestFriend);
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}
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auto* team = GetTeam(playerID);
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if (team != nullptr) {
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const auto memberName = GeneralUtils::UTF8ToUTF16(std::string(player->playerName.c_str()));
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for (const auto memberId : team->memberIDs) {
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auto* otherMember = GetPlayerData(memberId);
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if (otherMember == nullptr) continue;
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ChatPacketHandler::SendTeamSetOffWorldFlag(otherMember, playerID, { 0, 0, 0 });
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}
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}
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LOG("Removed user: %llu", playerID);
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m_Players.erase(playerID);
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Database::Get()->UpdateActivityLog(playerID, eActivityType::PlayerLoggedOut, player->zoneID.GetMapID());
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}
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void PlayerContainer::MuteUpdate(Packet* packet) {
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CINSTREAM_SKIP_HEADER;
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LWOOBJID playerID;
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inStream.Read(playerID);
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time_t expire = 0;
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inStream.Read(expire);
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auto* player = this->GetPlayerData(playerID);
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if (player == nullptr) {
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LOG("Failed to find user: %llu", playerID);
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return;
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}
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player->muteExpire = expire;
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BroadcastMuteUpdate(playerID, expire);
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}
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void PlayerContainer::CreateTeamServer(Packet* packet) {
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CINSTREAM_SKIP_HEADER;
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LWOOBJID playerID;
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inStream.Read(playerID);
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size_t membersSize = 0;
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inStream.Read(membersSize);
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std::vector<LWOOBJID> members;
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members.reserve(membersSize);
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for (size_t i = 0; i < membersSize; i++) {
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LWOOBJID member;
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inStream.Read(member);
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members.push_back(member);
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}
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LWOZONEID zoneId;
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inStream.Read(zoneId);
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auto* team = CreateLocalTeam(members);
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if (team != nullptr) {
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team->zoneId = zoneId;
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}
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UpdateTeamsOnWorld(team, false);
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}
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void PlayerContainer::BroadcastMuteUpdate(LWOOBJID player, time_t time) {
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CBITSTREAM;
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BitStreamUtils::WriteHeader(bitStream, eConnectionType::CHAT_INTERNAL, eChatInternalMessageType::MUTE_UPDATE);
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bitStream.Write(player);
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bitStream.Write(time);
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Game::server->Send(&bitStream, UNASSIGNED_SYSTEM_ADDRESS, true);
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}
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TeamData* PlayerContainer::CreateLocalTeam(std::vector<LWOOBJID> members) {
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if (members.empty()) {
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return nullptr;
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}
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TeamData* newTeam = nullptr;
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for (const auto member : members) {
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auto* team = GetTeam(member);
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if (team != nullptr) {
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RemoveMember(team, member, false, false, true);
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}
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if (newTeam == nullptr) {
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newTeam = CreateTeam(member, true);
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} else {
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AddMember(newTeam, member);
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}
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}
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newTeam->lootFlag = 1;
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TeamStatusUpdate(newTeam);
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return newTeam;
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}
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TeamData* PlayerContainer::CreateTeam(LWOOBJID leader, bool local) {
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auto* team = new TeamData();
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team->teamID = ++m_TeamIDCounter;
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team->leaderID = leader;
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team->local = local;
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mTeams.push_back(team);
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AddMember(team, leader);
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return team;
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}
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TeamData* PlayerContainer::GetTeam(LWOOBJID playerID) {
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for (auto* team : mTeams) {
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if (std::find(team->memberIDs.begin(), team->memberIDs.end(), playerID) == team->memberIDs.end()) continue;
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return team;
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}
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return nullptr;
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}
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void PlayerContainer::AddMember(TeamData* team, LWOOBJID playerID) {
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if (team->memberIDs.size() >= 4){
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LOG("Tried to add player to team that already had 4 players");
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auto* player = GetPlayerData(playerID);
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if (!player) return;
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ChatPackets::SendSystemMessage(player->sysAddr, u"The teams is full! You have not been added to a team!");
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return;
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}
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const auto index = std::find(team->memberIDs.begin(), team->memberIDs.end(), playerID);
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if (index != team->memberIDs.end()) return;
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team->memberIDs.push_back(playerID);
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auto* leader = GetPlayerData(team->leaderID);
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auto* member = GetPlayerData(playerID);
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if (leader == nullptr || member == nullptr) return;
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const auto leaderName = GeneralUtils::UTF8ToUTF16(leader->playerName);
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const auto memberName = GeneralUtils::UTF8ToUTF16(member->playerName);
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ChatPacketHandler::SendTeamInviteConfirm(member, false, leader->playerID, leader->zoneID, team->lootFlag, 0, 0, leaderName);
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if (!team->local) {
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ChatPacketHandler::SendTeamSetLeader(member, leader->playerID);
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} else {
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ChatPacketHandler::SendTeamSetLeader(member, LWOOBJID_EMPTY);
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}
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UpdateTeamsOnWorld(team, false);
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for (const auto memberId : team->memberIDs) {
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auto* otherMember = GetPlayerData(memberId);
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if (otherMember == member) continue;
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const auto otherMemberName = GetName(memberId);
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ChatPacketHandler::SendTeamAddPlayer(member, false, team->local, false, memberId, otherMemberName, otherMember != nullptr ? otherMember->zoneID : LWOZONEID(0, 0, 0));
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if (otherMember != nullptr) {
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ChatPacketHandler::SendTeamAddPlayer(otherMember, false, team->local, false, member->playerID, memberName, member->zoneID);
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}
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}
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}
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void PlayerContainer::RemoveMember(TeamData* team, LWOOBJID playerID, bool disband, bool kicked, bool leaving, bool silent) {
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const auto index = std::find(team->memberIDs.begin(), team->memberIDs.end(), playerID);
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if (index == team->memberIDs.end()) return;
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auto* member = GetPlayerData(playerID);
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if (member != nullptr && !silent) {
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ChatPacketHandler::SendTeamSetLeader(member, LWOOBJID_EMPTY);
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}
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const auto memberName = GetName(playerID);
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for (const auto memberId : team->memberIDs) {
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if (silent && memberId == playerID) {
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continue;
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}
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auto* otherMember = GetPlayerData(memberId);
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if (otherMember == nullptr) continue;
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ChatPacketHandler::SendTeamRemovePlayer(otherMember, disband, kicked, leaving, false, team->leaderID, playerID, memberName);
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}
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team->memberIDs.erase(index);
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UpdateTeamsOnWorld(team, false);
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if (team->memberIDs.size() <= 1) {
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DisbandTeam(team);
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} else {
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if (playerID == team->leaderID) {
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PromoteMember(team, team->memberIDs[0]);
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}
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}
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}
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void PlayerContainer::PromoteMember(TeamData* team, LWOOBJID newLeader) {
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team->leaderID = newLeader;
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for (const auto memberId : team->memberIDs) {
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auto* otherMember = GetPlayerData(memberId);
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if (otherMember == nullptr) continue;
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ChatPacketHandler::SendTeamSetLeader(otherMember, newLeader);
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}
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}
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void PlayerContainer::DisbandTeam(TeamData* team) {
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const auto index = std::find(mTeams.begin(), mTeams.end(), team);
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if (index == mTeams.end()) return;
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for (const auto memberId : team->memberIDs) {
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auto* otherMember = GetPlayerData(memberId);
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if (otherMember == nullptr) continue;
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const auto memberName = GeneralUtils::UTF8ToUTF16(otherMember->playerName);
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ChatPacketHandler::SendTeamSetLeader(otherMember, LWOOBJID_EMPTY);
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ChatPacketHandler::SendTeamRemovePlayer(otherMember, true, false, false, team->local, team->leaderID, otherMember->playerID, memberName);
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}
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UpdateTeamsOnWorld(team, true);
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mTeams.erase(index);
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delete team;
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}
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void PlayerContainer::TeamStatusUpdate(TeamData* team) {
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const auto index = std::find(mTeams.begin(), mTeams.end(), team);
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if (index == mTeams.end()) return;
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auto* leader = GetPlayerData(team->leaderID);
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if (leader == nullptr) return;
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const auto leaderName = GeneralUtils::UTF8ToUTF16(leader->playerName);
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for (const auto memberId : team->memberIDs) {
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auto* otherMember = GetPlayerData(memberId);
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if (otherMember == nullptr) continue;
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if (!team->local) {
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ChatPacketHandler::SendTeamStatus(otherMember, team->leaderID, leader->zoneID, team->lootFlag, 0, leaderName);
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}
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}
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UpdateTeamsOnWorld(team, false);
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}
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void PlayerContainer::UpdateTeamsOnWorld(TeamData* team, bool deleteTeam) {
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CBITSTREAM;
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BitStreamUtils::WriteHeader(bitStream, eConnectionType::CHAT_INTERNAL, eChatInternalMessageType::TEAM_UPDATE);
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bitStream.Write(team->teamID);
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bitStream.Write(deleteTeam);
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if (!deleteTeam) {
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bitStream.Write(team->lootFlag);
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bitStream.Write(static_cast<char>(team->memberIDs.size()));
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for (const auto memberID : team->memberIDs) {
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bitStream.Write(memberID);
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}
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}
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Game::server->Send(&bitStream, UNASSIGNED_SYSTEM_ADDRESS, true);
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}
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std::u16string PlayerContainer::GetName(LWOOBJID playerID) {
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const auto& pair = m_Names.find(playerID);
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if (pair == m_Names.end()) return u"";
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return pair->second;
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}
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LWOOBJID PlayerContainer::GetId(const std::u16string& playerName) {
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for (const auto& pair : m_Names) {
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if (pair.second == playerName) {
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return pair.first;
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}
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}
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return LWOOBJID_EMPTY;
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}
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bool PlayerContainer::GetIsMuted(PlayerData* data) {
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return data->muteExpire == 1 || data->muteExpire > time(NULL);
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}
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