Remove multiple Script syntax

This commit is contained in:
David Markowitz 2024-03-06 03:28:26 -08:00
parent 554a9a6806
commit 7c6c8c358a
20 changed files with 97 additions and 203 deletions

View File

@ -146,17 +146,15 @@ Entity::~Entity() {
return; return;
} }
Entity* zoneControl = Game::entityManager->GetZoneControlEntity(); auto* zoneControl = Game::entityManager->GetZoneControlEntity();
for (CppScripts::Script* script : CppScripts::GetEntityScripts(zoneControl)) { if (zoneControl) {
script->OnPlayerExit(zoneControl, this); zoneControl->GetScript()->OnPlayerExit(zoneControl, this);
} }
std::vector<Entity*> scriptedActs = Game::entityManager->GetEntitiesByComponent(eReplicaComponentType::SCRIPTED_ACTIVITY); std::vector<Entity*> scriptedActs = Game::entityManager->GetEntitiesByComponent(eReplicaComponentType::SCRIPTED_ACTIVITY);
for (Entity* scriptEntity : scriptedActs) { for (Entity* scriptEntity : scriptedActs) {
if (scriptEntity->GetObjectID() != zoneControl->GetObjectID()) { // Don't want to trigger twice on instance worlds if (scriptEntity->GetObjectID() != zoneControl->GetObjectID()) { // Don't want to trigger twice on instance worlds
for (CppScripts::Script* script : CppScripts::GetEntityScripts(scriptEntity)) { scriptEntity->GetScript()->OnPlayerExit(scriptEntity, this);
script->OnPlayerExit(scriptEntity, this);
}
} }
} }
} }
@ -762,9 +760,7 @@ void Entity::Initialize() {
// Hacky way to trigger these when the object has had a chance to get constructed // Hacky way to trigger these when the object has had a chance to get constructed
AddCallbackTimer(0, [this]() { AddCallbackTimer(0, [this]() {
for (CppScripts::Script* script : CppScripts::GetEntityScripts(this)) { this->GetScript()->OnStartup(this);
script->OnStartup(this);
}
}); });
if (!m_Character && Game::entityManager->GetGhostingEnabled()) { if (!m_Character && Game::entityManager->GetGhostingEnabled()) {
@ -839,15 +835,6 @@ bool Entity::HasComponent(const eReplicaComponentType componentId) const {
return m_Components.find(componentId) != m_Components.end(); return m_Components.find(componentId) != m_Components.end();
} }
std::vector<ScriptComponent*> Entity::GetScriptComponents() {
std::vector<ScriptComponent*> comps;
auto* scriptComponent = GetComponent<ScriptComponent>();
if (scriptComponent) comps.push_back(scriptComponent);
return comps;
}
void Entity::Subscribe(LWOOBJID scriptObjId, CppScripts::Script* scriptToAdd, const std::string& notificationName) { void Entity::Subscribe(LWOOBJID scriptObjId, CppScripts::Script* scriptToAdd, const std::string& notificationName) {
if (notificationName == "HitOrHealResult" || notificationName == "Hit") { if (notificationName == "HitOrHealResult" || notificationName == "Hit") {
auto* destroyableComponent = GetComponent<DestroyableComponent>(); auto* destroyableComponent = GetComponent<DestroyableComponent>();
@ -1276,9 +1263,7 @@ void Entity::Update(const float deltaTime) {
// Remove the timer from the list of timers first so that scripts and events can remove timers without causing iterator invalidation // Remove the timer from the list of timers first so that scripts and events can remove timers without causing iterator invalidation
auto timerName = timer.GetName(); auto timerName = timer.GetName();
m_Timers.erase(m_Timers.begin() + timerPosition); m_Timers.erase(m_Timers.begin() + timerPosition);
for (CppScripts::Script* script : CppScripts::GetEntityScripts(this)) { GetScript()->OnTimerDone(this, timerName);
script->OnTimerDone(this, timerName);
}
TriggerEvent(eTriggerEventType::TIMER_DONE, this); TriggerEvent(eTriggerEventType::TIMER_DONE, this);
} else { } else {
@ -1324,9 +1309,7 @@ void Entity::Update(const float deltaTime) {
Wake(); Wake();
} }
for (CppScripts::Script* script : CppScripts::GetEntityScripts(this)) { GetScript()->OnUpdate(this);
script->OnUpdate(this);
}
for (const auto& pair : m_Components) { for (const auto& pair : m_Components) {
if (pair.second == nullptr) continue; if (pair.second == nullptr) continue;
@ -1343,9 +1326,7 @@ void Entity::OnCollisionProximity(LWOOBJID otherEntity, const std::string& proxN
Entity* other = Game::entityManager->GetEntity(otherEntity); Entity* other = Game::entityManager->GetEntity(otherEntity);
if (!other) return; if (!other) return;
for (CppScripts::Script* script : CppScripts::GetEntityScripts(this)) { GetScript()->OnProximityUpdate(this, other, proxName, status);
script->OnProximityUpdate(this, other, proxName, status);
}
RocketLaunchpadControlComponent* rocketComp = GetComponent<RocketLaunchpadControlComponent>(); RocketLaunchpadControlComponent* rocketComp = GetComponent<RocketLaunchpadControlComponent>();
if (!rocketComp) return; if (!rocketComp) return;
@ -1357,9 +1338,7 @@ void Entity::OnCollisionPhantom(const LWOOBJID otherEntity) {
auto* other = Game::entityManager->GetEntity(otherEntity); auto* other = Game::entityManager->GetEntity(otherEntity);
if (!other) return; if (!other) return;
for (CppScripts::Script* script : CppScripts::GetEntityScripts(this)) { GetScript()->OnCollisionPhantom(this, other);
script->OnCollisionPhantom(this, other);
}
for (const auto& callback : m_PhantomCollisionCallbacks) { for (const auto& callback : m_PhantomCollisionCallbacks) {
callback(other); callback(other);
@ -1398,9 +1377,7 @@ void Entity::OnCollisionLeavePhantom(const LWOOBJID otherEntity) {
auto* other = Game::entityManager->GetEntity(otherEntity); auto* other = Game::entityManager->GetEntity(otherEntity);
if (!other) return; if (!other) return;
for (CppScripts::Script* script : CppScripts::GetEntityScripts(this)) { GetScript()->OnOffCollisionPhantom(this, other);
script->OnOffCollisionPhantom(this, other);
}
TriggerEvent(eTriggerEventType::EXIT, other); TriggerEvent(eTriggerEventType::EXIT, other);
@ -1417,46 +1394,32 @@ void Entity::OnCollisionLeavePhantom(const LWOOBJID otherEntity) {
} }
void Entity::OnFireEventServerSide(Entity* sender, std::string args, int32_t param1, int32_t param2, int32_t param3) { void Entity::OnFireEventServerSide(Entity* sender, std::string args, int32_t param1, int32_t param2, int32_t param3) {
for (CppScripts::Script* script : CppScripts::GetEntityScripts(this)) { GetScript()->OnFireEventServerSide(this, sender, args, param1, param2, param3);
script->OnFireEventServerSide(this, sender, args, param1, param2, param3);
}
} }
void Entity::OnActivityStateChangeRequest(LWOOBJID senderID, int32_t value1, int32_t value2, const std::u16string& stringValue) { void Entity::OnActivityStateChangeRequest(LWOOBJID senderID, int32_t value1, int32_t value2, const std::u16string& stringValue) {
for (CppScripts::Script* script : CppScripts::GetEntityScripts(this)) { GetScript()->OnActivityStateChangeRequest(this, senderID, value1, value2, stringValue);
script->OnActivityStateChangeRequest(this, senderID, value1, value2, stringValue);
}
} }
void Entity::OnCinematicUpdate(Entity* self, Entity* sender, eCinematicEvent event, const std::u16string& pathName, void Entity::OnCinematicUpdate(Entity* self, Entity* sender, eCinematicEvent event, const std::u16string& pathName,
float_t pathTime, float_t totalTime, int32_t waypoint) { float_t pathTime, float_t totalTime, int32_t waypoint) {
for (CppScripts::Script* script : CppScripts::GetEntityScripts(this)) { GetScript()->OnCinematicUpdate(self, sender, event, pathName, pathTime, totalTime, waypoint);
script->OnCinematicUpdate(self, sender, event, pathName, pathTime, totalTime, waypoint);
}
} }
void Entity::NotifyObject(Entity* sender, const std::string& name, int32_t param1, int32_t param2) { void Entity::NotifyObject(Entity* sender, const std::string& name, int32_t param1, int32_t param2) {
GameMessages::SendNotifyObject(GetObjectID(), sender->GetObjectID(), GeneralUtils::ASCIIToUTF16(name), UNASSIGNED_SYSTEM_ADDRESS); GameMessages::SendNotifyObject(GetObjectID(), sender->GetObjectID(), GeneralUtils::ASCIIToUTF16(name), UNASSIGNED_SYSTEM_ADDRESS);
for (CppScripts::Script* script : CppScripts::GetEntityScripts(this)) { GetScript()->OnNotifyObject(this, sender, name, param1, param2);
script->OnNotifyObject(this, sender, name, param1, param2);
}
} }
void Entity::OnEmoteReceived(const int32_t emote, Entity* target) { void Entity::OnEmoteReceived(const int32_t emote, Entity* target) {
for (auto* script : CppScripts::GetEntityScripts(this)) { GetScript()->OnEmoteReceived(this, emote, target);
script->OnEmoteReceived(this, emote, target);
}
} }
void Entity::OnUse(Entity* originator) { void Entity::OnUse(Entity* originator) {
TriggerEvent(eTriggerEventType::INTERACT, originator); TriggerEvent(eTriggerEventType::INTERACT, originator);
for (CppScripts::Script* script : CppScripts::GetEntityScripts(this)) { GetScript()->OnUse(this, originator);
script->OnUse(this, originator);
}
// component base class when
for (const auto& pair : m_Components) { for (const auto& pair : m_Components) {
if (pair.second == nullptr) continue; if (pair.second == nullptr) continue;
@ -1466,82 +1429,63 @@ void Entity::OnUse(Entity* originator) {
} }
void Entity::OnHitOrHealResult(Entity* attacker, int32_t damage) { void Entity::OnHitOrHealResult(Entity* attacker, int32_t damage) {
for (CppScripts::Script* script : CppScripts::GetEntityScripts(this)) { GetScript()->OnHitOrHealResult(this, attacker, damage);
script->OnHitOrHealResult(this, attacker, damage);
}
} }
void Entity::OnHit(Entity* attacker) { void Entity::OnHit(Entity* attacker) {
TriggerEvent(eTriggerEventType::HIT, attacker); TriggerEvent(eTriggerEventType::HIT, attacker);
for (CppScripts::Script* script : CppScripts::GetEntityScripts(this)) { GetScript()->OnHit(this, attacker);
script->OnHit(this, attacker);
}
} }
void Entity::OnZonePropertyEditBegin() { void Entity::OnZonePropertyEditBegin() {
for (CppScripts::Script* script : CppScripts::GetEntityScripts(this)) { GetScript()->OnZonePropertyEditBegin(this);
script->OnZonePropertyEditBegin(this);
}
} }
void Entity::OnZonePropertyEditEnd() { void Entity::OnZonePropertyEditEnd() {
for (CppScripts::Script* script : CppScripts::GetEntityScripts(this)) { GetScript()->OnZonePropertyEditEnd(this);
script->OnZonePropertyEditEnd(this);
}
} }
void Entity::OnZonePropertyModelEquipped() { void Entity::OnZonePropertyModelEquipped() {
for (CppScripts::Script* script : CppScripts::GetEntityScripts(this)) { GetScript()->OnZonePropertyModelEquipped(this);
script->OnZonePropertyModelEquipped(this);
}
} }
void Entity::OnZonePropertyModelPlaced(Entity* player) { void Entity::OnZonePropertyModelPlaced(Entity* player) {
for (CppScripts::Script* script : CppScripts::GetEntityScripts(this)) { GetScript()->OnZonePropertyModelPlaced(this, player);
script->OnZonePropertyModelPlaced(this, player);
}
} }
void Entity::OnZonePropertyModelPickedUp(Entity* player) { void Entity::OnZonePropertyModelPickedUp(Entity* player) {
for (CppScripts::Script* script : CppScripts::GetEntityScripts(this)) { GetScript()->OnZonePropertyModelPickedUp(this, player);
script->OnZonePropertyModelPickedUp(this, player);
}
} }
void Entity::OnZonePropertyModelRemoved(Entity* player) { void Entity::OnZonePropertyModelRemoved(Entity* player) {
for (CppScripts::Script* script : CppScripts::GetEntityScripts(this)) { GetScript()->OnZonePropertyModelRemoved(this, player);
script->OnZonePropertyModelRemoved(this, player);
}
} }
void Entity::OnZonePropertyModelRemovedWhileEquipped(Entity* player) { void Entity::OnZonePropertyModelRemovedWhileEquipped(Entity* player) {
for (CppScripts::Script* script : CppScripts::GetEntityScripts(this)) { GetScript()->OnZonePropertyModelRemovedWhileEquipped(this, player);
script->OnZonePropertyModelRemovedWhileEquipped(this, player);
}
} }
void Entity::OnZonePropertyModelRotated(Entity* player) { void Entity::OnZonePropertyModelRotated(Entity* player) {
for (CppScripts::Script* script : CppScripts::GetEntityScripts(this)) { GetScript()->OnZonePropertyModelRotated(this, player);
script->OnZonePropertyModelRotated(this, player);
}
} }
void Entity::OnMessageBoxResponse(Entity* sender, int32_t button, const std::u16string& identifier, const std::u16string& userData) { void Entity::OnMessageBoxResponse(Entity* sender, int32_t button, const std::u16string& identifier, const std::u16string& userData) {
for (CppScripts::Script* script : CppScripts::GetEntityScripts(this)) { GetScript()->OnMessageBoxResponse(this, sender, button, identifier, userData);
script->OnMessageBoxResponse(this, sender, button, identifier, userData);
}
} }
void Entity::OnChoiceBoxResponse(Entity* sender, int32_t button, const std::u16string& buttonIdentifier, const std::u16string& identifier) { void Entity::OnChoiceBoxResponse(Entity* sender, int32_t button, const std::u16string& buttonIdentifier, const std::u16string& identifier) {
for (CppScripts::Script* script : CppScripts::GetEntityScripts(this)) { GetScript()->OnChoiceBoxResponse(this, sender, button, buttonIdentifier, identifier);
script->OnChoiceBoxResponse(this, sender, button, buttonIdentifier, identifier);
}
} }
void Entity::RequestActivityExit(Entity* sender, LWOOBJID player, bool canceled) { void Entity::RequestActivityExit(Entity* sender, LWOOBJID player, bool canceled) {
for (CppScripts::Script* script : CppScripts::GetEntityScripts(this)) { GetScript()->OnRequestActivityExit(sender, player, canceled);
script->OnRequestActivityExit(sender, player, canceled); }
}
CppScripts::Script* const Entity::GetScript() {
auto* scriptComponent = GetComponent<ScriptComponent>();
auto* script = scriptComponent ? scriptComponent->GetScript() : CppScripts::GetInvalidScript();
DluAssert(script != nullptr);
return script;
} }
void Entity::Smash(const LWOOBJID source, const eKillType killType, const std::u16string& deathType) { void Entity::Smash(const LWOOBJID source, const eKillType killType, const std::u16string& deathType) {
@ -1574,9 +1518,7 @@ void Entity::Kill(Entity* murderer, const eKillType killType) {
//OMAI WA MOU, SHINDERIU //OMAI WA MOU, SHINDERIU
for (CppScripts::Script* script : CppScripts::GetEntityScripts(this)) { GetScript()->OnDie(this, murderer);
script->OnDie(this, murderer);
}
if (m_Spawner != nullptr) { if (m_Spawner != nullptr) {
m_Spawner->NotifyOfEntityDeath(m_ObjectID); m_Spawner->NotifyOfEntityDeath(m_ObjectID);

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@ -146,7 +146,8 @@ public:
void AddComponent(eReplicaComponentType componentId, Component* component); void AddComponent(eReplicaComponentType componentId, Component* component);
std::vector<ScriptComponent*> GetScriptComponents(); // This is expceted to never return nullptr, an assert checks this.
CppScripts::Script* const GetScript();
void Subscribe(LWOOBJID scriptObjId, CppScripts::Script* scriptToAdd, const std::string& notificationName); void Subscribe(LWOOBJID scriptObjId, CppScripts::Script* scriptToAdd, const std::string& notificationName);
void Unsubscribe(LWOOBJID scriptObjId, const std::string& notificationName); void Unsubscribe(LWOOBJID scriptObjId, const std::string& notificationName);

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@ -3,15 +3,14 @@
#include "BehaviorContext.h" #include "BehaviorContext.h"
#include "EntityManager.h" #include "EntityManager.h"
#include "CppScripts.h" #include "CppScripts.h"
#include "Entity.h"
void SkillEventBehavior::Handle(BehaviorContext* context, RakNet::BitStream& bitStream, BehaviorBranchContext branch) { void SkillEventBehavior::Handle(BehaviorContext* context, RakNet::BitStream& bitStream, BehaviorBranchContext branch) {
auto* target = Game::entityManager->GetEntity(branch.target); auto* target = Game::entityManager->GetEntity(branch.target);
auto* caster = Game::entityManager->GetEntity(context->originator); auto* caster = Game::entityManager->GetEntity(context->originator);
if (caster != nullptr && target != nullptr && this->m_effectHandle != nullptr && !this->m_effectHandle->empty()) { if (caster != nullptr && target != nullptr && this->m_effectHandle != nullptr && !this->m_effectHandle->empty()) {
for (CppScripts::Script* script : CppScripts::GetEntityScripts(target)) { target->GetScript()->OnSkillEventFired(target, caster, *this->m_effectHandle);
script->OnSkillEventFired(target, caster, *this->m_effectHandle);
}
} }
} }
@ -21,8 +20,6 @@ SkillEventBehavior::Calculate(BehaviorContext* context, RakNet::BitStream& bitSt
auto* caster = Game::entityManager->GetEntity(context->originator); auto* caster = Game::entityManager->GetEntity(context->originator);
if (caster != nullptr && target != nullptr && this->m_effectHandle != nullptr && !this->m_effectHandle->empty()) { if (caster != nullptr && target != nullptr && this->m_effectHandle != nullptr && !this->m_effectHandle->empty()) {
for (CppScripts::Script* script : CppScripts::GetEntityScripts(target)) { target->GetScript()->OnSkillEventFired(target, caster, *this->m_effectHandle);
script->OnSkillEventFired(target, caster, *this->m_effectHandle);
}
} }
} }

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@ -48,6 +48,7 @@ set(DGAME_DCOMPONENTS_SOURCES
"HavokVehiclePhysicsComponent.cpp" "HavokVehiclePhysicsComponent.cpp"
"VendorComponent.cpp" "VendorComponent.cpp"
"MiniGameControlComponent.cpp" "MiniGameControlComponent.cpp"
"ScriptComponent.cpp"
) )
add_library(dComponents OBJECT ${DGAME_DCOMPONENTS_SOURCES}) add_library(dComponents OBJECT ${DGAME_DCOMPONENTS_SOURCES})

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@ -785,16 +785,12 @@ void DestroyableComponent::Smash(const LWOOBJID source, const eKillType killType
} }
Entity* zoneControl = Game::entityManager->GetZoneControlEntity(); Entity* zoneControl = Game::entityManager->GetZoneControlEntity();
for (CppScripts::Script* script : CppScripts::GetEntityScripts(zoneControl)) { if (zoneControl) zoneControl->GetScript()->OnPlayerDied(zoneControl, m_Parent);
script->OnPlayerDied(zoneControl, m_Parent);
}
std::vector<Entity*> scriptedActs = Game::entityManager->GetEntitiesByComponent(eReplicaComponentType::SCRIPTED_ACTIVITY); std::vector<Entity*> scriptedActs = Game::entityManager->GetEntitiesByComponent(eReplicaComponentType::SCRIPTED_ACTIVITY);
for (Entity* scriptEntity : scriptedActs) { for (Entity* scriptEntity : scriptedActs) {
if (scriptEntity->GetObjectID() != zoneControl->GetObjectID()) { // Don't want to trigger twice on instance worlds if (scriptEntity->GetObjectID() != zoneControl->GetObjectID()) { // Don't want to trigger twice on instance worlds
for (CppScripts::Script* script : CppScripts::GetEntityScripts(scriptEntity)) { scriptEntity->GetScript()->OnPlayerDied(scriptEntity, m_Parent);
script->OnPlayerDied(scriptEntity, m_Parent);
}
} }
} }
} }

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@ -183,9 +183,7 @@ void MovingPlatformComponent::StartPathing() {
const auto travelNext = subComponent->mWaitTime + travelTime; const auto travelNext = subComponent->mWaitTime + travelTime;
m_Parent->AddCallbackTimer(travelTime, [subComponent, this] { m_Parent->AddCallbackTimer(travelTime, [subComponent, this] {
for (CppScripts::Script* script : CppScripts::GetEntityScripts(m_Parent)) { this->m_Parent->GetScript()->OnWaypointReached(m_Parent, subComponent->mNextWaypointIndex);
script->OnWaypointReached(m_Parent, subComponent->mNextWaypointIndex);
}
}); });
m_Parent->AddCallbackTimer(travelNext, [this] { m_Parent->AddCallbackTimer(travelNext, [this] {
@ -295,9 +293,7 @@ void MovingPlatformComponent::ContinuePathing() {
const auto travelNext = subComponent->mWaitTime + travelTime; const auto travelNext = subComponent->mWaitTime + travelTime;
m_Parent->AddCallbackTimer(travelTime, [subComponent, this] { m_Parent->AddCallbackTimer(travelTime, [subComponent, this] {
for (CppScripts::Script* script : CppScripts::GetEntityScripts(m_Parent)) { this->m_Parent->GetScript()->OnWaypointReached(m_Parent, subComponent->mNextWaypointIndex);
script->OnWaypointReached(m_Parent, subComponent->mNextWaypointIndex);
}
}); });
m_Parent->AddCallbackTimer(travelNext, [this] { m_Parent->AddCallbackTimer(travelNext, [this] {

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@ -306,9 +306,7 @@ void PetComponent::OnUse(Entity* originator) {
currentActivities.insert_or_assign(m_Tamer, m_Parent->GetObjectID()); currentActivities.insert_or_assign(m_Tamer, m_Parent->GetObjectID());
// Notify the start of a pet taming minigame // Notify the start of a pet taming minigame
for (CppScripts::Script* script : CppScripts::GetEntityScripts(m_Parent)) { m_Parent->GetScript()->OnNotifyPetTamingMinigame(m_Parent, originator, ePetTamingNotifyType::BEGIN);
script->OnNotifyPetTamingMinigame(m_Parent, originator, ePetTamingNotifyType::BEGIN);
}
} }
void PetComponent::Update(float deltaTime) { void PetComponent::Update(float deltaTime) {
@ -690,9 +688,7 @@ void PetComponent::RequestSetPetName(std::u16string name) {
m_Tamer = LWOOBJID_EMPTY; m_Tamer = LWOOBJID_EMPTY;
// Notify the end of a pet taming minigame // Notify the end of a pet taming minigame
for (CppScripts::Script* script : CppScripts::GetEntityScripts(m_Parent)) { m_Parent->GetScript()->OnNotifyPetTamingMinigame(m_Parent, tamer, ePetTamingNotifyType::SUCCESS);
script->OnNotifyPetTamingMinigame(m_Parent, tamer, ePetTamingNotifyType::SUCCESS);
}
} }
void PetComponent::ClientExitTamingMinigame(bool voluntaryExit) { void PetComponent::ClientExitTamingMinigame(bool voluntaryExit) {
@ -731,9 +727,7 @@ void PetComponent::ClientExitTamingMinigame(bool voluntaryExit) {
Game::entityManager->SerializeEntity(m_Parent); Game::entityManager->SerializeEntity(m_Parent);
// Notify the end of a pet taming minigame // Notify the end of a pet taming minigame
for (CppScripts::Script* script : CppScripts::GetEntityScripts(m_Parent)) { m_Parent->GetScript()->OnNotifyPetTamingMinigame(m_Parent, tamer, ePetTamingNotifyType::QUIT);
script->OnNotifyPetTamingMinigame(m_Parent, tamer, ePetTamingNotifyType::QUIT);
}
} }
void PetComponent::StartTimer() { void PetComponent::StartTimer() {
@ -782,9 +776,7 @@ void PetComponent::ClientFailTamingMinigame() {
Game::entityManager->SerializeEntity(m_Parent); Game::entityManager->SerializeEntity(m_Parent);
// Notify the end of a pet taming minigame // Notify the end of a pet taming minigame
for (CppScripts::Script* script : CppScripts::GetEntityScripts(m_Parent)) { m_Parent->GetScript()->OnNotifyPetTamingMinigame(m_Parent, tamer, ePetTamingNotifyType::FAILED);
script->OnNotifyPetTamingMinigame(m_Parent, tamer, ePetTamingNotifyType::FAILED);
}
} }
void PetComponent::Wander() { void PetComponent::Wander() {

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@ -214,9 +214,7 @@ bool PropertyManagementComponent::Claim(const LWOOBJID playerId) {
Database::Get()->InsertNewProperty(info, templateId, worldId); Database::Get()->InsertNewProperty(info, templateId, worldId);
auto* zoneControlObject = Game::zoneManager->GetZoneControlObject(); auto* zoneControlObject = Game::zoneManager->GetZoneControlObject();
for (CppScripts::Script* script : CppScripts::GetEntityScripts(zoneControlObject)) { if (zoneControlObject) zoneControlObject->GetScript()->OnZonePropertyRented(zoneControlObject, entity);
script->OnZonePropertyRented(zoneControlObject, entity);
}
return true; return true;
} }

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@ -414,13 +414,11 @@ void QuickBuildComponent::StartQuickBuild(Entity* const user) {
movingPlatform->OnQuickBuildInitilized(); movingPlatform->OnQuickBuildInitilized();
} }
for (auto* script : CppScripts::GetEntityScripts(m_Parent)) { auto* script = m_Parent->GetScript();
script->OnQuickBuildStart(m_Parent, user); script->OnQuickBuildStart(m_Parent, user);
}
// Notify scripts and possible subscribers // Notify scripts and possible subscribers
for (auto* script : CppScripts::GetEntityScripts(m_Parent)) script->OnQuickBuildNotifyState(m_Parent, m_State);
script->OnQuickBuildNotifyState(m_Parent, m_State);
for (const auto& cb : m_QuickBuildStateCallbacks) for (const auto& cb : m_QuickBuildStateCallbacks)
cb(m_State); cb(m_State);
} }
@ -485,10 +483,9 @@ void QuickBuildComponent::CompleteQuickBuild(Entity* const user) {
} }
// Notify scripts // Notify scripts
for (auto* script : CppScripts::GetEntityScripts(m_Parent)) { auto* script = m_Parent->GetScript();
script->OnQuickBuildComplete(m_Parent, user); script->OnQuickBuildComplete(m_Parent, user);
script->OnQuickBuildNotifyState(m_Parent, m_State); script->OnQuickBuildNotifyState(m_Parent, m_State);
}
// Notify subscribers // Notify subscribers
for (const auto& callback : m_QuickBuildStateCallbacks) for (const auto& callback : m_QuickBuildStateCallbacks)
@ -539,8 +536,7 @@ void QuickBuildComponent::ResetQuickBuild(const bool failed) {
Game::entityManager->SerializeEntity(m_Parent); Game::entityManager->SerializeEntity(m_Parent);
// Notify scripts and possible subscribers // Notify scripts and possible subscribers
for (auto* script : CppScripts::GetEntityScripts(m_Parent)) m_Parent->GetScript()->OnQuickBuildNotifyState(m_Parent, m_State);
script->OnQuickBuildNotifyState(m_Parent, m_State);
for (const auto& cb : m_QuickBuildStateCallbacks) for (const auto& cb : m_QuickBuildStateCallbacks)
cb(m_State); cb(m_State);
@ -571,8 +567,7 @@ void QuickBuildComponent::CancelQuickBuild(Entity* const entity, const eQuickBui
m_StateDirty = true; m_StateDirty = true;
// Notify scripts and possible subscribers // Notify scripts and possible subscribers
for (auto* script : CppScripts::GetEntityScripts(m_Parent)) m_Parent->GetScript()->OnQuickBuildNotifyState(m_Parent, m_State);
script->OnQuickBuildNotifyState(m_Parent, m_State);
for (const auto& cb : m_QuickBuildStateCallbacks) for (const auto& cb : m_QuickBuildStateCallbacks)
cb(m_State); cb(m_State);

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@ -41,7 +41,7 @@ void ScriptComponent::Serialize(RakNet::BitStream& outBitStream, bool bIsInitial
} }
} }
CppScripts::Script* ScriptComponent::GetScript() { CppScripts::Script* const ScriptComponent::GetScript() {
return m_Script; return m_Script;
} }

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@ -30,7 +30,7 @@ public:
* Returns the script that's attached to this entity * Returns the script that's attached to this entity
* @return the script that's attached to this entity * @return the script that's attached to this entity
*/ */
CppScripts::Script* GetScript(); CppScripts::Script* const GetScript();
/** /**
* Sets whether the entity should be serialized, unused * Sets whether the entity should be serialized, unused

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@ -268,9 +268,7 @@ SkillExecutionResult SkillComponent::CalculateBehavior(const uint32_t skillId, c
behavior->Calculate(context, bitStream, { target, 0 }); behavior->Calculate(context, bitStream, { target, 0 });
for (auto* script : CppScripts::GetEntityScripts(m_Parent)) { m_Parent->GetScript()->OnSkillCast(m_Parent, skillId);
script->OnSkillCast(m_Parent, skillId);
}
if (!context->foundTarget) { if (!context->foundTarget) {
delete context; delete context;

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@ -13,7 +13,8 @@
#include "SkillComponent.h" #include "SkillComponent.h"
#include "eEndBehavior.h" #include "eEndBehavior.h"
#include "PlayerManager.h" #include "PlayerManager.h"
#include "Game.h"
#include "EntityManager.h"
TriggerComponent::TriggerComponent(Entity* parent, const std::string triggerInfo): Component(parent) { TriggerComponent::TriggerComponent(Entity* parent, const std::string triggerInfo): Component(parent) {
m_Parent = parent; m_Parent = parent;
@ -182,9 +183,7 @@ std::vector<Entity*> TriggerComponent::GatherTargets(LUTriggers::Command* comman
} }
void TriggerComponent::HandleFireEvent(Entity* targetEntity, std::string args) { void TriggerComponent::HandleFireEvent(Entity* targetEntity, std::string args) {
for (CppScripts::Script* script : CppScripts::GetEntityScripts(targetEntity)) { targetEntity->GetScript()->OnFireEventServerSide(targetEntity, m_Parent, args, 0, 0, 0);
script->OnFireEventServerSide(targetEntity, m_Parent, args, 0, 0, 0);
}
} }
void TriggerComponent::HandleDestroyObject(Entity* targetEntity, std::string args){ void TriggerComponent::HandleDestroyObject(Entity* targetEntity, std::string args){

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@ -136,16 +136,14 @@ void GameMessageHandler::HandleMessage(RakNet::BitStream& inStream, const System
} }
Entity* zoneControl = Game::entityManager->GetZoneControlEntity(); Entity* zoneControl = Game::entityManager->GetZoneControlEntity();
for (CppScripts::Script* script : CppScripts::GetEntityScripts(zoneControl)) { if (zoneControl) {
script->OnPlayerLoaded(zoneControl, entity); zoneControl->GetScript()->OnPlayerLoaded(zoneControl, entity);
} }
std::vector<Entity*> scriptedActs = Game::entityManager->GetEntitiesByComponent(eReplicaComponentType::SCRIPT); std::vector<Entity*> scriptedActs = Game::entityManager->GetEntitiesByComponent(eReplicaComponentType::SCRIPT);
for (Entity* scriptEntity : scriptedActs) { for (Entity* scriptEntity : scriptedActs) {
if (scriptEntity->GetObjectID() != zoneControl->GetObjectID()) { // Don't want to trigger twice on instance worlds if (scriptEntity->GetObjectID() != zoneControl->GetObjectID()) { // Don't want to trigger twice on instance worlds
for (CppScripts::Script* script : CppScripts::GetEntityScripts(scriptEntity)) { scriptEntity->GetScript()->OnPlayerLoaded(scriptEntity, entity);
script->OnPlayerLoaded(scriptEntity, entity);
}
} }
} }

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@ -5083,9 +5083,7 @@ void GameMessages::HandleRespondToMission(RakNet::BitStream& inStream, Entity* e
return; return;
} }
for (CppScripts::Script* script : CppScripts::GetEntityScripts(offerer)) { offerer->GetScript()->OnRespondToMission(offerer, missionID, Game::entityManager->GetEntity(playerID), reward);
script->OnRespondToMission(offerer, missionID, Game::entityManager->GetEntity(playerID), reward);
}
} }
void GameMessages::HandleMissionDialogOK(RakNet::BitStream& inStream, Entity* entity) { void GameMessages::HandleMissionDialogOK(RakNet::BitStream& inStream, Entity* entity) {
@ -5101,9 +5099,7 @@ void GameMessages::HandleMissionDialogOK(RakNet::BitStream& inStream, Entity* en
inStream.Read(responder); inStream.Read(responder);
player = Game::entityManager->GetEntity(responder); player = Game::entityManager->GetEntity(responder);
for (CppScripts::Script* script : CppScripts::GetEntityScripts(entity)) { if (entity) entity->GetScript()->OnMissionDialogueOK(entity, player, missionID, iMissionState);
script->OnMissionDialogueOK(entity, player, missionID, iMissionState);
}
// Get the player's mission component // Get the player's mission component
MissionComponent* missionComponent = static_cast<MissionComponent*>(player->GetComponent(eReplicaComponentType::MISSION)); MissionComponent* missionComponent = static_cast<MissionComponent*>(player->GetComponent(eReplicaComponentType::MISSION));
@ -5556,9 +5552,7 @@ void GameMessages::HandleModularBuildFinish(RakNet::BitStream& inStream, Entity*
ScriptComponent* script = static_cast<ScriptComponent*>(entity->GetComponent(eReplicaComponentType::SCRIPT)); ScriptComponent* script = static_cast<ScriptComponent*>(entity->GetComponent(eReplicaComponentType::SCRIPT));
for (CppScripts::Script* script : CppScripts::GetEntityScripts(entity)) { entity->GetScript()->OnModularBuildExit(entity, character, count >= 3, modList);
script->OnModularBuildExit(entity, character, count >= 3, modList);
}
// Move remaining temp models back to models // Move remaining temp models back to models
std::vector<Item*> items; std::vector<Item*> items;
@ -5734,16 +5728,14 @@ void GameMessages::HandleResurrect(RakNet::BitStream& inStream, Entity* entity)
bool immediate = inStream.ReadBit(); bool immediate = inStream.ReadBit();
Entity* zoneControl = Game::entityManager->GetZoneControlEntity(); Entity* zoneControl = Game::entityManager->GetZoneControlEntity();
for (CppScripts::Script* script : CppScripts::GetEntityScripts(zoneControl)) { if (zoneControl) {
script->OnPlayerResurrected(zoneControl, entity); zoneControl->GetScript()->OnPlayerResurrected(zoneControl, entity);
} }
std::vector<Entity*> scriptedActs = Game::entityManager->GetEntitiesByComponent(eReplicaComponentType::SCRIPTED_ACTIVITY); std::vector<Entity*> scriptedActs = Game::entityManager->GetEntitiesByComponent(eReplicaComponentType::SCRIPTED_ACTIVITY);
for (Entity* scriptEntity : scriptedActs) { for (Entity* scriptEntity : scriptedActs) {
if (scriptEntity->GetObjectID() != zoneControl->GetObjectID()) { // Don't want to trigger twice on instance worlds if (scriptEntity->GetObjectID() != zoneControl->GetObjectID()) { // Don't want to trigger twice on instance worlds
for (CppScripts::Script* script : CppScripts::GetEntityScripts(scriptEntity)) { scriptEntity->GetScript()->OnPlayerResurrected(scriptEntity, entity);
script->OnPlayerResurrected(scriptEntity, entity);
}
} }
} }
} }
@ -5977,9 +5969,7 @@ void GameMessages::HandlePlayerRailArrivedNotification(RakNet::BitStream& inStre
const auto possibleRails = Game::entityManager->GetEntitiesByComponent(eReplicaComponentType::RAIL_ACTIVATOR); const auto possibleRails = Game::entityManager->GetEntitiesByComponent(eReplicaComponentType::RAIL_ACTIVATOR);
for (auto* possibleRail : possibleRails) { for (auto* possibleRail : possibleRails) {
for (CppScripts::Script* script : CppScripts::GetEntityScripts(possibleRail)) { if (possibleRail) possibleRail->GetScript()->OnPlayerRailArrived(possibleRail, entity, pathName, waypointNumber);
script->OnPlayerRailArrived(possibleRail, entity, pathName, waypointNumber);
}
} }
} }

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@ -1,5 +1,6 @@
#include "NtCombatChallengeDummy.h" #include "NtCombatChallengeDummy.h"
#include "EntityManager.h" #include "EntityManager.h"
#include "Entity.h"
void NtCombatChallengeDummy::OnDie(Entity* self, Entity* killer) { void NtCombatChallengeDummy::OnDie(Entity* self, Entity* killer) {
const auto challengeObjectID = self->GetVar<LWOOBJID>(u"challengeObjectID"); const auto challengeObjectID = self->GetVar<LWOOBJID>(u"challengeObjectID");
@ -7,9 +8,7 @@ void NtCombatChallengeDummy::OnDie(Entity* self, Entity* killer) {
auto* challengeObject = Game::entityManager->GetEntity(challengeObjectID); auto* challengeObject = Game::entityManager->GetEntity(challengeObjectID);
if (challengeObject != nullptr) { if (challengeObject != nullptr) {
for (CppScripts::Script* script : CppScripts::GetEntityScripts(challengeObject)) { challengeObject->GetScript()->OnDie(challengeObject, killer);
script->OnDie(challengeObject, killer);
}
} }
} }
@ -19,8 +18,6 @@ void NtCombatChallengeDummy::OnHitOrHealResult(Entity* self, Entity* attacker, i
auto* challengeObject = Game::entityManager->GetEntity(challengeObjectID); auto* challengeObject = Game::entityManager->GetEntity(challengeObjectID);
if (challengeObject != nullptr) { if (challengeObject != nullptr) {
for (CppScripts::Script* script : CppScripts::GetEntityScripts(challengeObject)) { challengeObject->GetScript()->OnHitOrHealResult(challengeObject, attacker, damage);
script->OnHitOrHealResult(challengeObject, attacker, damage);
}
} }
} }

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@ -9,9 +9,7 @@ void NtCombatChallengeExplodingDummy::OnDie(Entity* self, Entity* killer) {
auto* challengeObject = Game::entityManager->GetEntity(challengeObjectID); auto* challengeObject = Game::entityManager->GetEntity(challengeObjectID);
if (challengeObject != nullptr) { if (challengeObject != nullptr) {
for (CppScripts::Script* script : CppScripts::GetEntityScripts(challengeObject)) { challengeObject->GetScript()->OnDie(challengeObject, killer);
script->OnDie(challengeObject, killer);
}
} }
} }
@ -32,9 +30,7 @@ void NtCombatChallengeExplodingDummy::OnHitOrHealResult(Entity* self, Entity* at
auto* challengeObject = Game::entityManager->GetEntity(challengeObjectID); auto* challengeObject = Game::entityManager->GetEntity(challengeObjectID);
if (challengeObject != nullptr) { if (challengeObject != nullptr) {
for (CppScripts::Script* script : CppScripts::GetEntityScripts(challengeObject)) { challengeObject->GetScript()->OnHitOrHealResult(challengeObject, attacker, damage);
script->OnHitOrHealResult(challengeObject, attacker, damage);
}
} }
auto skillComponent = self->GetComponent<SkillComponent>(); auto skillComponent = self->GetComponent<SkillComponent>();
if (skillComponent != nullptr) { if (skillComponent != nullptr) {

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@ -11,7 +11,6 @@ set(DSCRIPTS_SOURCES
"InvalidScript.cpp" "InvalidScript.cpp"
"NPCAddRemoveItem.cpp" "NPCAddRemoveItem.cpp"
"NtFactionSpyServer.cpp" "NtFactionSpyServer.cpp"
"ScriptComponent.cpp"
"ScriptedPowerupSpawner.cpp" "ScriptedPowerupSpawner.cpp"
"SpawnPetBaseServer.cpp") "SpawnPetBaseServer.cpp")

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@ -322,16 +322,18 @@
#include "WblRobotCitizen.h" #include "WblRobotCitizen.h"
namespace { namespace {
InvalidScript* invalidToReturn = new InvalidScript(); // This is in the translation unit instead of the header to prevent wierd linker errors
InvalidScript* const InvalidToReturn = new InvalidScript();
std::map<std::string, CppScripts::Script*> m_Scripts; std::map<std::string, CppScripts::Script*> m_Scripts;
}; };
CppScripts::Script* CppScripts::GetScript(Entity* parent, const std::string& scriptName) { CppScripts::Script* const CppScripts::GetScript(Entity* parent, const std::string& scriptName) {
if (m_Scripts.find(scriptName) != m_Scripts.end()) { auto itr = m_Scripts.find(scriptName);
return m_Scripts[scriptName]; if (itr != m_Scripts.end()) {
return itr->second;
} }
Script* script = invalidToReturn; Script* script = InvalidToReturn;
//VE / AG: //VE / AG:
if (scriptName == "scripts\\ai\\AG\\L_AG_SHIP_PLAYER_DEATH_TRIGGER.lua") if (scriptName == "scripts\\ai\\AG\\L_AG_SHIP_PLAYER_DEATH_TRIGGER.lua")
@ -950,7 +952,7 @@ CppScripts::Script* CppScripts::GetScript(Entity* parent, const std::string& scr
// handle invalid script reporting if the path is greater than zero and it's not an ignored script // handle invalid script reporting if the path is greater than zero and it's not an ignored script
// information not really needed for sys admins but is for developers // information not really needed for sys admins but is for developers
else if (script == invalidToReturn) { else if (script == InvalidToReturn) {
if ((scriptName.length() > 0) && !((scriptName == "scripts\\02_server\\Enemy\\General\\L_SUSPEND_LUA_AI.lua") || if ((scriptName.length() > 0) && !((scriptName == "scripts\\02_server\\Enemy\\General\\L_SUSPEND_LUA_AI.lua") ||
(scriptName == "scripts\\02_server\\Enemy\\General\\L_BASE_ENEMY_SPIDERLING.lua") || (scriptName == "scripts\\02_server\\Enemy\\General\\L_BASE_ENEMY_SPIDERLING.lua") ||
(scriptName =="scripts\\ai\\FV\\L_ACT_NINJA_STUDENT.lua") || (scriptName =="scripts\\ai\\FV\\L_ACT_NINJA_STUDENT.lua") ||
@ -963,13 +965,6 @@ CppScripts::Script* CppScripts::GetScript(Entity* parent, const std::string& scr
return script; return script;
} }
std::vector<CppScripts::Script*> CppScripts::GetEntityScripts(Entity* entity) { CppScripts::Script* const CppScripts::GetInvalidScript() {
std::vector<CppScripts::Script*> scripts; return InvalidToReturn;
std::vector<ScriptComponent*> comps = entity->GetScriptComponents();
for (ScriptComponent* scriptComp : comps) {
if (scriptComp != nullptr) {
scripts.push_back(scriptComp->GetScript());
}
}
return scripts;
} }

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@ -357,6 +357,10 @@ namespace CppScripts {
virtual void OnRequestActivityExit(Entity* sender, LWOOBJID player, bool canceled){}; virtual void OnRequestActivityExit(Entity* sender, LWOOBJID player, bool canceled){};
}; };
Script* GetScript(Entity* parent, const std::string& scriptName); Script* const GetScript(Entity* parent, const std::string& scriptName);
std::vector<Script*> GetEntityScripts(Entity* entity);
// Get the invalid script. Would be a static variable of the namespace, but that would be
// more cluttery to use. Also this allows us to control where this invalid script is defined and initialized
// since we dont want anyone externally modifying it.
Script* const GetInvalidScript();
}; };