mirror of
https://github.com/DarkflameUniverse/DarkflameServer.git
synced 2025-05-16 19:41:21 +00:00
Merge remote-tracking branch 'origin/main' into ub-fixes
This commit is contained in:
commit
701fc8061b
@ -1,5 +1,5 @@
|
||||
PROJECT_VERSION_MAJOR=2
|
||||
PROJECT_VERSION_MINOR=3
|
||||
PROJECT_VERSION_MAJOR=3
|
||||
PROJECT_VERSION_MINOR=0
|
||||
PROJECT_VERSION_PATCH=0
|
||||
|
||||
# Debugging
|
||||
|
@ -2,16 +2,25 @@
|
||||
#include <string>
|
||||
|
||||
//For reading null-terminated strings
|
||||
std::string BinaryIO::ReadString(std::istream& instream) {
|
||||
std::string toReturn;
|
||||
char buffer;
|
||||
template<typename StringType>
|
||||
StringType ReadString(std::istream& instream) {
|
||||
StringType toReturn{};
|
||||
typename StringType::value_type buffer{};
|
||||
|
||||
BinaryIO::BinaryRead(instream, buffer);
|
||||
|
||||
while (buffer != 0x00) {
|
||||
toReturn += buffer;
|
||||
BinaryRead(instream, buffer);
|
||||
BinaryIO::BinaryRead(instream, buffer);
|
||||
}
|
||||
|
||||
return toReturn;
|
||||
}
|
||||
|
||||
std::string BinaryIO::ReadString(std::istream& instream) {
|
||||
return ::ReadString<std::string>(instream);
|
||||
}
|
||||
|
||||
std::u8string BinaryIO::ReadU8String(std::istream& instream) {
|
||||
return ::ReadString<std::u8string>(instream);
|
||||
}
|
||||
|
@ -65,6 +65,8 @@ namespace BinaryIO {
|
||||
|
||||
std::string ReadString(std::istream& instream);
|
||||
|
||||
std::u8string ReadU8String(std::istream& instream);
|
||||
|
||||
inline bool DoesFileExist(const std::string& name) {
|
||||
std::ifstream f(name.c_str());
|
||||
return f.good();
|
||||
|
@ -65,13 +65,14 @@ int64_t FdbToSqlite::Convert::ReadInt64(std::istream& cdClientBuffer) {
|
||||
return value;
|
||||
}
|
||||
|
||||
// cdclient is encoded in latin1
|
||||
std::string FdbToSqlite::Convert::ReadString(std::istream& cdClientBuffer) {
|
||||
int32_t prevPosition = SeekPointer(cdClientBuffer);
|
||||
|
||||
auto readString = BinaryIO::ReadString(cdClientBuffer);
|
||||
const auto readString = BinaryIO::ReadU8String(cdClientBuffer);
|
||||
|
||||
cdClientBuffer.seekg(prevPosition);
|
||||
return readString;
|
||||
return GeneralUtils::Latin1ToUTF8(readString);
|
||||
}
|
||||
|
||||
int32_t FdbToSqlite::Convert::SeekPointer(std::istream& cdClientBuffer) {
|
||||
|
@ -167,6 +167,15 @@ std::u16string GeneralUtils::ASCIIToUTF16(const std::string_view string, const s
|
||||
return ret;
|
||||
}
|
||||
|
||||
std::string GeneralUtils::Latin1ToUTF8(const std::u8string_view string, const size_t size) {
|
||||
std::string toReturn{};
|
||||
|
||||
for (const auto u : string) {
|
||||
PushUTF8CodePoint(toReturn, u);
|
||||
}
|
||||
return toReturn;
|
||||
}
|
||||
|
||||
//! Converts a (potentially-ill-formed) UTF-16 string to UTF-8
|
||||
//! See: <http://simonsapin.github.io/wtf-8/#decoding-ill-formed-utf-16>
|
||||
std::string GeneralUtils::UTF16ToWTF8(const std::u16string_view string, const size_t size) {
|
||||
@ -175,9 +184,9 @@ std::string GeneralUtils::UTF16ToWTF8(const std::u16string_view string, const si
|
||||
ret.reserve(newSize);
|
||||
|
||||
for (size_t i = 0; i < newSize; ++i) {
|
||||
const char16_t u = string[i];
|
||||
const auto u = string[i];
|
||||
if (IsLeadSurrogate(u) && (i + 1) < newSize) {
|
||||
const char16_t next = string[i + 1];
|
||||
const auto next = string[i + 1];
|
||||
if (IsTrailSurrogate(next)) {
|
||||
i += 1;
|
||||
const char32_t cp = 0x10000
|
||||
|
@ -52,6 +52,14 @@ namespace GeneralUtils {
|
||||
bool _NextUTF8Char(std::string_view& slice, uint32_t& out);
|
||||
}
|
||||
|
||||
//! Converts a Latin1 string to a UTF-8 string
|
||||
/*!
|
||||
\param string The string to convert
|
||||
\param size A size to trim the string to. Default is SIZE_MAX (No trimming)
|
||||
\return An UTF-8 representation of the string
|
||||
*/
|
||||
std::string Latin1ToUTF8(const std::u8string_view string, const size_t size = SIZE_MAX);
|
||||
|
||||
//! Converts a UTF-16 string to a UTF-8 string
|
||||
/*!
|
||||
\param string The string to convert
|
||||
|
@ -1253,6 +1253,7 @@ namespace MessageType {
|
||||
VEHICLE_NOTIFY_HIT_EXPLODER = 1385,
|
||||
CHECK_NEAREST_ROCKET_LAUNCH_PRE_CONDITIONS = 1386,
|
||||
REQUEST_NEAREST_ROCKET_LAUNCH_PRE_CONDITIONS = 1387,
|
||||
CONFIGURE_RACING_CONTROL = 1388,
|
||||
CONFIGURE_RACING_CONTROL_CLIENT = 1389,
|
||||
NOTIFY_RACING_CLIENT = 1390,
|
||||
RACING_PLAYER_HACK_CAR = 1391,
|
||||
|
@ -5,6 +5,7 @@
|
||||
#include "dConfig.h"
|
||||
#include "Logger.h"
|
||||
#include "dPlatforms.h"
|
||||
#include "BinaryPathFinder.h"
|
||||
|
||||
// Static Variables
|
||||
|
||||
@ -17,7 +18,14 @@ namespace {
|
||||
void SQLiteDatabase::Connect() {
|
||||
LOG("Using SQLite database");
|
||||
con = new CppSQLite3DB();
|
||||
con->open(Game::config->GetValue("sqlite_database_path").c_str());
|
||||
const auto path = BinaryPathFinder::GetBinaryDir() / Game::config->GetValue("sqlite_database_path");
|
||||
|
||||
if (!std::filesystem::exists(path)) {
|
||||
LOG("Creating sqlite path %s", path.string().c_str());
|
||||
std::filesystem::create_directories(path.parent_path());
|
||||
}
|
||||
|
||||
con->open(path.string().c_str());
|
||||
isConnected = true;
|
||||
|
||||
// Make sure wal is enabled for the database.
|
||||
|
@ -35,7 +35,8 @@
|
||||
RacingControlComponent::RacingControlComponent(Entity* parent)
|
||||
: Component(parent) {
|
||||
m_PathName = u"MainPath";
|
||||
m_RemainingLaps = 3;
|
||||
m_NumberOfLaps = 3;
|
||||
m_RemainingLaps = m_NumberOfLaps;
|
||||
m_LeadingPlayer = LWOOBJID_EMPTY;
|
||||
m_RaceBestTime = 0;
|
||||
m_RaceBestLap = 0;
|
||||
@ -658,23 +659,9 @@ void RacingControlComponent::Update(float deltaTime) {
|
||||
}
|
||||
}
|
||||
|
||||
// Spawn imagination pickups
|
||||
auto* minSpawner = Game::zoneManager->GetSpawnersByName(
|
||||
"ImaginationSpawn_Min")[0];
|
||||
auto* medSpawner = Game::zoneManager->GetSpawnersByName(
|
||||
"ImaginationSpawn_Med")[0];
|
||||
auto* maxSpawner = Game::zoneManager->GetSpawnersByName(
|
||||
"ImaginationSpawn_Max")[0];
|
||||
|
||||
minSpawner->Activate();
|
||||
|
||||
if (m_LoadedPlayers > 2) {
|
||||
medSpawner->Activate();
|
||||
}
|
||||
|
||||
if (m_LoadedPlayers > 4) {
|
||||
maxSpawner->Activate();
|
||||
}
|
||||
GameMessages::ZoneLoadedInfo zoneLoadInfo{};
|
||||
zoneLoadInfo.maxPlayers = m_LoadedPlayers;
|
||||
m_Parent->GetScript()->OnZoneLoadedInfo(m_Parent, zoneLoadInfo);
|
||||
|
||||
// Reset players to their start location, without smashing them
|
||||
for (auto& player : m_RacingPlayers) {
|
||||
@ -764,7 +751,7 @@ void RacingControlComponent::Update(float deltaTime) {
|
||||
// new checkpoint
|
||||
uint32_t respawnIndex = 0;
|
||||
for (const auto& waypoint : path->pathWaypoints) {
|
||||
if (player.lap == 3) {
|
||||
if (player.lap == m_NumberOfLaps) {
|
||||
break;
|
||||
}
|
||||
|
||||
@ -835,7 +822,7 @@ void RacingControlComponent::Update(float deltaTime) {
|
||||
// Progress lap time tasks
|
||||
missionComponent->Progress(eMissionTaskType::RACING, lapTime.count(), static_cast<LWOOBJID>(eRacingTaskParam::LAP_TIME));
|
||||
|
||||
if (player.lap == 3) {
|
||||
if (player.lap == m_NumberOfLaps) {
|
||||
m_Finished++;
|
||||
player.finished = m_Finished;
|
||||
|
||||
@ -882,3 +869,20 @@ void RacingControlComponent::Update(float deltaTime) {
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void RacingControlComponent::MsgConfigureRacingControl(const GameMessages::ConfigureRacingControl& msg) {
|
||||
for (const auto& dataUnique : msg.racingSettings) {
|
||||
if (!dataUnique) continue;
|
||||
const auto* const data = dataUnique.get();
|
||||
if (data->GetKey() == u"Race_PathName" && data->GetValueType() == LDF_TYPE_UTF_16) {
|
||||
m_PathName = static_cast<const LDFData<std::u16string>*>(data)->GetValue();
|
||||
} else if (data->GetKey() == u"activityID" && data->GetValueType() == LDF_TYPE_S32) {
|
||||
m_ActivityID = static_cast<const LDFData<int32_t>*>(data)->GetValue();
|
||||
} else if (data->GetKey() == u"Number_of_Laps" && data->GetValueType() == LDF_TYPE_S32) {
|
||||
m_NumberOfLaps = static_cast<const LDFData<int32_t>*>(data)->GetValue();
|
||||
m_RemainingLaps = m_NumberOfLaps;
|
||||
} else if (data->GetKey() == u"Minimum_Players_for_Group_Achievements" && data->GetValueType() == LDF_TYPE_S32) {
|
||||
m_MinimumPlayersForGroupAchievements = static_cast<const LDFData<int32_t>*>(data)->GetValue();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -152,6 +152,8 @@ public:
|
||||
*/
|
||||
RacingPlayerInfo* GetPlayerData(LWOOBJID playerID);
|
||||
|
||||
void MsgConfigureRacingControl(const GameMessages::ConfigureRacingControl& msg);
|
||||
|
||||
private:
|
||||
|
||||
/**
|
||||
@ -161,11 +163,13 @@ private:
|
||||
|
||||
/**
|
||||
* The paths that are followed for the camera scenes
|
||||
* Configurable in the ConfigureRacingControl msg with the key `Race_PathName`.
|
||||
*/
|
||||
std::u16string m_PathName;
|
||||
|
||||
/**
|
||||
* The ID of the activity for participating in this race
|
||||
* Configurable in the ConfigureRacingControl msg with the key `activityID`.
|
||||
*/
|
||||
uint32_t m_ActivityID;
|
||||
|
||||
@ -245,5 +249,20 @@ private:
|
||||
* Value for message box response to know if we are exiting the race via the activity dialogue
|
||||
*/
|
||||
const int32_t m_ActivityExitConfirm = 1;
|
||||
|
||||
bool m_AllPlayersReady = false;
|
||||
|
||||
/**
|
||||
* @brief The number of laps in this race. Configurable in the ConfigureRacingControl msg
|
||||
* with the key `Number_of_Laps`.
|
||||
*
|
||||
*/
|
||||
int32_t m_NumberOfLaps{ 3 };
|
||||
|
||||
/**
|
||||
* @brief The minimum number of players required to progress group achievements.
|
||||
* Configurable with the ConfigureRacingControl msg with the key `Minimum_Players_for_Group_Achievements`.
|
||||
*
|
||||
*/
|
||||
int32_t m_MinimumPlayersForGroupAchievements{ 2 };
|
||||
};
|
||||
|
@ -717,6 +717,16 @@ namespace GameMessages {
|
||||
NiPoint3 targetPosition{};
|
||||
void Serialize(RakNet::BitStream& bitStream) const override;
|
||||
};
|
||||
|
||||
struct ZoneLoadedInfo : public GameMsg {
|
||||
ZoneLoadedInfo() : GameMsg(MessageType::Game::ZONE_LOADED_INFO) {}
|
||||
int32_t maxPlayers{};
|
||||
};
|
||||
|
||||
struct ConfigureRacingControl : public GameMsg {
|
||||
ConfigureRacingControl() : GameMsg(MessageType::Game::CONFIGURE_RACING_CONTROL) {}
|
||||
std::vector<std::unique_ptr<LDFBaseData>> racingSettings{};
|
||||
};
|
||||
};
|
||||
|
||||
#endif // GAMEMESSAGES_H
|
||||
|
@ -84,6 +84,24 @@ int main(int argc, char** argv) {
|
||||
Server::SetupLogger("MasterServer");
|
||||
if (!Game::logger) return EXIT_FAILURE;
|
||||
|
||||
auto folders = { "navmeshes", "migrations", "vanity" };
|
||||
|
||||
for (const auto folder : folders) {
|
||||
if (!std::filesystem::exists(BinaryPathFinder::GetBinaryDir() / folder)) {
|
||||
std::string msg = "The (" +
|
||||
std::string(folder) +
|
||||
") folder was not copied to the binary directory. Please copy the (" +
|
||||
std::string(folder) +
|
||||
") folder from your download to the binary directory or re-run cmake.";
|
||||
LOG("%s", msg.c_str());
|
||||
// toss an error box up for windows users running the download
|
||||
#ifdef DARKFLAME_PLATFORM_WIN32
|
||||
MessageBoxA(nullptr, msg.c_str(), "Missing Folder", MB_OK | MB_ICONERROR);
|
||||
#endif
|
||||
return EXIT_FAILURE;
|
||||
}
|
||||
}
|
||||
|
||||
if (!dConfig::Exists("authconfig.ini")) LOG("Could not find authconfig.ini, using default settings");
|
||||
if (!dConfig::Exists("chatconfig.ini")) LOG("Could not find chatconfig.ini, using default settings");
|
||||
if (!dConfig::Exists("masterconfig.ini")) LOG("Could not find masterconfig.ini, using default settings");
|
||||
@ -177,7 +195,7 @@ int main(int argc, char** argv) {
|
||||
}
|
||||
|
||||
// Run migrations should any need to be run.
|
||||
MigrationRunner::RunSQLiteMigrations();
|
||||
MigrationRunner::RunSQLiteMigrations();
|
||||
|
||||
//If the first command line argument is -a or --account then make the user
|
||||
//input a username and password, with the password being hidden.
|
||||
|
@ -330,6 +330,7 @@
|
||||
#include "EnemyClearThreat.h"
|
||||
#include "AgSpiderBossMessage.h"
|
||||
#include "GfRaceInstancer.h"
|
||||
#include "NsRaceServer.h"
|
||||
|
||||
#include <map>
|
||||
#include <string>
|
||||
@ -692,6 +693,7 @@ namespace {
|
||||
{"scripts\\02_server\\Map\\General\\L_ENEMY_CLEAR_THREAT.lua", []() {return new EnemyClearThreat();}},
|
||||
{"scripts\\ai\\AG\\L_AG_SPIDER_BOSS_MESSAGE.lua", []() {return new AgSpiderBossMessage();}},
|
||||
{"scripts\\ai\\GF\\L_GF_RACE_INSTANCER.lua", []() {return new GfRaceInstancer();}},
|
||||
{"scripts\\ai\\RACING\\TRACK_NS\\NS_RACE_SERVER.lua", []() {return new NsRaceServer();}},
|
||||
|
||||
};
|
||||
|
||||
@ -704,9 +706,12 @@ namespace {
|
||||
"scripts\\empty.lua",
|
||||
"scripts\\zone\\AG\\L_ZONE_AG.lua",
|
||||
"scripts\\zone\\NS\\L_ZONE_NS.lua",
|
||||
"scripts\\zone\\GF\\L_ZONE_GF.lua",
|
||||
"scripts\\ai\\GF\\L_ZONE_GF.lua",
|
||||
"scripts\\ai\\AG\\CONCERT_STAGE.lua",
|
||||
"scripts\\ai\\NS\\L_NS_CAR_MODULAR_BUILD.lua", // In our implementation, this is done in GameMessages.cpp
|
||||
"scripts\\ai\\PETS\\PET_BLOCKER.lua",
|
||||
"scripts\\ai\\PETS\\PET_FLEA_MISSION.lua",
|
||||
"scripts\\ai\\ACT\\L_ACT_PET_INSTANCE_EXIT.lua",
|
||||
};
|
||||
};
|
||||
|
||||
|
@ -355,6 +355,8 @@ namespace CppScripts {
|
||||
* @param canceled if it was done via the cancel button
|
||||
*/
|
||||
virtual void OnRequestActivityExit(Entity* sender, LWOOBJID player, bool canceled) {};
|
||||
|
||||
virtual void OnZoneLoadedInfo(Entity* self, const GameMessages::ZoneLoadedInfo& info) {};
|
||||
};
|
||||
|
||||
Script* const GetScript(Entity* parent, const std::string& scriptName);
|
||||
|
@ -1,4 +1,5 @@
|
||||
set(DSCRIPTS_SOURCES_AI_RACING)
|
||||
set(DSCRIPTS_SOURCES_AI_RACING
|
||||
"RaceImaginationServer.cpp")
|
||||
|
||||
add_subdirectory(OBJECTS)
|
||||
|
||||
@ -6,6 +7,12 @@ foreach(file ${DSCRIPTS_SOURCES_AI_RACING_OBJECTS})
|
||||
set(DSCRIPTS_SOURCES_AI_RACING ${DSCRIPTS_SOURCES_AI_RACING} "OBJECTS/${file}")
|
||||
endforeach()
|
||||
|
||||
add_subdirectory(TRACK_NS)
|
||||
|
||||
foreach(file ${DSCRIPTS_SOURCES_AI_RACING_TRACK_NS})
|
||||
set(DSCRIPTS_SOURCES_AI_RACING ${DSCRIPTS_SOURCES_AI_RACING} "TRACK_NS/${file}")
|
||||
endforeach()
|
||||
|
||||
add_library(dScriptsAiRacing OBJECT ${DSCRIPTS_SOURCES_AI_RACING})
|
||||
target_include_directories(dScriptsAiRacing PUBLIC "." "OBJECTS")
|
||||
target_include_directories(dScriptsAiRacing PUBLIC "." "OBJECTS" "TRACK_NS")
|
||||
target_precompile_headers(dScriptsAiRacing REUSE_FROM dScriptsBase)
|
||||
|
19
dScripts/ai/RACING/RaceImaginationServer.cpp
Normal file
19
dScripts/ai/RACING/RaceImaginationServer.cpp
Normal file
@ -0,0 +1,19 @@
|
||||
#include "RaceImaginationServer.h"
|
||||
#include "dZoneManager.h"
|
||||
|
||||
void StartSpawner(const std::vector<Spawner*>& spawner) {
|
||||
for (auto* const entity : spawner) {
|
||||
entity->Activate();
|
||||
}
|
||||
}
|
||||
|
||||
void RaceImaginationServer::OnZoneLoadedInfo(Entity* self, const GameMessages::ZoneLoadedInfo& info) {
|
||||
// Spawn imagination pickups
|
||||
StartSpawner(Game::zoneManager->GetSpawnersByName("ImaginationSpawn_Min"));
|
||||
if (info.maxPlayers > 2) {
|
||||
StartSpawner(Game::zoneManager->GetSpawnersByName("ImaginationSpawn_Med"));
|
||||
}
|
||||
if (info.maxPlayers > 4) {
|
||||
StartSpawner(Game::zoneManager->GetSpawnersByName("ImaginationSpawn_Max"));
|
||||
}
|
||||
}
|
11
dScripts/ai/RACING/RaceImaginationServer.h
Normal file
11
dScripts/ai/RACING/RaceImaginationServer.h
Normal file
@ -0,0 +1,11 @@
|
||||
#ifndef RACEIMAGINATIONSERVER_H
|
||||
#define RACEIMAGINATIONSERVER_H
|
||||
|
||||
#include "CppScripts.h"
|
||||
|
||||
class RaceImaginationServer : public virtual CppScripts::Script {
|
||||
public:
|
||||
void OnZoneLoadedInfo(Entity* self, const GameMessages::ZoneLoadedInfo& info) override;
|
||||
};
|
||||
|
||||
#endif //!RACEIMAGINATIONSERVER_H
|
3
dScripts/ai/RACING/TRACK_NS/CMakeLists.txt
Normal file
3
dScripts/ai/RACING/TRACK_NS/CMakeLists.txt
Normal file
@ -0,0 +1,3 @@
|
||||
set(DSCRIPTS_SOURCES_AI_RACING_TRACK_NS
|
||||
"NsRaceServer.cpp"
|
||||
PARENT_SCOPE)
|
54
dScripts/ai/RACING/TRACK_NS/NsRaceServer.cpp
Normal file
54
dScripts/ai/RACING/TRACK_NS/NsRaceServer.cpp
Normal file
@ -0,0 +1,54 @@
|
||||
#include "NsRaceServer.h"
|
||||
|
||||
#include "RacingControlComponent.h"
|
||||
#include "Entity.h"
|
||||
|
||||
using std::unique_ptr;
|
||||
using std::make_unique;
|
||||
|
||||
void NsRaceServer::OnStartup(Entity* self) {
|
||||
GameMessages::ConfigureRacingControl config;
|
||||
auto& raceSet = config.racingSettings;
|
||||
|
||||
raceSet.push_back(make_unique<LDFData<std::u16string>>(u"GameType", u"Racing"));
|
||||
raceSet.push_back(make_unique<LDFData<std::u16string>>(u"GameState", u"Starting"));
|
||||
raceSet.push_back(make_unique<LDFData<int32_t>>(u"Number_Of_PlayersPerTeam", 6));
|
||||
raceSet.push_back(make_unique<LDFData<int32_t>>(u"Minimum_Players_to_Start", 2));
|
||||
raceSet.push_back(make_unique<LDFData<int32_t>>(u"Minimum_Players_for_Group_Achievements", 2));
|
||||
|
||||
raceSet.push_back(make_unique<LDFData<int32_t>>(u"Car_Object", 7703));
|
||||
raceSet.push_back(make_unique<LDFData<std::u16string>>(u"Race_PathName", u"MainPath"));
|
||||
raceSet.push_back(make_unique<LDFData<int32_t>>(u"Current_Lap", 1));
|
||||
raceSet.push_back(make_unique<LDFData<int32_t>>(u"Number_of_Laps", 3));
|
||||
raceSet.push_back(make_unique<LDFData<int32_t>>(u"activityID", 42));
|
||||
|
||||
raceSet.push_back(make_unique<LDFData<int32_t>>(u"Place_1", 100));
|
||||
raceSet.push_back(make_unique<LDFData<int32_t>>(u"Place_2", 90));
|
||||
raceSet.push_back(make_unique<LDFData<int32_t>>(u"Place_3", 80));
|
||||
raceSet.push_back(make_unique<LDFData<int32_t>>(u"Place_4", 70));
|
||||
raceSet.push_back(make_unique<LDFData<int32_t>>(u"Place_5", 60));
|
||||
raceSet.push_back(make_unique<LDFData<int32_t>>(u"Place_6", 50));
|
||||
|
||||
raceSet.push_back(make_unique<LDFData<int32_t>>(u"Num_of_Players_1", 15));
|
||||
raceSet.push_back(make_unique<LDFData<int32_t>>(u"Num_of_Players_2", 25));
|
||||
raceSet.push_back(make_unique<LDFData<int32_t>>(u"Num_of_Players_3", 50));
|
||||
raceSet.push_back(make_unique<LDFData<int32_t>>(u"Num_of_Players_4", 85));
|
||||
raceSet.push_back(make_unique<LDFData<int32_t>>(u"Num_of_Players_5", 90));
|
||||
raceSet.push_back(make_unique<LDFData<int32_t>>(u"Num_of_Players_6", 100));
|
||||
|
||||
raceSet.push_back(make_unique<LDFData<int32_t>>(u"Number_of_Spawn_Groups", 1));
|
||||
raceSet.push_back(make_unique<LDFData<int32_t>>(u"Red_Spawners", 4847));
|
||||
raceSet.push_back(make_unique<LDFData<int32_t>>(u"Blue_Spawners", 4848));
|
||||
raceSet.push_back(make_unique<LDFData<int32_t>>(u"Blue_Flag", 4850));
|
||||
raceSet.push_back(make_unique<LDFData<int32_t>>(u"Red_Flag", 4851));
|
||||
raceSet.push_back(make_unique<LDFData<int32_t>>(u"Red_Point", 4846));
|
||||
raceSet.push_back(make_unique<LDFData<int32_t>>(u"Blue_Point", 4845));
|
||||
raceSet.push_back(make_unique<LDFData<int32_t>>(u"Red_Mark", 4844));
|
||||
raceSet.push_back(make_unique<LDFData<int32_t>>(u"Blue_Mark", 4843));
|
||||
|
||||
std::vector<Entity*> racingControllers = Game::entityManager->GetEntitiesByComponent(eReplicaComponentType::RACING_CONTROL);
|
||||
for (auto* const racingController : racingControllers) {
|
||||
auto* racingComponent = racingController->GetComponent<RacingControlComponent>();
|
||||
if (racingComponent) racingComponent->MsgConfigureRacingControl(config);
|
||||
}
|
||||
}
|
12
dScripts/ai/RACING/TRACK_NS/NsRaceServer.h
Normal file
12
dScripts/ai/RACING/TRACK_NS/NsRaceServer.h
Normal file
@ -0,0 +1,12 @@
|
||||
#ifndef NSRACESERVER_H
|
||||
#define NSRACESERVER_H
|
||||
|
||||
#include "CppScripts.h"
|
||||
#include "RaceImaginationServer.h"
|
||||
|
||||
class NsRaceServer : public RaceImaginationServer {
|
||||
public:
|
||||
void OnStartup(Entity* self) override;
|
||||
};
|
||||
|
||||
#endif //!NSRACESERVER_H
|
@ -28,7 +28,8 @@ client_location=
|
||||
|
||||
# The maximum outgoing bandwidth in bits. If your clients are having
|
||||
# issues with enemies taking a while to catch up to them, increse this value.
|
||||
maximum_outgoing_bandwidth=80000
|
||||
# Empty or 0 means no limit
|
||||
maximum_outgoing_bandwidth=0
|
||||
|
||||
# The Maximum Translation Unit (MTU) size for packets. If players are
|
||||
# getting stuck at 55% on the loading screen, lower this number to
|
||||
|
Loading…
x
Reference in New Issue
Block a user