mirror of
				https://github.com/DarkflameUniverse/DarkflameServer.git
				synced 2025-10-31 12:41:55 +00:00 
			
		
		
		
	Merge remote-tracking branch 'origin/main' into ub-fixes
This commit is contained in:
		| @@ -1,5 +1,5 @@ | ||||
| PROJECT_VERSION_MAJOR=2 | ||||
| PROJECT_VERSION_MINOR=3 | ||||
| PROJECT_VERSION_MAJOR=3 | ||||
| PROJECT_VERSION_MINOR=0 | ||||
| PROJECT_VERSION_PATCH=0 | ||||
|  | ||||
| # Debugging | ||||
|   | ||||
| @@ -2,16 +2,25 @@ | ||||
| #include <string> | ||||
|  | ||||
| //For reading null-terminated strings | ||||
| std::string BinaryIO::ReadString(std::istream& instream) { | ||||
| 	std::string toReturn; | ||||
| 	char buffer; | ||||
| template<typename StringType> | ||||
| StringType ReadString(std::istream& instream) { | ||||
| 	StringType toReturn{}; | ||||
| 	typename StringType::value_type buffer{}; | ||||
|  | ||||
| 	BinaryIO::BinaryRead(instream, buffer); | ||||
|  | ||||
| 	while (buffer != 0x00) { | ||||
| 		toReturn += buffer; | ||||
| 		BinaryRead(instream, buffer); | ||||
| 		BinaryIO::BinaryRead(instream, buffer); | ||||
| 	} | ||||
|  | ||||
| 	return toReturn; | ||||
| } | ||||
|  | ||||
| std::string BinaryIO::ReadString(std::istream& instream) { | ||||
| 	return ::ReadString<std::string>(instream); | ||||
| } | ||||
|  | ||||
| std::u8string BinaryIO::ReadU8String(std::istream& instream) { | ||||
| 	return ::ReadString<std::u8string>(instream); | ||||
| } | ||||
|   | ||||
| @@ -65,6 +65,8 @@ namespace BinaryIO { | ||||
|  | ||||
| 	std::string ReadString(std::istream& instream); | ||||
|  | ||||
| 	std::u8string ReadU8String(std::istream& instream); | ||||
|  | ||||
| 	inline bool DoesFileExist(const std::string& name) { | ||||
| 		std::ifstream f(name.c_str()); | ||||
| 		return f.good(); | ||||
|   | ||||
| @@ -65,13 +65,14 @@ int64_t FdbToSqlite::Convert::ReadInt64(std::istream& cdClientBuffer) { | ||||
| 	return value; | ||||
| } | ||||
|  | ||||
| // cdclient is encoded in latin1 | ||||
| std::string FdbToSqlite::Convert::ReadString(std::istream& cdClientBuffer) { | ||||
| 	int32_t prevPosition = SeekPointer(cdClientBuffer); | ||||
|  | ||||
| 	auto readString = BinaryIO::ReadString(cdClientBuffer); | ||||
| 	const auto readString = BinaryIO::ReadU8String(cdClientBuffer); | ||||
|  | ||||
| 	cdClientBuffer.seekg(prevPosition); | ||||
| 	return readString; | ||||
| 	return GeneralUtils::Latin1ToUTF8(readString); | ||||
| } | ||||
|  | ||||
| int32_t FdbToSqlite::Convert::SeekPointer(std::istream& cdClientBuffer) { | ||||
|   | ||||
| @@ -167,6 +167,15 @@ std::u16string GeneralUtils::ASCIIToUTF16(const std::string_view string, const s | ||||
| 	return ret; | ||||
| } | ||||
|  | ||||
| std::string GeneralUtils::Latin1ToUTF8(const std::u8string_view string, const size_t size) { | ||||
| 	std::string toReturn{}; | ||||
|  | ||||
| 	for (const auto u : string) { | ||||
| 		PushUTF8CodePoint(toReturn, u); | ||||
| 	} | ||||
| 	return toReturn; | ||||
| } | ||||
|  | ||||
| //! Converts a (potentially-ill-formed) UTF-16 string to UTF-8 | ||||
| //! See: <http://simonsapin.github.io/wtf-8/#decoding-ill-formed-utf-16> | ||||
| std::string GeneralUtils::UTF16ToWTF8(const std::u16string_view string, const size_t size) { | ||||
| @@ -175,9 +184,9 @@ std::string GeneralUtils::UTF16ToWTF8(const std::u16string_view string, const si | ||||
| 	ret.reserve(newSize); | ||||
|  | ||||
| 	for (size_t i = 0; i < newSize; ++i) { | ||||
| 		const char16_t u = string[i]; | ||||
| 		const auto u = string[i]; | ||||
| 		if (IsLeadSurrogate(u) && (i + 1) < newSize) { | ||||
| 			const char16_t next = string[i + 1]; | ||||
| 			const auto next = string[i + 1]; | ||||
| 			if (IsTrailSurrogate(next)) { | ||||
| 				i += 1; | ||||
| 				const char32_t cp = 0x10000 | ||||
|   | ||||
| @@ -52,6 +52,14 @@ namespace GeneralUtils { | ||||
| 		bool _NextUTF8Char(std::string_view& slice, uint32_t& out); | ||||
| 	} | ||||
|  | ||||
| 	//! Converts a Latin1 string to a UTF-8 string | ||||
| 	/*! | ||||
| 	  \param string The string to convert | ||||
| 	  \param size A size to trim the string to. Default is SIZE_MAX (No trimming) | ||||
| 	  \return An UTF-8 representation of the string | ||||
| 	 */ | ||||
| 	std::string Latin1ToUTF8(const std::u8string_view string, const size_t size = SIZE_MAX); | ||||
|  | ||||
| 	//! Converts a UTF-16 string to a UTF-8 string | ||||
| 	/*! | ||||
| 	  \param string The string to convert | ||||
|   | ||||
| @@ -1253,6 +1253,7 @@ namespace MessageType { | ||||
| 		VEHICLE_NOTIFY_HIT_EXPLODER = 1385, | ||||
| 		CHECK_NEAREST_ROCKET_LAUNCH_PRE_CONDITIONS = 1386, | ||||
| 		REQUEST_NEAREST_ROCKET_LAUNCH_PRE_CONDITIONS = 1387, | ||||
| 		CONFIGURE_RACING_CONTROL = 1388, | ||||
| 		CONFIGURE_RACING_CONTROL_CLIENT = 1389, | ||||
| 		NOTIFY_RACING_CLIENT = 1390, | ||||
| 		RACING_PLAYER_HACK_CAR = 1391, | ||||
|   | ||||
| @@ -5,6 +5,7 @@ | ||||
| #include "dConfig.h" | ||||
| #include "Logger.h" | ||||
| #include "dPlatforms.h" | ||||
| #include "BinaryPathFinder.h" | ||||
|  | ||||
| // Static Variables | ||||
|  | ||||
| @@ -17,7 +18,14 @@ namespace { | ||||
| void SQLiteDatabase::Connect() { | ||||
| 	LOG("Using SQLite database"); | ||||
| 	con = new CppSQLite3DB(); | ||||
| 	con->open(Game::config->GetValue("sqlite_database_path").c_str()); | ||||
| 	const auto path = BinaryPathFinder::GetBinaryDir() / Game::config->GetValue("sqlite_database_path"); | ||||
|  | ||||
| 	if (!std::filesystem::exists(path)) { | ||||
| 		LOG("Creating sqlite path %s", path.string().c_str()); | ||||
| 		std::filesystem::create_directories(path.parent_path()); | ||||
| 	} | ||||
|  | ||||
| 	con->open(path.string().c_str()); | ||||
| 	isConnected = true; | ||||
|  | ||||
| 	// Make sure wal is enabled for the database. | ||||
|   | ||||
| @@ -35,7 +35,8 @@ | ||||
| RacingControlComponent::RacingControlComponent(Entity* parent) | ||||
| 	: Component(parent) { | ||||
| 	m_PathName = u"MainPath"; | ||||
| 	m_RemainingLaps = 3; | ||||
| 	m_NumberOfLaps = 3; | ||||
| 	m_RemainingLaps = m_NumberOfLaps; | ||||
| 	m_LeadingPlayer = LWOOBJID_EMPTY; | ||||
| 	m_RaceBestTime = 0; | ||||
| 	m_RaceBestLap = 0; | ||||
| @@ -658,23 +659,9 @@ void RacingControlComponent::Update(float deltaTime) { | ||||
| 					} | ||||
| 				} | ||||
|  | ||||
| 				// Spawn imagination pickups | ||||
| 				auto* minSpawner = Game::zoneManager->GetSpawnersByName( | ||||
| 					"ImaginationSpawn_Min")[0]; | ||||
| 				auto* medSpawner = Game::zoneManager->GetSpawnersByName( | ||||
| 					"ImaginationSpawn_Med")[0]; | ||||
| 				auto* maxSpawner = Game::zoneManager->GetSpawnersByName( | ||||
| 					"ImaginationSpawn_Max")[0]; | ||||
|  | ||||
| 				minSpawner->Activate(); | ||||
|  | ||||
| 				if (m_LoadedPlayers > 2) { | ||||
| 					medSpawner->Activate(); | ||||
| 				} | ||||
|  | ||||
| 				if (m_LoadedPlayers > 4) { | ||||
| 					maxSpawner->Activate(); | ||||
| 				} | ||||
| 				GameMessages::ZoneLoadedInfo zoneLoadInfo{}; | ||||
| 				zoneLoadInfo.maxPlayers = m_LoadedPlayers; | ||||
| 				m_Parent->GetScript()->OnZoneLoadedInfo(m_Parent, zoneLoadInfo); | ||||
|  | ||||
| 				// Reset players to their start location, without smashing them | ||||
| 				for (auto& player : m_RacingPlayers) { | ||||
| @@ -764,7 +751,7 @@ void RacingControlComponent::Update(float deltaTime) { | ||||
| 		// new checkpoint | ||||
| 		uint32_t respawnIndex = 0; | ||||
| 		for (const auto& waypoint : path->pathWaypoints) { | ||||
| 			if (player.lap == 3) { | ||||
| 			if (player.lap == m_NumberOfLaps) { | ||||
| 				break; | ||||
| 			} | ||||
|  | ||||
| @@ -835,7 +822,7 @@ void RacingControlComponent::Update(float deltaTime) { | ||||
| 					// Progress lap time tasks | ||||
| 					missionComponent->Progress(eMissionTaskType::RACING, lapTime.count(), static_cast<LWOOBJID>(eRacingTaskParam::LAP_TIME)); | ||||
|  | ||||
| 					if (player.lap == 3) { | ||||
| 					if (player.lap == m_NumberOfLaps) { | ||||
| 						m_Finished++; | ||||
| 						player.finished = m_Finished; | ||||
|  | ||||
| @@ -882,3 +869,20 @@ void RacingControlComponent::Update(float deltaTime) { | ||||
| 		} | ||||
| 	} | ||||
| } | ||||
|  | ||||
| void RacingControlComponent::MsgConfigureRacingControl(const GameMessages::ConfigureRacingControl& msg) { | ||||
| 	for (const auto& dataUnique : msg.racingSettings) { | ||||
| 		if (!dataUnique) continue; | ||||
| 		const auto* const data = dataUnique.get();  | ||||
| 		if (data->GetKey() == u"Race_PathName" && data->GetValueType() == LDF_TYPE_UTF_16) { | ||||
| 			m_PathName = static_cast<const LDFData<std::u16string>*>(data)->GetValue(); | ||||
| 		} else if (data->GetKey() == u"activityID" && data->GetValueType() == LDF_TYPE_S32) { | ||||
| 			m_ActivityID = static_cast<const LDFData<int32_t>*>(data)->GetValue(); | ||||
| 		} else if (data->GetKey() == u"Number_of_Laps" && data->GetValueType() == LDF_TYPE_S32) { | ||||
| 			m_NumberOfLaps = static_cast<const LDFData<int32_t>*>(data)->GetValue(); | ||||
| 			m_RemainingLaps = m_NumberOfLaps; | ||||
| 		} else if (data->GetKey() == u"Minimum_Players_for_Group_Achievements" && data->GetValueType() == LDF_TYPE_S32) { | ||||
| 			m_MinimumPlayersForGroupAchievements = static_cast<const LDFData<int32_t>*>(data)->GetValue(); | ||||
| 		} | ||||
| 	} | ||||
| } | ||||
|   | ||||
| @@ -152,6 +152,8 @@ public: | ||||
| 	 */ | ||||
| 	RacingPlayerInfo* GetPlayerData(LWOOBJID playerID); | ||||
|  | ||||
| 	void MsgConfigureRacingControl(const GameMessages::ConfigureRacingControl& msg); | ||||
|  | ||||
| private: | ||||
|  | ||||
| 	/** | ||||
| @@ -161,11 +163,13 @@ private: | ||||
|  | ||||
| 	/** | ||||
| 	 * The paths that are followed for the camera scenes | ||||
| 	 * Configurable in the ConfigureRacingControl msg with the key `Race_PathName`. | ||||
| 	 */ | ||||
| 	std::u16string m_PathName; | ||||
|  | ||||
| 	/** | ||||
| 	 * The ID of the activity for participating in this race | ||||
| 	 * Configurable in the ConfigureRacingControl msg with the key `activityID`. | ||||
| 	 */ | ||||
| 	uint32_t m_ActivityID; | ||||
|  | ||||
| @@ -245,5 +249,20 @@ private: | ||||
| 	 * Value for message box response to know if we are exiting the race via the activity dialogue | ||||
| 	 */ | ||||
| 	const int32_t m_ActivityExitConfirm = 1; | ||||
|  | ||||
| 	bool m_AllPlayersReady = false; | ||||
|  | ||||
| 	/** | ||||
| 	 * @brief The number of laps in this race. Configurable in the ConfigureRacingControl msg | ||||
| 	 * with the key `Number_of_Laps`. | ||||
| 	 *  | ||||
| 	 */ | ||||
| 	int32_t m_NumberOfLaps{ 3 }; | ||||
|  | ||||
| 	/** | ||||
| 	 * @brief The minimum number of players required to progress group achievements. | ||||
| 	 * Configurable with the ConfigureRacingControl msg with the key `Minimum_Players_for_Group_Achievements`. | ||||
| 	 *  | ||||
| 	 */ | ||||
| 	int32_t m_MinimumPlayersForGroupAchievements{ 2 }; | ||||
| }; | ||||
|   | ||||
| @@ -717,6 +717,16 @@ namespace GameMessages { | ||||
| 		NiPoint3 targetPosition{}; | ||||
| 		void Serialize(RakNet::BitStream& bitStream) const override; | ||||
| 	}; | ||||
|  | ||||
| 	struct ZoneLoadedInfo : public GameMsg { | ||||
| 		ZoneLoadedInfo() : GameMsg(MessageType::Game::ZONE_LOADED_INFO) {} | ||||
| 		int32_t maxPlayers{}; | ||||
| 	}; | ||||
|  | ||||
| 	struct ConfigureRacingControl : public GameMsg { | ||||
| 		ConfigureRacingControl() : GameMsg(MessageType::Game::CONFIGURE_RACING_CONTROL) {} | ||||
| 		std::vector<std::unique_ptr<LDFBaseData>> racingSettings{}; | ||||
| 	}; | ||||
| }; | ||||
|  | ||||
| #endif // GAMEMESSAGES_H | ||||
|   | ||||
| @@ -84,6 +84,24 @@ int main(int argc, char** argv) { | ||||
| 	Server::SetupLogger("MasterServer"); | ||||
| 	if (!Game::logger) return EXIT_FAILURE; | ||||
|  | ||||
| 	auto folders = { "navmeshes", "migrations", "vanity" }; | ||||
|  | ||||
| 	for (const auto folder : folders) { | ||||
| 		if (!std::filesystem::exists(BinaryPathFinder::GetBinaryDir() / folder)) { | ||||
| 			std::string msg = "The (" + | ||||
| 				std::string(folder) + | ||||
| 				") folder was not copied to the binary directory. Please copy the (" + | ||||
| 				std::string(folder) + | ||||
| 				") folder from your download to the binary directory or re-run cmake."; | ||||
| 			LOG("%s", msg.c_str()); | ||||
| // toss an error box up for windows users running the download | ||||
| #ifdef DARKFLAME_PLATFORM_WIN32 | ||||
| 			MessageBoxA(nullptr, msg.c_str(), "Missing Folder", MB_OK | MB_ICONERROR); | ||||
| #endif | ||||
| 			return EXIT_FAILURE; | ||||
| 		} | ||||
| 	} | ||||
|  | ||||
| 	if (!dConfig::Exists("authconfig.ini")) LOG("Could not find authconfig.ini, using default settings"); | ||||
| 	if (!dConfig::Exists("chatconfig.ini")) LOG("Could not find chatconfig.ini, using default settings"); | ||||
| 	if (!dConfig::Exists("masterconfig.ini")) LOG("Could not find masterconfig.ini, using default settings"); | ||||
| @@ -177,7 +195,7 @@ int main(int argc, char** argv) { | ||||
| 	} | ||||
|  | ||||
| 	// Run migrations should any need to be run. | ||||
| 	MigrationRunner::RunSQLiteMigrations();	 | ||||
| 	MigrationRunner::RunSQLiteMigrations(); | ||||
|  | ||||
| 	//If the first command line argument is -a or --account then make the user | ||||
| 	//input a username and password, with the password being hidden. | ||||
|   | ||||
| @@ -330,6 +330,7 @@ | ||||
| #include "EnemyClearThreat.h" | ||||
| #include "AgSpiderBossMessage.h" | ||||
| #include "GfRaceInstancer.h" | ||||
| #include "NsRaceServer.h" | ||||
|  | ||||
| #include <map> | ||||
| #include <string> | ||||
| @@ -692,6 +693,7 @@ namespace { | ||||
| 		{"scripts\\02_server\\Map\\General\\L_ENEMY_CLEAR_THREAT.lua", []() {return new EnemyClearThreat();}}, | ||||
| 		{"scripts\\ai\\AG\\L_AG_SPIDER_BOSS_MESSAGE.lua", []() {return new AgSpiderBossMessage();}}, | ||||
| 		{"scripts\\ai\\GF\\L_GF_RACE_INSTANCER.lua", []() {return new GfRaceInstancer();}}, | ||||
| 		{"scripts\\ai\\RACING\\TRACK_NS\\NS_RACE_SERVER.lua", []() {return new NsRaceServer();}}, | ||||
|  | ||||
| 	}; | ||||
|  | ||||
| @@ -704,9 +706,12 @@ namespace { | ||||
| 		"scripts\\empty.lua", | ||||
| 		"scripts\\zone\\AG\\L_ZONE_AG.lua", | ||||
| 		"scripts\\zone\\NS\\L_ZONE_NS.lua", | ||||
| 		"scripts\\zone\\GF\\L_ZONE_GF.lua", | ||||
| 		"scripts\\ai\\GF\\L_ZONE_GF.lua", | ||||
| 		"scripts\\ai\\AG\\CONCERT_STAGE.lua", | ||||
| 		"scripts\\ai\\NS\\L_NS_CAR_MODULAR_BUILD.lua", // In our implementation, this is done in GameMessages.cpp | ||||
| 		"scripts\\ai\\PETS\\PET_BLOCKER.lua", | ||||
| 		"scripts\\ai\\PETS\\PET_FLEA_MISSION.lua", | ||||
| 		"scripts\\ai\\ACT\\L_ACT_PET_INSTANCE_EXIT.lua", | ||||
| 	}; | ||||
| }; | ||||
|  | ||||
|   | ||||
| @@ -355,6 +355,8 @@ namespace CppScripts { | ||||
| 		 * @param canceled if it was done via the cancel button | ||||
| 		 */ | ||||
| 		virtual void OnRequestActivityExit(Entity* sender, LWOOBJID player, bool canceled) {}; | ||||
|  | ||||
| 		virtual void OnZoneLoadedInfo(Entity* self, const GameMessages::ZoneLoadedInfo& info) {}; | ||||
| 	}; | ||||
|  | ||||
| 	Script* const GetScript(Entity* parent, const std::string& scriptName); | ||||
|   | ||||
| @@ -1,4 +1,5 @@ | ||||
| set(DSCRIPTS_SOURCES_AI_RACING) | ||||
| set(DSCRIPTS_SOURCES_AI_RACING | ||||
| 	"RaceImaginationServer.cpp") | ||||
|  | ||||
| add_subdirectory(OBJECTS) | ||||
|  | ||||
| @@ -6,6 +7,12 @@ foreach(file ${DSCRIPTS_SOURCES_AI_RACING_OBJECTS}) | ||||
| 	set(DSCRIPTS_SOURCES_AI_RACING ${DSCRIPTS_SOURCES_AI_RACING} "OBJECTS/${file}") | ||||
| endforeach() | ||||
|  | ||||
| add_subdirectory(TRACK_NS) | ||||
|  | ||||
| foreach(file ${DSCRIPTS_SOURCES_AI_RACING_TRACK_NS}) | ||||
| 	set(DSCRIPTS_SOURCES_AI_RACING ${DSCRIPTS_SOURCES_AI_RACING} "TRACK_NS/${file}") | ||||
| endforeach() | ||||
|  | ||||
| add_library(dScriptsAiRacing OBJECT ${DSCRIPTS_SOURCES_AI_RACING}) | ||||
| target_include_directories(dScriptsAiRacing PUBLIC "." "OBJECTS") | ||||
| target_include_directories(dScriptsAiRacing PUBLIC "." "OBJECTS" "TRACK_NS") | ||||
| target_precompile_headers(dScriptsAiRacing REUSE_FROM dScriptsBase) | ||||
|   | ||||
							
								
								
									
										19
									
								
								dScripts/ai/RACING/RaceImaginationServer.cpp
									
									
									
									
									
										Normal file
									
								
							
							
						
						
									
										19
									
								
								dScripts/ai/RACING/RaceImaginationServer.cpp
									
									
									
									
									
										Normal file
									
								
							| @@ -0,0 +1,19 @@ | ||||
| #include "RaceImaginationServer.h" | ||||
| #include "dZoneManager.h" | ||||
|  | ||||
| void StartSpawner(const std::vector<Spawner*>& spawner) { | ||||
| 	for (auto* const entity : spawner) { | ||||
| 		entity->Activate(); | ||||
| 	} | ||||
| } | ||||
|  | ||||
| void RaceImaginationServer::OnZoneLoadedInfo(Entity* self, const GameMessages::ZoneLoadedInfo& info) { | ||||
| 	// Spawn imagination pickups | ||||
| 	StartSpawner(Game::zoneManager->GetSpawnersByName("ImaginationSpawn_Min")); | ||||
| 	if (info.maxPlayers > 2) { | ||||
| 		StartSpawner(Game::zoneManager->GetSpawnersByName("ImaginationSpawn_Med")); | ||||
| 	} | ||||
| 	if (info.maxPlayers > 4) { | ||||
| 		StartSpawner(Game::zoneManager->GetSpawnersByName("ImaginationSpawn_Max")); | ||||
| 	} | ||||
| } | ||||
							
								
								
									
										11
									
								
								dScripts/ai/RACING/RaceImaginationServer.h
									
									
									
									
									
										Normal file
									
								
							
							
						
						
									
										11
									
								
								dScripts/ai/RACING/RaceImaginationServer.h
									
									
									
									
									
										Normal file
									
								
							| @@ -0,0 +1,11 @@ | ||||
| #ifndef RACEIMAGINATIONSERVER_H | ||||
| #define RACEIMAGINATIONSERVER_H | ||||
|  | ||||
| #include "CppScripts.h" | ||||
|  | ||||
| class RaceImaginationServer : public virtual CppScripts::Script { | ||||
| public: | ||||
| 	void OnZoneLoadedInfo(Entity* self, const GameMessages::ZoneLoadedInfo& info) override; | ||||
| }; | ||||
|  | ||||
| #endif  //!RACEIMAGINATIONSERVER_H | ||||
							
								
								
									
										3
									
								
								dScripts/ai/RACING/TRACK_NS/CMakeLists.txt
									
									
									
									
									
										Normal file
									
								
							
							
						
						
									
										3
									
								
								dScripts/ai/RACING/TRACK_NS/CMakeLists.txt
									
									
									
									
									
										Normal file
									
								
							| @@ -0,0 +1,3 @@ | ||||
| set(DSCRIPTS_SOURCES_AI_RACING_TRACK_NS  | ||||
| 	"NsRaceServer.cpp" | ||||
| 	PARENT_SCOPE) | ||||
							
								
								
									
										54
									
								
								dScripts/ai/RACING/TRACK_NS/NsRaceServer.cpp
									
									
									
									
									
										Normal file
									
								
							
							
						
						
									
										54
									
								
								dScripts/ai/RACING/TRACK_NS/NsRaceServer.cpp
									
									
									
									
									
										Normal file
									
								
							| @@ -0,0 +1,54 @@ | ||||
| #include "NsRaceServer.h" | ||||
|  | ||||
| #include "RacingControlComponent.h" | ||||
| #include "Entity.h" | ||||
|  | ||||
| using std::unique_ptr; | ||||
| using std::make_unique; | ||||
|  | ||||
| void NsRaceServer::OnStartup(Entity* self) { | ||||
| 	GameMessages::ConfigureRacingControl config; | ||||
| 	auto& raceSet = config.racingSettings; | ||||
|  | ||||
| 	raceSet.push_back(make_unique<LDFData<std::u16string>>(u"GameType", u"Racing")); | ||||
| 	raceSet.push_back(make_unique<LDFData<std::u16string>>(u"GameState", u"Starting")); | ||||
| 	raceSet.push_back(make_unique<LDFData<int32_t>>(u"Number_Of_PlayersPerTeam", 6)); | ||||
| 	raceSet.push_back(make_unique<LDFData<int32_t>>(u"Minimum_Players_to_Start", 2)); | ||||
| 	raceSet.push_back(make_unique<LDFData<int32_t>>(u"Minimum_Players_for_Group_Achievements", 2)); | ||||
|  | ||||
| 	raceSet.push_back(make_unique<LDFData<int32_t>>(u"Car_Object", 7703)); | ||||
| 	raceSet.push_back(make_unique<LDFData<std::u16string>>(u"Race_PathName", u"MainPath")); | ||||
| 	raceSet.push_back(make_unique<LDFData<int32_t>>(u"Current_Lap", 1)); | ||||
| 	raceSet.push_back(make_unique<LDFData<int32_t>>(u"Number_of_Laps", 3)); | ||||
| 	raceSet.push_back(make_unique<LDFData<int32_t>>(u"activityID", 42)); | ||||
|  | ||||
| 	raceSet.push_back(make_unique<LDFData<int32_t>>(u"Place_1", 100)); | ||||
| 	raceSet.push_back(make_unique<LDFData<int32_t>>(u"Place_2", 90)); | ||||
| 	raceSet.push_back(make_unique<LDFData<int32_t>>(u"Place_3", 80)); | ||||
| 	raceSet.push_back(make_unique<LDFData<int32_t>>(u"Place_4", 70)); | ||||
| 	raceSet.push_back(make_unique<LDFData<int32_t>>(u"Place_5", 60)); | ||||
| 	raceSet.push_back(make_unique<LDFData<int32_t>>(u"Place_6", 50)); | ||||
|  | ||||
| 	raceSet.push_back(make_unique<LDFData<int32_t>>(u"Num_of_Players_1", 15)); | ||||
| 	raceSet.push_back(make_unique<LDFData<int32_t>>(u"Num_of_Players_2", 25)); | ||||
| 	raceSet.push_back(make_unique<LDFData<int32_t>>(u"Num_of_Players_3", 50)); | ||||
| 	raceSet.push_back(make_unique<LDFData<int32_t>>(u"Num_of_Players_4", 85)); | ||||
| 	raceSet.push_back(make_unique<LDFData<int32_t>>(u"Num_of_Players_5", 90)); | ||||
| 	raceSet.push_back(make_unique<LDFData<int32_t>>(u"Num_of_Players_6", 100)); | ||||
|  | ||||
| 	raceSet.push_back(make_unique<LDFData<int32_t>>(u"Number_of_Spawn_Groups", 1)); | ||||
| 	raceSet.push_back(make_unique<LDFData<int32_t>>(u"Red_Spawners", 4847)); | ||||
| 	raceSet.push_back(make_unique<LDFData<int32_t>>(u"Blue_Spawners", 4848)); | ||||
| 	raceSet.push_back(make_unique<LDFData<int32_t>>(u"Blue_Flag", 4850)); | ||||
| 	raceSet.push_back(make_unique<LDFData<int32_t>>(u"Red_Flag", 4851)); | ||||
| 	raceSet.push_back(make_unique<LDFData<int32_t>>(u"Red_Point", 4846)); | ||||
| 	raceSet.push_back(make_unique<LDFData<int32_t>>(u"Blue_Point", 4845)); | ||||
| 	raceSet.push_back(make_unique<LDFData<int32_t>>(u"Red_Mark", 4844)); | ||||
| 	raceSet.push_back(make_unique<LDFData<int32_t>>(u"Blue_Mark", 4843)); | ||||
|  | ||||
| 	std::vector<Entity*> racingControllers = Game::entityManager->GetEntitiesByComponent(eReplicaComponentType::RACING_CONTROL); | ||||
| 	for (auto* const racingController : racingControllers) { | ||||
| 		auto* racingComponent = racingController->GetComponent<RacingControlComponent>(); | ||||
| 		if (racingComponent) racingComponent->MsgConfigureRacingControl(config); | ||||
| 	} | ||||
| } | ||||
							
								
								
									
										12
									
								
								dScripts/ai/RACING/TRACK_NS/NsRaceServer.h
									
									
									
									
									
										Normal file
									
								
							
							
						
						
									
										12
									
								
								dScripts/ai/RACING/TRACK_NS/NsRaceServer.h
									
									
									
									
									
										Normal file
									
								
							| @@ -0,0 +1,12 @@ | ||||
| #ifndef NSRACESERVER_H | ||||
| #define NSRACESERVER_H | ||||
|  | ||||
| #include "CppScripts.h" | ||||
| #include "RaceImaginationServer.h" | ||||
|  | ||||
| class NsRaceServer : public RaceImaginationServer { | ||||
| public: | ||||
| 	void OnStartup(Entity* self) override; | ||||
| }; | ||||
|  | ||||
| #endif  //!NSRACESERVER_H | ||||
| @@ -28,7 +28,8 @@ client_location= | ||||
|  | ||||
| # The maximum outgoing bandwidth in bits.  If your clients are having | ||||
| # issues with enemies taking a while to catch up to them, increse this value. | ||||
| maximum_outgoing_bandwidth=80000 | ||||
| # Empty or 0 means no limit | ||||
| maximum_outgoing_bandwidth=0 | ||||
|  | ||||
| # The Maximum Translation Unit (MTU) size for packets.  If players are  | ||||
| # getting stuck at 55% on the loading screen, lower this number to  | ||||
|   | ||||
		Reference in New Issue
	
	Block a user
	 jadebenn
					jadebenn