Merge branch 'main' into ub-fixes

This commit is contained in:
jadebenn 2024-12-20 01:58:51 -06:00 committed by GitHub
commit 6699081080
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145 changed files with 118707 additions and 42054 deletions

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@ -3,12 +3,20 @@ CLIENT_PATH=./client
# Updates NET_VERSION in CMakeVariables.txt
NET_VERSION=171022
# make sure this is a long random string
# grab a "SHA 256-bit Key" from here: https://keygen.io/
# generate a "SHA 256-bit Key" from here: https://gchq.github.io/CyberChef/#recipe=Pseudo-Random_Number_Generator(256,'Hex')
ACCOUNT_MANAGER_SECRET=
# Should be the externally facing IP of your server host
EXTERNAL_IP=localhost
# The database type that will be used.
# Acceptable values are `sqlite`, `mysql`, `mariadb`, `maria`.
# Case insensitive.
DATABASE_TYPE=mariadb
SQLITE_DATABASE_PATH=resServer/dlu.sqlite
# Database values
# Be careful with special characters here. It is more safe to use normal characters and/or numbers.
MARIADB_USER=darkflame
MARIADB_PASSWORD=
MARIADB_DATABASE=darkflame
SKIP_ACCOUNT_CREATION=1

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@ -43,6 +43,7 @@ jobs:
build/*/*.ini
build/*/*.so
build/*/*.dll
build/*/*.dylib
build/*/vanity/
build/*/navmeshes/
build/*/migrations/

2
.gitignore vendored
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@ -7,7 +7,6 @@ valgrind-out.txt
# Third party libraries
thirdparty/mysql/
thirdparty/mysql_linux/
CMakeVariables.txt
# Build folders
build/
@ -96,6 +95,7 @@ ipch/
# Exceptions:
CMakeSettings.json
CMakeUserPresets.json
*.vcxproj
*.filters
*.cmake

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@ -78,6 +78,7 @@ set(RECASTNAVIGATION_EXAMPLES OFF CACHE BOOL "" FORCE)
# Disabled no-register
# Disabled unknown pragmas because Linux doesn't understand Windows pragmas.
if(UNIX)
add_link_options("-Wl,-rpath,$ORIGIN/")
add_compile_options("-fPIC")
add_compile_definitions(_GLIBCXX_USE_CXX11_ABI=0 _GLIBCXX_USE_CXX17_ABI=0)
@ -186,16 +187,18 @@ foreach(resource_file ${RESOURCE_FILES})
list(GET line_split 0 variable_name)
if(NOT ${parsed_current_file_contents} MATCHES ${variable_name})
message(STATUS "Adding missing config option " ${variable_name} " to " ${resource_file})
set(line_to_add ${line_to_add} ${line})
# For backwards compatibility with older setup versions, dont add this option.
if(NOT ${variable_name} MATCHES "database_type")
message(STATUS "Adding missing config option " ${variable_name} " to " ${resource_file})
set(line_to_add ${line_to_add} ${line})
foreach(line_to_append ${line_to_add})
file(APPEND ${DLU_CONFIG_DIR}/${resource_file} "\n" ${line_to_append})
endforeach()
foreach(line_to_append ${line_to_add})
file(APPEND ${DLU_CONFIG_DIR}/${resource_file} "\n" ${line_to_append})
endforeach()
file(APPEND ${DLU_CONFIG_DIR}/${resource_file} "\n")
file(APPEND ${DLU_CONFIG_DIR}/${resource_file} "\n")
endif()
endif()
set(line_to_add "")
else()
set(line_to_add ${line_to_add} ${line})
@ -225,21 +228,8 @@ foreach(file ${VANITY_FILES})
endforeach()
# Move our migrations for MasterServer to run
file(MAKE_DIRECTORY ${PROJECT_BINARY_DIR}/migrations/dlu/)
file(GLOB SQL_FILES ${CMAKE_SOURCE_DIR}/migrations/dlu/*.sql)
foreach(file ${SQL_FILES})
get_filename_component(file ${file} NAME)
configure_file(${CMAKE_SOURCE_DIR}/migrations/dlu/${file} ${PROJECT_BINARY_DIR}/migrations/dlu/${file})
endforeach()
file(MAKE_DIRECTORY ${PROJECT_BINARY_DIR}/migrations/cdserver/)
file(GLOB SQL_FILES ${CMAKE_SOURCE_DIR}/migrations/cdserver/*.sql)
foreach(file ${SQL_FILES})
get_filename_component(file ${file} NAME)
configure_file(${CMAKE_SOURCE_DIR}/migrations/cdserver/${file} ${PROJECT_BINARY_DIR}/migrations/cdserver/${file})
endforeach()
file(REMOVE_RECURSE ${PROJECT_BINARY_DIR}/migrations)
file(COPY ${CMAKE_SOURCE_DIR}/migrations DESTINATION ${CMAKE_BINARY_DIR})
# Add system specfic includes for Apple, Windows and Other Unix OS' (including Linux)
if (APPLE)
@ -324,7 +314,7 @@ add_subdirectory(dPhysics)
add_subdirectory(dServer)
# Create a list of common libraries shared between all binaries
set(COMMON_LIBRARIES "dCommon" "dDatabase" "dNet" "raknet" "MariaDB::ConnCpp" "magic_enum")
set(COMMON_LIBRARIES "dCommon" "dDatabase" "dNet" "raknet" "magic_enum")
# Add platform specific common libraries
if(UNIX)

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@ -11,9 +11,6 @@
"displayName": "Default configure step",
"description": "Use 'build' dir and Unix makefiles",
"binaryDir": "${sourceDir}/build",
"environment": {
"DLU_CONFIG_DIR": "${sourceDir}/build"
},
"generator": "Unix Makefiles"
},
{

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@ -13,21 +13,33 @@ Darkflame Universe is licensed under AGPLv3, please read [LICENSE](LICENSE). Som
* You must disclose any changes you make to the code when you distribute it
* Hosting a server for others counts as distribution
## Disclaimers
### Setup difficulty
Throughout the entire build and setup process a level of familiarity with the command line and preferably a Unix-like development environment is greatly advantageous.
### Hosting a server
We do not recommend hosting public servers. Darkflame Universe is intended for small scale deployment, for example within a group of friends. It has not been tested for large scale deployment which comes with additional security risks.
### Supply of resource files
Darkflame Universe is a server emulator and does not distribute any LEGO® Universe files. A separate game client is required to setup this server emulator and play the game, which we cannot supply. Users are strongly suggested to refer to the safe checksums listed [here](#verifying-your-client-files) to see if a client will work.
## Step by step walkthrough for a single-player server
If you would like a setup for a single player server only on a Windows machine, use the [Native Windows Setup Guide by HailStorm](https://gist.github.com/HailStorm32/169df65a47a104199b5cc57d10fa57de) and skip this README.
## Setting up a single player server
* If you don't know what WSL is, skip this warning.
Warning: WSL version 1 does NOT support using sqlite as a database due to how it handles filesystem synchronization.
You must use Version 2 if you must run the server under WSL. Not doing so will result in save data loss.
* Single player installs now no longer require building the server from source or installing development tools.
* Download the [latest windows release](https://github.com/DarkflameUniverse/DarkflameServer/releases) (or whichever release you need) and extract the files into a folder inside your client. Note that this setup is expecting that when double clicking the folder that you put in the same folder as `legouniverse.exe`, the file `MasterServer.exe` is in there.
* You should be able to see the folder with the server files in the same folder as `legouniverse.exe`.
* Go into the server files folder and open `sharedconfig.ini`. Find the line that says `client_location` and put `..` after it so the line reads `client_location=..`.
* To run the server, double-click `MasterServer.exe`.
* You will be asked to create an account the first time you run the server. After you have created the account, the server will shutdown and need to be restarted.
* To connect to the server, either delete the file `boot.cfg` which is found in your LEGO Universe client, rename the file `boot.cfg` to something else or follow the steps [here](#allowing-a-user-to-connect-to-your-server) if you wish to keep the file.
* When shutting down the server, it is highly recommended to click the `MasterServer.exe` window and hold `ctrl` while pressing `c` to stop the server.
* We are working on a way to make it so when you close the game, the server stops automatically alongside when you open the game, the server starts automatically.
## Steps to setup server
<font size="32">**If you are not planning on hosting a server for others, working in the codebase or wanting to use MariaDB for a database, you can stop reading here.**</font>
If you would like to use a MariaDB as a database instead of the default of sqlite, follow the steps [here](#database-setup).
# Steps to setup a development environment
* [Clone this repository](#clone-the-repository)
* [Setting up a development environment](#setting-up-a-development-environment)
* [Install dependencies](#install-dependencies)
* [Database setup](#database-setup)
* [Build the server](#build-the-server)
@ -39,6 +51,13 @@ If you would like a setup for a single player server only on a Windows machine,
* [User Guide](#user-guide)
* [Docker](#docker)
## Disclaimers
### Setup difficulty
Throughout the entire build and setup process a level of familiarity with the command line and preferably a Unix-like development environment is greatly advantageous.
## Step by step walkthrough for building a single-player Windows server from source
If you would like a setup for a single player server only on a Windows machine built from source, use the [Native Windows Setup Guide by HailStorm](https://gist.github.com/HailStorm32/169df65a47a104199b5cc57d10fa57de) and skip this README.
## Clone the repository
If you are on Windows, you will need to download and install git from [here](https://git-scm.com/download/win)
@ -266,8 +285,8 @@ systemctl stop darkflame.service
journalctl -xeu darkflame.service
```
### First admin user
Run `MasterServer -a` to get prompted to create an admin account. This method is only intended for the system administrator as a means to get started, do NOT use this method to create accounts for other users!
### First user or adding more users.
The first time you run `MasterServer`, you will be prompted to create an account. To create more accounts from the command line, `MasterServer -a` to get prompted to create an admin account. This method is only intended for the system administrator as a means to get started, do NOT use this method to create accounts for other users!
### Account management tool (Nexus Dashboard)
**If you are just using this server for yourself, you can skip setting up Nexus Dashboard**
@ -371,7 +390,7 @@ at once. For that:
- Download the [.env.example](.env.example) file and place it next to `client` with the file name `.env`
- You may get warnings that this name starts with a dot, acknowledge those, this is intentional. Depending on your operating system, you may need to activate showing hidden files (e.g. Ctrl-H in Gnome on Linux) and/or file extensions ("File name extensions" in the "View" tab on Windows).
- Update the `ACCOUNT_MANAGER_SECRET` and `MARIADB_PASSWORD` with strong random passwords.
- Use a password generator like <https://keygen.io>
- Use a password generator <https://gchq.github.io/CyberChef/#recipe=Pseudo-Random_Number_Generator(256,'Hex')>
- Avoid `:` and `@` characters
- Once the database user is created, changing the password will not update it, so the server will just fail to connect.
- Set `EXTERNAL_IP` to your LAN IP or public IP if you want to host the game for friends & family

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@ -60,7 +60,7 @@ int main(int argc, char** argv) {
try {
Database::Connect();
} catch (sql::SQLException& ex) {
} catch (std::exception& ex) {
LOG("Got an error while connecting to the database: %s", ex.what());
Database::Destroy("AuthServer");
delete Game::server;

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@ -81,7 +81,7 @@ int main(int argc, char** argv) {
//Connect to the MySQL Database
try {
Database::Connect();
} catch (sql::SQLException& ex) {
} catch (std::exception& ex) {
LOG("Got an error while connecting to the database: %s", ex.what());
Database::Destroy("ChatServer");
delete Game::server;

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@ -123,7 +123,7 @@ uint32_t BrickByBrickFix::UpdateBrickByBrickModelsToSd0() {
Database::Get()->UpdateUgcModelData(model.id, outputStringStream);
LOG("Updated model %i to sd0", model.id);
updatedModels++;
} catch (sql::SQLException exception) {
} catch (std::exception& exception) {
LOG("Failed to update model %i. This model should be inspected manually to see why."
"The database error is %s", model.id, exception.what());
}

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@ -37,7 +37,6 @@ target_include_directories(dCommon
"${PROJECT_SOURCE_DIR}/dDatabase/GameDatabase"
"${PROJECT_SOURCE_DIR}/dDatabase/GameDatabase/ITables"
"${PROJECT_SOURCE_DIR}/dDatabase/CDClientDatabase"
"${PROJECT_SOURCE_DIR}/thirdparty/mariadb-connector-cpp/include"
)
if (UNIX)

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@ -291,11 +291,12 @@ std::u16string GeneralUtils::ReadWString(RakNet::BitStream& inStream) {
std::vector<std::string> GeneralUtils::GetSqlFileNamesFromFolder(const std::string_view folder) {
// Because we dont know how large the initial number before the first _ is we need to make it a map like so.
std::map<uint32_t, std::string> filenames{};
std::map<uint32_t, std::string> filenames{};
for (const auto& t : std::filesystem::directory_iterator(folder)) {
auto filename = t.path().filename().string();
const auto index = std::stoi(GeneralUtils::SplitString(filename, '_').at(0));
filenames.emplace(index, std::move(filename));
if (t.is_directory() || t.is_symlink()) continue;
auto filename = t.path().filename().string();
const auto index = std::stoi(GeneralUtils::SplitString(filename, '_').at(0));
filenames.emplace(index, std::move(filename));
}
// Now sort the map by the oldest migration.

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@ -2,6 +2,12 @@ add_subdirectory(CDClientDatabase)
add_subdirectory(GameDatabase)
add_library(dDatabase STATIC "MigrationRunner.cpp")
add_custom_target(conncpp_dylib
${CMAKE_COMMAND} -E copy $<TARGET_FILE:MariaDB::ConnCpp> ${PROJECT_BINARY_DIR})
add_dependencies(dDatabase conncpp_dylib)
target_include_directories(dDatabase PUBLIC ".")
target_link_libraries(dDatabase
PUBLIC dDatabaseCDClient dDatabaseGame)

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@ -8,6 +8,12 @@ foreach(file ${DDATABSE_DATABSES_MYSQL_SOURCES})
set(DDATABASE_GAMEDATABASE_SOURCES ${DDATABASE_GAMEDATABASE_SOURCES} "MySQL/${file}")
endforeach()
add_subdirectory(SQLite)
foreach(file ${DDATABSE_DATABSES_SQLITE_SOURCES})
set(DDATABASE_GAMEDATABASE_SOURCES ${DDATABASE_GAMEDATABASE_SOURCES} "SQLite/${file}")
endforeach()
add_subdirectory(TestSQL)
foreach(file ${DDATABSE_DATABSES_TEST_SQL_SOURCES})
@ -16,13 +22,14 @@ endforeach()
add_library(dDatabaseGame STATIC ${DDATABASE_GAMEDATABASE_SOURCES})
target_include_directories(dDatabaseGame PUBLIC "."
"ITables" PRIVATE "MySQL" "TestSQL"
"ITables" PRIVATE "MySQL" "SQLite" "TestSQL"
"${PROJECT_SOURCE_DIR}/dCommon"
"${PROJECT_SOURCE_DIR}/dCommon/dEnums"
)
target_link_libraries(dDatabaseGame
PUBLIC MariaDB::ConnCpp
INTERFACE dCommon)
INTERFACE dCommon
PRIVATE sqlite3 MariaDB::ConnCpp)
# Glob together all headers that need to be precompiled
file(

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@ -2,22 +2,46 @@
#include "Game.h"
#include "dConfig.h"
#include "Logger.h"
#include "MySQLDatabase.h"
#include "DluAssert.h"
#include "SQLiteDatabase.h"
#include "MySQLDatabase.h"
#include <ranges>
#pragma warning (disable:4251) //Disables SQL warnings
namespace {
GameDatabase* database = nullptr;
}
std::string Database::GetMigrationFolder() {
const std::set<std::string> validMysqlTypes = { "mysql", "mariadb", "maria" };
auto databaseType = Game::config->GetValue("database_type");
std::ranges::transform(databaseType, databaseType.begin(), ::tolower);
if (databaseType == "sqlite") return "sqlite";
else if (validMysqlTypes.contains(databaseType)) return "mysql";
else {
LOG("No database specified, using MySQL");
return "mysql";
}
}
void Database::Connect() {
if (database) {
LOG("Tried to connect to database when it's already connected!");
return;
}
database = new MySQLDatabase();
const auto databaseType = GetMigrationFolder();
if (databaseType == "sqlite") database = new SQLiteDatabase();
else if (databaseType == "mysql") database = new MySQLDatabase();
else {
LOG("Invalid database type specified in config, using MySQL");
database = new MySQLDatabase();
}
database->Connect();
}

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@ -1,7 +1,6 @@
#pragma once
#include <string>
#include <conncpp.hpp>
#include "GameDatabase.h"
@ -13,4 +12,6 @@ namespace Database {
// Used for assigning a test database as the handler for database logic.
// Do not use in production code.
void _setDatabase(GameDatabase* const db);
std::string GetMigrationFolder();
};

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@ -24,14 +24,10 @@
#include "IIgnoreList.h"
#include "IAccountsRewardCodes.h"
#include "IBehaviors.h"
namespace sql {
class Statement;
class PreparedStatement;
};
#include "IUgcModularBuild.h"
#ifdef _DEBUG
# define DLU_SQL_TRY_CATCH_RETHROW(x) do { try { x; } catch (sql::SQLException& ex) { LOG("SQL Error: %s", ex.what()); throw; } } while(0)
# define DLU_SQL_TRY_CATCH_RETHROW(x) do { try { x; } catch (std::exception& ex) { LOG("SQL Error: %s", ex.what()); throw; } } while(0)
#else
# define DLU_SQL_TRY_CATCH_RETHROW(x) x
#endif // _DEBUG
@ -42,14 +38,13 @@ class GameDatabase :
public IPropertyContents, public IProperty, public IPetNames, public ICharXml,
public IMigrationHistory, public IUgc, public IFriends, public ICharInfo,
public IAccounts, public IActivityLog, public IAccountsRewardCodes, public IIgnoreList,
public IBehaviors {
public IBehaviors, public IUgcModularBuild {
public:
virtual ~GameDatabase() = default;
// TODO: These should be made private.
virtual void Connect() = 0;
virtual void Destroy(std::string source = "") = 0;
virtual void ExecuteCustomQuery(const std::string_view query) = 0;
virtual sql::PreparedStatement* CreatePreppedStmt(const std::string& query) = 0;
virtual void Commit() = 0;
virtual bool GetAutoCommit() = 0;
virtual void SetAutoCommit(bool value) = 0;

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@ -36,6 +36,8 @@ public:
// Update the GameMaster level of an account.
virtual void UpdateAccountGmLevel(const uint32_t accountId, const eGameMasterLevel gmLevel) = 0;
virtual uint32_t GetAccountCount() = 0;
};
#endif //!__IACCOUNTS__H__

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@ -3,12 +3,45 @@
#include <cstdint>
#include <optional>
#include <string>
#include <vector>
class ILeaderboard {
public:
struct Entry {
uint32_t charId{};
uint32_t lastPlayedTimestamp{};
float primaryScore{};
float secondaryScore{};
uint32_t tertiaryScore{};
uint32_t numWins{};
uint32_t numTimesPlayed{};
uint32_t ranking{};
std::string name{};
};
struct Score {
auto operator<=>(const Score& rhs) const = default;
float primaryScore{ 0.0f };
float secondaryScore{ 0.0f };
float tertiaryScore{ 0.0f };
};
// Get the donation total for the given activity id.
virtual std::optional<uint32_t> GetDonationTotal(const uint32_t activityId) = 0;
virtual std::vector<ILeaderboard::Entry> GetDescendingLeaderboard(const uint32_t activityId) = 0;
virtual std::vector<ILeaderboard::Entry> GetAscendingLeaderboard(const uint32_t activityId) = 0;
virtual std::vector<ILeaderboard::Entry> GetNsLeaderboard(const uint32_t activityId) = 0;
virtual std::vector<ILeaderboard::Entry> GetAgsLeaderboard(const uint32_t activityId) = 0;
virtual std::optional<Score> GetPlayerScore(const uint32_t playerId, const uint32_t gameId) = 0;
virtual void SaveScore(const uint32_t playerId, const uint32_t gameId, const Score& score) = 0;
virtual void UpdateScore(const uint32_t playerId, const uint32_t gameId, const Score& score) = 0;
virtual void IncrementNumWins(const uint32_t playerId, const uint32_t gameId) = 0;
virtual void IncrementTimesPlayed(const uint32_t playerId, const uint32_t gameId) = 0;
};
#endif //!__ILEADERBOARD__H__

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@ -0,0 +1,14 @@
#ifndef IUGCMODULARBUILD_H
#define IUGCMODULARBUILD_H
#include <cstdint>
#include <optional>
#include <string>
class IUgcModularBuild {
public:
virtual void InsertUgcBuild(const std::string& modules, const LWOOBJID bigId, const std::optional<uint32_t> characterId) = 0;
virtual void DeleteUgcBuild(const LWOOBJID bigId) = 0;
};
#endif //!IUGCMODULARBUILD_H

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@ -14,6 +14,7 @@ namespace {
};
void MySQLDatabase::Connect() {
LOG("Using MySQL database");
driver = sql::mariadb::get_driver_instance();
// The mariadb connector is *supposed* to handle unix:// and pipe:// prefixes to hostName, but there are bugs where
@ -67,7 +68,7 @@ void MySQLDatabase::ExecuteCustomQuery(const std::string_view query) {
sql::PreparedStatement* MySQLDatabase::CreatePreppedStmt(const std::string& query) {
if (!con) {
Connect();
Database::Get()->Connect();
LOG("Trying to reconnect to MySQL");
}
@ -76,7 +77,7 @@ sql::PreparedStatement* MySQLDatabase::CreatePreppedStmt(const std::string& quer
con = nullptr;
Connect();
Database::Get()->Connect();
LOG("Trying to reconnect to MySQL from invalid or closed connection");
}

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@ -7,6 +7,7 @@
#include "GameDatabase.h"
typedef std::unique_ptr<sql::PreparedStatement>& UniquePreppedStmtRef;
typedef std::unique_ptr<sql::ResultSet> UniqueResultSet;
// Purposefully no definition for this to provide linker errors in the case someone tries to
// bind a parameter to a type that isn't defined.
@ -29,7 +30,6 @@ public:
void Connect() override;
void Destroy(std::string source = "") override;
sql::PreparedStatement* CreatePreppedStmt(const std::string& query) override;
void Commit() override;
bool GetAutoCommit() override;
void SetAutoCommit(bool value) override;
@ -113,6 +113,19 @@ public:
void RemoveBehavior(const int32_t characterId) override;
void UpdateAccountGmLevel(const uint32_t accountId, const eGameMasterLevel gmLevel) override;
std::optional<IProperty::PropertyEntranceResult> GetProperties(const IProperty::PropertyLookup& params) override;
std::vector<ILeaderboard::Entry> GetDescendingLeaderboard(const uint32_t activityId) override;
std::vector<ILeaderboard::Entry> GetAscendingLeaderboard(const uint32_t activityId) override;
std::vector<ILeaderboard::Entry> GetNsLeaderboard(const uint32_t activityId) override;
std::vector<ILeaderboard::Entry> GetAgsLeaderboard(const uint32_t activityId) override;
void SaveScore(const uint32_t playerId, const uint32_t gameId, const Score& score) override;
void UpdateScore(const uint32_t playerId, const uint32_t gameId, const Score& score) override;
std::optional<ILeaderboard::Score> GetPlayerScore(const uint32_t playerId, const uint32_t gameId) override;
void IncrementNumWins(const uint32_t playerId, const uint32_t gameId) override;
void IncrementTimesPlayed(const uint32_t playerId, const uint32_t gameId) override;
void InsertUgcBuild(const std::string& modules, const LWOOBJID bigId, const std::optional<uint32_t> characterId) override;
void DeleteUgcBuild(const LWOOBJID bigId) override;
sql::PreparedStatement* CreatePreppedStmt(const std::string& query);
uint32_t GetAccountCount() override;
private:
// Generic query functions that can be used for any query.

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@ -39,3 +39,8 @@ void MySQLDatabase::InsertNewAccount(const std::string_view username, const std:
void MySQLDatabase::UpdateAccountGmLevel(const uint32_t accountId, const eGameMasterLevel gmLevel) {
ExecuteUpdate("UPDATE accounts SET gm_level = ? WHERE id = ?;", static_cast<int32_t>(gmLevel), accountId);
}
uint32_t MySQLDatabase::GetAccountCount() {
auto res = ExecuteSelect("SELECT COUNT(*) as count FROM accounts;");
return res->next() ? res->getUInt("count") : 0;
}

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@ -20,6 +20,7 @@ set(DDATABASES_DATABASES_MYSQL_TABLES_SOURCES
"PropertyContents.cpp"
"Servers.cpp"
"Ugc.cpp"
"UgcModularBuild.cpp"
PARENT_SCOPE
)

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@ -1,5 +1,9 @@
#include "MySQLDatabase.h"
#include "Game.h"
#include "Logger.h"
#include "dConfig.h"
std::optional<uint32_t> MySQLDatabase::GetDonationTotal(const uint32_t activityId) {
auto donation_total = ExecuteSelect("SELECT SUM(primaryScore) as donation_total FROM leaderboard WHERE game_id = ?;", activityId);
@ -9,3 +13,79 @@ std::optional<uint32_t> MySQLDatabase::GetDonationTotal(const uint32_t activityI
return donation_total->getUInt("donation_total");
}
std::vector<ILeaderboard::Entry> ProcessQuery(UniqueResultSet& rows) {
std::vector<ILeaderboard::Entry> entries;
entries.reserve(rows->rowsCount());
while (rows->next()) {
auto& entry = entries.emplace_back();
entry.charId = rows->getUInt("character_id");
entry.lastPlayedTimestamp = rows->getUInt("lp_unix");
entry.primaryScore = rows->getFloat("primaryScore");
entry.secondaryScore = rows->getFloat("secondaryScore");
entry.tertiaryScore = rows->getFloat("tertiaryScore");
entry.numWins = rows->getUInt("numWins");
entry.numTimesPlayed = rows->getUInt("timesPlayed");
entry.name = rows->getString("char_name");
// entry.ranking is never set because its calculated in leaderboard in code.
}
return entries;
}
std::vector<ILeaderboard::Entry> MySQLDatabase::GetDescendingLeaderboard(const uint32_t activityId) {
auto leaderboard = ExecuteSelect("SELECT *, UNIX_TIMESTAMP(last_played) as lp_unix, ci.name as char_name FROM leaderboard lb JOIN charinfo ci on ci.id = lb.character_id where game_id = ? ORDER BY primaryscore DESC, secondaryscore DESC, tertiaryScore DESC, last_played ASC;", activityId);
return ProcessQuery(leaderboard);
}
std::vector<ILeaderboard::Entry> MySQLDatabase::GetAscendingLeaderboard(const uint32_t activityId) {
auto leaderboard = ExecuteSelect("SELECT *, UNIX_TIMESTAMP(last_played) as lp_unix, ci.name as char_name FROM leaderboard lb JOIN charinfo ci on ci.id = lb.character_id where game_id = ? ORDER BY primaryscore ASC, secondaryscore ASC, tertiaryScore ASC, last_played ASC;", activityId);
return ProcessQuery(leaderboard);
}
std::vector<ILeaderboard::Entry> MySQLDatabase::GetAgsLeaderboard(const uint32_t activityId) {
auto query = Game::config->GetValue("classic_survival_scoring") != "1" ?
"SELECT *, UNIX_TIMESTAMP(last_played) as lp_unix, ci.name as char_name FROM leaderboard lb JOIN charinfo ci on ci.id = lb.character_id where game_id = ? ORDER BY primaryscore DESC, secondaryscore DESC, tertiaryScore DESC, last_played ASC;" :
"SELECT *, UNIX_TIMESTAMP(last_played) as lp_unix, ci.name as char_name FROM leaderboard lb JOIN charinfo ci on ci.id = lb.character_id where game_id = ? ORDER BY secondaryscore DESC, primaryscore DESC, tertiaryScore DESC, last_played ASC;";
auto leaderboard = ExecuteSelect(query, activityId);
return ProcessQuery(leaderboard);
}
std::vector<ILeaderboard::Entry> MySQLDatabase::GetNsLeaderboard(const uint32_t activityId) {
auto leaderboard = ExecuteSelect("SELECT *, UNIX_TIMESTAMP(last_played) as lp_unix, ci.name as char_name FROM leaderboard lb JOIN charinfo ci on ci.id = lb.character_id where game_id = ? ORDER BY primaryscore DESC, secondaryscore ASC, tertiaryScore DESC, last_played ASC;", activityId);
return ProcessQuery(leaderboard);
}
void MySQLDatabase::SaveScore(const uint32_t playerId, const uint32_t gameId, const Score& score) {
ExecuteInsert("INSERT leaderboard SET primaryScore = ?, secondaryScore = ?, tertiaryScore = ?, character_id = ?, game_id = ?;",
score.primaryScore, score.secondaryScore, score.tertiaryScore, playerId, gameId);
}
void MySQLDatabase::UpdateScore(const uint32_t playerId, const uint32_t gameId, const Score& score) {
ExecuteInsert("UPDATE leaderboard SET primaryScore = ?, secondaryScore = ?, tertiaryScore = ?, timesPlayed = timesPlayed + 1 WHERE character_id = ? AND game_id = ?;",
score.primaryScore, score.secondaryScore, score.tertiaryScore, playerId, gameId);
}
void MySQLDatabase::IncrementTimesPlayed(const uint32_t playerId, const uint32_t gameId) {
ExecuteUpdate("UPDATE leaderboard SET timesPlayed = timesPlayed + 1 WHERE character_id = ? AND game_id = ?;", playerId, gameId);
}
std::optional<ILeaderboard::Score> MySQLDatabase::GetPlayerScore(const uint32_t playerId, const uint32_t gameId) {
std::optional<ILeaderboard::Score> toReturn = std::nullopt;
auto res = ExecuteSelect("SELECT * FROM leaderboard WHERE character_id = ? AND game_id = ?;", playerId, gameId);
if (res->next()) {
toReturn = ILeaderboard::Score{
.primaryScore = res->getFloat("primaryScore"),
.secondaryScore = res->getFloat("secondaryScore"),
.tertiaryScore = res->getFloat("tertiaryScore")
};
}
return toReturn;
}
void MySQLDatabase::IncrementNumWins(const uint32_t playerId, const uint32_t gameId) {
ExecuteUpdate("UPDATE leaderboard SET numWins = numWins + 1 WHERE character_id = ? AND game_id = ?;", playerId, gameId);
}

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#include "MySQLDatabase.h"
void MySQLDatabase::InsertUgcBuild(const std::string& modules, const LWOOBJID bigId, const std::optional<uint32_t> characterId) {
ExecuteInsert("INSERT INTO ugc_modular_build (ugc_id, ldf_config, character_id) VALUES (?,?,?)", bigId, modules, characterId);
}
void MySQLDatabase::DeleteUgcBuild(const LWOOBJID bigId) {
ExecuteDelete("DELETE FROM ugc_modular_build WHERE ugc_id = ?;", bigId);
}

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SET(DDATABSE_DATABSES_SQLITE_SOURCES
"SQLiteDatabase.cpp"
)
add_subdirectory(Tables)
foreach(file ${DDATABASES_DATABASES_SQLITE_TABLES_SOURCES})
set(DDATABSE_DATABSES_SQLITE_SOURCES ${DDATABSE_DATABSES_SQLITE_SOURCES} "Tables/${file}")
endforeach()
set(DDATABSE_DATABSES_SQLITE_SOURCES ${DDATABSE_DATABSES_SQLITE_SOURCES} PARENT_SCOPE)

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#include "SQLiteDatabase.h"
#include "Database.h"
#include "Game.h"
#include "dConfig.h"
#include "Logger.h"
#include "dPlatforms.h"
// Static Variables
// Status Variables
namespace {
CppSQLite3DB* con = nullptr;
bool isConnected = false;
};
void SQLiteDatabase::Connect() {
LOG("Using SQLite database");
con = new CppSQLite3DB();
con->open(Game::config->GetValue("sqlite_database_path").c_str());
isConnected = true;
// Make sure wal is enabled for the database.
con->execQuery("PRAGMA journal_mode = WAL;");
}
void SQLiteDatabase::Destroy(std::string source) {
if (!con) return;
if (source.empty()) LOG("Destroying SQLite connection!");
else LOG("Destroying SQLite connection from %s!", source.c_str());
con->close();
delete con;
con = nullptr;
}
void SQLiteDatabase::ExecuteCustomQuery(const std::string_view query) {
con->compileStatement(query.data()).execDML();
}
CppSQLite3Statement SQLiteDatabase::CreatePreppedStmt(const std::string& query) {
return con->compileStatement(query.c_str());
}
void SQLiteDatabase::Commit() {
if (!con->IsAutoCommitOn()) con->compileStatement("COMMIT;").execDML();
}
bool SQLiteDatabase::GetAutoCommit() {
return con->IsAutoCommitOn();
}
void SQLiteDatabase::SetAutoCommit(bool value) {
if (value) {
if (GetAutoCommit()) con->compileStatement("BEGIN;").execDML();
} else {
if (!GetAutoCommit()) con->compileStatement("COMMIT;").execDML();
}
}
void SQLiteDatabase::DeleteCharacter(const uint32_t characterId) {
ExecuteDelete("DELETE FROM charxml WHERE id=?;", characterId);
ExecuteDelete("DELETE FROM command_log WHERE character_id=?;", characterId);
ExecuteDelete("DELETE FROM friends WHERE player_id=? OR friend_id=?;", characterId, characterId);
ExecuteDelete("DELETE FROM leaderboard WHERE character_id=?;", characterId);
ExecuteDelete("DELETE FROM properties_contents WHERE property_id IN (SELECT id FROM properties WHERE owner_id=?);", characterId);
ExecuteDelete("DELETE FROM properties WHERE owner_id=?;", characterId);
ExecuteDelete("DELETE FROM ugc WHERE character_id=?;", characterId);
ExecuteDelete("DELETE FROM activity_log WHERE character_id=?;", characterId);
ExecuteDelete("DELETE FROM mail WHERE receiver_id=?;", characterId);
ExecuteDelete("DELETE FROM charinfo WHERE id=?;", characterId);
}

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#ifndef SQLITEDATABASE_H
#define SQLITEDATABASE_H
#include "CppSQLite3.h"
#include "GameDatabase.h"
using PreppedStmtRef = CppSQLite3Statement&;
// Purposefully no definition for this to provide linker errors in the case someone tries to
// bind a parameter to a type that isn't defined.
template<typename ParamType>
inline void SetParam(PreppedStmtRef stmt, const int index, const ParamType param);
// This is a function to set each parameter in a prepared statement.
// This is accomplished with a combination of parameter packing and Fold Expressions.
// The constexpr if statement is used to prevent the compiler from trying to call SetParam with 0 arguments.
template<typename... Args>
void SetParams(PreppedStmtRef stmt, Args&&... args) {
if constexpr (sizeof...(args) != 0) {
int i = 1;
(SetParam(stmt, i++, args), ...);
}
}
class SQLiteDatabase : public GameDatabase {
public:
void Connect() override;
void Destroy(std::string source = "") override;
void Commit() override;
bool GetAutoCommit() override;
void SetAutoCommit(bool value) override;
void ExecuteCustomQuery(const std::string_view query) override;
// Overloaded queries
std::optional<IServers::MasterInfo> GetMasterInfo() override;
std::vector<std::string> GetApprovedCharacterNames() override;
std::vector<FriendData> GetFriendsList(uint32_t charID) override;
std::optional<IFriends::BestFriendStatus> GetBestFriendStatus(const uint32_t playerCharacterId, const uint32_t friendCharacterId) override;
void SetBestFriendStatus(const uint32_t playerAccountId, const uint32_t friendAccountId, const uint32_t bestFriendStatus) override;
void AddFriend(const uint32_t playerAccountId, const uint32_t friendAccountId) override;
void RemoveFriend(const uint32_t playerAccountId, const uint32_t friendAccountId) override;
void UpdateActivityLog(const uint32_t characterId, const eActivityType activityType, const LWOMAPID mapId) override;
void DeleteUgcModelData(const LWOOBJID& modelId) override;
void UpdateUgcModelData(const LWOOBJID& modelId, std::istringstream& lxfml) override;
std::vector<IUgc::Model> GetAllUgcModels() override;
void CreateMigrationHistoryTable() override;
bool IsMigrationRun(const std::string_view str) override;
void InsertMigration(const std::string_view str) override;
std::optional<ICharInfo::Info> GetCharacterInfo(const uint32_t charId) override;
std::optional<ICharInfo::Info> GetCharacterInfo(const std::string_view charId) override;
std::string GetCharacterXml(const uint32_t accountId) override;
void UpdateCharacterXml(const uint32_t characterId, const std::string_view lxfml) override;
std::optional<IAccounts::Info> GetAccountInfo(const std::string_view username) override;
void InsertNewCharacter(const ICharInfo::Info info) override;
void InsertCharacterXml(const uint32_t accountId, const std::string_view lxfml) override;
std::vector<uint32_t> GetAccountCharacterIds(uint32_t accountId) override;
void DeleteCharacter(const uint32_t characterId) override;
void SetCharacterName(const uint32_t characterId, const std::string_view name) override;
void SetPendingCharacterName(const uint32_t characterId, const std::string_view name) override;
void UpdateLastLoggedInCharacter(const uint32_t characterId) override;
void SetPetNameModerationStatus(const LWOOBJID& petId, const IPetNames::Info& info) override;
std::optional<IPetNames::Info> GetPetNameInfo(const LWOOBJID& petId) override;
std::optional<IProperty::Info> GetPropertyInfo(const LWOMAPID mapId, const LWOCLONEID cloneId) override;
void UpdatePropertyModerationInfo(const IProperty::Info& info) override;
void UpdatePropertyDetails(const IProperty::Info& info) override;
void InsertNewProperty(const IProperty::Info& info, const uint32_t templateId, const LWOZONEID& zoneId) override;
std::vector<IPropertyContents::Model> GetPropertyModels(const LWOOBJID& propertyId) override;
void RemoveUnreferencedUgcModels() override;
void InsertNewPropertyModel(const LWOOBJID& propertyId, const IPropertyContents::Model& model, const std::string_view name) override;
void UpdateModel(const LWOOBJID& propertyId, const NiPoint3& position, const NiQuaternion& rotation, const std::array<std::pair<int32_t, std::string>, 5>& behaviors) override;
void RemoveModel(const LWOOBJID& modelId) override;
void UpdatePerformanceCost(const LWOZONEID& zoneId, const float performanceCost) override;
void InsertNewBugReport(const IBugReports::Info& info) override;
void InsertCheatDetection(const IPlayerCheatDetections::Info& info) override;
void InsertNewMail(const IMail::MailInfo& mail) override;
void InsertNewUgcModel(
std::istringstream& sd0Data,
const uint32_t blueprintId,
const uint32_t accountId,
const uint32_t characterId) override;
std::vector<IMail::MailInfo> GetMailForPlayer(const uint32_t characterId, const uint32_t numberOfMail) override;
std::optional<IMail::MailInfo> GetMail(const uint64_t mailId) override;
uint32_t GetUnreadMailCount(const uint32_t characterId) override;
void MarkMailRead(const uint64_t mailId) override;
void DeleteMail(const uint64_t mailId) override;
void ClaimMailItem(const uint64_t mailId) override;
void InsertSlashCommandUsage(const uint32_t characterId, const std::string_view command) override;
void UpdateAccountUnmuteTime(const uint32_t accountId, const uint64_t timeToUnmute) override;
void UpdateAccountBan(const uint32_t accountId, const bool banned) override;
void UpdateAccountPassword(const uint32_t accountId, const std::string_view bcryptpassword) override;
void InsertNewAccount(const std::string_view username, const std::string_view bcryptpassword) override;
void SetMasterIp(const std::string_view ip, const uint32_t port) override;
std::optional<uint32_t> GetCurrentPersistentId() override;
void InsertDefaultPersistentId() override;
void UpdatePersistentId(const uint32_t id) override;
std::optional<uint32_t> GetDonationTotal(const uint32_t activityId) override;
std::optional<bool> IsPlaykeyActive(const int32_t playkeyId) override;
std::vector<IUgc::Model> GetUgcModels(const LWOOBJID& propertyId) override;
void AddIgnore(const uint32_t playerId, const uint32_t ignoredPlayerId) override;
void RemoveIgnore(const uint32_t playerId, const uint32_t ignoredPlayerId) override;
std::vector<IIgnoreList::Info> GetIgnoreList(const uint32_t playerId) override;
void InsertRewardCode(const uint32_t account_id, const uint32_t reward_code) override;
std::vector<uint32_t> GetRewardCodesByAccountID(const uint32_t account_id) override;
void AddBehavior(const IBehaviors::Info& info) override;
std::string GetBehavior(const int32_t behaviorId) override;
void RemoveBehavior(const int32_t characterId) override;
void UpdateAccountGmLevel(const uint32_t accountId, const eGameMasterLevel gmLevel) override;
std::optional<IProperty::PropertyEntranceResult> GetProperties(const IProperty::PropertyLookup& params) override;
std::vector<ILeaderboard::Entry> GetDescendingLeaderboard(const uint32_t activityId) override;
std::vector<ILeaderboard::Entry> GetAscendingLeaderboard(const uint32_t activityId) override;
std::vector<ILeaderboard::Entry> GetNsLeaderboard(const uint32_t activityId) override;
std::vector<ILeaderboard::Entry> GetAgsLeaderboard(const uint32_t activityId) override;
void SaveScore(const uint32_t playerId, const uint32_t gameId, const Score& score) override;
void UpdateScore(const uint32_t playerId, const uint32_t gameId, const Score& score) override;
std::optional<ILeaderboard::Score> GetPlayerScore(const uint32_t playerId, const uint32_t gameId) override;
void IncrementNumWins(const uint32_t playerId, const uint32_t gameId) override;
void IncrementTimesPlayed(const uint32_t playerId, const uint32_t gameId) override;
void InsertUgcBuild(const std::string& modules, const LWOOBJID bigId, const std::optional<uint32_t> characterId) override;
void DeleteUgcBuild(const LWOOBJID bigId) override;
uint32_t GetAccountCount() override;
private:
CppSQLite3Statement CreatePreppedStmt(const std::string& query);
// Generic query functions that can be used for any query.
// Return type may be different depending on the query, so it is up to the caller to check the return type.
// The first argument is the query string, and the rest are the parameters to bind to the query.
// The return type is a unique_ptr to the result set, which is deleted automatically when it goes out of scope
template<typename... Args>
inline std::pair<CppSQLite3Statement, CppSQLite3Query> ExecuteSelect(const std::string& query, Args&&... args) {
std::pair<CppSQLite3Statement, CppSQLite3Query> toReturn;
toReturn.first = CreatePreppedStmt(query);
SetParams(toReturn.first, std::forward<Args>(args)...);
DLU_SQL_TRY_CATCH_RETHROW(toReturn.second = toReturn.first.execQuery());
return toReturn;
}
template<typename... Args>
inline void ExecuteDelete(const std::string& query, Args&&... args) {
auto preppedStmt = CreatePreppedStmt(query);
SetParams(preppedStmt, std::forward<Args>(args)...);
DLU_SQL_TRY_CATCH_RETHROW(preppedStmt.execDML());
}
template<typename... Args>
inline int32_t ExecuteUpdate(const std::string& query, Args&&... args) {
auto preppedStmt = CreatePreppedStmt(query);
SetParams(preppedStmt, std::forward<Args>(args)...);
DLU_SQL_TRY_CATCH_RETHROW(return preppedStmt.execDML());
}
template<typename... Args>
inline int ExecuteInsert(const std::string& query, Args&&... args) {
auto preppedStmt = CreatePreppedStmt(query);
SetParams(preppedStmt, std::forward<Args>(args)...);
DLU_SQL_TRY_CATCH_RETHROW(return preppedStmt.execDML());
}
};
// Below are each of the definitions of SetParam for each supported type.
template<>
inline void SetParam(PreppedStmtRef stmt, const int index, const std::string_view param) {
LOG("%s", param.data());
stmt.bind(index, param.data());
}
template<>
inline void SetParam(PreppedStmtRef stmt, const int index, const char* param) {
LOG("%s", param);
stmt.bind(index, param);
}
template<>
inline void SetParam(PreppedStmtRef stmt, const int index, const std::string param) {
LOG("%s", param.c_str());
stmt.bind(index, param.c_str());
}
template<>
inline void SetParam(PreppedStmtRef stmt, const int index, const int8_t param) {
LOG("%u", param);
stmt.bind(index, param);
}
template<>
inline void SetParam(PreppedStmtRef stmt, const int index, const uint8_t param) {
LOG("%d", param);
stmt.bind(index, param);
}
template<>
inline void SetParam(PreppedStmtRef stmt, const int index, const int16_t param) {
LOG("%u", param);
stmt.bind(index, param);
}
template<>
inline void SetParam(PreppedStmtRef stmt, const int index, const uint16_t param) {
LOG("%d", param);
stmt.bind(index, param);
}
template<>
inline void SetParam(PreppedStmtRef stmt, const int index, const uint32_t param) {
LOG("%u", param);
stmt.bind(index, static_cast<int32_t>(param));
}
template<>
inline void SetParam(PreppedStmtRef stmt, const int index, const int32_t param) {
LOG("%d", param);
stmt.bind(index, param);
}
template<>
inline void SetParam(PreppedStmtRef stmt, const int index, const int64_t param) {
LOG("%llu", param);
stmt.bind(index, static_cast<sqlite_int64>(param));
}
template<>
inline void SetParam(PreppedStmtRef stmt, const int index, const uint64_t param) {
LOG("%llu", param);
stmt.bind(index, static_cast<sqlite_int64>(param));
}
template<>
inline void SetParam(PreppedStmtRef stmt, const int index, const float param) {
LOG("%f", param);
stmt.bind(index, param);
}
template<>
inline void SetParam(PreppedStmtRef stmt, const int index, const double param) {
LOG("%f", param);
stmt.bind(index, param);
}
template<>
inline void SetParam(PreppedStmtRef stmt, const int index, const bool param) {
LOG("%d", param);
stmt.bind(index, param);
}
template<>
inline void SetParam(PreppedStmtRef stmt, const int index, const std::istream* param) {
LOG("Blob");
// This is the one time you will ever see me use const_cast.
std::stringstream stream;
stream << param->rdbuf();
stmt.bind(index, reinterpret_cast<const unsigned char*>(stream.str().c_str()), stream.str().size());
}
template<>
inline void SetParam(PreppedStmtRef stmt, const int index, const std::optional<uint32_t> param) {
if (param) {
LOG("%d", param.value());
stmt.bind(index, static_cast<int>(param.value()));
} else {
LOG("Null");
stmt.bindNull(index);
}
}
#endif //!SQLITEDATABASE_H

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#include "SQLiteDatabase.h"
#include "eGameMasterLevel.h"
#include "Database.h"
std::optional<IAccounts::Info> SQLiteDatabase::GetAccountInfo(const std::string_view username) {
auto [_, result] = ExecuteSelect("SELECT * FROM accounts WHERE name = ? LIMIT 1", username);
if (result.eof()) {
return std::nullopt;
}
IAccounts::Info toReturn;
toReturn.id = result.getIntField("id");
toReturn.maxGmLevel = static_cast<eGameMasterLevel>(result.getIntField("gm_level"));
toReturn.bcryptPassword = result.getStringField("password");
toReturn.banned = result.getIntField("banned");
toReturn.locked = result.getIntField("locked");
toReturn.playKeyId = result.getIntField("play_key_id");
return toReturn;
}
void SQLiteDatabase::UpdateAccountUnmuteTime(const uint32_t accountId, const uint64_t timeToUnmute) {
ExecuteUpdate("UPDATE accounts SET mute_expire = ? WHERE id = ?;", timeToUnmute, accountId);
}
void SQLiteDatabase::UpdateAccountBan(const uint32_t accountId, const bool banned) {
ExecuteUpdate("UPDATE accounts SET banned = ? WHERE id = ?;", banned, accountId);
}
void SQLiteDatabase::UpdateAccountPassword(const uint32_t accountId, const std::string_view bcryptpassword) {
ExecuteUpdate("UPDATE accounts SET password = ? WHERE id = ?;", bcryptpassword, accountId);
}
void SQLiteDatabase::InsertNewAccount(const std::string_view username, const std::string_view bcryptpassword) {
ExecuteInsert("INSERT INTO accounts (name, password, gm_level) VALUES (?, ?, ?);", username, bcryptpassword, static_cast<int32_t>(eGameMasterLevel::OPERATOR));
}
void SQLiteDatabase::UpdateAccountGmLevel(const uint32_t accountId, const eGameMasterLevel gmLevel) {
ExecuteUpdate("UPDATE accounts SET gm_level = ? WHERE id = ?;", static_cast<int32_t>(gmLevel), accountId);
}
uint32_t SQLiteDatabase::GetAccountCount() {
auto [_, res] = ExecuteSelect("SELECT COUNT(*) as count FROM accounts;");
if (res.eof()) return 0;
return res.getIntField("count");
}

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#include "SQLiteDatabase.h"
void SQLiteDatabase::InsertRewardCode(const uint32_t account_id, const uint32_t reward_code) {
ExecuteInsert("INSERT OR IGNORE INTO accounts_rewardcodes (account_id, rewardcode) VALUES (?, ?);", account_id, reward_code);
}
std::vector<uint32_t> SQLiteDatabase::GetRewardCodesByAccountID(const uint32_t account_id) {
auto [_, result] = ExecuteSelect("SELECT rewardcode FROM accounts_rewardcodes WHERE account_id = ?;", account_id);
std::vector<uint32_t> toReturn;
while (!result.eof()) {
toReturn.push_back(result.getIntField("rewardcode"));
result.nextRow();
}
return toReturn;
}

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#include "SQLiteDatabase.h"
void SQLiteDatabase::UpdateActivityLog(const uint32_t characterId, const eActivityType activityType, const LWOMAPID mapId) {
ExecuteInsert("INSERT INTO activity_log (character_id, activity, time, map_id) VALUES (?, ?, ?, ?);",
characterId, static_cast<uint32_t>(activityType), static_cast<uint32_t>(time(NULL)), mapId);
}

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#include "IBehaviors.h"
#include "SQLiteDatabase.h"
void SQLiteDatabase::AddBehavior(const IBehaviors::Info& info) {
ExecuteInsert(
"INSERT INTO behaviors (behavior_info, character_id, behavior_id) VALUES (?, ?, ?) ON CONFLICT(behavior_id) DO UPDATE SET behavior_info = ?",
info.behaviorInfo, info.characterId, info.behaviorId, info.behaviorInfo
);
}
void SQLiteDatabase::RemoveBehavior(const int32_t behaviorId) {
ExecuteDelete("DELETE FROM behaviors WHERE behavior_id = ?", behaviorId);
}
std::string SQLiteDatabase::GetBehavior(const int32_t behaviorId) {
auto [_, result] = ExecuteSelect("SELECT behavior_info FROM behaviors WHERE behavior_id = ?", behaviorId);
return !result.eof() ? result.getStringField("behavior_info") : "";
}

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#include "SQLiteDatabase.h"
void SQLiteDatabase::InsertNewBugReport(const IBugReports::Info& info) {
ExecuteInsert("INSERT INTO `bug_reports`(body, client_version, other_player_id, selection, reporter_id) VALUES (?, ?, ?, ?, ?)",
info.body, info.clientVersion, info.otherPlayer, info.selection, info.characterId);
}

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set(DDATABASES_DATABASES_SQLITE_TABLES_SOURCES
"Accounts.cpp"
"AccountsRewardCodes.cpp"
"ActivityLog.cpp"
"Behaviors.cpp"
"BugReports.cpp"
"CharInfo.cpp"
"CharXml.cpp"
"CommandLog.cpp"
"Friends.cpp"
"IgnoreList.cpp"
"Leaderboard.cpp"
"Mail.cpp"
"MigrationHistory.cpp"
"ObjectIdTracker.cpp"
"PetNames.cpp"
"PlayerCheatDetections.cpp"
"PlayKeys.cpp"
"Property.cpp"
"PropertyContents.cpp"
"Servers.cpp"
"Ugc.cpp"
"UgcModularBuild.cpp"
PARENT_SCOPE
)

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#include "SQLiteDatabase.h"
std::vector<std::string> SQLiteDatabase::GetApprovedCharacterNames() {
auto [_, result] = ExecuteSelect("SELECT name FROM charinfo;");
std::vector<std::string> toReturn;
while (!result.eof()) {
toReturn.push_back(result.getStringField("name"));
result.nextRow();
}
return toReturn;
}
std::optional<ICharInfo::Info> CharInfoFromQueryResult(CppSQLite3Query stmt) {
if (stmt.eof()) {
return std::nullopt;
}
ICharInfo::Info toReturn;
toReturn.id = stmt.getIntField("id");
toReturn.name = stmt.getStringField("name");
toReturn.pendingName = stmt.getStringField("pending_name");
toReturn.needsRename = stmt.getIntField("needs_rename");
toReturn.cloneId = stmt.getInt64Field("prop_clone_id");
toReturn.accountId = stmt.getIntField("account_id");
toReturn.permissionMap = static_cast<ePermissionMap>(stmt.getIntField("permission_map"));
return toReturn;
}
std::optional<ICharInfo::Info> SQLiteDatabase::GetCharacterInfo(const uint32_t charId) {
return CharInfoFromQueryResult(
ExecuteSelect("SELECT name, pending_name, needs_rename, prop_clone_id, permission_map, id, account_id FROM charinfo WHERE id = ? LIMIT 1;", charId).second
);
}
std::optional<ICharInfo::Info> SQLiteDatabase::GetCharacterInfo(const std::string_view name) {
return CharInfoFromQueryResult(
ExecuteSelect("SELECT name, pending_name, needs_rename, prop_clone_id, permission_map, id, account_id FROM charinfo WHERE name = ? LIMIT 1;", name).second
);
}
std::vector<uint32_t> SQLiteDatabase::GetAccountCharacterIds(const uint32_t accountId) {
auto [_, result] = ExecuteSelect("SELECT id FROM charinfo WHERE account_id = ? ORDER BY last_login DESC LIMIT 4;", accountId);
std::vector<uint32_t> toReturn;
while (!result.eof()) {
toReturn.push_back(result.getIntField("id"));
result.nextRow();
}
return toReturn;
}
void SQLiteDatabase::InsertNewCharacter(const ICharInfo::Info info) {
ExecuteInsert(
"INSERT INTO `charinfo`(`id`, `account_id`, `name`, `pending_name`, `needs_rename`, `last_login`, `prop_clone_id`) VALUES (?,?,?,?,?,?,(SELECT IFNULL(MAX(`prop_clone_id`), 0) + 1 FROM `charinfo`))",
info.id,
info.accountId,
info.name,
info.pendingName,
false,
static_cast<uint32_t>(time(NULL)));
}
void SQLiteDatabase::SetCharacterName(const uint32_t characterId, const std::string_view name) {
ExecuteUpdate("UPDATE charinfo SET name = ?, pending_name = '', needs_rename = 0, last_login = ? WHERE id = ?;", name, static_cast<uint32_t>(time(NULL)), characterId);
}
void SQLiteDatabase::SetPendingCharacterName(const uint32_t characterId, const std::string_view name) {
ExecuteUpdate("UPDATE charinfo SET pending_name = ?, needs_rename = 0, last_login = ? WHERE id = ?;", name, static_cast<uint32_t>(time(NULL)), characterId);
}
void SQLiteDatabase::UpdateLastLoggedInCharacter(const uint32_t characterId) {
ExecuteUpdate("UPDATE charinfo SET last_login = ? WHERE id = ?;", static_cast<uint32_t>(time(NULL)), characterId);
}

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#include "SQLiteDatabase.h"
std::string SQLiteDatabase::GetCharacterXml(const uint32_t charId) {
auto [_, result] = ExecuteSelect("SELECT xml_data FROM charxml WHERE id = ? LIMIT 1;", charId);
if (result.eof()) {
return "";
}
return result.getStringField("xml_data");
}
void SQLiteDatabase::UpdateCharacterXml(const uint32_t charId, const std::string_view lxfml) {
ExecuteUpdate("UPDATE charxml SET xml_data = ? WHERE id = ?;", lxfml, charId);
}
void SQLiteDatabase::InsertCharacterXml(const uint32_t characterId, const std::string_view lxfml) {
ExecuteInsert("INSERT INTO `charxml` (`id`, `xml_data`) VALUES (?,?)", characterId, lxfml);
}

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#include "SQLiteDatabase.h"
void SQLiteDatabase::InsertSlashCommandUsage(const uint32_t characterId, const std::string_view command) {
ExecuteInsert("INSERT INTO command_log (character_id, command) VALUES (?, ?);", characterId, command);
}

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#include "SQLiteDatabase.h"
std::vector<FriendData> SQLiteDatabase::GetFriendsList(const uint32_t charId) {
auto [_, friendsList] = ExecuteSelect(
R"QUERY(
SELECT fr.requested_player AS player, best_friend AS bff, ci.name AS name FROM
(
SELECT CASE
WHEN player_id = ? THEN friend_id
WHEN friend_id = ? THEN player_id
END AS requested_player, best_friend FROM friends
) AS fr
JOIN charinfo AS ci ON ci.id = fr.requested_player
WHERE fr.requested_player IS NOT NULL AND fr.requested_player != ?;
)QUERY", charId, charId, charId);
std::vector<FriendData> toReturn;
while (!friendsList.eof()) {
FriendData fd;
fd.friendID = friendsList.getIntField("player");
fd.isBestFriend = friendsList.getIntField("bff") == 3; // 0 = friends, 1 = left_requested, 2 = right_requested, 3 = both_accepted - are now bffs
fd.friendName = friendsList.getStringField("name");
toReturn.push_back(fd);
friendsList.nextRow();
}
return toReturn;
}
std::optional<IFriends::BestFriendStatus> SQLiteDatabase::GetBestFriendStatus(const uint32_t playerCharacterId, const uint32_t friendCharacterId) {
auto [_, result] = ExecuteSelect("SELECT * FROM friends WHERE (player_id = ? AND friend_id = ?) OR (player_id = ? AND friend_id = ?) LIMIT 1;",
playerCharacterId,
friendCharacterId,
friendCharacterId,
playerCharacterId
);
if (result.eof()) {
return std::nullopt;
}
IFriends::BestFriendStatus toReturn;
toReturn.playerCharacterId = result.getIntField("player_id");
toReturn.friendCharacterId = result.getIntField("friend_id");
toReturn.bestFriendStatus = result.getIntField("best_friend");
return toReturn;
}
void SQLiteDatabase::SetBestFriendStatus(const uint32_t playerCharacterId, const uint32_t friendCharacterId, const uint32_t bestFriendStatus) {
ExecuteUpdate("UPDATE friends SET best_friend = ? WHERE (player_id = ? AND friend_id = ?) OR (player_id = ? AND friend_id = ?);",
bestFriendStatus,
playerCharacterId,
friendCharacterId,
friendCharacterId,
playerCharacterId
);
}
void SQLiteDatabase::AddFriend(const uint32_t playerCharacterId, const uint32_t friendCharacterId) {
ExecuteInsert("INSERT OR IGNORE INTO friends (player_id, friend_id, best_friend) VALUES (?, ?, 0);", playerCharacterId, friendCharacterId);
}
void SQLiteDatabase::RemoveFriend(const uint32_t playerCharacterId, const uint32_t friendCharacterId) {
ExecuteDelete("DELETE FROM friends WHERE (player_id = ? AND friend_id = ?) OR (player_id = ? AND friend_id = ?);",
playerCharacterId,
friendCharacterId,
friendCharacterId,
playerCharacterId
);
}

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#include "SQLiteDatabase.h"
std::vector<IIgnoreList::Info> SQLiteDatabase::GetIgnoreList(const uint32_t playerId) {
auto [_, result] = ExecuteSelect("SELECT ci.name AS name, il.ignored_player_id AS ignore_id FROM ignore_list AS il JOIN charinfo AS ci ON il.ignored_player_id = ci.id WHERE il.player_id = ?", playerId);
std::vector<IIgnoreList::Info> ignoreList;
while (!result.eof()) {
ignoreList.push_back(IIgnoreList::Info{ result.getStringField("name"), static_cast<uint32_t>(result.getIntField("ignore_id")) });
result.nextRow();
}
return ignoreList;
}
void SQLiteDatabase::AddIgnore(const uint32_t playerId, const uint32_t ignoredPlayerId) {
ExecuteInsert("INSERT OR IGNORE INTO ignore_list (player_id, ignored_player_id) VALUES (?, ?)", playerId, ignoredPlayerId);
}
void SQLiteDatabase::RemoveIgnore(const uint32_t playerId, const uint32_t ignoredPlayerId) {
ExecuteDelete("DELETE FROM ignore_list WHERE player_id = ? AND ignored_player_id = ?", playerId, ignoredPlayerId);
}

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#include "SQLiteDatabase.h"
#include "Game.h"
#include "Logger.h"
#include "dConfig.h"
std::optional<uint32_t> SQLiteDatabase::GetDonationTotal(const uint32_t activityId) {
auto [_, donation_total] = ExecuteSelect("SELECT SUM(primaryScore) as donation_total FROM leaderboard WHERE game_id = ?;", activityId);
if (donation_total.eof()) {
return std::nullopt;
}
return donation_total.getIntField("donation_total");
}
std::vector<ILeaderboard::Entry> ProcessQuery(CppSQLite3Query& rows) {
std::vector<ILeaderboard::Entry> entries;
while (!rows.eof()) {
auto& entry = entries.emplace_back();
entry.charId = rows.getIntField("character_id");
entry.lastPlayedTimestamp = rows.getIntField("lp_unix");
entry.primaryScore = rows.getFloatField("primaryScore");
entry.secondaryScore = rows.getFloatField("secondaryScore");
entry.tertiaryScore = rows.getFloatField("tertiaryScore");
entry.numWins = rows.getIntField("numWins");
entry.numTimesPlayed = rows.getIntField("timesPlayed");
entry.name = rows.getStringField("char_name");
// entry.ranking is never set because its calculated in leaderboard in code.
rows.nextRow();
}
return entries;
}
std::vector<ILeaderboard::Entry> SQLiteDatabase::GetDescendingLeaderboard(const uint32_t activityId) {
auto [_, result] = ExecuteSelect("SELECT *, CAST(strftime('%s', last_played) as INT) as lp_unix, ci.name as char_name FROM leaderboard lb JOIN charinfo ci on ci.id = lb.character_id where game_id = ? ORDER BY primaryscore DESC, secondaryscore DESC, tertiaryScore DESC, last_played ASC;", activityId);
return ProcessQuery(result);
}
std::vector<ILeaderboard::Entry> SQLiteDatabase::GetAscendingLeaderboard(const uint32_t activityId) {
auto [_, result] = ExecuteSelect("SELECT *, CAST(strftime('%s', last_played) as INT) as lp_unix, ci.name as char_name FROM leaderboard lb JOIN charinfo ci on ci.id = lb.character_id where game_id = ? ORDER BY primaryscore ASC, secondaryscore ASC, tertiaryScore ASC, last_played ASC;", activityId);
return ProcessQuery(result);
}
std::vector<ILeaderboard::Entry> SQLiteDatabase::GetAgsLeaderboard(const uint32_t activityId) {
auto query = Game::config->GetValue("classic_survival_scoring") != "1" ?
"SELECT *, CAST(strftime('%s', last_played) as INT) as lp_unix, ci.name as char_name FROM leaderboard lb JOIN charinfo ci on ci.id = lb.character_id where game_id = ? ORDER BY primaryscore DESC, secondaryscore DESC, tertiaryScore DESC, last_played ASC;" :
"SELECT *, CAST(strftime('%s', last_played) as INT) as lp_unix, ci.name as char_name FROM leaderboard lb JOIN charinfo ci on ci.id = lb.character_id where game_id = ? ORDER BY secondaryscore DESC, primaryscore DESC, tertiaryScore DESC, last_played ASC;";
auto [_, result] = ExecuteSelect(query, activityId);
return ProcessQuery(result);
}
std::vector<ILeaderboard::Entry> SQLiteDatabase::GetNsLeaderboard(const uint32_t activityId) {
auto [_, result] = ExecuteSelect("SELECT *, CAST(strftime('%s', last_played) as INT) as lp_unix, ci.name as char_name FROM leaderboard lb JOIN charinfo ci on ci.id = lb.character_id where game_id = ? ORDER BY primaryscore DESC, secondaryscore ASC, tertiaryScore DESC, last_played ASC;", activityId);
return ProcessQuery(result);
}
void SQLiteDatabase::SaveScore(const uint32_t playerId, const uint32_t gameId, const Score& score) {
ExecuteInsert("INSERT INTO leaderboard (primaryScore, secondaryScore, tertiaryScore, character_id, game_id, last_played) VALUES (?,?,?,?,?,CURRENT_TIMESTAMP) ;",
score.primaryScore, score.secondaryScore, score.tertiaryScore, playerId, gameId);
}
void SQLiteDatabase::UpdateScore(const uint32_t playerId, const uint32_t gameId, const Score& score) {
ExecuteInsert("UPDATE leaderboard SET primaryScore = ?, secondaryScore = ?, tertiaryScore = ?, timesPlayed = timesPlayed + 1, last_played = CURRENT_TIMESTAMP WHERE character_id = ? AND game_id = ?;",
score.primaryScore, score.secondaryScore, score.tertiaryScore, playerId, gameId);
}
std::optional<ILeaderboard::Score> SQLiteDatabase::GetPlayerScore(const uint32_t playerId, const uint32_t gameId) {
std::optional<ILeaderboard::Score> toReturn = std::nullopt;
auto [_, res] = ExecuteSelect("SELECT * FROM leaderboard WHERE character_id = ? AND game_id = ?;", playerId, gameId);
if (!res.eof()) {
toReturn = ILeaderboard::Score{
.primaryScore = static_cast<float>(res.getFloatField("primaryScore")),
.secondaryScore = static_cast<float>(res.getFloatField("secondaryScore")),
.tertiaryScore = static_cast<float>(res.getFloatField("tertiaryScore"))
};
}
return toReturn;
}
void SQLiteDatabase::IncrementNumWins(const uint32_t playerId, const uint32_t gameId) {
ExecuteUpdate("UPDATE leaderboard SET numWins = numWins + 1, last_played = CURRENT_TIMESTAMP WHERE character_id = ? AND game_id = ?;", playerId, gameId);
}
void SQLiteDatabase::IncrementTimesPlayed(const uint32_t playerId, const uint32_t gameId) {
ExecuteUpdate("UPDATE leaderboard SET timesPlayed = timesPlayed + 1, last_played = CURRENT_TIMESTAMP WHERE character_id = ? AND game_id = ?;", playerId, gameId);
}

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#include "SQLiteDatabase.h"
void SQLiteDatabase::InsertNewMail(const IMail::MailInfo& mail) {
ExecuteInsert(
"INSERT INTO `mail` "
"(`sender_id`, `sender_name`, `receiver_id`, `receiver_name`, `time_sent`, `subject`, `body`, `attachment_id`, `attachment_lot`, `attachment_subkey`, `attachment_count`, `was_read`)"
" VALUES (?,?,?,?,?,?,?,?,?,?,?,0)",
mail.senderId,
mail.senderUsername,
mail.receiverId,
mail.recipient,
static_cast<uint32_t>(time(NULL)),
mail.subject,
mail.body,
mail.itemID,
mail.itemLOT,
0,
mail.itemCount);
}
std::vector<IMail::MailInfo> SQLiteDatabase::GetMailForPlayer(const uint32_t characterId, const uint32_t numberOfMail) {
auto [_, res] = ExecuteSelect(
"SELECT id, subject, body, sender_name, attachment_id, attachment_lot, attachment_subkey, attachment_count, was_read, time_sent"
" FROM mail WHERE receiver_id=? limit ?;",
characterId, numberOfMail);
std::vector<IMail::MailInfo> toReturn;
while (!res.eof()) {
IMail::MailInfo mail;
mail.id = res.getInt64Field("id");
mail.subject = res.getStringField("subject");
mail.body = res.getStringField("body");
mail.senderUsername = res.getStringField("sender_name");
mail.itemID = res.getIntField("attachment_id");
mail.itemLOT = res.getIntField("attachment_lot");
mail.itemSubkey = res.getIntField("attachment_subkey");
mail.itemCount = res.getIntField("attachment_count");
mail.timeSent = res.getInt64Field("time_sent");
mail.wasRead = res.getIntField("was_read");
toReturn.push_back(std::move(mail));
res.nextRow();
}
return toReturn;
}
std::optional<IMail::MailInfo> SQLiteDatabase::GetMail(const uint64_t mailId) {
auto [_, res] = ExecuteSelect("SELECT attachment_lot, attachment_count FROM mail WHERE id=? LIMIT 1;", mailId);
if (res.eof()) {
return std::nullopt;
}
IMail::MailInfo toReturn;
toReturn.itemLOT = res.getIntField("attachment_lot");
toReturn.itemCount = res.getIntField("attachment_count");
return toReturn;
}
uint32_t SQLiteDatabase::GetUnreadMailCount(const uint32_t characterId) {
auto [_, res] = ExecuteSelect("SELECT COUNT(*) AS number_unread FROM mail WHERE receiver_id=? AND was_read=0;", characterId);
if (res.eof()) {
return 0;
}
return res.getIntField("number_unread");
}
void SQLiteDatabase::MarkMailRead(const uint64_t mailId) {
ExecuteUpdate("UPDATE mail SET was_read=1 WHERE id=?;", mailId);
}
void SQLiteDatabase::ClaimMailItem(const uint64_t mailId) {
ExecuteUpdate("UPDATE mail SET attachment_lot=0 WHERE id=?;", mailId);
}
void SQLiteDatabase::DeleteMail(const uint64_t mailId) {
ExecuteDelete("DELETE FROM mail WHERE id=?;", mailId);
}

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#include "SQLiteDatabase.h"
void SQLiteDatabase::CreateMigrationHistoryTable() {
ExecuteInsert("CREATE TABLE IF NOT EXISTS migration_history (name TEXT NOT NULL, date DATETIME NOT NULL DEFAULT CURRENT_TIMESTAMP);");
}
bool SQLiteDatabase::IsMigrationRun(const std::string_view str) {
return !ExecuteSelect("SELECT name FROM migration_history WHERE name = ?;", str).second.eof();
}
void SQLiteDatabase::InsertMigration(const std::string_view str) {
ExecuteInsert("INSERT INTO migration_history (name) VALUES (?);", str);
}

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#include "SQLiteDatabase.h"
std::optional<uint32_t> SQLiteDatabase::GetCurrentPersistentId() {
auto [_, result] = ExecuteSelect("SELECT last_object_id FROM object_id_tracker");
if (result.eof()) {
return std::nullopt;
}
return result.getIntField("last_object_id");
}
void SQLiteDatabase::InsertDefaultPersistentId() {
ExecuteInsert("INSERT INTO object_id_tracker VALUES (1);");
}
void SQLiteDatabase::UpdatePersistentId(const uint32_t newId) {
ExecuteUpdate("UPDATE object_id_tracker SET last_object_id = ?;", newId);
}

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#include "SQLiteDatabase.h"
void SQLiteDatabase::SetPetNameModerationStatus(const LWOOBJID& petId, const IPetNames::Info& info) {
ExecuteInsert(
"INSERT INTO `pet_names` (`id`, `pet_name`, `approved`) VALUES (?, ?, ?) "
"ON CONFLICT(id) DO UPDATE SET pet_name = ?, approved = ?;",
petId,
info.petName,
info.approvalStatus,
info.petName,
info.approvalStatus);
}
std::optional<IPetNames::Info> SQLiteDatabase::GetPetNameInfo(const LWOOBJID& petId) {
auto [_, result] = ExecuteSelect("SELECT pet_name, approved FROM pet_names WHERE id = ? LIMIT 1;", petId);
if (result.eof()) {
return std::nullopt;
}
IPetNames::Info toReturn;
toReturn.petName = result.getStringField("pet_name");
toReturn.approvalStatus = result.getIntField("approved");
return toReturn;
}

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#include "SQLiteDatabase.h"
std::optional<bool> SQLiteDatabase::IsPlaykeyActive(const int32_t playkeyId) {
auto [_, keyCheckRes] = ExecuteSelect("SELECT active FROM `play_keys` WHERE id=?", playkeyId);
if (keyCheckRes.eof()) {
return std::nullopt;
}
return keyCheckRes.getIntField("active");
}

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#include "SQLiteDatabase.h"
void SQLiteDatabase::InsertCheatDetection(const IPlayerCheatDetections::Info& info) {
ExecuteInsert(
"INSERT INTO player_cheat_detections (account_id, name, violation_msg, violation_system_address) VALUES (?, ?, ?, ?)",
info.userId, info.username, info.extraMessage, info.systemAddress);
}

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#include "SQLiteDatabase.h"
#include "ePropertySortType.h"
std::optional<IProperty::PropertyEntranceResult> SQLiteDatabase::GetProperties(const IProperty::PropertyLookup& params) {
std::optional<IProperty::PropertyEntranceResult> result;
std::string query;
std::pair<CppSQLite3Statement, CppSQLite3Query> propertiesRes;
if (params.sortChoice == SORT_TYPE_FEATURED || params.sortChoice == SORT_TYPE_FRIENDS) {
query = R"QUERY(
FROM properties as p
JOIN charinfo as ci
ON ci.prop_clone_id = p.clone_id
where p.zone_id = ?
AND (
p.description LIKE ?
OR p.name LIKE ?
OR ci.name LIKE ?
)
AND p.privacy_option >= ?
AND p.owner_id IN (
SELECT fr.requested_player AS player FROM (
SELECT CASE
WHEN player_id = ? THEN friend_id
WHEN friend_id = ? THEN player_id
END AS requested_player FROM friends
) AS fr
JOIN charinfo AS ci ON ci.id = fr.requested_player
WHERE fr.requested_player IS NOT NULL AND fr.requested_player != ?
) ORDER BY ci.name ASC
)QUERY";
const auto completeQuery = "SELECT p.* " + query + " LIMIT ? OFFSET ?;";
propertiesRes = ExecuteSelect(
completeQuery,
params.mapId,
"%" + params.searchString + "%",
"%" + params.searchString + "%",
"%" + params.searchString + "%",
params.playerSort,
params.playerId,
params.playerId,
params.playerId,
params.numResults,
params.startIndex
);
const auto countQuery = "SELECT COUNT(*) as count" + query + ";";
auto [_, count] = ExecuteSelect(
countQuery,
params.mapId,
"%" + params.searchString + "%",
"%" + params.searchString + "%",
"%" + params.searchString + "%",
params.playerSort,
params.playerId,
params.playerId,
params.playerId
);
if (!count.eof()) {
result = IProperty::PropertyEntranceResult();
result->totalEntriesMatchingQuery = count.getIntField("count");
}
} else {
if (params.sortChoice == SORT_TYPE_REPUTATION) {
query = R"QUERY(
FROM properties as p
JOIN charinfo as ci
ON ci.prop_clone_id = p.clone_id
where p.zone_id = ?
AND (
p.description LIKE ?
OR p.name LIKE ?
OR ci.name LIKE ?
)
AND p.privacy_option >= ?
ORDER BY p.reputation DESC, p.last_updated DESC
)QUERY";
} else {
query = R"QUERY(
FROM properties as p
JOIN charinfo as ci
ON ci.prop_clone_id = p.clone_id
where p.zone_id = ?
AND (
p.description LIKE ?
OR p.name LIKE ?
OR ci.name LIKE ?
)
AND p.privacy_option >= ?
ORDER BY p.last_updated DESC
)QUERY";
}
const auto completeQuery = "SELECT p.* " + query + " LIMIT ? OFFSET ?;";
propertiesRes = ExecuteSelect(
completeQuery,
params.mapId,
"%" + params.searchString + "%",
"%" + params.searchString + "%",
"%" + params.searchString + "%",
params.playerSort,
params.numResults,
params.startIndex
);
const auto countQuery = "SELECT COUNT(*) as count" + query + ";";
auto [_, count] = ExecuteSelect(
countQuery,
params.mapId,
"%" + params.searchString + "%",
"%" + params.searchString + "%",
"%" + params.searchString + "%",
params.playerSort
);
if (!count.eof()) {
result = IProperty::PropertyEntranceResult();
result->totalEntriesMatchingQuery = count.getIntField("count");
}
}
auto& [_, properties] = propertiesRes;
if (!properties.eof() && !result.has_value()) result = IProperty::PropertyEntranceResult();
while (!properties.eof()) {
auto& entry = result->entries.emplace_back();
entry.id = properties.getInt64Field("id");
entry.ownerId = properties.getInt64Field("owner_id");
entry.cloneId = properties.getInt64Field("clone_id");
entry.name = properties.getStringField("name");
entry.description = properties.getStringField("description");
entry.privacyOption = properties.getIntField("privacy_option");
entry.rejectionReason = properties.getStringField("rejection_reason");
entry.lastUpdatedTime = properties.getIntField("last_updated");
entry.claimedTime = properties.getIntField("time_claimed");
entry.reputation = properties.getIntField("reputation");
entry.modApproved = properties.getIntField("mod_approved");
entry.performanceCost = properties.getFloatField("performance_cost");
properties.nextRow();
}
return result;
}
std::optional<IProperty::Info> SQLiteDatabase::GetPropertyInfo(const LWOMAPID mapId, const LWOCLONEID cloneId) {
auto [_, propertyEntry] = ExecuteSelect(
"SELECT id, owner_id, clone_id, name, description, privacy_option, rejection_reason, last_updated, time_claimed, reputation, mod_approved, performance_cost "
"FROM properties WHERE zone_id = ? AND clone_id = ?;", mapId, cloneId);
if (propertyEntry.eof()) {
return std::nullopt;
}
IProperty::Info toReturn;
toReturn.id = propertyEntry.getInt64Field("id");
toReturn.ownerId = propertyEntry.getInt64Field("owner_id");
toReturn.cloneId = propertyEntry.getInt64Field("clone_id");
toReturn.name = propertyEntry.getStringField("name");
toReturn.description = propertyEntry.getStringField("description");
toReturn.privacyOption = propertyEntry.getIntField("privacy_option");
toReturn.rejectionReason = propertyEntry.getStringField("rejection_reason");
toReturn.lastUpdatedTime = propertyEntry.getIntField("last_updated");
toReturn.claimedTime = propertyEntry.getIntField("time_claimed");
toReturn.reputation = propertyEntry.getIntField("reputation");
toReturn.modApproved = propertyEntry.getIntField("mod_approved");
toReturn.performanceCost = propertyEntry.getFloatField("performance_cost");
return toReturn;
}
void SQLiteDatabase::UpdatePropertyModerationInfo(const IProperty::Info& info) {
ExecuteUpdate("UPDATE properties SET privacy_option = ?, rejection_reason = ?, mod_approved = ? WHERE id = ?;",
info.privacyOption,
info.rejectionReason,
info.modApproved,
info.id);
}
void SQLiteDatabase::UpdatePropertyDetails(const IProperty::Info& info) {
ExecuteUpdate("UPDATE properties SET name = ?, description = ? WHERE id = ?;", info.name, info.description, info.id);
}
void SQLiteDatabase::UpdatePerformanceCost(const LWOZONEID& zoneId, const float performanceCost) {
ExecuteUpdate("UPDATE properties SET performance_cost = ? WHERE zone_id = ? AND clone_id = ?;", performanceCost, zoneId.GetMapID(), zoneId.GetCloneID());
}
void SQLiteDatabase::InsertNewProperty(const IProperty::Info& info, const uint32_t templateId, const LWOZONEID& zoneId) {
auto insertion = ExecuteInsert(
"INSERT INTO properties"
" (id, owner_id, template_id, clone_id, name, description, zone_id, rent_amount, rent_due, privacy_option, last_updated, time_claimed, rejection_reason, reputation, performance_cost)"
" VALUES (?, ?, ?, ?, ?, ?, ?, 0, 0, 0, CAST(strftime('%s', 'now') as INT), CAST(strftime('%s', 'now') as INT), '', 0, 0.0)",
info.id,
info.ownerId,
templateId,
zoneId.GetCloneID(),
info.name,
info.description,
zoneId.GetMapID()
);
}

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#include "SQLiteDatabase.h"
std::vector<IPropertyContents::Model> SQLiteDatabase::GetPropertyModels(const LWOOBJID& propertyId) {
auto [_, result] = ExecuteSelect(
"SELECT id, lot, x, y, z, rx, ry, rz, rw, ugc_id, "
"behavior_1, behavior_2, behavior_3, behavior_4, behavior_5 "
"FROM properties_contents WHERE property_id = ?;", propertyId);
std::vector<IPropertyContents::Model> toReturn;
while (!result.eof()) {
IPropertyContents::Model model;
model.id = result.getInt64Field("id");
model.lot = static_cast<LOT>(result.getIntField("lot"));
model.position.x = result.getFloatField("x");
model.position.y = result.getFloatField("y");
model.position.z = result.getFloatField("z");
model.rotation.w = result.getFloatField("rw");
model.rotation.x = result.getFloatField("rx");
model.rotation.y = result.getFloatField("ry");
model.rotation.z = result.getFloatField("rz");
model.ugcId = result.getInt64Field("ugc_id");
model.behaviors[0] = result.getIntField("behavior_1");
model.behaviors[1] = result.getIntField("behavior_2");
model.behaviors[2] = result.getIntField("behavior_3");
model.behaviors[3] = result.getIntField("behavior_4");
model.behaviors[4] = result.getIntField("behavior_5");
toReturn.push_back(std::move(model));
result.nextRow();
}
return toReturn;
}
void SQLiteDatabase::InsertNewPropertyModel(const LWOOBJID& propertyId, const IPropertyContents::Model& model, const std::string_view name) {
try {
ExecuteInsert(
"INSERT INTO properties_contents"
"(id, property_id, ugc_id, lot, x, y, z, rx, ry, rz, rw, model_name, model_description, behavior_1, behavior_2, behavior_3, behavior_4, behavior_5)"
"VALUES (?, ?, ?, ?, ?, ?, ?, ?, ?, ?, ?, ?, ?, ?, ?, ?, ?, ?)",
// 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16, 17 18
model.id, propertyId, model.ugcId == 0 ? std::nullopt : std::optional(model.ugcId), static_cast<uint32_t>(model.lot),
model.position.x, model.position.y, model.position.z, model.rotation.x, model.rotation.y, model.rotation.z, model.rotation.w,
name, "", // Model description. TODO implement this.
model.behaviors[0], // behavior 1
model.behaviors[1], // behavior 2
model.behaviors[2], // behavior 3
model.behaviors[3], // behavior 4
model.behaviors[4] // behavior 5
);
} catch (std::exception& e) {
LOG("Error inserting new property model: %s", e.what());
}
}
void SQLiteDatabase::UpdateModel(const LWOOBJID& propertyId, const NiPoint3& position, const NiQuaternion& rotation, const std::array<std::pair<int32_t, std::string>, 5>& behaviors) {
ExecuteUpdate(
"UPDATE properties_contents SET x = ?, y = ?, z = ?, rx = ?, ry = ?, rz = ?, rw = ?, "
"behavior_1 = ?, behavior_2 = ?, behavior_3 = ?, behavior_4 = ?, behavior_5 = ? WHERE id = ?;",
position.x, position.y, position.z, rotation.x, rotation.y, rotation.z, rotation.w,
behaviors[0].first, behaviors[1].first, behaviors[2].first, behaviors[3].first, behaviors[4].first, propertyId);
}
void SQLiteDatabase::RemoveModel(const LWOOBJID& modelId) {
ExecuteDelete("DELETE FROM properties_contents WHERE id = ?;", modelId);
}

View File

@ -0,0 +1,23 @@
#include "SQLiteDatabase.h"
void SQLiteDatabase::SetMasterIp(const std::string_view ip, const uint32_t port) {
// We only want our 1 entry anyways, so we can just delete all and reinsert the one we want
// since it would be two queries anyways.
ExecuteDelete("DELETE FROM servers;");
ExecuteInsert("INSERT INTO `servers` (`name`, `ip`, `port`, `state`, `version`) VALUES ('master', ?, ?, 0, 171022)", ip, port);
}
std::optional<IServers::MasterInfo> SQLiteDatabase::GetMasterInfo() {
auto [_, result] = ExecuteSelect("SELECT ip, port FROM servers WHERE name='master' LIMIT 1;");
if (result.eof()) {
return std::nullopt;
}
MasterInfo toReturn;
toReturn.ip = result.getStringField("ip");
toReturn.port = result.getIntField("port");
return toReturn;
}

View File

@ -0,0 +1,72 @@
#include "SQLiteDatabase.h"
std::vector<IUgc::Model> SQLiteDatabase::GetUgcModels(const LWOOBJID& propertyId) {
auto [_, result] = ExecuteSelect(
"SELECT lxfml, u.id FROM ugc AS u JOIN properties_contents AS pc ON u.id = pc.ugc_id WHERE lot = 14 AND property_id = ? AND pc.ugc_id IS NOT NULL;",
propertyId);
std::vector<IUgc::Model> toReturn;
while (!result.eof()) {
IUgc::Model model;
int blobSize{};
const auto* blob = result.getBlobField("lxfml", blobSize);
model.lxfmlData << std::string(reinterpret_cast<const char*>(blob), blobSize);
model.id = result.getInt64Field("id");
toReturn.push_back(std::move(model));
result.nextRow();
}
return toReturn;
}
std::vector<IUgc::Model> SQLiteDatabase::GetAllUgcModels() {
auto [_, result] = ExecuteSelect("SELECT id, lxfml FROM ugc;");
std::vector<IUgc::Model> models;
while (!result.eof()) {
IUgc::Model model;
model.id = result.getInt64Field("id");
int blobSize{};
const auto* blob = result.getBlobField("lxfml", blobSize);
model.lxfmlData << std::string(reinterpret_cast<const char*>(blob), blobSize);
models.push_back(std::move(model));
result.nextRow();
}
return models;
}
void SQLiteDatabase::RemoveUnreferencedUgcModels() {
ExecuteDelete("DELETE FROM ugc WHERE id NOT IN (SELECT ugc_id FROM properties_contents WHERE ugc_id IS NOT NULL);");
}
void SQLiteDatabase::InsertNewUgcModel(
std::istringstream& sd0Data, // cant be const sad
const uint32_t blueprintId,
const uint32_t accountId,
const uint32_t characterId) {
const std::istream stream(sd0Data.rdbuf());
ExecuteInsert(
"INSERT INTO `ugc`(`id`, `account_id`, `character_id`, `is_optimized`, `lxfml`, `bake_ao`, `filename`) VALUES (?,?,?,?,?,?,?)",
blueprintId,
accountId,
characterId,
0,
&stream,
false,
"weedeater.lxfml"
);
}
void SQLiteDatabase::DeleteUgcModelData(const LWOOBJID& modelId) {
ExecuteDelete("DELETE FROM ugc WHERE id = ?;", modelId);
ExecuteDelete("DELETE FROM properties_contents WHERE ugc_id = ?;", modelId);
}
void SQLiteDatabase::UpdateUgcModelData(const LWOOBJID& modelId, std::istringstream& lxfml) {
const std::istream stream(lxfml.rdbuf());
ExecuteUpdate("UPDATE ugc SET lxfml = ? WHERE id = ?;", &stream, modelId);
}

View File

@ -0,0 +1,9 @@
#include "SQLiteDatabase.h"
void SQLiteDatabase::InsertUgcBuild(const std::string& modules, const LWOOBJID bigId, const std::optional<uint32_t> characterId) {
ExecuteInsert("INSERT INTO ugc_modular_build (ugc_id, ldf_config, character_id) VALUES (?,?,?)", bigId, modules, characterId);
}
void SQLiteDatabase::DeleteUgcBuild(const LWOOBJID bigId) {
ExecuteDelete("DELETE FROM ugc_modular_build WHERE ugc_id = ?;", bigId);
}

View File

@ -8,10 +8,6 @@ void TestSQLDatabase::Destroy(std::string source) {
}
sql::PreparedStatement* TestSQLDatabase::CreatePreppedStmt(const std::string& query) {
return nullptr;
}
void TestSQLDatabase::Commit() {
}

View File

@ -7,7 +7,6 @@ class TestSQLDatabase : public GameDatabase {
void Connect() override;
void Destroy(std::string source = "") override;
sql::PreparedStatement* CreatePreppedStmt(const std::string& query) override;
void Commit() override;
bool GetAutoCommit() override;
void SetAutoCommit(bool value) override;
@ -91,6 +90,18 @@ class TestSQLDatabase : public GameDatabase {
void RemoveBehavior(const int32_t behaviorId) override;
void UpdateAccountGmLevel(const uint32_t accountId, const eGameMasterLevel gmLevel) override;
std::optional<IProperty::PropertyEntranceResult> GetProperties(const IProperty::PropertyLookup& params) override { return {}; };
std::vector<ILeaderboard::Entry> GetDescendingLeaderboard(const uint32_t activityId) override { return {}; };
std::vector<ILeaderboard::Entry> GetAscendingLeaderboard(const uint32_t activityId) override { return {}; };
std::vector<ILeaderboard::Entry> GetNsLeaderboard(const uint32_t activityId) override { return {}; };
std::vector<ILeaderboard::Entry> GetAgsLeaderboard(const uint32_t activityId) override { return {}; };
void SaveScore(const uint32_t playerId, const uint32_t gameId, const Score& score) override {};
void UpdateScore(const uint32_t playerId, const uint32_t gameId, const Score& score) override {};
std::optional<ILeaderboard::Score> GetPlayerScore(const uint32_t playerId, const uint32_t gameId) override { return {}; };
void IncrementNumWins(const uint32_t playerId, const uint32_t gameId) override {};
void IncrementTimesPlayed(const uint32_t playerId, const uint32_t gameId) override {};
void InsertUgcBuild(const std::string& modules, const LWOOBJID bigId, const std::optional<uint32_t> characterId) override {};
void DeleteUgcBuild(const LWOOBJID bigId) override {};
uint32_t GetAccountCount() override { return 0; };
};
#endif //!TESTSQLDATABASE_H

View File

@ -10,9 +10,9 @@
#include <fstream>
Migration LoadMigration(std::string path) {
Migration LoadMigration(std::string folder, std::string path) {
Migration migration{};
std::ifstream file(BinaryPathFinder::GetBinaryDir() / "migrations/" / path);
std::ifstream file(BinaryPathFinder::GetBinaryDir() / "migrations/" / folder / path);
if (file.is_open()) {
std::string line;
@ -34,10 +34,19 @@ Migration LoadMigration(std::string path) {
void MigrationRunner::RunMigrations() {
Database::Get()->CreateMigrationHistoryTable();
sql::SQLString finalSQL = "";
// has to be here because when moving the files to the new folder, the migration_history table is not updated so it will run them all again.
const auto migrationFolder = Database::GetMigrationFolder();
if (!Database::Get()->IsMigrationRun("17_migration_for_migrations.sql") && migrationFolder == "mysql") {
LOG("Running migration: 17_migration_for_migrations.sql");
Database::Get()->ExecuteCustomQuery("UPDATE `migration_history` SET `name` = SUBSTR(`name`, 5) WHERE `name` LIKE \"dlu%\";");
Database::Get()->InsertMigration("17_migration_for_migrations.sql");
}
std::string finalSQL = "";
bool runSd0Migrations = false;
for (const auto& entry : GeneralUtils::GetSqlFileNamesFromFolder((BinaryPathFinder::GetBinaryDir() / "./migrations/dlu/").string())) {
auto migration = LoadMigration("dlu/" + entry);
for (const auto& entry : GeneralUtils::GetSqlFileNamesFromFolder((BinaryPathFinder::GetBinaryDir() / "./migrations/dlu/" / migrationFolder).string())) {
auto migration = LoadMigration("dlu/" + migrationFolder + "/", entry);
if (migration.data.empty()) {
continue;
@ -46,7 +55,7 @@ void MigrationRunner::RunMigrations() {
if (Database::Get()->IsMigrationRun(migration.name)) continue;
LOG("Running migration: %s", migration.name.c_str());
if (migration.name == "dlu/5_brick_model_sd0.sql") {
if (migration.name == "5_brick_model_sd0.sql") {
runSd0Migrations = true;
} else {
finalSQL.append(migration.data.c_str());
@ -61,12 +70,12 @@ void MigrationRunner::RunMigrations() {
}
if (!finalSQL.empty()) {
auto migration = GeneralUtils::SplitString(static_cast<std::string>(finalSQL), ';');
auto migration = GeneralUtils::SplitString(finalSQL, ';');
for (auto& query : migration) {
try {
if (query.empty()) continue;
Database::Get()->ExecuteCustomQuery(query.c_str());
} catch (sql::SQLException& e) {
Database::Get()->ExecuteCustomQuery(query);
} catch (std::exception& e) {
LOG("Encountered error running migration: %s", e.what());
}
}
@ -86,10 +95,14 @@ void MigrationRunner::RunSQLiteMigrations() {
cdstmt.execQuery().finalize();
cdstmt.finalize();
Database::Get()->CreateMigrationHistoryTable();
if (CDClientDatabase::ExecuteQuery("select * from migration_history where name = \"7_migration_for_migrations.sql\";").eof()) {
LOG("Running migration: 7_migration_for_migrations.sql");
CDClientDatabase::ExecuteQuery("UPDATE `migration_history` SET `name` = SUBSTR(`name`, 10) WHERE `name` LIKE \"cdserver%\";");
CDClientDatabase::ExecuteQuery("INSERT INTO migration_history (name) VALUES (\"7_migration_for_migrations.sql\");");
}
for (const auto& entry : GeneralUtils::GetSqlFileNamesFromFolder((BinaryPathFinder::GetBinaryDir() / "migrations/cdserver/").string())) {
auto migration = LoadMigration("cdserver/" + entry);
auto migration = LoadMigration("cdserver/", entry);
if (migration.data.empty()) continue;

View File

@ -26,7 +26,6 @@ target_include_directories(dGameBase PUBLIC "." "dEntity"
"${PROJECT_SOURCE_DIR}/dDatabase/CDClientDatabase/CDClientTables"
"${PROJECT_SOURCE_DIR}/dDatabase/GameDatabase"
"${PROJECT_SOURCE_DIR}/dDatabase/GameDatabase/ITables"
"${PROJECT_SOURCE_DIR}/thirdparty/mariadb-connector-cpp/include"
# dPhysics
"${PROJECT_SOURCE_DIR}/thirdparty/recastnavigation/Recast/Include"
"${PROJECT_SOURCE_DIR}/thirdparty/recastnavigation/Detour/Include"

View File

@ -83,6 +83,7 @@
#include "ItemComponent.h"
#include "GhostComponent.h"
#include "AchievementVendorComponent.h"
#include "VanityUtilities.h"
// Table includes
#include "CDComponentsRegistryTable.h"
@ -96,6 +97,8 @@
#include "CDSkillBehaviorTable.h"
#include "CDZoneTableTable.h"
#include <ranges>
Observable<Entity*, const PositionUpdate&> Entity::OnPlayerPositionUpdate;
Entity::Entity(const LWOOBJID& objectID, EntityInfo info, User* parentUser, Entity* parentEntity) {
@ -285,8 +288,9 @@ void Entity::Initialize() {
AddComponent<PropertyEntranceComponent>(propertyEntranceComponentID);
}
if (compRegistryTable->GetByIDAndType(m_TemplateID, eReplicaComponentType::CONTROLLABLE_PHYSICS) > 0) {
auto* controllablePhysics = AddComponent<ControllablePhysicsComponent>();
const int32_t controllablePhysicsComponentID = compRegistryTable->GetByIDAndType(m_TemplateID, eReplicaComponentType::CONTROLLABLE_PHYSICS);
if (controllablePhysicsComponentID > 0) {
auto* controllablePhysics = AddComponent<ControllablePhysicsComponent>(controllablePhysicsComponentID);
if (m_Character) {
controllablePhysics->LoadFromXml(m_Character->GetXMLDoc());
@ -329,16 +333,19 @@ void Entity::Initialize() {
AddComponent<SimplePhysicsComponent>(simplePhysicsComponentID);
}
if (compRegistryTable->GetByIDAndType(m_TemplateID, eReplicaComponentType::RIGID_BODY_PHANTOM_PHYSICS) > 0) {
AddComponent<RigidbodyPhantomPhysicsComponent>();
const int32_t rigidBodyPhantomPhysicsComponentID = compRegistryTable->GetByIDAndType(m_TemplateID, eReplicaComponentType::RIGID_BODY_PHANTOM_PHYSICS);
if (rigidBodyPhantomPhysicsComponentID > 0) {
AddComponent<RigidbodyPhantomPhysicsComponent>(rigidBodyPhantomPhysicsComponentID);
}
if (markedAsPhantom || compRegistryTable->GetByIDAndType(m_TemplateID, eReplicaComponentType::PHANTOM_PHYSICS) > 0) {
AddComponent<PhantomPhysicsComponent>()->SetPhysicsEffectActive(false);
const int32_t phantomPhysicsComponentID = compRegistryTable->GetByIDAndType(m_TemplateID, eReplicaComponentType::PHANTOM_PHYSICS);
if (markedAsPhantom || phantomPhysicsComponentID > 0) {
AddComponent<PhantomPhysicsComponent>(phantomPhysicsComponentID)->SetPhysicsEffectActive(false);
}
if (compRegistryTable->GetByIDAndType(m_TemplateID, eReplicaComponentType::HAVOK_VEHICLE_PHYSICS) > 0) {
auto* havokVehiclePhysicsComponent = AddComponent<HavokVehiclePhysicsComponent>();
const int32_t havokVehiclePhysicsComponentID = compRegistryTable->GetByIDAndType(m_TemplateID, eReplicaComponentType::HAVOK_VEHICLE_PHYSICS);
if (havokVehiclePhysicsComponentID > 0) {
auto* havokVehiclePhysicsComponent = AddComponent<HavokVehiclePhysicsComponent>(havokVehiclePhysicsComponentID);
havokVehiclePhysicsComponent->SetPosition(m_DefaultPosition);
havokVehiclePhysicsComponent->SetRotation(m_DefaultRotation);
}
@ -1271,6 +1278,7 @@ void Entity::Update(const float deltaTime) {
auto timerName = timer.GetName();
m_Timers.erase(m_Timers.begin() + timerPosition);
GetScript()->OnTimerDone(this, timerName);
VanityUtilities::OnTimerDone(this, timerName);
TriggerEvent(eTriggerEventType::TIMER_DONE, this);
} else {
@ -1334,6 +1342,7 @@ void Entity::OnCollisionProximity(LWOOBJID otherEntity, const std::string& proxN
if (!other) return;
GetScript()->OnProximityUpdate(this, other, proxName, status);
VanityUtilities::OnProximityUpdate(this, other, proxName, status);
RocketLaunchpadControlComponent* rocketComp = GetComponent<RocketLaunchpadControlComponent>();
if (!rocketComp) return;
@ -1351,6 +1360,11 @@ void Entity::OnCollisionPhantom(const LWOOBJID otherEntity) {
callback(other);
}
SwitchComponent* switchComp = GetComponent<SwitchComponent>();
if (switchComp) {
switchComp->OnUse(other);
}
TriggerEvent(eTriggerEventType::ENTER, other);
// POI system
@ -2153,7 +2167,19 @@ void Entity::SetRespawnPos(const NiPoint3& position) {
auto* characterComponent = GetComponent<CharacterComponent>();
if (characterComponent) characterComponent->SetRespawnPos(position);
}
void Entity::SetRespawnRot(const NiQuaternion& rotation) {
auto* characterComponent = GetComponent<CharacterComponent>();
if (characterComponent) characterComponent->SetRespawnRot(rotation);
}
int32_t Entity::GetCollisionGroup() const {
for (const auto* component : m_Components | std::views::values) {
auto* compToCheck = dynamic_cast<const PhysicsComponent*>(component);
if (compToCheck) {
return compToCheck->GetCollisionGroup();
}
}
return 0;
}

View File

@ -107,6 +107,11 @@ public:
const SystemAddress& GetSystemAddress() const;
// Returns the collision group for this entity.
// Because the collision group is stored on a base component, this will look for a physics component
// then return the collision group from that.
int32_t GetCollisionGroup() const;
/**
* Setters
*/

View File

@ -1,5 +1,6 @@
#include "LeaderboardManager.h"
#include <ranges>
#include <sstream>
#include <utility>
@ -72,197 +73,191 @@ void Leaderboard::Serialize(RakNet::BitStream& bitStream) const {
bitStream.Write0();
}
void Leaderboard::QueryToLdf(std::unique_ptr<sql::ResultSet>& rows) {
Clear();
if (rows->rowsCount() == 0) return;
// Takes the resulting query from a leaderboard lookup and converts it to the LDF we need
// to send it to a client.
void QueryToLdf(Leaderboard& leaderboard, const std::vector<ILeaderboard::Entry>& leaderboardEntries) {
using enum Leaderboard::Type;
leaderboard.Clear();
if (leaderboardEntries.empty()) return;
this->entries.reserve(rows->rowsCount());
while (rows->next()) {
for (const auto& leaderboardEntry : leaderboardEntries) {
constexpr int32_t MAX_NUM_DATA_PER_ROW = 9;
this->entries.push_back(std::vector<LDFBaseData*>());
auto& entry = this->entries.back();
auto& entry = leaderboard.PushBackEntry();
entry.reserve(MAX_NUM_DATA_PER_ROW);
entry.push_back(new LDFData<uint64_t>(u"CharacterID", rows->getInt("character_id")));
entry.push_back(new LDFData<uint64_t>(u"LastPlayed", rows->getUInt64("lastPlayed")));
entry.push_back(new LDFData<int32_t>(u"NumPlayed", rows->getInt("timesPlayed")));
entry.push_back(new LDFData<std::u16string>(u"name", GeneralUtils::ASCIIToUTF16(rows->getString("name").c_str())));
entry.push_back(new LDFData<uint64_t>(u"RowNumber", rows->getInt("ranking")));
switch (leaderboardType) {
case Type::ShootingGallery:
entry.push_back(new LDFData<int32_t>(u"Score", rows->getInt("primaryScore")));
entry.push_back(new LDFData<uint64_t>(u"CharacterID", leaderboardEntry.charId));
entry.push_back(new LDFData<uint64_t>(u"LastPlayed", leaderboardEntry.lastPlayedTimestamp));
entry.push_back(new LDFData<int32_t>(u"NumPlayed", leaderboardEntry.numTimesPlayed));
entry.push_back(new LDFData<std::u16string>(u"name", GeneralUtils::ASCIIToUTF16(leaderboardEntry.name)));
entry.push_back(new LDFData<uint64_t>(u"RowNumber", leaderboardEntry.ranking));
switch (leaderboard.GetLeaderboardType()) {
case ShootingGallery:
entry.push_back(new LDFData<int32_t>(u"Score", leaderboardEntry.primaryScore));
// Score:1
entry.push_back(new LDFData<int32_t>(u"Streak", rows->getInt("secondaryScore")));
entry.push_back(new LDFData<int32_t>(u"Streak", leaderboardEntry.secondaryScore));
// Streak:1
entry.push_back(new LDFData<float>(u"HitPercentage", (rows->getInt("tertiaryScore") / 100.0f)));
entry.push_back(new LDFData<float>(u"HitPercentage", (leaderboardEntry.tertiaryScore / 100.0f)));
// HitPercentage:3 between 0 and 1
break;
case Type::Racing:
entry.push_back(new LDFData<float>(u"BestTime", rows->getDouble("primaryScore")));
case Racing:
entry.push_back(new LDFData<float>(u"BestTime", leaderboardEntry.primaryScore));
// BestLapTime:3
entry.push_back(new LDFData<float>(u"BestLapTime", rows->getDouble("secondaryScore")));
entry.push_back(new LDFData<float>(u"BestLapTime", leaderboardEntry.secondaryScore));
// BestTime:3
entry.push_back(new LDFData<int32_t>(u"License", 1));
// License:1 - 1 if player has completed mission 637 and 0 otherwise
entry.push_back(new LDFData<int32_t>(u"NumWins", rows->getInt("numWins")));
entry.push_back(new LDFData<int32_t>(u"NumWins", leaderboardEntry.numWins));
// NumWins:1
break;
case Type::UnusedLeaderboard4:
entry.push_back(new LDFData<int32_t>(u"Points", rows->getInt("primaryScore")));
case UnusedLeaderboard4:
entry.push_back(new LDFData<int32_t>(u"Points", leaderboardEntry.primaryScore));
// Points:1
break;
case Type::MonumentRace:
entry.push_back(new LDFData<int32_t>(u"Time", rows->getInt("primaryScore")));
case MonumentRace:
entry.push_back(new LDFData<int32_t>(u"Time", leaderboardEntry.primaryScore));
// Time:1(?)
break;
case Type::FootRace:
entry.push_back(new LDFData<int32_t>(u"Time", rows->getInt("primaryScore")));
case FootRace:
entry.push_back(new LDFData<int32_t>(u"Time", leaderboardEntry.primaryScore));
// Time:1
break;
case Type::Survival:
entry.push_back(new LDFData<int32_t>(u"Points", rows->getInt("primaryScore")));
case Survival:
entry.push_back(new LDFData<int32_t>(u"Points", leaderboardEntry.primaryScore));
// Points:1
entry.push_back(new LDFData<int32_t>(u"Time", rows->getInt("secondaryScore")));
entry.push_back(new LDFData<int32_t>(u"Time", leaderboardEntry.secondaryScore));
// Time:1
break;
case Type::SurvivalNS:
entry.push_back(new LDFData<int32_t>(u"Wave", rows->getInt("primaryScore")));
case SurvivalNS:
entry.push_back(new LDFData<int32_t>(u"Wave", leaderboardEntry.primaryScore));
// Wave:1
entry.push_back(new LDFData<int32_t>(u"Time", rows->getInt("secondaryScore")));
entry.push_back(new LDFData<int32_t>(u"Time", leaderboardEntry.secondaryScore));
// Time:1
break;
case Type::Donations:
entry.push_back(new LDFData<int32_t>(u"Score", rows->getInt("primaryScore")));
case Donations:
entry.push_back(new LDFData<int32_t>(u"Score", leaderboardEntry.primaryScore));
// Score:1
break;
case Type::None:
// This type is included here simply to resolve a compiler warning on mac about unused enum types
break;
case None:
[[fallthrough]];
default:
break;
}
}
}
const std::string_view Leaderboard::GetOrdering(Leaderboard::Type leaderboardType) {
// Use a switch case and return desc for all 3 columns if higher is better and asc if lower is better
switch (leaderboardType) {
case Type::Racing:
case Type::MonumentRace:
return "primaryScore ASC, secondaryScore ASC, tertiaryScore ASC";
case Type::Survival:
return Game::config->GetValue("classic_survival_scoring") == "1" ?
"secondaryScore DESC, primaryScore DESC, tertiaryScore DESC" :
"primaryScore DESC, secondaryScore DESC, tertiaryScore DESC";
case Type::SurvivalNS:
return "primaryScore DESC, secondaryScore ASC, tertiaryScore DESC";
case Type::ShootingGallery:
case Type::FootRace:
case Type::UnusedLeaderboard4:
case Type::Donations:
case Type::None:
default:
return "primaryScore DESC, secondaryScore DESC, tertiaryScore DESC";
std::vector<ILeaderboard::Entry> FilterTo10(const std::vector<ILeaderboard::Entry>& leaderboard, const uint32_t relatedPlayer, const Leaderboard::InfoType infoType) {
std::vector<ILeaderboard::Entry> toReturn;
int32_t index = 0;
// for friends and top, we dont need to find this players index.
if (infoType == Leaderboard::InfoType::MyStanding || infoType == Leaderboard::InfoType::Friends) {
for (; index < leaderboard.size(); index++) {
if (leaderboard[index].charId == relatedPlayer) break;
}
}
if (leaderboard.size() < 10) {
toReturn.assign(leaderboard.begin(), leaderboard.end());
index = 0;
} else if (index < 10) {
toReturn.assign(leaderboard.begin(), leaderboard.begin() + 10); // get the top 10 since we are in the top 10
index = 0;
} else if (index > leaderboard.size() - 10) {
toReturn.assign(leaderboard.end() - 10, leaderboard.end()); // get the bottom 10 since we are in the bottom 10
index = leaderboard.size() - 10;
} else {
toReturn.assign(leaderboard.begin() + index - 5, leaderboard.begin() + index + 5); // get the 5 above and below
index -= 5;
}
int32_t i = index;
for (auto& entry : toReturn) {
entry.ranking = ++i;
}
return toReturn;
}
void Leaderboard::SetupLeaderboard(bool weekly, uint32_t resultStart, uint32_t resultEnd) {
resultStart++;
resultEnd++;
// We need everything except 1 column so i'm selecting * from leaderboard
const std::string queryBase =
R"QUERY(
WITH leaderboardsRanked AS (
SELECT leaderboard.*, charinfo.name,
RANK() OVER
(
ORDER BY %s, UNIX_TIMESTAMP(last_played) ASC, id DESC
) AS ranking
FROM leaderboard JOIN charinfo on charinfo.id = leaderboard.character_id
WHERE game_id = ? %s
),
myStanding AS (
SELECT
ranking as myRank
FROM leaderboardsRanked
WHERE id = ?
),
lowestRanking AS (
SELECT MAX(ranking) AS lowestRank
FROM leaderboardsRanked
)
SELECT leaderboardsRanked.*, character_id, UNIX_TIMESTAMP(last_played) as lastPlayed, leaderboardsRanked.name, leaderboardsRanked.ranking FROM leaderboardsRanked, myStanding, lowestRanking
WHERE leaderboardsRanked.ranking
BETWEEN
LEAST(GREATEST(CAST(myRank AS SIGNED) - 5, %i), CAST(lowestRanking.lowestRank AS SIGNED) - 9)
AND
LEAST(GREATEST(myRank + 5, %i), lowestRanking.lowestRank)
ORDER BY ranking ASC;
)QUERY";
std::vector<ILeaderboard::Entry> FilterWeeklies(const std::vector<ILeaderboard::Entry>& leaderboard) {
// Filter the leaderboard to only include entries from the last week
const auto currentTime = std::chrono::system_clock::now();
auto epochTime = currentTime.time_since_epoch().count();
constexpr auto SECONDS_IN_A_WEEK = 60 * 60 * 24 * 7; // if you think im taking leap seconds into account thats cute.
std::string friendsFilter =
R"QUERY(
AND (
character_id IN (
SELECT fr.requested_player FROM (
SELECT CASE
WHEN player_id = ? THEN friend_id
WHEN friend_id = ? THEN player_id
END AS requested_player
FROM friends
) AS fr
JOIN charinfo AS ci
ON ci.id = fr.requested_player
WHERE fr.requested_player IS NOT NULL
)
OR character_id = ?
)
)QUERY";
std::string weeklyFilter = " AND UNIX_TIMESTAMP(last_played) BETWEEN UNIX_TIMESTAMP(date_sub(now(),INTERVAL 1 WEEK)) AND UNIX_TIMESTAMP(now()) ";
std::string filter;
// Setup our filter based on the query type
if (this->infoType == InfoType::Friends) filter += friendsFilter;
if (this->weekly) filter += weeklyFilter;
const auto orderBase = GetOrdering(this->leaderboardType);
// For top query, we want to just rank all scores, but for all others we need the scores around a specific player
std::string baseLookup;
if (this->infoType == InfoType::Top) {
baseLookup = "SELECT id, last_played FROM leaderboard WHERE game_id = ? " + (this->weekly ? weeklyFilter : std::string("")) + " ORDER BY ";
baseLookup += orderBase.data();
} else {
baseLookup = "SELECT id, last_played FROM leaderboard WHERE game_id = ? " + (this->weekly ? weeklyFilter : std::string("")) + " AND character_id = ";
baseLookup += std::to_string(static_cast<uint32_t>(this->relatedPlayer));
std::vector<ILeaderboard::Entry> weeklyLeaderboard;
for (const auto& entry : leaderboard) {
if (epochTime - entry.lastPlayedTimestamp < SECONDS_IN_A_WEEK) {
weeklyLeaderboard.push_back(entry);
}
}
baseLookup += " LIMIT 1";
LOG_DEBUG("query is %s", baseLookup.c_str());
std::unique_ptr<sql::PreparedStatement> baseQuery(Database::Get()->CreatePreppedStmt(baseLookup));
baseQuery->setInt(1, this->gameID);
std::unique_ptr<sql::ResultSet> baseResult(baseQuery->executeQuery());
if (!baseResult->next()) return; // In this case, there are no entries in the leaderboard for this game.
return weeklyLeaderboard;
}
uint32_t relatedPlayerLeaderboardId = baseResult->getInt("id");
// Create and execute the actual save here. Using a heap allocated buffer to avoid stack overflow
constexpr uint16_t STRING_LENGTH = 4096;
std::unique_ptr<char[]> lookupBuffer = std::make_unique<char[]>(STRING_LENGTH);
int32_t res = snprintf(lookupBuffer.get(), STRING_LENGTH, queryBase.c_str(), orderBase.data(), filter.c_str(), resultStart, resultEnd);
DluAssert(res != -1);
std::unique_ptr<sql::PreparedStatement> query(Database::Get()->CreatePreppedStmt(lookupBuffer.get()));
LOG_DEBUG("Query is %s vars are %i %i %i", lookupBuffer.get(), this->gameID, this->relatedPlayer, relatedPlayerLeaderboardId);
query->setInt(1, this->gameID);
if (this->infoType == InfoType::Friends) {
query->setInt(2, this->relatedPlayer);
query->setInt(3, this->relatedPlayer);
query->setInt(4, this->relatedPlayer);
query->setInt(5, relatedPlayerLeaderboardId);
} else {
query->setInt(2, relatedPlayerLeaderboardId);
std::vector<ILeaderboard::Entry> FilterFriends(const std::vector<ILeaderboard::Entry>& leaderboard, const uint32_t relatedPlayer) {
// Filter the leaderboard to only include friends of the player
auto friendOfPlayer = Database::Get()->GetFriendsList(relatedPlayer);
std::vector<ILeaderboard::Entry> friendsLeaderboard;
for (const auto& entry : leaderboard) {
const auto res = std::ranges::find_if(friendOfPlayer, [&entry, relatedPlayer](const FriendData& data) {
return entry.charId == data.friendID || entry.charId == relatedPlayer;
});
if (res != friendOfPlayer.cend()) {
friendsLeaderboard.push_back(entry);
}
}
std::unique_ptr<sql::ResultSet> result(query->executeQuery());
QueryToLdf(result);
return friendsLeaderboard;
}
std::vector<ILeaderboard::Entry> ProcessLeaderboard(
const std::vector<ILeaderboard::Entry>& leaderboard,
const bool weekly,
const Leaderboard::InfoType infoType,
const uint32_t relatedPlayer) {
std::vector<ILeaderboard::Entry> toReturn;
if (infoType == Leaderboard::InfoType::Friends) {
const auto friendsLeaderboard = FilterFriends(leaderboard, relatedPlayer);
toReturn = FilterTo10(weekly ? FilterWeeklies(friendsLeaderboard) : friendsLeaderboard, relatedPlayer, infoType);
} else {
toReturn = FilterTo10(weekly ? FilterWeeklies(leaderboard) : leaderboard, relatedPlayer, infoType);
}
return toReturn;
}
void Leaderboard::SetupLeaderboard(bool weekly) {
const auto leaderboardType = LeaderboardManager::GetLeaderboardType(gameID);
std::vector<ILeaderboard::Entry> leaderboardRes;
switch (leaderboardType) {
case Type::SurvivalNS:
leaderboardRes = Database::Get()->GetNsLeaderboard(gameID);
break;
case Type::Survival:
leaderboardRes = Database::Get()->GetAgsLeaderboard(gameID);
break;
case Type::Racing:
[[fallthrough]];
case Type::MonumentRace:
leaderboardRes = Database::Get()->GetAscendingLeaderboard(gameID);
break;
case Type::ShootingGallery:
[[fallthrough]];
case Type::FootRace:
[[fallthrough]];
case Type::Donations:
[[fallthrough]];
case Type::None:
[[fallthrough]];
default:
leaderboardRes = Database::Get()->GetDescendingLeaderboard(gameID);
break;
}
const auto processedLeaderboard = ProcessLeaderboard(leaderboardRes, weekly, infoType, relatedPlayer);
QueryToLdf(*this, processedLeaderboard);
}
void Leaderboard::Send(const LWOOBJID targetID) const {
@ -272,129 +267,43 @@ void Leaderboard::Send(const LWOOBJID targetID) const {
}
}
std::string FormatInsert(const Leaderboard::Type& type, const Score& score, const bool useUpdate) {
std::string insertStatement;
if (useUpdate) {
insertStatement =
R"QUERY(
UPDATE leaderboard
SET primaryScore = %f, secondaryScore = %f, tertiaryScore = %f,
timesPlayed = timesPlayed + 1 WHERE character_id = ? AND game_id = ?;
)QUERY";
} else {
insertStatement =
R"QUERY(
INSERT leaderboard SET
primaryScore = %f, secondaryScore = %f, tertiaryScore = %f,
character_id = ?, game_id = ?;
)QUERY";
}
constexpr uint16_t STRING_LENGTH = 400;
// Then fill in our score
char finishedQuery[STRING_LENGTH];
int32_t res = snprintf(finishedQuery, STRING_LENGTH, insertStatement.c_str(), score.GetPrimaryScore(), score.GetSecondaryScore(), score.GetTertiaryScore());
DluAssert(res != -1);
return finishedQuery;
}
void LeaderboardManager::SaveScore(const LWOOBJID& playerID, const GameID activityId, const float primaryScore, const float secondaryScore, const float tertiaryScore) {
const Leaderboard::Type leaderboardType = GetLeaderboardType(activityId);
std::unique_ptr<sql::PreparedStatement> query(Database::Get()->CreatePreppedStmt("SELECT * FROM leaderboard WHERE character_id = ? AND game_id = ?;"));
query->setInt(1, playerID);
query->setInt(2, activityId);
std::unique_ptr<sql::ResultSet> myScoreResult(query->executeQuery());
const auto oldScore = Database::Get()->GetPlayerScore(playerID, activityId);
std::string saveQuery("UPDATE leaderboard SET timesPlayed = timesPlayed + 1 WHERE character_id = ? AND game_id = ?;");
Score newScore(primaryScore, secondaryScore, tertiaryScore);
if (myScoreResult->next()) {
Score oldScore;
bool lowerScoreBetter = false;
switch (leaderboardType) {
// Higher score better
case Leaderboard::Type::ShootingGallery: {
oldScore.SetPrimaryScore(myScoreResult->getInt("primaryScore"));
oldScore.SetSecondaryScore(myScoreResult->getInt("secondaryScore"));
oldScore.SetTertiaryScore(myScoreResult->getInt("tertiaryScore"));
break;
}
case Leaderboard::Type::FootRace: {
oldScore.SetPrimaryScore(myScoreResult->getInt("primaryScore"));
break;
}
case Leaderboard::Type::Survival: {
oldScore.SetPrimaryScore(myScoreResult->getInt("primaryScore"));
oldScore.SetSecondaryScore(myScoreResult->getInt("secondaryScore"));
break;
}
case Leaderboard::Type::SurvivalNS: {
oldScore.SetPrimaryScore(myScoreResult->getInt("primaryScore"));
oldScore.SetSecondaryScore(myScoreResult->getInt("secondaryScore"));
break;
}
case Leaderboard::Type::UnusedLeaderboard4:
case Leaderboard::Type::Donations: {
oldScore.SetPrimaryScore(myScoreResult->getInt("primaryScore"));
newScore.SetPrimaryScore(oldScore.GetPrimaryScore() + newScore.GetPrimaryScore());
break;
}
case Leaderboard::Type::Racing: {
oldScore.SetPrimaryScore(myScoreResult->getInt("primaryScore"));
oldScore.SetSecondaryScore(myScoreResult->getInt("secondaryScore"));
// For wins we dont care about the score, just the time, so zero out the tertiary.
// Wins are updated later.
oldScore.SetTertiaryScore(0);
newScore.SetTertiaryScore(0);
lowerScoreBetter = true;
break;
}
case Leaderboard::Type::MonumentRace: {
oldScore.SetPrimaryScore(myScoreResult->getInt("primaryScore"));
lowerScoreBetter = true;
// Do score checking here
break;
}
case Leaderboard::Type::None:
default:
LOG("Unknown leaderboard type %i for game %i. Cannot save score!", leaderboardType, activityId);
return;
}
ILeaderboard::Score newScore{ .primaryScore = primaryScore, .secondaryScore = secondaryScore, .tertiaryScore = tertiaryScore };
if (oldScore.has_value()) {
bool lowerScoreBetter = leaderboardType == Leaderboard::Type::Racing || leaderboardType == Leaderboard::Type::MonumentRace;
bool newHighScore = lowerScoreBetter ? newScore < oldScore : newScore > oldScore;
// Nimbus station has a weird leaderboard where we need a custom scoring system
if (leaderboardType == Leaderboard::Type::SurvivalNS) {
newHighScore = newScore.GetPrimaryScore() > oldScore.GetPrimaryScore() ||
(newScore.GetPrimaryScore() == oldScore.GetPrimaryScore() && newScore.GetSecondaryScore() < oldScore.GetSecondaryScore());
newHighScore = newScore.primaryScore > oldScore->primaryScore ||
(newScore.primaryScore == oldScore->primaryScore && newScore.secondaryScore < oldScore->secondaryScore);
} else if (leaderboardType == Leaderboard::Type::Survival && Game::config->GetValue("classic_survival_scoring") == "1") {
Score oldScoreFlipped(oldScore.GetSecondaryScore(), oldScore.GetPrimaryScore());
Score newScoreFlipped(newScore.GetSecondaryScore(), newScore.GetPrimaryScore());
ILeaderboard::Score oldScoreFlipped{oldScore->secondaryScore, oldScore->primaryScore, oldScore->tertiaryScore};
ILeaderboard::Score newScoreFlipped{newScore.secondaryScore, newScore.primaryScore, newScore.tertiaryScore};
newHighScore = newScoreFlipped > oldScoreFlipped;
}
if (newHighScore) {
saveQuery = FormatInsert(leaderboardType, newScore, true);
Database::Get()->UpdateScore(playerID, activityId, newScore);
} else {
Database::Get()->IncrementTimesPlayed(playerID, activityId);
}
} else {
saveQuery = FormatInsert(leaderboardType, newScore, false);
Database::Get()->SaveScore(playerID, activityId, newScore);
}
LOG("save query %s %i %i", saveQuery.c_str(), playerID, activityId);
std::unique_ptr<sql::PreparedStatement> saveStatement(Database::Get()->CreatePreppedStmt(saveQuery));
saveStatement->setInt(1, playerID);
saveStatement->setInt(2, activityId);
saveStatement->execute();
// track wins separately
if (leaderboardType == Leaderboard::Type::Racing && tertiaryScore != 0.0f) {
std::unique_ptr<sql::PreparedStatement> winUpdate(Database::Get()->CreatePreppedStmt("UPDATE leaderboard SET numWins = numWins + 1 WHERE character_id = ? AND game_id = ?;"));
winUpdate->setInt(1, playerID);
winUpdate->setInt(2, activityId);
winUpdate->execute();
Database::Get()->IncrementNumWins(playerID, activityId);
}
}
void LeaderboardManager::SendLeaderboard(const GameID gameID, const Leaderboard::InfoType infoType, const bool weekly, const LWOOBJID playerID, const LWOOBJID targetID, const uint32_t resultStart, const uint32_t resultEnd) {
void LeaderboardManager::SendLeaderboard(const GameID gameID, const Leaderboard::InfoType infoType, const bool weekly, const LWOOBJID playerID, const LWOOBJID targetID) {
Leaderboard leaderboard(gameID, infoType, weekly, playerID, GetLeaderboardType(gameID));
leaderboard.SetupLeaderboard(weekly, resultStart, resultEnd);
leaderboard.SetupLeaderboard(weekly);
leaderboard.Send(targetID);
}

View File

@ -9,46 +9,10 @@
#include "dCommonVars.h"
#include "LDFFormat.h"
namespace sql {
class ResultSet;
};
namespace RakNet {
class BitStream;
};
class Score {
public:
Score() {
primaryScore = 0;
secondaryScore = 0;
tertiaryScore = 0;
}
Score(const float primaryScore, const float secondaryScore = 0, const float tertiaryScore = 0) {
this->primaryScore = primaryScore;
this->secondaryScore = secondaryScore;
this->tertiaryScore = tertiaryScore;
}
bool operator<(const Score& rhs) const {
return primaryScore < rhs.primaryScore || (primaryScore == rhs.primaryScore && secondaryScore < rhs.secondaryScore) || (primaryScore == rhs.primaryScore && secondaryScore == rhs.secondaryScore && tertiaryScore < rhs.tertiaryScore);
}
bool operator>(const Score& rhs) const {
return primaryScore > rhs.primaryScore || (primaryScore == rhs.primaryScore && secondaryScore > rhs.secondaryScore) || (primaryScore == rhs.primaryScore && secondaryScore == rhs.secondaryScore && tertiaryScore > rhs.tertiaryScore);
}
void SetPrimaryScore(const float score) { primaryScore = score; }
float GetPrimaryScore() const { return primaryScore; }
void SetSecondaryScore(const float score) { secondaryScore = score; }
float GetSecondaryScore() const { return secondaryScore; }
void SetTertiaryScore(const float score) { tertiaryScore = score; }
float GetTertiaryScore() const { return tertiaryScore; }
private:
float primaryScore;
float secondaryScore;
float tertiaryScore;
};
using GameID = uint32_t;
class Leaderboard {
@ -79,7 +43,7 @@ public:
/**
* @brief Resets the leaderboard state and frees its allocated memory
*
*
*/
void Clear();
@ -96,20 +60,16 @@ public:
* @param resultStart The index to start the leaderboard at. Zero indexed.
* @param resultEnd The index to end the leaderboard at. Zero indexed.
*/
void SetupLeaderboard(bool weekly, uint32_t resultStart = 0, uint32_t resultEnd = 10);
void SetupLeaderboard(bool weekly);
/**
* Sends the leaderboard to the client specified by targetID.
*/
void Send(const LWOOBJID targetID) const;
// Helper function to get the columns, ordering and insert format for a leaderboard
static const std::string_view GetOrdering(Type leaderboardType);
private:
// Takes the resulting query from a leaderboard lookup and converts it to the LDF we need
// to send it to a client.
void QueryToLdf(std::unique_ptr<sql::ResultSet>& rows);
private:
using LeaderboardEntry = std::vector<LDFBaseData*>;
using LeaderboardEntries = std::vector<LeaderboardEntry>;
@ -119,10 +79,18 @@ private:
InfoType infoType;
Leaderboard::Type leaderboardType;
bool weekly;
public:
LeaderboardEntry& PushBackEntry() {
return entries.emplace_back();
}
Type GetLeaderboardType() const {
return leaderboardType;
}
};
namespace LeaderboardManager {
void SendLeaderboard(const GameID gameID, const Leaderboard::InfoType infoType, const bool weekly, const LWOOBJID playerID, const LWOOBJID targetID, const uint32_t resultStart = 0, const uint32_t resultEnd = 10);
void SendLeaderboard(const GameID gameID, const Leaderboard::InfoType infoType, const bool weekly, const LWOOBJID playerID, const LWOOBJID targetID);
void SaveScore(const LWOOBJID& playerID, const GameID activityId, const float primaryScore, const float secondaryScore = 0, const float tertiaryScore = 0);

View File

@ -16,6 +16,7 @@
#include "DestroyableComponent.h"
#include <algorithm>
#include <ranges>
#include <sstream>
#include <vector>
@ -27,7 +28,7 @@
#include "CDPhysicsComponentTable.h"
#include "dNavMesh.h"
BaseCombatAIComponent::BaseCombatAIComponent(Entity* parent, const uint32_t id): Component(parent) {
BaseCombatAIComponent::BaseCombatAIComponent(Entity* parent, const uint32_t id) : Component(parent) {
m_Target = LWOOBJID_EMPTY;
m_DirtyStateOrTarget = true;
m_State = AiState::spawn;
@ -37,6 +38,7 @@ BaseCombatAIComponent::BaseCombatAIComponent(Entity* parent, const uint32_t id):
m_Disabled = false;
m_SkillEntries = {};
m_SoftTimer = 5.0f;
m_ForcedTetherTime = 0.0f;
//Grab the aggro information from BaseCombatAI:
auto componentQuery = CDClientDatabase::CreatePreppedStmt(
@ -170,6 +172,17 @@ void BaseCombatAIComponent::Update(const float deltaTime) {
GameMessages::SendStopFXEffect(m_Parent, true, "tether");
m_TetherEffectActive = false;
}
m_ForcedTetherTime -= deltaTime;
if (m_ForcedTetherTime >= 0) return;
}
for (auto entry = m_RemovedThreatList.begin(); entry != m_RemovedThreatList.end();) {
entry->second -= deltaTime;
if (entry->second <= 0.0f) {
entry = m_RemovedThreatList.erase(entry);
} else {
++entry;
}
}
if (m_SoftTimer <= 0.0f) {
@ -287,40 +300,7 @@ void BaseCombatAIComponent::CalculateCombat(const float deltaTime) {
}
if (!m_TetherEffectActive && m_OutOfCombat && (m_OutOfCombatTime -= deltaTime) <= 0) {
auto* destroyableComponent = m_Parent->GetComponent<DestroyableComponent>();
if (destroyableComponent != nullptr && destroyableComponent->HasFaction(4)) {
auto serilizationRequired = false;
if (destroyableComponent->GetHealth() != destroyableComponent->GetMaxHealth()) {
destroyableComponent->SetHealth(destroyableComponent->GetMaxHealth());
serilizationRequired = true;
}
if (destroyableComponent->GetArmor() != destroyableComponent->GetMaxArmor()) {
destroyableComponent->SetArmor(destroyableComponent->GetMaxArmor());
serilizationRequired = true;
}
if (serilizationRequired) {
Game::entityManager->SerializeEntity(m_Parent);
}
GameMessages::SendPlayFXEffect(m_Parent->GetObjectID(), 6270, u"tether", "tether");
m_TetherEffectActive = true;
m_TetherTime = 3.0f;
}
// Speed towards start position
if (m_MovementAI != nullptr) {
m_MovementAI->SetHaltDistance(0);
m_MovementAI->SetMaxSpeed(m_PursuitSpeed);
m_MovementAI->SetDestination(m_StartPosition);
}
TetherLogic();
m_OutOfCombat = false;
m_OutOfCombatTime = 0.0f;
@ -499,7 +479,7 @@ std::vector<LWOOBJID> BaseCombatAIComponent::GetTargetWithinAggroRange() const {
const auto distance = Vector3::DistanceSquared(m_Parent->GetPosition(), other->GetPosition());
if (distance > m_AggroRadius * m_AggroRadius) continue;
if (distance > m_AggroRadius * m_AggroRadius || m_RemovedThreatList.contains(id)) continue;
targets.push_back(id);
}
@ -626,6 +606,7 @@ const NiPoint3& BaseCombatAIComponent::GetStartPosition() const {
void BaseCombatAIComponent::ClearThreat() {
m_ThreatEntries.clear();
m_Target = LWOOBJID_EMPTY;
m_DirtyThreat = true;
}
@ -806,3 +787,55 @@ void BaseCombatAIComponent::Wake() {
m_dpEntity->SetSleeping(false);
m_dpEntityEnemy->SetSleeping(false);
}
void BaseCombatAIComponent::TetherLogic() {
auto* destroyableComponent = m_Parent->GetComponent<DestroyableComponent>();
if (destroyableComponent != nullptr && destroyableComponent->HasFaction(4)) {
auto serilizationRequired = false;
if (destroyableComponent->GetHealth() != destroyableComponent->GetMaxHealth()) {
destroyableComponent->SetHealth(destroyableComponent->GetMaxHealth());
serilizationRequired = true;
}
if (destroyableComponent->GetArmor() != destroyableComponent->GetMaxArmor()) {
destroyableComponent->SetArmor(destroyableComponent->GetMaxArmor());
serilizationRequired = true;
}
if (serilizationRequired) {
Game::entityManager->SerializeEntity(m_Parent);
}
GameMessages::SendPlayFXEffect(m_Parent->GetObjectID(), 6270, u"tether", "tether");
m_TetherEffectActive = true;
m_TetherTime = 3.0f;
}
// Speed towards start position
if (m_MovementAI != nullptr) {
m_MovementAI->SetHaltDistance(0);
m_MovementAI->SetMaxSpeed(m_PursuitSpeed);
m_MovementAI->SetDestination(m_StartPosition);
}
}
void BaseCombatAIComponent::ForceTether() {
SetTarget(LWOOBJID_EMPTY);
m_ThreatEntries.clear();
TetherLogic();
m_ForcedTetherTime = m_TetherTime;
SetAiState(AiState::aggro);
}
void BaseCombatAIComponent::IgnoreThreat(const LWOOBJID threat, const float value) {
m_RemovedThreatList[threat] = value;
SetThreat(threat, 0.0f);
m_Target = LWOOBJID_EMPTY;
}

View File

@ -224,6 +224,16 @@ public:
*/
void Wake();
// Force this entity to tether and ignore all other actions
void ForceTether();
// heals the entity to full health and armor
// and tethers them to their spawn point
void TetherLogic();
// Ignore a threat for a certain amount of time
void IgnoreThreat(const LWOOBJID target, const float time);
private:
/**
* Returns the current target or the target that currently is the largest threat to this entity
@ -382,6 +392,12 @@ private:
*/
bool m_DirtyStateOrTarget = false;
// The amount of time the entity will be forced to tether for
float m_ForcedTetherTime = 0.0f;
// The amount of time a removed threat will be ignored for.
std::map<LWOOBJID, float> m_RemovedThreatList;
/**
* Whether the current entity is a mech enemy, needed as mechs tether radius works differently
* @return whether this entity is a mech

View File

@ -7,7 +7,6 @@ set(DGAME_DCOMPONENTS_SOURCES
"BuildBorderComponent.cpp"
"CharacterComponent.cpp"
"CollectibleComponent.cpp"
"Component.cpp"
"ControllablePhysicsComponent.cpp"
"DestroyableComponent.cpp"
"DonationVendorComponent.cpp"
@ -65,7 +64,6 @@ target_include_directories(dComponents PUBLIC "."
"${PROJECT_SOURCE_DIR}/dDatabase/CDClientDatabase/CDClientTables"
"${PROJECT_SOURCE_DIR}/dDatabase/GameDatabase"
"${PROJECT_SOURCE_DIR}/dDatabase/GameDatabase/ITables"
"${PROJECT_SOURCE_DIR}/thirdparty/mariadb-connector-cpp/include"
# dPhysics (via dpWorld.h)
"${PROJECT_SOURCE_DIR}/thirdparty/recastnavigation/Recast/Include"
"${PROJECT_SOURCE_DIR}/thirdparty/recastnavigation/Detour/Include"

View File

@ -1,34 +0,0 @@
#include "Component.h"
Component::Component(Entity* parent) {
m_Parent = parent;
}
Component::~Component() {
}
Entity* Component::GetParent() const {
return m_Parent;
}
void Component::Update(float deltaTime) {
}
void Component::OnUse(Entity* originator) {
}
void Component::UpdateXml(tinyxml2::XMLDocument& doc) {
}
void Component::LoadFromXml(const tinyxml2::XMLDocument& doc) {
}
void Component::Serialize(RakNet::BitStream& outBitStream, bool isConstruction) {
}

View File

@ -1,6 +1,12 @@
#pragma once
#include "tinyxml2.h"
namespace tinyxml2 {
class XMLDocument;
}
namespace RakNet {
class BitStream;
}
class Entity;
@ -9,40 +15,40 @@ class Entity;
*/
class Component {
public:
Component(Entity* parent);
virtual ~Component();
Component(Entity* parent) : m_Parent{ parent } {}
virtual ~Component() = default;
/**
* Gets the owner of this component
* @return the owner of this component
*/
Entity* GetParent() const;
Entity* GetParent() const { return m_Parent; }
/**
* Updates the component in the game loop
* @param deltaTime time passed since last update
*/
virtual void Update(float deltaTime);
virtual void Update(float deltaTime) {}
/**
* Event called when this component is being used, e.g. when some entity interacted with it
* @param originator
*/
virtual void OnUse(Entity* originator);
virtual void OnUse(Entity* originator) {}
/**
* Save data from this componennt to character XML
* @param doc the document to write data to
*/
virtual void UpdateXml(tinyxml2::XMLDocument& doc);
virtual void UpdateXml(tinyxml2::XMLDocument& doc) {}
/**
* Load base data for this component from character XML
* @param doc the document to read data from
*/
virtual void LoadFromXml(const tinyxml2::XMLDocument& doc);
virtual void LoadFromXml(const tinyxml2::XMLDocument& doc) {}
virtual void Serialize(RakNet::BitStream& outBitStream, bool isConstruction);
virtual void Serialize(RakNet::BitStream& outBitStream, bool isConstruction) {}
protected:

View File

@ -15,7 +15,7 @@
#include "LevelProgressionComponent.h"
#include "eStateChangeType.h"
ControllablePhysicsComponent::ControllablePhysicsComponent(Entity* entity) : PhysicsComponent(entity) {
ControllablePhysicsComponent::ControllablePhysicsComponent(Entity* entity, int32_t componentId) : PhysicsComponent(entity, componentId) {
m_Velocity = {};
m_AngularVelocity = {};
m_InJetpackMode = false;

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@ -23,7 +23,7 @@ class ControllablePhysicsComponent : public PhysicsComponent {
public:
static constexpr eReplicaComponentType ComponentType = eReplicaComponentType::CONTROLLABLE_PHYSICS;
ControllablePhysicsComponent(Entity* entity);
ControllablePhysicsComponent(Entity* entity, int32_t componentId);
~ControllablePhysicsComponent() override;
void Update(float deltaTime) override;

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@ -1,7 +1,7 @@
#include "HavokVehiclePhysicsComponent.h"
#include "EntityManager.h"
HavokVehiclePhysicsComponent::HavokVehiclePhysicsComponent(Entity* parent) : PhysicsComponent(parent) {
HavokVehiclePhysicsComponent::HavokVehiclePhysicsComponent(Entity* parent, int32_t componentId) : PhysicsComponent(parent, componentId) {
m_Velocity = NiPoint3Constant::ZERO;
m_AngularVelocity = NiPoint3Constant::ZERO;
m_IsOnGround = true;

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@ -13,7 +13,7 @@ class HavokVehiclePhysicsComponent : public PhysicsComponent {
public:
static constexpr eReplicaComponentType ComponentType = eReplicaComponentType::HAVOK_VEHICLE_PHYSICS;
HavokVehiclePhysicsComponent(Entity* parentEntity);
HavokVehiclePhysicsComponent(Entity* parentEntity, int32_t componentId);
void Serialize(RakNet::BitStream& outBitStream, bool bIsInitialUpdate) override;

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@ -31,6 +31,7 @@
#include "eStateChangeType.h"
#include "eUseItemResponse.h"
#include "Mail.h"
#include "ProximityMonitorComponent.h"
#include "CDComponentsRegistryTable.h"
#include "CDInventoryComponentTable.h"
@ -829,6 +830,30 @@ void InventoryComponent::EquipItem(Item* item, const bool skipChecks) {
break;
}
return;
} else if (item->GetLot() == 8092) {
// Trying to equip a car
const auto proximityObjects = Game::entityManager->GetEntitiesByComponent(eReplicaComponentType::PROXIMITY_MONITOR);
// look for car instancers and check if we are in its setup range
for (auto* const entity : proximityObjects) {
if (!entity) continue;
auto* proximityMonitorComponent = entity->GetComponent<ProximityMonitorComponent>();
if (!proximityMonitorComponent) continue;
if (proximityMonitorComponent->IsInProximity("Interaction_Distance", m_Parent->GetObjectID())) {
// in the range of a car instancer
entity->OnUse(m_Parent);
GameMessages::UseItemOnClient itemMsg;
itemMsg.target = entity->GetObjectID();
itemMsg.itemLOT = item->GetLot();
itemMsg.itemToUse = item->GetId();
itemMsg.playerId = m_Parent->GetObjectID();
itemMsg.Send(m_Parent->GetSystemAddress());
break;
}
}
return;
}
@ -1141,6 +1166,25 @@ void InventoryComponent::AddItemSkills(const LOT lot) {
SetSkill(slot, skill);
}
void InventoryComponent::FixInvisibleItems() {
const auto numberItemsLoadedPerFrame = 12.0f;
const auto callbackTime = 0.125f;
const auto arbitaryInventorySize = 300.0f; // max in live + dlu is less than 300, seems like a good number.
auto* const items = GetInventory(eInventoryType::ITEMS);
if (!items) return;
// Add an extra update to make sure the client can see all the items.
const auto something = static_cast<int32_t>(std::ceil(items->GetItems().size() / arbitaryInventorySize)) + 1;
LOG_DEBUG("Fixing invisible items with %i updates", something);
for (int32_t i = 1; i < something + 1; i++) {
// client loads 12 items every 1/8 seconds, we're adding a small hack to fix invisible inventory items due to closing the news screen too fast.
m_Parent->AddCallbackTimer((arbitaryInventorySize / numberItemsLoadedPerFrame) * callbackTime * i, [this]() {
GameMessages::SendUpdateInventoryUi(m_Parent->GetObjectID(), m_Parent->GetSystemAddress());
});
}
}
void InventoryComponent::RemoveItemSkills(const LOT lot) {
const auto info = Inventory::FindItemComponent(lot);

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@ -404,6 +404,8 @@ public:
void UpdateGroup(const GroupUpdate& groupUpdate);
void RemoveGroup(const std::string& groupId);
void FixInvisibleItems();
~InventoryComponent() override;
private:

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@ -27,7 +27,7 @@
#include "dpShapeBox.h"
#include "dpShapeSphere.h"
PhantomPhysicsComponent::PhantomPhysicsComponent(Entity* parent) : PhysicsComponent(parent) {
PhantomPhysicsComponent::PhantomPhysicsComponent(Entity* parent, int32_t componentId) : PhysicsComponent(parent, componentId) {
m_Position = m_Parent->GetDefaultPosition();
m_Rotation = m_Parent->GetDefaultRotation();
m_Scale = m_Parent->GetDefaultScale();

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@ -30,7 +30,7 @@ class PhantomPhysicsComponent final : public PhysicsComponent {
public:
static constexpr eReplicaComponentType ComponentType = eReplicaComponentType::PHANTOM_PHYSICS;
PhantomPhysicsComponent(Entity* parent);
PhantomPhysicsComponent(Entity* parent, int32_t componentId);
~PhantomPhysicsComponent() override;
void Update(float deltaTime) override;
void Serialize(RakNet::BitStream& outBitStream, bool bIsInitialUpdate) override;

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@ -14,10 +14,21 @@
#include "EntityInfo.h"
PhysicsComponent::PhysicsComponent(Entity* parent) : Component(parent) {
PhysicsComponent::PhysicsComponent(Entity* parent, int32_t componentId) : Component(parent) {
m_Position = NiPoint3Constant::ZERO;
m_Rotation = NiQuaternionConstant::IDENTITY;
m_DirtyPosition = false;
CDPhysicsComponentTable* physicsComponentTable = CDClientManager::GetTable<CDPhysicsComponentTable>();
if (physicsComponentTable) {
auto* info = physicsComponentTable->GetByID(componentId);
if (info) {
m_CollisionGroup = info->collisionGroup;
}
}
if (m_Parent->HasVar(u"CollisionGroupID")) m_CollisionGroup = m_Parent->GetVar<int32_t>(u"CollisionGroupID");
}
void PhysicsComponent::Serialize(RakNet::BitStream& outBitStream, bool bIsInitialUpdate) {

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@ -15,7 +15,7 @@ class dpEntity;
class PhysicsComponent : public Component {
public:
PhysicsComponent(Entity* parent);
PhysicsComponent(Entity* parent, int32_t componentId);
virtual ~PhysicsComponent() = default;
void Serialize(RakNet::BitStream& outBitStream, bool bIsInitialUpdate) override;
@ -25,6 +25,9 @@ public:
const NiQuaternion& GetRotation() const { return m_Rotation; }
virtual void SetRotation(const NiQuaternion& rot) { if (m_Rotation == rot) return; m_Rotation = rot; m_DirtyPosition = true; }
int32_t GetCollisionGroup() const noexcept { return m_CollisionGroup; }
void SetCollisionGroup(int32_t group) noexcept { m_CollisionGroup = group; }
protected:
dpEntity* CreatePhysicsEntity(eReplicaComponentType type);
@ -37,6 +40,8 @@ protected:
NiQuaternion m_Rotation;
bool m_DirtyPosition;
int32_t m_CollisionGroup{};
};
#endif //!__PHYSICSCOMPONENT__H__

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@ -38,7 +38,7 @@ void ProximityMonitorComponent::SetProximityRadius(dpEntity* entity, const std::
m_ProximitiesData.insert(std::make_pair(name, entity));
}
const std::unordered_set<LWOOBJID>& ProximityMonitorComponent::GetProximityObjects(const std::string& name) {
const std::unordered_set<LWOOBJID>& ProximityMonitorComponent::GetProximityObjects(const std::string& name) const {
const auto iter = m_ProximitiesData.find(name);
if (iter == m_ProximitiesData.cend()) {

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@ -46,7 +46,7 @@ public:
* @param name the proximity name to retrieve physics objects for
* @return a set of physics entity object IDs for this name
*/
const std::unordered_set<LWOOBJID>& GetProximityObjects(const std::string& name);
const std::unordered_set<LWOOBJID>& GetProximityObjects(const std::string& name) const;
/**
* Checks if the passed object is in proximity of the named proximity sensor

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@ -12,7 +12,7 @@
#include "dpShapeSphere.h"
#include"EntityInfo.h"
RigidbodyPhantomPhysicsComponent::RigidbodyPhantomPhysicsComponent(Entity* parent) : PhysicsComponent(parent) {
RigidbodyPhantomPhysicsComponent::RigidbodyPhantomPhysicsComponent(Entity* parent, int32_t componentId) : PhysicsComponent(parent, componentId) {
m_Position = m_Parent->GetDefaultPosition();
m_Rotation = m_Parent->GetDefaultRotation();
m_Scale = m_Parent->GetDefaultScale();

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@ -21,7 +21,7 @@ class RigidbodyPhantomPhysicsComponent : public PhysicsComponent {
public:
static constexpr eReplicaComponentType ComponentType = eReplicaComponentType::RIGID_BODY_PHANTOM_PHYSICS;
RigidbodyPhantomPhysicsComponent(Entity* parent);
RigidbodyPhantomPhysicsComponent(Entity* parent, int32_t componentId);
void Update(const float deltaTime) override;

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@ -13,7 +13,7 @@
#include "Entity.h"
SimplePhysicsComponent::SimplePhysicsComponent(Entity* parent, uint32_t componentID) : PhysicsComponent(parent) {
SimplePhysicsComponent::SimplePhysicsComponent(Entity* parent, int32_t componentID) : PhysicsComponent(parent, componentID) {
m_Position = m_Parent->GetDefaultPosition();
m_Rotation = m_Parent->GetDefaultRotation();

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@ -30,7 +30,7 @@ class SimplePhysicsComponent : public PhysicsComponent {
public:
static constexpr eReplicaComponentType ComponentType = eReplicaComponentType::SIMPLE_PHYSICS;
SimplePhysicsComponent(Entity* parent, uint32_t componentID);
SimplePhysicsComponent(Entity* parent, int32_t componentID);
~SimplePhysicsComponent() override;
void Serialize(RakNet::BitStream& outBitStream, bool bIsInitialUpdate) override;

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@ -82,7 +82,6 @@ void SwitchComponent::EntityEnter(Entity* entity) {
RenderComponent::PlayAnimation(m_Parent, u"engaged");
m_PetBouncer->SetPetBouncerEnabled(true);
} else {
GameMessages::SendKnockback(entity->GetObjectID(), m_Parent->GetObjectID(), m_Parent->GetObjectID(), 0.0f, NiPoint3(0.0f, 17.0f, 0.0f));
Game::entityManager->SerializeEntity(m_Parent);
}

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@ -104,6 +104,18 @@ void GameMessageHandler::HandleMessage(RakNet::BitStream& inStream, const System
break;
}
// Currently not actually used for our implementation, however its used right now to get around invisible inventory items in the client.
case MessageType::Game::SELECT_SKILL: {
auto var = entity->GetVar<bool>(u"dlu_first_time_load");
if (var) {
entity->SetVar<bool>(u"dlu_first_time_load", false);
InventoryComponent* inventoryComponent = entity->GetComponent<InventoryComponent>();
if (inventoryComponent) inventoryComponent->FixInvisibleItems();
}
break;
}
case MessageType::Game::PLAYER_LOADED: {
GameMessages::SendRestoreToPostLoadStats(entity, sysAddr);
entity->SetPlayerReadyForUpdates();

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@ -982,7 +982,7 @@ void GameMessages::SendResurrect(Entity* entity) {
destroyableComponent->SetImagination(imaginationToRestore);
}
}
});
});
CBITSTREAM;
CMSGHEADER;
@ -1691,7 +1691,7 @@ void GameMessages::HandleRequestActivitySummaryLeaderboardData(RakNet::BitStream
bool weekly = inStream.ReadBit();
LeaderboardManager::SendLeaderboard(gameID, queryType, weekly, entity->GetObjectID(), entity->GetObjectID(), resultsStart, resultsEnd);
LeaderboardManager::SendLeaderboard(gameID, queryType, weekly, entity->GetObjectID(), entity->GetObjectID());
}
void GameMessages::HandleActivityStateChangeRequest(RakNet::BitStream& inStream, Entity* entity) {
@ -5066,9 +5066,7 @@ void GameMessages::HandleModularBuildConvertModel(RakNet::BitStream& inStream, E
item->Disassemble(TEMP_MODELS);
std::unique_ptr<sql::PreparedStatement> stmt(Database::Get()->CreatePreppedStmt("DELETE FROM ugc_modular_build where ugc_id = ?"));
stmt->setUInt64(1, item->GetSubKey());
stmt->execute();
Database::Get()->DeleteUgcBuild(item->GetSubKey());
item->SetCount(item->GetCount() - 1, false, false, true, eLootSourceType::QUICKBUILD);
}
@ -5082,6 +5080,12 @@ void GameMessages::HandleSetFlag(RakNet::BitStream& inStream, Entity* entity) {
auto character = entity->GetCharacter();
if (character) character->SetPlayerFlag(iFlagID, bFlag);
// This is always set the first time a player loads into a world from character select
// and is used to know when to refresh the players inventory items so they show up.
if (iFlagID == ePlayerFlag::IS_NEWS_SCREEN_VISIBLE && bFlag) {
entity->SetVar<bool>(u"dlu_first_time_load", true);
}
}
void GameMessages::HandleRespondToMission(RakNet::BitStream& inStream, Entity* entity) {
@ -5149,12 +5153,12 @@ void GameMessages::HandleMissionDialogOK(RakNet::BitStream& inStream, Entity* en
}
if (Game::config->GetValue("allow_players_to_skip_cinematics") != "1"
|| !player->GetCharacter()
|| !player->GetCharacter()->GetPlayerFlag(ePlayerFlag::DLU_SKIP_CINEMATICS)) return;
|| !player->GetCharacter()
|| !player->GetCharacter()->GetPlayerFlag(ePlayerFlag::DLU_SKIP_CINEMATICS)) return;
player->AddCallbackTimer(0.5f, [player]() {
if (!player) return;
GameMessages::SendEndCinematic(player->GetObjectID(), u"", player->GetSystemAddress());
});
});
}
void GameMessages::HandleRequestLinkedMission(RakNet::BitStream& inStream, Entity* entity) {
@ -5394,6 +5398,8 @@ void GameMessages::HandleRemoveItemFromInventory(RakNet::BitStream& inStream, En
const auto itemType = static_cast<eItemType>(item->GetInfo().itemType);
if (itemType == eItemType::MODEL || itemType == eItemType::LOOT_MODEL) {
item->DisassembleModel(iStackCount);
} else if (itemType == eItemType::VEHICLE) {
Database::Get()->DeleteUgcBuild(item->GetSubKey());
}
auto lot = item->GetLot();
item->SetCount(item->GetCount() - iStackCount, true);
@ -5569,12 +5575,8 @@ void GameMessages::HandleModularBuildFinish(RakNet::BitStream& inStream, Entity*
inv->AddItem(8092, 1, eLootSourceType::QUICKBUILD, eInventoryType::MODELS, config, LWOOBJID_EMPTY, true, false, newIdBig);
}
std::unique_ptr<sql::PreparedStatement> stmt(Database::Get()->CreatePreppedStmt("INSERT INTO ugc_modular_build (ugc_id, ldf_config, character_id) VALUES (?,?,?)"));
stmt->setUInt64(1, newIdBig);
stmt->setString(2, GeneralUtils::UTF16ToWTF8(modules).c_str());
auto* pCharacter = character->GetCharacter();
pCharacter ? stmt->setUInt(3, pCharacter->GetID()) : stmt->setNull(3, sql::DataType::BIGINT);
stmt->execute();
Database::Get()->InsertUgcBuild(GeneralUtils::UTF16ToWTF8(modules), newIdBig, pCharacter ? std::optional(character->GetCharacter()->GetID()) : std::nullopt);
auto* missionComponent = character->GetComponent<MissionComponent>();
@ -6328,3 +6330,69 @@ void GameMessages::SendForceCameraTargetCycle(Entity* entity, bool bForceCycling
auto sysAddr = entity->GetSystemAddress();
SEND_PACKET;
}
void GameMessages::SendUpdateInventoryUi(LWOOBJID objectId, const SystemAddress& sysAddr) {
CBITSTREAM;
CMSGHEADER;
bitStream.Write(objectId);
bitStream.Write(MessageType::Game::UPDATE_INVENTORY_UI);
SEND_PACKET;
}
namespace GameMessages {
void GameMsg::Send(const SystemAddress& sysAddr) const {
CBITSTREAM;
CMSGHEADER;
bitStream.Write(target); // Who this message will be sent to on the (a) client
bitStream.Write(msgId); // the ID of this message
Serialize(bitStream); // write the message data
// Send to everyone if someone sent unassigned system address, or to one specific client.
if (sysAddr == UNASSIGNED_SYSTEM_ADDRESS) {
SEND_PACKET_BROADCAST;
} else {
SEND_PACKET;
}
}
void DisplayTooltip::Serialize(RakNet::BitStream& bitStream) const {
bitStream.Write(doOrDie);
bitStream.Write(noRepeat);
bitStream.Write(noRevive);
bitStream.Write(isPropertyTooltip);
bitStream.Write(show);
bitStream.Write(translate);
bitStream.Write(time);
bitStream.Write<int32_t>(id.size());
bitStream.Write(id);
std::string toWrite;
for (const auto* item : localizeParams) {
toWrite += item->GetString() + "\n";
}
if (!toWrite.empty()) toWrite.pop_back();
bitStream.Write<int32_t>(toWrite.size());
bitStream.Write(GeneralUtils::ASCIIToUTF16(toWrite));
if (!toWrite.empty()) bitStream.Write<uint16_t>(0x00); // Null Terminator
bitStream.Write<int32_t>(imageName.size());
bitStream.Write(imageName);
bitStream.Write<int32_t>(text.size());
bitStream.Write(text);
}
void UseItemOnClient::Serialize(RakNet::BitStream& bitStream) const {
bitStream.Write(itemLOT);
bitStream.Write(itemToUse);
bitStream.Write(itemType);
bitStream.Write(playerId);
bitStream.Write(targetPosition.x);
bitStream.Write(targetPosition.y);
bitStream.Write(targetPosition.z);
}
}

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@ -11,6 +11,7 @@
#include "eCyclingMode.h"
#include "eLootSourceType.h"
#include "Brick.h"
#include "MessageType/Game.h"
class AMFBaseValue;
class Entity;
@ -20,6 +21,7 @@ class User;
class Leaderboard;
class PropertySelectQueryProperty;
class TradeItem;
class LDFBaseData;
enum class eAnimationFlags : uint32_t;
@ -47,6 +49,15 @@ enum class eCameraTargetCyclingMode : int32_t {
};
namespace GameMessages {
struct GameMsg {
GameMsg(MessageType::Game gmId) : msgId{ gmId } {}
virtual ~GameMsg() = default;
void Send(const SystemAddress& sysAddr) const;
virtual void Serialize(RakNet::BitStream& bitStream) const {}
MessageType::Game msgId;
LWOOBJID target{ LWOOBJID_EMPTY };
};
class PropertyDataMessage;
void SendFireEventClientSide(const LWOOBJID& objectID, const SystemAddress& sysAddr, std::u16string args, const LWOOBJID& object, int64_t param1, int param2, const LWOOBJID& sender);
void SendTeleport(const LWOOBJID& objectID, const NiPoint3& pos, const NiQuaternion& rot, const SystemAddress& sysAddr, bool bSetRotation = false);
@ -677,6 +688,35 @@ namespace GameMessages {
void HandleUpdateInventoryGroup(RakNet::BitStream& inStream, Entity* entity, const SystemAddress& sysAddr);
void HandleUpdateInventoryGroupContents(RakNet::BitStream& inStream, Entity* entity, const SystemAddress& sysAddr);
void SendForceCameraTargetCycle(Entity* entity, bool bForceCycling, eCameraTargetCyclingMode cyclingMode, LWOOBJID optionalTargetID);
// This is a client gm however its default values are exactly what we need to get around the invisible inventory item issues.
void SendUpdateInventoryUi(LWOOBJID objectId, const SystemAddress& sysAddr);
struct DisplayTooltip : public GameMsg {
DisplayTooltip() : GameMsg(MessageType::Game::DISPLAY_TOOLTIP) {}
bool doOrDie{};
bool noRepeat{};
bool noRevive{};
bool isPropertyTooltip{};
bool show{};
bool translate{};
int32_t time{};
std::u16string id{};
std::vector<LDFBaseData*> localizeParams{};
std::u16string imageName{};
std::u16string text{};
void Serialize(RakNet::BitStream& bitStream) const override;
};
struct UseItemOnClient : public GameMsg {
UseItemOnClient() : GameMsg(MessageType::Game::USE_ITEM_ON_CLIENT) {}
LWOOBJID playerId{};
LWOOBJID itemToUse{};
uint32_t itemType{};
LOT itemLOT{};
NiPoint3 targetPosition{};
void Serialize(RakNet::BitStream& bitStream) const override;
};
};
#endif // GAMEMESSAGES_H

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@ -8,7 +8,6 @@ class AMFArrayValue;
/**
* @brief Sent when a player moves a Behavior A at position B to their inventory.
*/
#pragma warning("This Control Behavior Message does not have a test yet. Non-developers can ignore this warning.")
class MoveToInventoryMessage : public BehaviorMessageBase {
public:
MoveToInventoryMessage(const AMFArrayValue& arguments);

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@ -137,7 +137,7 @@ bool Precondition::CheckValue(Entity* player, const uint32_t value, bool evaluat
return inventoryComponent->GetLotCount(value) >= count;
case PreconditionType::DoesNotHaveItem:
return inventoryComponent->IsEquipped(value) < count;
return inventoryComponent->IsEquipped(value) && count > 0;
case PreconditionType::HasAchievement:
if (missionComponent == nullptr) return false;
return missionComponent->GetMissionState(value) >= eMissionState::COMPLETE;

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@ -287,8 +287,8 @@ void SlashCommandHandler::Startup() {
RegisterCommand(SpawnPhysicsVertsCommand);
Command TeleportCommand{
.help = "Teleports you",
.info = "Teleports you. If no Y is given, you are teleported to the height of the terrain or physics object at (x, z)",
.help = "Teleports you to a position or a player to another player.",
.info = "Teleports you. If no Y is given, you are teleported to the height of the terrain or physics object at (x, z). Any of the coordinates can use the syntax of an exact position (10.0), or a relative position (~+10.0). A ~ means use the current value of that axis as the base value. Addition or subtraction is supported (~+10) (~-10). If source player and target player are players that exist in the world, then the source player will be teleported to target player.",
.aliases = { "teleport", "tele", "tp" },
.handle = DEVGMCommands::Teleport,
.requiredLevel = eGameMasterLevel::JUNIOR_DEVELOPER
@ -1056,6 +1056,15 @@ void SlashCommandHandler::Startup() {
};
RegisterCommand(InstanceInfoCommand);
Command ServerUptimeCommand{
.help = "Display the time the current world server has been active",
.info = "Display the time the current world server has been active",
.aliases = { "uptime" },
.handle = GMZeroCommands::ServerUptime,
.requiredLevel = eGameMasterLevel::DEVELOPER
};
RegisterCommand(ServerUptimeCommand);
//Commands that are handled by the client
Command faqCommand{

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@ -555,25 +555,45 @@ namespace DEVGMCommands {
}
}
std::optional<float> ParseRelativeAxis(const float sourcePos, const std::string& toParse) {
if (toParse.empty()) return std::nullopt;
// relative offset from current position
if (toParse[0] == '~') {
if (toParse.size() == 1) return sourcePos;
if (toParse.size() < 3 || !(toParse[1] != '+' || toParse[1] != '-')) return std::nullopt;
const auto offset = GeneralUtils::TryParse<float>(toParse.substr(2));
if (!offset.has_value()) return std::nullopt;
bool isNegative = toParse[1] == '-';
return isNegative ? sourcePos - offset.value() : sourcePos + offset.value();
}
return GeneralUtils::TryParse<float>(toParse);
}
void Teleport(Entity* entity, const SystemAddress& sysAddr, const std::string args) {
const auto splitArgs = GeneralUtils::SplitString(args, ' ');
const auto& sourcePos = entity->GetPosition();
NiPoint3 pos{};
auto* sourceEntity = entity;
if (splitArgs.size() == 3) {
const auto x = GeneralUtils::TryParse<float>(splitArgs.at(0));
const auto x = ParseRelativeAxis(sourcePos.x, splitArgs[0]);
if (!x) {
ChatPackets::SendSystemMessage(sysAddr, u"Invalid x.");
return;
}
const auto y = GeneralUtils::TryParse<float>(splitArgs.at(1));
const auto y = ParseRelativeAxis(sourcePos.y, splitArgs[1]);
if (!y) {
ChatPackets::SendSystemMessage(sysAddr, u"Invalid y.");
return;
}
const auto z = GeneralUtils::TryParse<float>(splitArgs.at(2));
const auto z = ParseRelativeAxis(sourcePos.z, splitArgs[2]);
if (!z) {
ChatPackets::SendSystemMessage(sysAddr, u"Invalid z.");
return;
@ -584,32 +604,39 @@ namespace DEVGMCommands {
pos.SetZ(z.value());
LOG("Teleporting objectID: %llu to %f, %f, %f", entity->GetObjectID(), pos.x, pos.y, pos.z);
GameMessages::SendTeleport(entity->GetObjectID(), pos, NiQuaternion(), sysAddr);
} else if (splitArgs.size() == 2) {
const auto x = ParseRelativeAxis(sourcePos.x, splitArgs[0]);
auto* sourcePlayer = PlayerManager::GetPlayer(splitArgs[0]);
if (!x && !sourcePlayer) {
ChatPackets::SendSystemMessage(sysAddr, u"Invalid x or source player not found.");
return;
}
if (sourcePlayer) sourceEntity = sourcePlayer;
const auto x = GeneralUtils::TryParse<float>(splitArgs.at(0));
if (!x) {
ChatPackets::SendSystemMessage(sysAddr, u"Invalid x.");
const auto z = ParseRelativeAxis(sourcePos.z, splitArgs[1]);
const auto* const targetPlayer = PlayerManager::GetPlayer(splitArgs[1]);
if (!z && !targetPlayer) {
ChatPackets::SendSystemMessage(sysAddr, u"Invalid z or target player not found.");
return;
}
const auto z = GeneralUtils::TryParse<float>(splitArgs.at(1));
if (!z) {
ChatPackets::SendSystemMessage(sysAddr, u"Invalid z.");
if (x && z) {
pos.SetX(x.value());
pos.SetY(0.0f);
pos.SetZ(z.value());
} else if (sourcePlayer && targetPlayer) {
pos = targetPlayer->GetPosition();
} else {
ChatPackets::SendSystemMessage(sysAddr, u"Unable to teleport.");
return;
}
pos.SetX(x.value());
pos.SetY(0.0f);
pos.SetZ(z.value());
LOG("Teleporting objectID: %llu to X: %f, Z: %f", entity->GetObjectID(), pos.x, pos.z);
GameMessages::SendTeleport(entity->GetObjectID(), pos, NiQuaternion(), sysAddr);
} else {
ChatPackets::SendSystemMessage(sysAddr, u"Correct usage: /teleport <x> (<y>) <z> - if no Y given, will teleport to the height of the terrain (or any physics object).");
}
GameMessages::SendTeleport(sourceEntity->GetObjectID(), pos, sourceEntity->GetRotation(), sourceEntity->GetSystemAddress());
auto* possessorComponent = entity->GetComponent<PossessorComponent>();
auto* possessorComponent = sourceEntity->GetComponent<PossessorComponent>();
if (possessorComponent) {
auto* possassableEntity = Game::entityManager->GetEntity(possessorComponent->GetPossessable());

View File

@ -225,8 +225,13 @@ namespace GMZeroCommands {
ChatPackets::SendSystemMessage(sysAddr, u"Map: " + (GeneralUtils::to_u16string(zoneId.GetMapID())) + u"\nClone: " + (GeneralUtils::to_u16string(zoneId.GetCloneID())) + u"\nInstance: " + (GeneralUtils::to_u16string(zoneId.GetInstanceID())));
}
// Display the server uptime
void ServerUptime(Entity* entity, const SystemAddress& sysAddr, const std::string args) {
const auto time = Game::server->GetUptime();
const auto seconds = std::chrono::duration_cast<std::chrono::seconds>(time).count();
ChatPackets::SendSystemMessage(sysAddr, u"Server has been up for " + GeneralUtils::to_u16string(seconds) + u" s");
}
//For client side commands
void ClientHandled(Entity* entity, const SystemAddress& sysAddr, const std::string args) {}
};

View File

@ -15,6 +15,7 @@ namespace GMZeroCommands {
void LeaveZone(Entity* entity, const SystemAddress& sysAddr, const std::string args);
void Resurrect(Entity* entity, const SystemAddress& sysAddr, const std::string args);
void InstanceInfo(Entity* entity, const SystemAddress& sysAddr, const std::string args);
void ServerUptime(Entity* entity, const SystemAddress& sysAddr, const std::string args);
void ClientHandled(Entity* entity, const SystemAddress& sysAddr, const std::string args);
}

View File

@ -59,9 +59,9 @@ void VanityUtilities::SpawnVanity() {
for (const auto& npc : objects) {
if (npc.m_ID == LWOOBJID_EMPTY) continue;
if (npc.m_LOT == 176){
if (npc.m_LOT == 176) {
Game::zoneManager->RemoveSpawner(npc.m_ID);
} else{
} else {
auto* entity = Game::entityManager->GetEntity(npc.m_ID);
if (!entity) continue;
entity->Smash(LWOOBJID_EMPTY, eKillType::VIOLENT);
@ -86,14 +86,14 @@ void VanityUtilities::SpawnVanity() {
float rate = GeneralUtils::GenerateRandomNumber<float>(0, 1);
if (location.m_Chance < rate) continue;
if (object.m_LOT == 176){
if (object.m_LOT == 176) {
object.m_ID = SpawnSpawner(object, location);
} else {
// Spawn the NPC
auto* objectEntity = SpawnObject(object, location);
if (!objectEntity) continue;
object.m_ID = objectEntity->GetObjectID();
if (!object.m_Phrases.empty()){
if (!object.m_Phrases.empty()) {
objectEntity->SetVar<std::vector<std::string>>(u"chats", object.m_Phrases);
SetupNPCTalk(objectEntity);
}
@ -107,7 +107,7 @@ LWOOBJID SpawnSpawner(const VanityObject& object, const VanityObjectLocation& lo
// guratantee we have no collisions
do {
obj.id = ObjectIDManager::GenerateObjectID();
} while(Game::zoneManager->GetSpawner(obj.id));
} while (Game::zoneManager->GetSpawner(obj.id));
obj.position = location.m_Position;
obj.rotation = location.m_Rotation;
obj.settings = object.m_Config;
@ -146,7 +146,7 @@ Entity* SpawnObject(const VanityObject& object, const VanityObjectLocation& loca
}
void ParseXml(const std::string& file) {
if (loadedFiles.contains(file)){
if (loadedFiles.contains(file)) {
LOG("Trying to load vanity file %s twice!!!", file.c_str());
return;
}
@ -232,7 +232,7 @@ void ParseXml(const std::string& file) {
auto* configElement = object->FirstChildElement("config");
std::vector<std::u16string> keys = {};
std::vector<LDFBaseData*> config = {};
if(configElement) {
if (configElement) {
for (auto* key = configElement->FirstChildElement("key"); key != nullptr;
key = key->NextSiblingElement("key")) {
// Get the config data
@ -240,7 +240,7 @@ void ParseXml(const std::string& file) {
if (!data) continue;
LDFBaseData* configData = LDFBaseData::DataFromString(data);
if (configData->GetKey() == u"useLocationsAsRandomSpawnPoint" && configData->GetValueType() == eLDFType::LDF_TYPE_BOOLEAN){
if (configData->GetKey() == u"useLocationsAsRandomSpawnPoint" && configData->GetValueType() == eLDFType::LDF_TYPE_BOOLEAN) {
useLocationsAsRandomSpawnPoint = static_cast<bool>(configData);
continue;
}
@ -250,7 +250,7 @@ void ParseXml(const std::string& file) {
}
if (!keys.empty()) config.push_back(new LDFData<std::vector<std::u16string>>(u"syncLDF", keys));
VanityObject objectData {
VanityObject objectData{
.m_Name = name,
.m_LOT = lot,
.m_Equipment = inventory,
@ -288,7 +288,7 @@ void ParseXml(const std::string& file) {
continue;
}
VanityObjectLocation locationData {
VanityObjectLocation locationData{
.m_Position = { x.value(), y.value(), z.value() },
.m_Rotation = { rw.value(), rx.value(), ry.value(), rz.value() },
};
@ -403,26 +403,39 @@ void SetupNPCTalk(Entity* npc) {
npc->SetProximityRadius(20.0f, "talk");
}
void NPCTalk(Entity* npc) {
auto* proximityMonitorComponent = npc->GetComponent<ProximityMonitorComponent>();
void VanityUtilities::OnProximityUpdate(Entity* entity, Entity* other, const std::string& proxName, const std::string& name) {
if (proxName != "talk") return;
const auto* const proximityMonitorComponent = entity->GetComponent<ProximityMonitorComponent>();
if (!proximityMonitorComponent) return;
if (!proximityMonitorComponent->GetProximityObjects("talk").empty()) {
const auto& chats = npc->GetVar<std::vector<std::string>>(u"chats");
if (chats.empty()) {
return;
}
const auto& selected
= chats[GeneralUtils::GenerateRandomNumber<int32_t>(0, static_cast<int32_t>(chats.size() - 1))];
GameMessages::SendNotifyClientZoneObject(
npc->GetObjectID(), u"sendToclient_bubble", 0, 0, npc->GetObjectID(), selected, UNASSIGNED_SYSTEM_ADDRESS);
if (name == "ENTER" && !entity->HasTimer("talk")) {
NPCTalk(entity);
}
}
void VanityUtilities::OnTimerDone(Entity* npc, const std::string& name) {
if (name == "talk") {
const auto* const proximityMonitorComponent = npc->GetComponent<ProximityMonitorComponent>();
if (!proximityMonitorComponent || proximityMonitorComponent->GetProximityObjects("talk").empty()) return;
NPCTalk(npc);
}
}
void NPCTalk(Entity* npc) {
const auto& chats = npc->GetVar<std::vector<std::string>>(u"chats");
if (chats.empty()) return;
const auto& selected
= chats[GeneralUtils::GenerateRandomNumber<int32_t>(0, static_cast<int32_t>(chats.size() - 1))];
GameMessages::SendNotifyClientZoneObject(
npc->GetObjectID(), u"sendToclient_bubble", 0, 0, npc->GetObjectID(), selected, UNASSIGNED_SYSTEM_ADDRESS);
Game::entityManager->SerializeEntity(npc);
const float nextTime = GeneralUtils::GenerateRandomNumber<float>(15, 60);
npc->AddCallbackTimer(nextTime, [npc]() { NPCTalk(npc); });
npc->AddTimer("talk", nextTime);
}

View File

@ -31,4 +31,8 @@ namespace VanityUtilities {
std::string ParseMarkdown(
const std::string& file
);
void OnProximityUpdate(Entity* entity, Entity* other, const std::string& proxName, const std::string& name);
void OnTimerDone(Entity* entity, const std::string& name);
};

View File

@ -103,7 +103,7 @@ int main(int argc, char** argv) {
//Connect to the MySQL Database
try {
Database::Connect();
} catch (sql::SQLException& ex) {
} catch (std::exception& ex) {
LOG("Got an error while connecting to the database: %s", ex.what());
LOG("Migrations not run");
return EXIT_FAILURE;
@ -126,6 +126,7 @@ int main(int argc, char** argv) {
MigrationRunner::RunMigrations();
const auto resServerPath = BinaryPathFinder::GetBinaryDir() / "resServer";
std::filesystem::create_directories(resServerPath);
const bool cdServerExists = std::filesystem::exists(resServerPath / "CDServer.sqlite");
const bool oldCDServerExists = std::filesystem::exists(Game::assetManager->GetResPath() / "CDServer.sqlite");
const bool fdbExists = std::filesystem::exists(Game::assetManager->GetResPath() / "cdclient.fdb");
@ -176,12 +177,16 @@ int main(int argc, char** argv) {
}
// Run migrations should any need to be run.
MigrationRunner::RunSQLiteMigrations();
MigrationRunner::RunSQLiteMigrations();
//If the first command line argument is -a or --account then make the user
//input a username and password, with the password being hidden.
if (argc > 1 &&
(strcmp(argv[1], "-a") == 0 || strcmp(argv[1], "--account") == 0)) {
bool createAccount = Database::Get()->GetAccountCount() == 0 && Game::config->GetValue("skip_account_creation") != "1";
if (createAccount) {
LOG("No accounts exist in the database. Please create an account.");
}
if ((argc > 1 &&
(strcmp(argv[1], "-a") == 0 || strcmp(argv[1], "--account") == 0)) || createAccount) {
std::string username;
std::string password;
@ -264,7 +269,7 @@ int main(int argc, char** argv) {
//Create account
try {
Database::Get()->InsertNewAccount(username, std::string(hash, BCRYPT_HASHSIZE));
} catch (sql::SQLException& e) {
} catch (std::exception& e) {
LOG("A SQL error occurred!:\n %s", e.what());
return EXIT_FAILURE;
}

View File

@ -24,9 +24,9 @@ void PersistentIDManager::Initialize() {
LOG("Invalid persistent object ID in database. Aborting to prevent bad id generation.");
throw std::runtime_error("Invalid persistent object ID in database. Aborting to prevent bad id generation.");
}
} catch (sql::SQLException& e) {
} catch (std::exception& e) {
LOG("Unable to fetch max persistent object ID in use. This will cause issues. Aborting to prevent collisions.");
LOG("SQL error: %s", e.what());
LOG("Error: %s", e.what());
throw e;
}
}

View File

@ -13,7 +13,7 @@ void StartChatServer() {
//macOS doesn't need sudo to run on ports < 1024
auto result = system(((BinaryPathFinder::GetBinaryDir() / "ChatServer").string() + "&").c_str());
#elif _WIN32
auto result = system(("start " + (BinaryPathFinder::GetBinaryDir() / "ChatServer.exe").string()).c_str());
auto result = system(("start /B " + (BinaryPathFinder::GetBinaryDir() / "ChatServer.exe").string()).c_str());
#else
if (std::atoi(Game::config->GetValue("use_sudo_chat").c_str())) {
auto result = system(("sudo " + (BinaryPathFinder::GetBinaryDir() / "ChatServer").string() + "&").c_str());
@ -31,7 +31,7 @@ void StartAuthServer() {
#ifdef __APPLE__
auto result = system(((BinaryPathFinder::GetBinaryDir() / "AuthServer").string() + "&").c_str());
#elif _WIN32
auto result = system(("start " + (BinaryPathFinder::GetBinaryDir() / "AuthServer.exe").string()).c_str());
auto result = system(("start /B " + (BinaryPathFinder::GetBinaryDir() / "AuthServer.exe").string()).c_str());
#else
if (std::atoi(Game::config->GetValue("use_sudo_auth").c_str())) {
auto result = system(("sudo " + (BinaryPathFinder::GetBinaryDir() / "AuthServer").string() + "&").c_str());
@ -43,7 +43,7 @@ void StartAuthServer() {
void StartWorldServer(LWOMAPID mapID, uint16_t port, LWOINSTANCEID lastInstanceID, int maxPlayers, LWOCLONEID cloneID) {
#ifdef _WIN32
std::string cmd = "start " + (BinaryPathFinder::GetBinaryDir() / "WorldServer.exe").string() + " -zone ";
std::string cmd = "start /B " + (BinaryPathFinder::GetBinaryDir() / "WorldServer.exe").string() + " -zone ";
#else
std::string cmd;
if (std::atoi(Game::config->GetValue("use_sudo_world").c_str())) {

View File

@ -82,11 +82,18 @@ void AuthPackets::SendHandshake(dServer* server, const SystemAddress& sysAddr, c
if (serverType == ServerType::Auth) bitStream.Write(ServiceId::Auth);
else if (serverType == ServerType::World) bitStream.Write(ServiceId::World);
else bitStream.Write(ServiceId::General);
bitStream.Write<uint64_t>(215523470896);
bitStream.Write<uint64_t>(219818241584);
server->Send(bitStream, sysAddr, false);
}
std::string CleanReceivedString(const std::string& str) {
std::string toReturn = str;
const auto removed = std::ranges::find_if(toReturn, [](unsigned char c) { return isprint(c) == 0 && isblank(c) == 0; });
toReturn.erase(removed, toReturn.end());
return toReturn;
}
void AuthPackets::HandleLoginRequest(dServer* server, Packet* packet) {
CINSTREAM_SKIP_HEADER;
@ -111,11 +118,11 @@ void AuthPackets::HandleLoginRequest(dServer* server, Packet* packet) {
LUWString memoryStats(256);
inStream.Read(memoryStats);
LOG_DEBUG("Memory Stats [%s]", memoryStats.GetAsString().c_str());
LOG_DEBUG("Memory Stats [%s]", CleanReceivedString(memoryStats.GetAsString()).c_str());
LUWString videoCard(128);
inStream.Read(videoCard);
LOG_DEBUG("VideoCard Info: [%s]", videoCard.GetAsString().c_str());
LOG_DEBUG("VideoCard Info: [%s]", CleanReceivedString(videoCard.GetAsString()).c_str());
// Processor/CPU info
uint32_t numOfProcessors;

View File

@ -19,7 +19,6 @@ target_include_directories(dNet PRIVATE
"${PROJECT_SOURCE_DIR}/dDatabase/CDClientDatabase/CDClientTables"
"${PROJECT_SOURCE_DIR}/dDatabase/GameDatabase"
"${PROJECT_SOURCE_DIR}/dDatabase/GameDatabase/ITables"
"${PROJECT_SOURCE_DIR}/thirdparty/mariadb-connector-cpp/include"
"${PROJECT_SOURCE_DIR}/dGame" # UserManager.h
"${PROJECT_SOURCE_DIR}/dGame/dComponents"

View File

@ -1,5 +1,6 @@
#pragma once
#include <string>
#include <chrono>
#include <csignal>
#include "RakPeerInterface.h"
#include "ReplicaManager.h"
@ -80,6 +81,11 @@ public:
const ServerType GetServerType() const { return mServerType; }
[[nodiscard]]
std::chrono::steady_clock::duration GetUptime() const {
return std::chrono::steady_clock::now() - mStartTime;
}
private:
bool Startup();
void Shutdown();
@ -114,4 +120,5 @@ protected:
SystemAddress mMasterSystemAddress;
std::string mMasterIP;
int mMasterPort;
std::chrono::steady_clock::time_point mStartTime = std::chrono::steady_clock::now();
};

View File

@ -3,104 +3,107 @@
#include "ScriptedActivityComponent.h"
#include "GameMessages.h"
#include "LeaderboardManager.h"
#include "dServer.h"
#include "eMissionTaskType.h"
#include "eMissionState.h"
#include "MissionComponent.h"
#include <ctime>
#include <chrono>
void NpcAgCourseStarter::OnStartup(Entity* self) {
}
void NpcAgCourseStarter::OnStartup(Entity* self) {}
void NpcAgCourseStarter::OnUse(Entity* self, Entity* user) {
auto* scriptedActivityComponent = self->GetComponent<ScriptedActivityComponent>();
auto* const scriptedActivityComponent = self->GetComponent<ScriptedActivityComponent>();
if (!scriptedActivityComponent) return;
if (scriptedActivityComponent == nullptr) {
return;
}
const auto selfId = self->GetObjectID();
const auto userId = user->GetObjectID();
const auto& userSysAddr = user->GetSystemAddress();
if (scriptedActivityComponent->GetActivityPlayerData(user->GetObjectID()) != nullptr) {
GameMessages::SendNotifyClientObject(self->GetObjectID(), u"exit", 0, 0, LWOOBJID_EMPTY, "", user->GetSystemAddress());
if (scriptedActivityComponent->GetActivityPlayerData(userId) != nullptr) {
GameMessages::SendNotifyClientObject(selfId, u"exit", 0, 0, LWOOBJID_EMPTY, "", userSysAddr);
} else {
GameMessages::SendNotifyClientObject(self->GetObjectID(), u"start", 0, 0, LWOOBJID_EMPTY, "", user->GetSystemAddress());
GameMessages::SendNotifyClientObject(selfId, u"start", 0, 0, LWOOBJID_EMPTY, "", userSysAddr);
}
}
void NpcAgCourseStarter::OnMessageBoxResponse(Entity* self, Entity* sender, int32_t button, const std::u16string& identifier, const std::u16string& userData) {
auto* scriptedActivityComponent = self->GetComponent<ScriptedActivityComponent>();
auto* const scriptedActivityComponent = self->GetComponent<ScriptedActivityComponent>();
if (!scriptedActivityComponent) return;
if (scriptedActivityComponent == nullptr) {
return;
}
const auto selfId = self->GetObjectID();
const auto senderId = sender->GetObjectID();
const auto& senderSysAddr = sender->GetSystemAddress();
if (identifier == u"player_dialog_cancel_course" && button == 1) {
GameMessages::SendNotifyClientObject(self->GetObjectID(), u"stop_timer", 0, 0, LWOOBJID_EMPTY, "", sender->GetSystemAddress());
GameMessages::SendNotifyClientObject(selfId, u"stop_timer", 0, 0, LWOOBJID_EMPTY, "", senderSysAddr);
GameMessages::SendNotifyClientObject(selfId, u"cancel_timer", 0, 0, LWOOBJID_EMPTY, "", senderSysAddr);
GameMessages::SendNotifyClientObject(self->GetObjectID(), u"cancel_timer", 0, 0, LWOOBJID_EMPTY, "", sender->GetSystemAddress());
scriptedActivityComponent->RemoveActivityPlayerData(sender->GetObjectID());
scriptedActivityComponent->RemoveActivityPlayerData(senderId);
Game::entityManager->SerializeEntity(self);
} else if (identifier == u"player_dialog_start_course" && button == 1) {
GameMessages::SendNotifyClientObject(self->GetObjectID(), u"start_timer", 0, 0, LWOOBJID_EMPTY, "", sender->GetSystemAddress());
GameMessages::SendActivityStart(self->GetObjectID(), sender->GetSystemAddress());
auto* data = scriptedActivityComponent->AddActivityPlayerData(sender->GetObjectID());
GameMessages::SendNotifyClientObject(selfId, u"start_timer", 0, 0, LWOOBJID_EMPTY, "", senderSysAddr);
GameMessages::SendActivityStart(selfId, senderSysAddr);
auto* const data = scriptedActivityComponent->AddActivityPlayerData(senderId);
if (data->values[1] != 0) return;
// Convert to 32 bit time (Note: could try and fix the 2038 problem here by using a different epoch maybe?)
const time_t startTime = std::time(0) + 4; // Offset for starting timer
data->values[1] = std::bit_cast<float>(static_cast<int32_t>(startTime));
const auto raceStartTime = Game::server->GetUptime() + std::chrono::seconds(4); // Offset for starting timer
const auto fRaceStartTime = std::chrono::duration<float, std::ratio<1>>(raceStartTime).count();
data->values[1] = fRaceStartTime;
Game::entityManager->SerializeEntity(self);
} else if (identifier == u"FootRaceCancel") {
GameMessages::SendNotifyClientObject(self->GetObjectID(), u"stop_timer", 0, 0, LWOOBJID_EMPTY, "", sender->GetSystemAddress());
GameMessages::SendNotifyClientObject(selfId, u"stop_timer", 0, 0, LWOOBJID_EMPTY, "", senderSysAddr);
if (scriptedActivityComponent->GetActivityPlayerData(sender->GetObjectID()) != nullptr) {
GameMessages::SendNotifyClientObject(self->GetObjectID(), u"exit", 0, 0, LWOOBJID_EMPTY, "", sender->GetSystemAddress());
if (scriptedActivityComponent->GetActivityPlayerData(senderId) != nullptr) {
GameMessages::SendNotifyClientObject(selfId, u"exit", 0, 0, LWOOBJID_EMPTY, "", senderSysAddr);
} else {
GameMessages::SendNotifyClientObject(self->GetObjectID(), u"start", 0, 0, LWOOBJID_EMPTY, "", sender->GetSystemAddress());
GameMessages::SendNotifyClientObject(selfId, u"start", 0, 0, LWOOBJID_EMPTY, "", senderSysAddr);
}
scriptedActivityComponent->RemoveActivityPlayerData(sender->GetObjectID());
scriptedActivityComponent->RemoveActivityPlayerData(senderId);
}
}
void NpcAgCourseStarter::OnFireEventServerSide(Entity* self, Entity* sender, std::string args, int32_t param1, int32_t param2, int32_t param3) {
auto* scriptedActivityComponent = self->GetComponent<ScriptedActivityComponent>();
if (scriptedActivityComponent == nullptr) return;
auto* const scriptedActivityComponent = self->GetComponent<ScriptedActivityComponent>();
if (!scriptedActivityComponent) return;
auto* data = scriptedActivityComponent->GetActivityPlayerData(sender->GetObjectID());
if (data == nullptr) return;
const auto selfId = self->GetObjectID();
const auto senderId = sender->GetObjectID();
const auto& senderSysAddr = sender->GetSystemAddress();
auto* const data = scriptedActivityComponent->GetActivityPlayerData(senderId);
if (!data) return;
if (args == "course_cancel") {
GameMessages::SendNotifyClientObject(self->GetObjectID(), u"cancel_timer", 0, 0,
LWOOBJID_EMPTY, "", sender->GetSystemAddress());
scriptedActivityComponent->RemoveActivityPlayerData(sender->GetObjectID());
GameMessages::SendNotifyClientObject(selfId, u"cancel_timer", 0, 0,
LWOOBJID_EMPTY, "", senderSysAddr);
scriptedActivityComponent->RemoveActivityPlayerData(senderId);
} else if (args == "course_finish") {
const time_t endTime = std::time(0);
const time_t startTime = std::bit_cast<int32_t>(data->values[1]);
const time_t finish = endTime - startTime;
data->values[2] = std::bit_cast<float>(static_cast<int32_t>(finish));
auto* missionComponent = sender->GetComponent<MissionComponent>();
const auto raceEndTime = Game::server->GetUptime();
const auto fRaceEndTime = std::chrono::duration<float, std::ratio<1>>(raceEndTime).count();
const auto raceTimeElapsed = fRaceEndTime - data->values[1];
data->values[2] = raceTimeElapsed;
auto* const missionComponent = sender->GetComponent<MissionComponent>();
if (missionComponent != nullptr) {
missionComponent->ForceProgressTaskType(1884, 1, 1, false);
missionComponent->Progress(eMissionTaskType::PERFORM_ACTIVITY, -finish, self->GetObjectID(),
missionComponent->Progress(eMissionTaskType::PERFORM_ACTIVITY, -raceTimeElapsed, selfId,
"performact_time");
}
Game::entityManager->SerializeEntity(self);
LeaderboardManager::SaveScore(sender->GetObjectID(), scriptedActivityComponent->GetActivityID(), static_cast<float>(finish));
LeaderboardManager::SaveScore(senderId, scriptedActivityComponent->GetActivityID(), raceTimeElapsed);
GameMessages::SendNotifyClientObject(self->GetObjectID(), u"ToggleLeaderBoard",
scriptedActivityComponent->GetActivityID(), 0, sender->GetObjectID(),
"", sender->GetSystemAddress());
GameMessages::SendNotifyClientObject(self->GetObjectID(), u"stop_timer", 1, finish, LWOOBJID_EMPTY, "",
sender->GetSystemAddress());
GameMessages::SendNotifyClientObject(selfId, u"ToggleLeaderBoard",
scriptedActivityComponent->GetActivityID(), 0, senderId,
"", senderSysAddr);
GameMessages::SendNotifyClientObject(selfId, u"stop_timer", 1, raceTimeElapsed, LWOOBJID_EMPTY, "",
senderSysAddr);
scriptedActivityComponent->RemoveActivityPlayerData(sender->GetObjectID());
scriptedActivityComponent->RemoveActivityPlayerData(senderId);
}
}

View File

@ -2,6 +2,7 @@ set(DSCRIPTS_SOURCES_02_SERVER_MAP_GENERAL
"BankInteractServer.cpp"
"BaseInteractDropLootServer.cpp"
"Binoculars.cpp"
"EnemyClearThreat.cpp"
"ExplodingAsset.cpp"
"FrictionVolumeServer.cpp"
"ForceVolumeServer.cpp"

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