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https://github.com/DarkflameUniverse/DarkflameServer.git
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feat: broadcast achievements in chat as in live (#1771)
* feat: broadcast achievements in chat as in live
Tested that everyone on the receiving players' friends list receives the announcement as it went out in live. Only works for achievements that have an entry in the MissionEmail table. This may have been sent out to everyone in your zone as well however we don't really have a way to verify this aside from questioning why the client checks for the receiver being in the ignore list. This is the only hint to me that this may have been broadcast to more than friends but again, no proof.
* Add initial response msg and sending
* Revert "Add initial response msg and sending"
This reverts commit fb942e4692
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This commit is contained in:
@@ -107,3 +107,28 @@ void ChatPackets::Announcement::Send() {
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bitStream.Write(message);
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SEND_PACKET_BROADCAST;
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}
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void ChatPackets::AchievementNotify::Serialize(RakNet::BitStream& bitstream) const {
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bitstream.Write<uint64_t>(0); // Packing
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bitstream.Write<uint32_t>(0); // Packing
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bitstream.Write<uint8_t>(0); // Packing
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bitstream.Write(targetPlayerName);
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bitstream.Write<uint64_t>(0); // Packing / No way to know meaning because of not enough data.
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bitstream.Write<uint32_t>(0); // Packing / No way to know meaning because of not enough data.
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bitstream.Write<uint16_t>(0); // Packing / No way to know meaning because of not enough data.
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bitstream.Write<uint8_t>(0); // Packing / No way to know meaning because of not enough data.
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bitstream.Write(missionEmailID);
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bitstream.Write(earningPlayerID);
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bitstream.Write(earnerName);
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}
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bool ChatPackets::AchievementNotify::Deserialize(RakNet::BitStream& bitstream) {
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bitstream.IgnoreBytes(13);
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VALIDATE_READ(bitstream.Read(targetPlayerName));
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bitstream.IgnoreBytes(15);
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VALIDATE_READ(bitstream.Read(missionEmailID));
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VALIDATE_READ(bitstream.Read(earningPlayerID));
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VALIDATE_READ(bitstream.Read(earnerName));
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return true;
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}
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@@ -10,6 +10,8 @@ struct SystemAddress;
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#include <string>
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#include "dCommonVars.h"
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#include "MessageType/Chat.h"
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#include "BitStreamUtils.h"
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struct ShowAllRequest{
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LWOOBJID requestor = LWOOBJID_EMPTY;
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@@ -34,6 +36,16 @@ namespace ChatPackets {
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void Send();
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};
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struct AchievementNotify : public LUBitStream {
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LUWString targetPlayerName{};
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uint32_t missionEmailID{};
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LWOOBJID earningPlayerID{};
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LUWString earnerName{};
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AchievementNotify() : LUBitStream(eConnectionType::CHAT, MessageType::Chat::ACHIEVEMENT_NOTIFY) {}
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void Serialize(RakNet::BitStream& bitstream) const override;
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bool Deserialize(RakNet::BitStream& bitstream) override;
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};
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void SendChatMessage(const SystemAddress& sysAddr, char chatChannel, const std::string& senderName, LWOOBJID playerObjectID, bool senderMythran, const std::u16string& message);
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void SendSystemMessage(const SystemAddress& sysAddr, const std::u16string& message, bool broadcast = false);
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void SendMessageFail(const SystemAddress& sysAddr);
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