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feat(entity): the client's modular build (rocket and car building) component (12)
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
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17
dGame/dComponents/ModularBuildComponent.h
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17
dGame/dComponents/ModularBuildComponent.h
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#ifndef MODULARBUILDCOMPONENT_H
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#define MODULARBUILDCOMPONENT_H
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#include "Component.h"
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#include "eReplicaComponentType.h"
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/**
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* Modular build (rocket and car building), as the client's LWOModularBuildComponent makes it from the registry. Nothing of it is sent or done on the server yet.
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*/
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class ModularBuildComponent final : public Component {
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public:
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static constexpr eReplicaComponentType ComponentType = eReplicaComponentType::REBUILD;
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ModularBuildComponent(Entity* parent, const int32_t componentID) : Component(parent, componentID) {}
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};
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#endif // MODULARBUILDCOMPONENT_H
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