mirror of
https://github.com/DarkflameUniverse/DarkflameServer.git
synced 2024-11-22 05:27:19 +00:00
Merge branch 'main' into better-bitstream-tools
This commit is contained in:
commit
5c4a174691
@ -14,4 +14,4 @@ EXTERNAL_IP=localhost
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MARIADB_USER=darkflame
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MARIADB_PASSWORD=SECRET_VALUE_CHANGE_ME
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MARIADB_ROOT_PASSWORD=SECRET_VALUE_CHANGE_ME
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MARIADB_DATABASE=darkflame
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MARIADB_DATABASE=darkflame
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|
@ -1,12 +1,8 @@
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PROJECT_VERSION_MAJOR=1
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PROJECT_VERSION_MINOR=1
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PROJECT_VERSION_PATCH=0
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PROJECT_VERSION_MINOR=0
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PROJECT_VERSION_PATCH=1
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# LICENSE
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LICENSE=AGPL-3.0
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# The network version.
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# 171023 - Darkflame Universe client
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# 171022 - Unmodded client
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NET_VERSION=171022
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# Debugging
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# Set __dynamic to 1 to enable the -rdynamic flag for the linker, yielding some symbols in crashlogs.
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__dynamic=1
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|
@ -179,7 +179,7 @@ If you would like to build the server faster, append `-j<number>` where number i
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### Notes
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Depending on your operating system, you may need to adjust some pre-processor defines in [CMakeVariables.txt](./CMakeVariables.txt) before building:
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* If you are on MacOS, ensure OPENSSL_ROOT_DIR is pointing to the openssl root directory.
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* If you are using a Darkflame Universe client, ensure NET_VERSION is changed to 171023.
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* If you are using a Darkflame Universe client, ensure `client_net_version` in `build/sharedconfig.ini` is changed to 171023.
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## Configuring your server
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This server has a few steps that need to be taken to configure the server for your use case.
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|
@ -33,6 +33,7 @@ namespace Game {
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dChatFilter* chatFilter = nullptr;
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AssetManager* assetManager = nullptr;
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bool shouldShutdown = false;
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std::mt19937 randomEngine;
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}
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@ -114,6 +115,8 @@ int main(int argc, char** argv) {
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Game::server = new dServer(Game::config->GetValue("external_ip"), ourPort, 0, maxClients, false, true, Game::logger, masterIP, masterPort, ServerType::Chat, Game::config, &Game::shouldShutdown);
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Game::chatFilter = new dChatFilter(Game::assetManager->GetResPath().string() + "/chatplus_en_us", bool(std::stoi(Game::config->GetValue("dont_generate_dcf"))));
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Game::randomEngine = std::mt19937(time(0));
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//Run it until server gets a kill message from Master:
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auto t = std::chrono::high_resolution_clock::now();
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|
File diff suppressed because it is too large
Load Diff
@ -1,26 +1,30 @@
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#include "CDBehaviorParameterTable.h"
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#include "GeneralUtils.h"
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CDBehaviorParameterTable::CDBehaviorParameterTable(void) {
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uint64_t GetHash(const uint32_t behaviorID, const uint32_t parameterID) {
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uint64_t hash = behaviorID;
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hash <<= 31U;
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hash |= parameterID;
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return hash;
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}
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CDBehaviorParameterTable::CDBehaviorParameterTable() {
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auto tableData = CDClientDatabase::ExecuteQuery("SELECT * FROM BehaviorParameter");
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uint32_t uniqueParameterId = 0;
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uint64_t hash = 0;
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while (!tableData.eof()) {
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CDBehaviorParameter entry;
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entry.behaviorID = tableData.getIntField("behaviorID", -1);
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uint32_t behaviorID = tableData.getIntField("behaviorID", -1);
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auto candidateStringToAdd = std::string(tableData.getStringField("parameterID", ""));
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auto parameter = m_ParametersList.find(candidateStringToAdd);
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uint32_t parameterId;
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if (parameter != m_ParametersList.end()) {
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entry.parameterID = parameter;
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parameterId = parameter->second;
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} else {
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entry.parameterID = m_ParametersList.insert(std::make_pair(candidateStringToAdd, uniqueParameterId)).first;
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uniqueParameterId++;
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parameterId = m_ParametersList.insert(std::make_pair(candidateStringToAdd, m_ParametersList.size())).first->second;
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}
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hash = entry.behaviorID;
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hash = (hash << 31U) | entry.parameterID->second;
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entry.value = tableData.getFloatField("value", -1.0f);
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uint64_t hash = GetHash(behaviorID, parameterId);
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float value = tableData.getFloatField("value", -1.0f);
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m_Entries.insert(std::make_pair(hash, entry));
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m_Entries.insert(std::make_pair(hash, value));
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tableData.nextRow();
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}
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@ -30,27 +34,22 @@ CDBehaviorParameterTable::CDBehaviorParameterTable(void) {
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float CDBehaviorParameterTable::GetValue(const uint32_t behaviorID, const std::string& name, const float defaultValue) {
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auto parameterID = this->m_ParametersList.find(name);
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if (parameterID == this->m_ParametersList.end()) return defaultValue;
|
||||
|
||||
uint64_t hash = behaviorID;
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||||
|
||||
hash = (hash << 31U) | parameterID->second;
|
||||
auto hash = GetHash(behaviorID, parameterID->second);
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|
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// Search for specific parameter
|
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const auto& it = m_Entries.find(hash);
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return it != m_Entries.end() ? it->second.value : defaultValue;
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||||
auto it = m_Entries.find(hash);
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||||
return it != m_Entries.end() ? it->second : defaultValue;
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}
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std::map<std::string, float> CDBehaviorParameterTable::GetParametersByBehaviorID(uint32_t behaviorID) {
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uint64_t hashBase = behaviorID;
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std::map<std::string, float> returnInfo;
|
||||
uint64_t hash;
|
||||
for (auto& parameterCandidate : m_ParametersList) {
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hash = (hashBase << 31U) | parameterCandidate.second;
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for (auto& [parameterString, parameterId] : m_ParametersList) {
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uint64_t hash = GetHash(hashBase, parameterId);
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auto infoCandidate = m_Entries.find(hash);
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||||
if (infoCandidate != m_Entries.end()) {
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returnInfo.insert(std::make_pair(infoCandidate->second.parameterID->first, infoCandidate->second.value));
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returnInfo.insert(std::make_pair(parameterString, infoCandidate->second));
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}
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}
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return returnInfo;
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}
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|
@ -5,18 +5,15 @@
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#include <unordered_map>
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#include <unordered_set>
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struct CDBehaviorParameter {
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unsigned int behaviorID; //!< The Behavior ID
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std::unordered_map<std::string, uint32_t>::iterator parameterID; //!< The Parameter ID
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float value; //!< The value of the behavior template
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};
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class CDBehaviorParameterTable : public CDTable<CDBehaviorParameterTable> {
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private:
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std::unordered_map<uint64_t, CDBehaviorParameter> m_Entries;
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typedef uint64_t BehaviorParameterHash;
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typedef float BehaviorParameterValue;
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std::unordered_map<BehaviorParameterHash, BehaviorParameterValue> m_Entries;
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std::unordered_map<std::string, uint32_t> m_ParametersList;
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public:
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CDBehaviorParameterTable();
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||||
float GetValue(const uint32_t behaviorID, const std::string& name, const float defaultValue = 0);
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std::map<std::string, float> GetParametersByBehaviorID(uint32_t behaviorID);
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|
@ -50,6 +50,7 @@
|
||||
#include "BuildBorderComponent.h"
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||||
#include "MovementAIComponent.h"
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#include "VendorComponent.h"
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||||
#include "DonationVendorComponent.h"
|
||||
#include "RocketLaunchpadControlComponent.h"
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||||
#include "PropertyComponent.h"
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#include "BaseCombatAIComponent.h"
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@ -577,6 +578,9 @@ void Entity::Initialize() {
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if ((compRegistryTable->GetByIDAndType(m_TemplateID, eReplicaComponentType::VENDOR) > 0)) {
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VendorComponent* comp = new VendorComponent(this);
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m_Components.insert(std::make_pair(eReplicaComponentType::VENDOR, comp));
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||||
} else if ((compRegistryTable->GetByIDAndType(m_TemplateID, eReplicaComponentType::DONATION_VENDOR, -1) != -1)) {
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DonationVendorComponent* comp = new DonationVendorComponent(this);
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m_Components.insert(std::make_pair(eReplicaComponentType::DONATION_VENDOR, comp));
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}
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||||
if (compRegistryTable->GetByIDAndType(m_TemplateID, eReplicaComponentType::PROPERTY_VENDOR, -1) != -1) {
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@ -1159,6 +1163,11 @@ void Entity::WriteComponents(RakNet::BitStream* outBitStream, eReplicaPacketType
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vendorComponent->Serialize(outBitStream, bIsInitialUpdate, flags);
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||||
}
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||||
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||||
DonationVendorComponent* donationVendorComponent;
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if (TryGetComponent(eReplicaComponentType::DONATION_VENDOR, donationVendorComponent)) {
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donationVendorComponent->Serialize(outBitStream, bIsInitialUpdate, flags);
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||||
}
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BouncerComponent* bouncerComponent;
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if (TryGetComponent(eReplicaComponentType::BOUNCER, bouncerComponent)) {
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bouncerComponent->Serialize(outBitStream, bIsInitialUpdate, flags);
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|
@ -85,6 +85,7 @@ public:
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bool GetPlayerReadyForUpdates() const { return m_PlayerIsReadyForUpdates; }
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bool GetIsGhostingCandidate() const;
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void SetIsGhostingCandidate(bool value) { m_IsGhostingCandidate = value; };
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int8_t GetObservers() const;
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|
@ -131,8 +131,8 @@ void Leaderboard::QueryToLdf(std::unique_ptr<sql::ResultSet>& rows) {
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// Time:1
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break;
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case Type::Donations:
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entry.push_back(new LDFData<int32_t>(u"Points", rows->getInt("primaryScore")));
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// Score:1
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entry.push_back(new LDFData<int32_t>(u"Score", rows->getInt("primaryScore")));
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// Score:1
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break;
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case Type::None:
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// This type is included here simply to resolve a compiler warning on mac about unused enum types
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@ -170,32 +170,32 @@ void Leaderboard::SetupLeaderboard(bool weekly, uint32_t resultStart, uint32_t r
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resultEnd++;
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// We need everything except 1 column so i'm selecting * from leaderboard
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const std::string queryBase =
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R"QUERY(
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WITH leaderboardsRanked AS (
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SELECT leaderboard.*, charinfo.name,
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RANK() OVER
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(
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R"QUERY(
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WITH leaderboardsRanked AS (
|
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SELECT leaderboard.*, charinfo.name,
|
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RANK() OVER
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(
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ORDER BY %s, UNIX_TIMESTAMP(last_played) ASC, id DESC
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) AS ranking
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FROM leaderboard JOIN charinfo on charinfo.id = leaderboard.character_id
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WHERE game_id = ? %s
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),
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myStanding AS (
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SELECT
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ranking as myRank
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FROM leaderboardsRanked
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WHERE id = ?
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),
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lowestRanking AS (
|
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SELECT MAX(ranking) AS lowestRank
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FROM leaderboardsRanked
|
||||
)
|
||||
SELECT leaderboardsRanked.*, character_id, UNIX_TIMESTAMP(last_played) as lastPlayed, leaderboardsRanked.name, leaderboardsRanked.ranking FROM leaderboardsRanked, myStanding, lowestRanking
|
||||
WHERE leaderboardsRanked.ranking
|
||||
BETWEEN
|
||||
LEAST(GREATEST(CAST(myRank AS SIGNED) - 5, %i), lowestRanking.lowestRank - 9)
|
||||
AND
|
||||
LEAST(GREATEST(myRank + 5, %i), lowestRanking.lowestRank)
|
||||
) AS ranking
|
||||
FROM leaderboard JOIN charinfo on charinfo.id = leaderboard.character_id
|
||||
WHERE game_id = ? %s
|
||||
),
|
||||
myStanding AS (
|
||||
SELECT
|
||||
ranking as myRank
|
||||
FROM leaderboardsRanked
|
||||
WHERE id = ?
|
||||
),
|
||||
lowestRanking AS (
|
||||
SELECT MAX(ranking) AS lowestRank
|
||||
FROM leaderboardsRanked
|
||||
)
|
||||
SELECT leaderboardsRanked.*, character_id, UNIX_TIMESTAMP(last_played) as lastPlayed, leaderboardsRanked.name, leaderboardsRanked.ranking FROM leaderboardsRanked, myStanding, lowestRanking
|
||||
WHERE leaderboardsRanked.ranking
|
||||
BETWEEN
|
||||
LEAST(GREATEST(CAST(myRank AS SIGNED) - 5, %i), lowestRanking.lowestRank - 9)
|
||||
AND
|
||||
LEAST(GREATEST(myRank + 5, %i), lowestRanking.lowestRank)
|
||||
ORDER BY ranking ASC;
|
||||
)QUERY";
|
||||
|
||||
@ -277,15 +277,15 @@ std::string FormatInsert(const Leaderboard::Type& type, const Score& score, cons
|
||||
if (useUpdate) {
|
||||
insertStatement =
|
||||
R"QUERY(
|
||||
UPDATE leaderboard
|
||||
SET primaryScore = %f, secondaryScore = %f, tertiaryScore = %f,
|
||||
UPDATE leaderboard
|
||||
SET primaryScore = %f, secondaryScore = %f, tertiaryScore = %f,
|
||||
timesPlayed = timesPlayed + 1 WHERE character_id = ? AND game_id = ?;
|
||||
)QUERY";
|
||||
} else {
|
||||
insertStatement =
|
||||
R"QUERY(
|
||||
INSERT leaderboard SET
|
||||
primaryScore = %f, secondaryScore = %f, tertiaryScore = %f,
|
||||
INSERT leaderboard SET
|
||||
primaryScore = %f, secondaryScore = %f, tertiaryScore = %f,
|
||||
character_id = ?, game_id = ?;
|
||||
)QUERY";
|
||||
}
|
||||
@ -300,9 +300,8 @@ std::string FormatInsert(const Leaderboard::Type& type, const Score& score, cons
|
||||
|
||||
void LeaderboardManager::SaveScore(const LWOOBJID& playerID, const GameID activityId, const float primaryScore, const float secondaryScore, const float tertiaryScore) {
|
||||
const Leaderboard::Type leaderboardType = GetLeaderboardType(activityId);
|
||||
auto* lookup = "SELECT * FROM leaderboard WHERE character_id = ? AND game_id = ?;";
|
||||
|
||||
std::unique_ptr<sql::PreparedStatement> query(Database::CreatePreppedStmt(lookup));
|
||||
std::unique_ptr<sql::PreparedStatement> query(Database::CreatePreppedStmt("SELECT * FROM leaderboard WHERE character_id = ? AND game_id = ?;"));
|
||||
query->setInt(1, playerID);
|
||||
query->setInt(2, activityId);
|
||||
std::unique_ptr<sql::ResultSet> myScoreResult(query->executeQuery());
|
||||
@ -337,6 +336,7 @@ void LeaderboardManager::SaveScore(const LWOOBJID& playerID, const GameID activi
|
||||
case Leaderboard::Type::UnusedLeaderboard4:
|
||||
case Leaderboard::Type::Donations: {
|
||||
oldScore.SetPrimaryScore(myScoreResult->getInt("primaryScore"));
|
||||
newScore.SetPrimaryScore(oldScore.GetPrimaryScore() + newScore.GetPrimaryScore());
|
||||
break;
|
||||
}
|
||||
case Leaderboard::Type::Racing: {
|
||||
@ -382,7 +382,7 @@ void LeaderboardManager::SaveScore(const LWOOBJID& playerID, const GameID activi
|
||||
saveStatement->setInt(1, playerID);
|
||||
saveStatement->setInt(2, activityId);
|
||||
saveStatement->execute();
|
||||
|
||||
|
||||
// track wins separately
|
||||
if (leaderboardType == Leaderboard::Type::Racing && tertiaryScore != 0.0f) {
|
||||
std::unique_ptr<sql::PreparedStatement> winUpdate(Database::CreatePreppedStmt("UPDATE leaderboard SET numWins = numWins + 1 WHERE character_id = ? AND game_id = ?;"));
|
||||
|
@ -318,7 +318,7 @@ void BaseCombatAIComponent::CalculateCombat(const float deltaTime) {
|
||||
// Speed towards start position
|
||||
if (m_MovementAI != nullptr) {
|
||||
m_MovementAI->SetHaltDistance(0);
|
||||
m_MovementAI->SetSpeed(m_PursuitSpeed);
|
||||
m_MovementAI->SetMaxSpeed(m_PursuitSpeed);
|
||||
m_MovementAI->SetDestination(m_StartPosition);
|
||||
}
|
||||
|
||||
@ -382,8 +382,6 @@ void BaseCombatAIComponent::CalculateCombat(const float deltaTime) {
|
||||
}
|
||||
|
||||
LWOOBJID BaseCombatAIComponent::FindTarget() {
|
||||
//const auto reference = m_MovementAI == nullptr ? m_StartPosition : m_MovementAI->ApproximateLocation();
|
||||
|
||||
NiPoint3 reference = m_StartPosition;
|
||||
|
||||
if (m_MovementAI) reference = m_MovementAI->ApproximateLocation();
|
||||
@ -660,17 +658,17 @@ void BaseCombatAIComponent::Wander() {
|
||||
destination.y = dpWorld::Instance().GetNavMesh()->GetHeightAtPoint(destination);
|
||||
}
|
||||
|
||||
if (Vector3::DistanceSquared(destination, m_MovementAI->GetCurrentPosition()) < 2 * 2) {
|
||||
if (Vector3::DistanceSquared(destination, m_MovementAI->GetParent()->GetPosition()) < 2 * 2) {
|
||||
m_MovementAI->Stop();
|
||||
|
||||
return;
|
||||
}
|
||||
|
||||
m_MovementAI->SetSpeed(m_TetherSpeed);
|
||||
m_MovementAI->SetMaxSpeed(m_TetherSpeed);
|
||||
|
||||
m_MovementAI->SetDestination(destination);
|
||||
|
||||
m_Timer += (m_MovementAI->GetCurrentPosition().x - destination.x) / m_TetherSpeed;
|
||||
m_Timer += (m_MovementAI->GetParent()->GetPosition().x - destination.x) / m_TetherSpeed;
|
||||
}
|
||||
|
||||
void BaseCombatAIComponent::OnAggro() {
|
||||
@ -685,21 +683,21 @@ void BaseCombatAIComponent::OnAggro() {
|
||||
m_MovementAI->SetHaltDistance(m_AttackRadius);
|
||||
|
||||
NiPoint3 targetPos = target->GetPosition();
|
||||
NiPoint3 currentPos = m_MovementAI->GetCurrentPosition();
|
||||
NiPoint3 currentPos = m_MovementAI->GetParent()->GetPosition();
|
||||
|
||||
// If the player's position is within range, attack
|
||||
if (Vector3::DistanceSquared(currentPos, targetPos) <= m_AttackRadius * m_AttackRadius) {
|
||||
m_MovementAI->Stop();
|
||||
} else if (Vector3::DistanceSquared(m_StartPosition, targetPos) > m_HardTetherRadius * m_HardTetherRadius) //Return to spawn if we're too far
|
||||
{
|
||||
m_MovementAI->SetSpeed(m_PursuitSpeed);
|
||||
m_MovementAI->SetMaxSpeed(m_PursuitSpeed);
|
||||
|
||||
m_MovementAI->SetDestination(m_StartPosition);
|
||||
} else //Chase the player's new position
|
||||
{
|
||||
if (IsMech() && Vector3::DistanceSquared(targetPos, currentPos) > m_AttackRadius * m_AttackRadius * 3 * 3) return;
|
||||
|
||||
m_MovementAI->SetSpeed(m_PursuitSpeed);
|
||||
m_MovementAI->SetMaxSpeed(m_PursuitSpeed);
|
||||
|
||||
m_MovementAI->SetDestination(targetPos);
|
||||
|
||||
@ -725,7 +723,7 @@ void BaseCombatAIComponent::OnTether() {
|
||||
m_MovementAI->Stop();
|
||||
} else if (Vector3::DistanceSquared(m_StartPosition, targetPos) > m_HardTetherRadius * m_HardTetherRadius) //Return to spawn if we're too far
|
||||
{
|
||||
m_MovementAI->SetSpeed(m_PursuitSpeed);
|
||||
m_MovementAI->SetMaxSpeed(m_PursuitSpeed);
|
||||
|
||||
m_MovementAI->SetDestination(m_StartPosition);
|
||||
|
||||
@ -733,7 +731,7 @@ void BaseCombatAIComponent::OnTether() {
|
||||
} else {
|
||||
if (IsMech() && Vector3::DistanceSquared(targetPos, currentPos) > m_AttackRadius * m_AttackRadius * 3 * 3) return;
|
||||
|
||||
m_MovementAI->SetSpeed(m_PursuitSpeed);
|
||||
m_MovementAI->SetMaxSpeed(m_PursuitSpeed);
|
||||
|
||||
m_MovementAI->SetDestination(targetPos);
|
||||
}
|
||||
|
@ -6,6 +6,7 @@ set(DGAME_DCOMPONENTS_SOURCES "BaseCombatAIComponent.cpp"
|
||||
"Component.cpp"
|
||||
"ControllablePhysicsComponent.cpp"
|
||||
"DestroyableComponent.cpp"
|
||||
"DonationVendorComponent.cpp"
|
||||
"InventoryComponent.cpp"
|
||||
"LevelProgressionComponent.cpp"
|
||||
"LUPExhibitComponent.cpp"
|
||||
|
@ -276,6 +276,10 @@ public:
|
||||
*/
|
||||
void UpdateClientMinimap(bool showFaction, std::string ventureVisionType) const;
|
||||
|
||||
void SetCurrentInteracting(LWOOBJID objectID) {m_CurrentInteracting = objectID;};
|
||||
|
||||
LWOOBJID GetCurrentInteracting() {return m_CurrentInteracting;};
|
||||
|
||||
/**
|
||||
* Character info regarding this character, including clothing styles, etc.
|
||||
*/
|
||||
@ -560,6 +564,8 @@ private:
|
||||
* ID of the last rocket used
|
||||
*/
|
||||
LWOOBJID m_LastRocketItemID = LWOOBJID_EMPTY;
|
||||
|
||||
LWOOBJID m_CurrentInteracting = LWOOBJID_EMPTY;
|
||||
};
|
||||
|
||||
#endif // CHARACTERCOMPONENT_H
|
||||
|
50
dGame/dComponents/DonationVendorComponent.cpp
Normal file
50
dGame/dComponents/DonationVendorComponent.cpp
Normal file
@ -0,0 +1,50 @@
|
||||
#include "DonationVendorComponent.h"
|
||||
#include "Database.h"
|
||||
|
||||
DonationVendorComponent::DonationVendorComponent(Entity* parent) : VendorComponent(parent) {
|
||||
//LoadConfigData
|
||||
m_PercentComplete = 0.0;
|
||||
m_TotalDonated = 0;
|
||||
m_TotalRemaining = 0;
|
||||
|
||||
// custom attribute to calculate other values
|
||||
m_Goal = m_Parent->GetVar<int32_t>(u"donationGoal");
|
||||
if (m_Goal == 0) m_Goal = INT32_MAX;
|
||||
|
||||
// Default to the nexus tower jawbox activity and setup settings
|
||||
m_ActivityId = m_Parent->GetVar<uint32_t>(u"activityID");
|
||||
if ((m_ActivityId == 0) || (m_ActivityId == 117)) {
|
||||
m_ActivityId = 117;
|
||||
m_PercentComplete = 1.0;
|
||||
m_TotalDonated = INT32_MAX;
|
||||
m_TotalRemaining = 0;
|
||||
m_Goal = INT32_MAX;
|
||||
return;
|
||||
}
|
||||
|
||||
std::unique_ptr<sql::PreparedStatement> query(Database::CreatePreppedStmt("SELECT SUM(primaryScore) as donation_total FROM leaderboard WHERE game_id = ?;"));
|
||||
query->setInt(1, m_ActivityId);
|
||||
std::unique_ptr<sql::ResultSet> donation_total(query->executeQuery());
|
||||
if (donation_total->next()) m_TotalDonated = donation_total->getInt("donation_total");
|
||||
m_TotalRemaining = m_Goal - m_TotalDonated;
|
||||
m_PercentComplete = m_TotalDonated/static_cast<float>(m_Goal);
|
||||
}
|
||||
|
||||
void DonationVendorComponent::SubmitDonation(uint32_t count) {
|
||||
if (count <= 0 && ((m_TotalDonated + count) > 0)) return;
|
||||
m_TotalDonated += count;
|
||||
m_TotalRemaining = m_Goal - m_TotalDonated;
|
||||
m_PercentComplete = m_TotalDonated/static_cast<float>(m_Goal);
|
||||
m_DirtyDonationVendor = true;
|
||||
}
|
||||
|
||||
void DonationVendorComponent::Serialize(RakNet::BitStream* outBitStream, bool bIsInitialUpdate, unsigned int& flags) {
|
||||
VendorComponent::Serialize(outBitStream, bIsInitialUpdate, flags);
|
||||
outBitStream->Write(bIsInitialUpdate || m_DirtyDonationVendor);
|
||||
if (bIsInitialUpdate || m_DirtyDonationVendor) {
|
||||
outBitStream->Write(m_PercentComplete);
|
||||
outBitStream->Write(m_TotalDonated);
|
||||
outBitStream->Write(m_TotalRemaining);
|
||||
if (!bIsInitialUpdate) m_DirtyDonationVendor = false;
|
||||
}
|
||||
}
|
27
dGame/dComponents/DonationVendorComponent.h
Normal file
27
dGame/dComponents/DonationVendorComponent.h
Normal file
@ -0,0 +1,27 @@
|
||||
#ifndef __DONATIONVENDORCOMPONENT__H__
|
||||
#define __DONATIONVENDORCOMPONENT__H__
|
||||
|
||||
#include "VendorComponent.h"
|
||||
#include "eReplicaComponentType.h"
|
||||
|
||||
class Entity;
|
||||
|
||||
class DonationVendorComponent final : public VendorComponent {
|
||||
public:
|
||||
inline static const eReplicaComponentType ComponentType = eReplicaComponentType::DONATION_VENDOR;
|
||||
DonationVendorComponent(Entity* parent);
|
||||
void Serialize(RakNet::BitStream* outBitStream, bool bIsInitialUpdate, unsigned int& flags);
|
||||
uint32_t GetActivityID() {return m_ActivityId;};
|
||||
void SubmitDonation(uint32_t count);
|
||||
|
||||
private:
|
||||
bool m_DirtyDonationVendor = false;
|
||||
float m_PercentComplete = 0.0;
|
||||
int32_t m_TotalDonated = 0;
|
||||
int32_t m_TotalRemaining = 0;
|
||||
uint32_t m_ActivityId = 0;
|
||||
int32_t m_Goal = 0;
|
||||
};
|
||||
|
||||
|
||||
#endif //!__DONATIONVENDORCOMPONENT__H__
|
@ -116,6 +116,9 @@ Inventory* InventoryComponent::GetInventory(const eInventoryType type) {
|
||||
case eInventoryType::VENDOR_BUYBACK:
|
||||
size = 27u;
|
||||
break;
|
||||
case eInventoryType::DONATION:
|
||||
size = 24u;
|
||||
break;
|
||||
default:
|
||||
break;
|
||||
}
|
||||
|
@ -10,85 +10,77 @@
|
||||
#include "EntityManager.h"
|
||||
#include "SimplePhysicsComponent.h"
|
||||
#include "CDClientManager.h"
|
||||
#include "Game.h"
|
||||
#include "dZoneManager.h"
|
||||
|
||||
#include "CDComponentsRegistryTable.h"
|
||||
#include "CDPhysicsComponentTable.h"
|
||||
|
||||
std::map<LOT, float> MovementAIComponent::m_PhysicsSpeedCache = {};
|
||||
namespace {
|
||||
/**
|
||||
* Cache of all lots and their respective speeds
|
||||
*/
|
||||
std::map<LOT, float> m_PhysicsSpeedCache;
|
||||
}
|
||||
|
||||
MovementAIComponent::MovementAIComponent(Entity* parent, MovementAIInfo info) : Component(parent) {
|
||||
m_Info = std::move(info);
|
||||
m_Done = true;
|
||||
m_Info = info;
|
||||
m_AtFinalWaypoint = true;
|
||||
|
||||
m_BaseCombatAI = nullptr;
|
||||
|
||||
m_BaseCombatAI = reinterpret_cast<BaseCombatAIComponent*>(m_Parent->GetComponent(eReplicaComponentType::BASE_COMBAT_AI));
|
||||
m_BaseCombatAI = m_Parent->GetComponent<BaseCombatAIComponent>();
|
||||
|
||||
//Try and fix the insane values:
|
||||
if (m_Info.wanderRadius > 5.0f) m_Info.wanderRadius = m_Info.wanderRadius * 0.5f;
|
||||
if (m_Info.wanderRadius > 5.0f) m_Info.wanderRadius *= 0.5f;
|
||||
if (m_Info.wanderRadius > 8.0f) m_Info.wanderRadius = 8.0f;
|
||||
if (m_Info.wanderSpeed > 0.5f) m_Info.wanderSpeed = m_Info.wanderSpeed * 0.5f;
|
||||
if (m_Info.wanderSpeed > 0.5f) m_Info.wanderSpeed *= 0.5f;
|
||||
|
||||
m_BaseSpeed = GetBaseSpeed(m_Parent->GetLOT());
|
||||
|
||||
m_NextWaypoint = GetCurrentPosition();
|
||||
m_NextWaypoint = m_Parent->GetPosition();
|
||||
m_Acceleration = 0.4f;
|
||||
m_Interrupted = false;
|
||||
m_PullPoint = {};
|
||||
m_PullingToPoint = false;
|
||||
m_PullPoint = NiPoint3::ZERO;
|
||||
m_HaltDistance = 0;
|
||||
m_Timer = 0;
|
||||
m_TimeToTravel = 0;
|
||||
m_TimeTravelled = 0;
|
||||
m_CurrentSpeed = 0;
|
||||
m_Speed = 0;
|
||||
m_TotalTime = 0;
|
||||
m_MaxSpeed = 0;
|
||||
m_LockRotation = false;
|
||||
}
|
||||
|
||||
MovementAIComponent::~MovementAIComponent() = default;
|
||||
|
||||
void MovementAIComponent::Update(const float deltaTime) {
|
||||
if (m_Interrupted) {
|
||||
if (m_PullingToPoint) {
|
||||
const auto source = GetCurrentWaypoint();
|
||||
|
||||
const auto speed = deltaTime * 2.5f;
|
||||
|
||||
NiPoint3 velocity;
|
||||
|
||||
velocity.x = (m_PullPoint.x - source.x) * speed;
|
||||
velocity.y = (m_PullPoint.y - source.y) * speed;
|
||||
velocity.z = (m_PullPoint.z - source.z) * speed;
|
||||
NiPoint3 velocity = (m_PullPoint - source) * speed;
|
||||
|
||||
SetPosition(source + velocity);
|
||||
|
||||
if (Vector3::DistanceSquared(GetCurrentPosition(), m_PullPoint) < 2 * 2) {
|
||||
m_Interrupted = false;
|
||||
if (Vector3::DistanceSquared(m_Parent->GetPosition(), m_PullPoint) < std::pow(2, 2)) {
|
||||
m_PullingToPoint = false;
|
||||
}
|
||||
|
||||
return;
|
||||
}
|
||||
|
||||
if (AtFinalWaypoint()) // Are we done?
|
||||
{
|
||||
return;
|
||||
}
|
||||
// Are we done?
|
||||
if (AtFinalWaypoint()) return;
|
||||
|
||||
if (m_HaltDistance > 0) {
|
||||
if (Vector3::DistanceSquared(ApproximateLocation(), GetDestination()) < m_HaltDistance * m_HaltDistance) // Prevent us from hugging the target
|
||||
{
|
||||
// Prevent us from hugging the target
|
||||
if (Vector3::DistanceSquared(ApproximateLocation(), GetDestination()) < std::pow(m_HaltDistance, 2)) {
|
||||
Stop();
|
||||
|
||||
return;
|
||||
}
|
||||
}
|
||||
|
||||
if (m_Timer > 0) {
|
||||
m_Timer -= deltaTime;
|
||||
|
||||
if (m_Timer > 0) {
|
||||
return;
|
||||
}
|
||||
|
||||
m_Timer = 0;
|
||||
}
|
||||
m_TimeTravelled += deltaTime;
|
||||
if (m_TimeTravelled < m_TimeToTravel) return;
|
||||
m_TimeTravelled = 0.0f;
|
||||
|
||||
const auto source = GetCurrentWaypoint();
|
||||
|
||||
@ -101,48 +93,44 @@ void MovementAIComponent::Update(const float deltaTime) {
|
||||
m_NextWaypoint = GetCurrentWaypoint();
|
||||
|
||||
if (m_NextWaypoint == source) {
|
||||
m_Timer = 0;
|
||||
m_TimeToTravel = 0.0f;
|
||||
|
||||
goto nextAction;
|
||||
}
|
||||
|
||||
if (m_CurrentSpeed < m_Speed) {
|
||||
if (m_CurrentSpeed < m_MaxSpeed) {
|
||||
m_CurrentSpeed += m_Acceleration;
|
||||
}
|
||||
|
||||
if (m_CurrentSpeed > m_Speed) {
|
||||
m_CurrentSpeed = m_Speed;
|
||||
if (m_CurrentSpeed > m_MaxSpeed) {
|
||||
m_CurrentSpeed = m_MaxSpeed;
|
||||
}
|
||||
|
||||
const auto speed = m_CurrentSpeed * m_BaseSpeed;
|
||||
const auto speed = m_CurrentSpeed * m_BaseSpeed; // scale speed based on base speed
|
||||
|
||||
const auto delta = m_NextWaypoint - source;
|
||||
|
||||
// Normalize the vector
|
||||
const auto length = sqrtf(delta.x * delta.x + delta.y * delta.y + delta.z * delta.z);
|
||||
|
||||
const auto length = delta.Length();
|
||||
if (length > 0) {
|
||||
velocity.x = (delta.x / length) * speed;
|
||||
velocity.y = (delta.y / length) * speed;
|
||||
velocity.z = (delta.z / length) * speed;
|
||||
velocity = (delta / length) * speed;
|
||||
}
|
||||
|
||||
// Calclute the time it will take to reach the next waypoint with the current speed
|
||||
m_TotalTime = m_Timer = length / speed;
|
||||
m_TimeTravelled = 0.0f;
|
||||
m_TimeToTravel = length / speed;
|
||||
|
||||
SetRotation(NiQuaternion::LookAt(source, m_NextWaypoint));
|
||||
} else {
|
||||
// Check if there are more waypoints in the queue, if so set our next destination to the next waypoint
|
||||
if (!m_Queue.empty()) {
|
||||
SetDestination(m_Queue.top());
|
||||
|
||||
m_Queue.pop();
|
||||
} else {
|
||||
// We have reached our final waypoint
|
||||
if (m_CurrentPath.empty()) {
|
||||
Stop();
|
||||
|
||||
return;
|
||||
}
|
||||
SetDestination(m_CurrentPath.top());
|
||||
|
||||
m_CurrentPath.pop();
|
||||
}
|
||||
|
||||
nextAction:
|
||||
@ -157,7 +145,7 @@ const MovementAIInfo& MovementAIComponent::GetInfo() const {
|
||||
}
|
||||
|
||||
bool MovementAIComponent::AdvanceWaypointIndex() {
|
||||
if (m_PathIndex >= m_CurrentPath.size()) {
|
||||
if (m_PathIndex >= m_InterpolatedWaypoints.size()) {
|
||||
return false;
|
||||
}
|
||||
|
||||
@ -167,37 +155,19 @@ bool MovementAIComponent::AdvanceWaypointIndex() {
|
||||
}
|
||||
|
||||
NiPoint3 MovementAIComponent::GetCurrentWaypoint() const {
|
||||
if (m_PathIndex >= m_CurrentPath.size()) {
|
||||
return GetCurrentPosition();
|
||||
}
|
||||
|
||||
return m_CurrentPath[m_PathIndex];
|
||||
}
|
||||
|
||||
NiPoint3 MovementAIComponent::GetNextWaypoint() const {
|
||||
return m_NextWaypoint;
|
||||
}
|
||||
|
||||
NiPoint3 MovementAIComponent::GetCurrentPosition() const {
|
||||
return m_Parent->GetPosition();
|
||||
return m_PathIndex >= m_InterpolatedWaypoints.size() ? m_Parent->GetPosition() : m_InterpolatedWaypoints[m_PathIndex];
|
||||
}
|
||||
|
||||
NiPoint3 MovementAIComponent::ApproximateLocation() const {
|
||||
auto source = GetCurrentPosition();
|
||||
auto source = m_Parent->GetPosition();
|
||||
|
||||
if (m_Done) {
|
||||
return source;
|
||||
}
|
||||
if (AtFinalWaypoint()) return source;
|
||||
|
||||
auto destination = m_NextWaypoint;
|
||||
|
||||
auto factor = m_TotalTime > 0 ? (m_TotalTime - m_Timer) / m_TotalTime : 0;
|
||||
auto percentageToWaypoint = m_TimeToTravel > 0 ? m_TimeTravelled / m_TimeToTravel : 0;
|
||||
|
||||
auto x = source.x + factor * (destination.x - source.x);
|
||||
auto y = source.y + factor * (destination.y - source.y);
|
||||
auto z = source.z + factor * (destination.z - source.z);
|
||||
|
||||
NiPoint3 approximation = NiPoint3(x, y, z);
|
||||
auto approximation = source + ((destination - source) * percentageToWaypoint);
|
||||
|
||||
if (dpWorld::Instance().IsLoaded()) {
|
||||
approximation.y = dpWorld::Instance().GetNavMesh()->GetHeightAtPoint(approximation);
|
||||
@ -226,28 +196,20 @@ bool MovementAIComponent::Warp(const NiPoint3& point) {
|
||||
return true;
|
||||
}
|
||||
|
||||
float MovementAIComponent::GetTimer() const {
|
||||
return m_Timer;
|
||||
}
|
||||
|
||||
bool MovementAIComponent::AtFinalWaypoint() const {
|
||||
return m_Done;
|
||||
}
|
||||
|
||||
void MovementAIComponent::Stop() {
|
||||
if (m_Done) {
|
||||
return;
|
||||
}
|
||||
if (AtFinalWaypoint()) return;
|
||||
|
||||
SetPosition(ApproximateLocation());
|
||||
|
||||
SetVelocity(NiPoint3::ZERO);
|
||||
|
||||
m_TotalTime = m_Timer = 0;
|
||||
m_TimeToTravel = 0;
|
||||
m_TimeTravelled = 0;
|
||||
|
||||
m_Done = true;
|
||||
m_AtFinalWaypoint = true;
|
||||
|
||||
m_CurrentPath = {};
|
||||
m_InterpolatedWaypoints.clear();
|
||||
while (!m_CurrentPath.empty()) m_CurrentPath.pop();
|
||||
|
||||
m_PathIndex = 0;
|
||||
|
||||
@ -259,20 +221,17 @@ void MovementAIComponent::Stop() {
|
||||
void MovementAIComponent::PullToPoint(const NiPoint3& point) {
|
||||
Stop();
|
||||
|
||||
m_Interrupted = true;
|
||||
m_PullingToPoint = true;
|
||||
m_PullPoint = point;
|
||||
}
|
||||
|
||||
void MovementAIComponent::SetPath(std::vector<NiPoint3> path) {
|
||||
std::reverse(path.begin(), path.end());
|
||||
if (path.empty()) return;
|
||||
std::for_each(path.rbegin(), path.rend() - 1, [this](const NiPoint3& point) {
|
||||
this->m_CurrentPath.push(point);
|
||||
});
|
||||
|
||||
for (const auto& point : path) {
|
||||
m_Queue.push(point);
|
||||
}
|
||||
|
||||
SetDestination(m_Queue.top());
|
||||
|
||||
m_Queue.pop();
|
||||
SetDestination(path.front());
|
||||
}
|
||||
|
||||
float MovementAIComponent::GetBaseSpeed(LOT lot) {
|
||||
@ -291,26 +250,14 @@ float MovementAIComponent::GetBaseSpeed(LOT lot) {
|
||||
|
||||
componentID = componentRegistryTable->GetByIDAndType(lot, eReplicaComponentType::CONTROLLABLE_PHYSICS, -1);
|
||||
|
||||
if (componentID != -1) {
|
||||
physicsComponent = physicsComponentTable->GetByID(componentID);
|
||||
|
||||
goto foundComponent;
|
||||
if (componentID == -1) {
|
||||
componentID = componentRegistryTable->GetByIDAndType(lot, eReplicaComponentType::SIMPLE_PHYSICS, -1);
|
||||
}
|
||||
|
||||
componentID = componentRegistryTable->GetByIDAndType(lot, eReplicaComponentType::SIMPLE_PHYSICS, -1);
|
||||
|
||||
if (componentID != -1) {
|
||||
physicsComponent = physicsComponentTable->GetByID(componentID);
|
||||
|
||||
goto foundComponent;
|
||||
}
|
||||
|
||||
foundComponent:
|
||||
physicsComponent = physicsComponentTable->GetByID(componentID);
|
||||
|
||||
// Client defaults speed to 10 and if the speed is also null in the table, it defaults to 10.
|
||||
float speed = 10.0f;
|
||||
|
||||
if (physicsComponent) speed = physicsComponent->speed;
|
||||
float speed = physicsComponent != nullptr ? physicsComponent->speed : 10.0f;
|
||||
|
||||
float delta = fabs(speed) - 1.0f;
|
||||
|
||||
@ -322,39 +269,11 @@ foundComponent:
|
||||
}
|
||||
|
||||
void MovementAIComponent::SetPosition(const NiPoint3& value) {
|
||||
auto* controllablePhysicsComponent = m_Parent->GetComponent<ControllablePhysicsComponent>();
|
||||
|
||||
if (controllablePhysicsComponent != nullptr) {
|
||||
controllablePhysicsComponent->SetPosition(value);
|
||||
|
||||
return;
|
||||
}
|
||||
|
||||
auto* simplePhysicsComponent = m_Parent->GetComponent<SimplePhysicsComponent>();
|
||||
|
||||
if (simplePhysicsComponent != nullptr) {
|
||||
simplePhysicsComponent->SetPosition(value);
|
||||
}
|
||||
m_Parent->SetPosition(value);
|
||||
}
|
||||
|
||||
void MovementAIComponent::SetRotation(const NiQuaternion& value) {
|
||||
if (m_LockRotation) {
|
||||
return;
|
||||
}
|
||||
|
||||
auto* controllablePhysicsComponent = m_Parent->GetComponent<ControllablePhysicsComponent>();
|
||||
|
||||
if (controllablePhysicsComponent != nullptr) {
|
||||
controllablePhysicsComponent->SetRotation(value);
|
||||
|
||||
return;
|
||||
}
|
||||
|
||||
auto* simplePhysicsComponent = m_Parent->GetComponent<SimplePhysicsComponent>();
|
||||
|
||||
if (simplePhysicsComponent != nullptr) {
|
||||
simplePhysicsComponent->SetRotation(value);
|
||||
}
|
||||
if (!m_LockRotation) m_Parent->SetRotation(value);
|
||||
}
|
||||
|
||||
void MovementAIComponent::SetVelocity(const NiPoint3& value) {
|
||||
@ -373,15 +292,8 @@ void MovementAIComponent::SetVelocity(const NiPoint3& value) {
|
||||
}
|
||||
}
|
||||
|
||||
void MovementAIComponent::SetDestination(const NiPoint3& value) {
|
||||
if (m_Interrupted) {
|
||||
return;
|
||||
}
|
||||
|
||||
/*if (Vector3::DistanceSquared(value, GetDestination()) < 2 * 2)
|
||||
{
|
||||
return;
|
||||
}*/
|
||||
void MovementAIComponent::SetDestination(const NiPoint3& destination) {
|
||||
if (m_PullingToPoint) return;
|
||||
|
||||
const auto location = ApproximateLocation();
|
||||
|
||||
@ -390,97 +302,53 @@ void MovementAIComponent::SetDestination(const NiPoint3& value) {
|
||||
}
|
||||
|
||||
std::vector<NiPoint3> computedPath;
|
||||
|
||||
if (dpWorld::Instance().IsLoaded()) {
|
||||
computedPath = dpWorld::Instance().GetNavMesh()->GetPath(GetCurrentPosition(), value, m_Info.wanderSpeed);
|
||||
} else {
|
||||
computedPath = dpWorld::Instance().GetNavMesh()->GetPath(m_Parent->GetPosition(), destination, m_Info.wanderSpeed);
|
||||
}
|
||||
|
||||
// Somehow failed
|
||||
if (computedPath.empty()) {
|
||||
// Than take 10 points between the current position and the destination and make that the path
|
||||
|
||||
auto point = location;
|
||||
auto start = location;
|
||||
|
||||
auto delta = value - point;
|
||||
auto delta = destination - start;
|
||||
|
||||
auto step = delta / 10;
|
||||
auto step = delta / 10.0f;
|
||||
|
||||
for (int i = 0; i < 10; i++) {
|
||||
point = point + step;
|
||||
// TODO: Replace this with += when the NiPoint3::operator+= is fixed
|
||||
start = start + step;
|
||||
|
||||
computedPath.push_back(point);
|
||||
computedPath.push_back(start);
|
||||
}
|
||||
}
|
||||
|
||||
if (computedPath.empty()) // Somehow failed
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
m_CurrentPath.clear();
|
||||
|
||||
m_CurrentPath.push_back(location);
|
||||
m_InterpolatedWaypoints.clear();
|
||||
|
||||
// Simply path
|
||||
for (auto point : computedPath) {
|
||||
for (auto& point : computedPath) {
|
||||
if (dpWorld::Instance().IsLoaded()) {
|
||||
point.y = dpWorld::Instance().GetNavMesh()->GetHeightAtPoint(point);
|
||||
}
|
||||
|
||||
m_CurrentPath.push_back(point);
|
||||
m_InterpolatedWaypoints.push_back(point);
|
||||
}
|
||||
|
||||
m_CurrentPath.push_back(computedPath[computedPath.size() - 1]);
|
||||
|
||||
m_PathIndex = 0;
|
||||
|
||||
m_TotalTime = m_Timer = 0;
|
||||
m_TimeTravelled = 0;
|
||||
m_TimeToTravel = 0;
|
||||
|
||||
m_Done = false;
|
||||
m_AtFinalWaypoint = false;
|
||||
}
|
||||
|
||||
NiPoint3 MovementAIComponent::GetDestination() const {
|
||||
if (m_CurrentPath.empty()) {
|
||||
return GetCurrentPosition();
|
||||
}
|
||||
|
||||
return m_CurrentPath[m_CurrentPath.size() - 1];
|
||||
return m_InterpolatedWaypoints.empty() ? m_Parent->GetPosition() : m_InterpolatedWaypoints.back();
|
||||
}
|
||||
|
||||
void MovementAIComponent::SetSpeed(const float value) {
|
||||
m_Speed = value;
|
||||
void MovementAIComponent::SetMaxSpeed(const float value) {
|
||||
if (value == m_MaxSpeed) return;
|
||||
m_MaxSpeed = value;
|
||||
m_Acceleration = value / 5;
|
||||
}
|
||||
|
||||
float MovementAIComponent::GetSpeed() const {
|
||||
return m_Speed;
|
||||
}
|
||||
|
||||
void MovementAIComponent::SetAcceleration(const float value) {
|
||||
m_Acceleration = value;
|
||||
}
|
||||
|
||||
float MovementAIComponent::GetAcceleration() const {
|
||||
return m_Acceleration;
|
||||
}
|
||||
|
||||
void MovementAIComponent::SetHaltDistance(const float value) {
|
||||
m_HaltDistance = value;
|
||||
}
|
||||
|
||||
float MovementAIComponent::GetHaltDistance() const {
|
||||
return m_HaltDistance;
|
||||
}
|
||||
|
||||
void MovementAIComponent::SetCurrentSpeed(float value) {
|
||||
m_CurrentSpeed = value;
|
||||
}
|
||||
|
||||
float MovementAIComponent::GetCurrentSpeed() const {
|
||||
return m_CurrentSpeed;
|
||||
}
|
||||
|
||||
void MovementAIComponent::SetLockRotation(bool value) {
|
||||
m_LockRotation = value;
|
||||
}
|
||||
|
||||
bool MovementAIComponent::GetLockRotation() const {
|
||||
return m_LockRotation;
|
||||
}
|
||||
|
@ -1,6 +1,6 @@
|
||||
/*
|
||||
* Darkflame Universe
|
||||
* Copyright 2018
|
||||
* Copyright 2023
|
||||
*/
|
||||
|
||||
#ifndef MOVEMENTAICOMPONENT_H
|
||||
@ -60,7 +60,6 @@ public:
|
||||
static const eReplicaComponentType ComponentType = eReplicaComponentType::MOVEMENT_AI;
|
||||
|
||||
MovementAIComponent(Entity* parentEntity, MovementAIInfo info);
|
||||
~MovementAIComponent() override;
|
||||
|
||||
void Update(float deltaTime) override;
|
||||
|
||||
@ -86,61 +85,55 @@ public:
|
||||
* Sets the max speed at which this entity may run
|
||||
* @param value the speed value to set
|
||||
*/
|
||||
void SetSpeed(float value);
|
||||
|
||||
/**
|
||||
* Returns the max speed at which this entity may run
|
||||
* @return the max speed at which this entity may run
|
||||
*/
|
||||
float GetSpeed() const;
|
||||
void SetMaxSpeed(float value);
|
||||
|
||||
/**
|
||||
* Sets how fast the entity will accelerate when not running at full speed
|
||||
* @param value the acceleration to set
|
||||
*/
|
||||
void SetAcceleration(float value);
|
||||
void SetAcceleration(float value) { m_Acceleration = value; };
|
||||
|
||||
/**
|
||||
* Returns the current speed at which this entity accelerates when not running at full speed
|
||||
* @return the current speed at which this entity accelerates when not running at full speed
|
||||
*/
|
||||
float GetAcceleration() const;
|
||||
float GetAcceleration() const { return m_Acceleration; };
|
||||
|
||||
/**
|
||||
* Sets the halting distance (the distance at which we consider the target to be reached)
|
||||
* @param value the halting distance to set
|
||||
*/
|
||||
void SetHaltDistance(float value);
|
||||
void SetHaltDistance(float value) { m_HaltDistance = value; }
|
||||
|
||||
/**
|
||||
* Returns the current halting distance (the distance at which we consider the target to be reached)
|
||||
* @return the current halting distance
|
||||
*/
|
||||
float GetHaltDistance() const;
|
||||
float GetHaltDistance() const { return m_HaltDistance; }
|
||||
|
||||
/**
|
||||
* Sets the speed the entity is currently running at
|
||||
* @param value the speed value to set
|
||||
*/
|
||||
void SetCurrentSpeed(float value);
|
||||
void SetCurrentSpeed(float value) { m_CurrentSpeed = value; }
|
||||
|
||||
/**
|
||||
* Returns the speed the entity is currently running at
|
||||
* @return the speed the entity is currently running at
|
||||
*/
|
||||
float GetCurrentSpeed() const;
|
||||
float GetCurrentSpeed() const { return m_CurrentSpeed; }
|
||||
|
||||
/**
|
||||
* Locks the rotation of this entity in place, depending on the argument
|
||||
* @param value if true, the entity will be rotationally locked
|
||||
*/
|
||||
void SetLockRotation(bool value);
|
||||
void SetLockRotation(bool value) { m_LockRotation = value; }
|
||||
|
||||
/**
|
||||
* Returns whether this entity is currently rotationally locked
|
||||
* @return true if the entity is rotationally locked, false otherwise
|
||||
*/
|
||||
bool GetLockRotation() const;
|
||||
bool GetLockRotation() const { return m_LockRotation; };
|
||||
|
||||
/**
|
||||
* Attempts to update the waypoint index, making the entity move to the next waypoint
|
||||
@ -158,13 +151,7 @@ public:
|
||||
* Returns the waypoint this entity is supposed to move towards next
|
||||
* @return the waypoint this entity is supposed to move towards next
|
||||
*/
|
||||
NiPoint3 GetNextWaypoint() const;
|
||||
|
||||
/**
|
||||
* Returns the current position of this entity
|
||||
* @return the current position of this entity
|
||||
*/
|
||||
NiPoint3 GetCurrentPosition() const;
|
||||
NiPoint3 GetNextWaypoint() const { return m_NextWaypoint; }
|
||||
|
||||
/**
|
||||
* Returns the approximate current location of the entity, including y coordinates
|
||||
@ -180,17 +167,11 @@ public:
|
||||
*/
|
||||
bool Warp(const NiPoint3& point);
|
||||
|
||||
/**
|
||||
* Returns the time it will take to reach the final waypoint according to the current speed
|
||||
* @return the time it will take to reach the final waypoint according to the current speed
|
||||
*/
|
||||
float GetTimer() const;
|
||||
|
||||
/**
|
||||
* Returns if the entity is at its final waypoint
|
||||
* @return if the entity is at its final waypoint
|
||||
*/
|
||||
bool AtFinalWaypoint() const;
|
||||
bool AtFinalWaypoint() const { return m_AtFinalWaypoint; }
|
||||
|
||||
/**
|
||||
* Renders the entity stationary
|
||||
@ -250,17 +231,12 @@ private:
|
||||
/**
|
||||
* The max speed this entity may move at
|
||||
*/
|
||||
float m_Speed;
|
||||
float m_MaxSpeed;
|
||||
|
||||
/**
|
||||
* The time it will take to reach the next waypoint using the current speed
|
||||
*/
|
||||
float m_Timer;
|
||||
|
||||
/**
|
||||
* The total time it will take to reach the waypoint form its starting point
|
||||
*/
|
||||
float m_TotalTime;
|
||||
float m_TimeTravelled;
|
||||
|
||||
/**
|
||||
* The path this entity is currently traversing
|
||||
@ -270,7 +246,7 @@ private:
|
||||
/**
|
||||
* If the entity has reached it last waypoint
|
||||
*/
|
||||
bool m_Done;
|
||||
bool m_AtFinalWaypoint;
|
||||
|
||||
/**
|
||||
* The speed the entity is currently moving at
|
||||
@ -287,6 +263,11 @@ private:
|
||||
*/
|
||||
float m_HaltDistance;
|
||||
|
||||
/**
|
||||
* The total time it will take to reach the waypoint form its starting point
|
||||
*/
|
||||
float m_TimeToTravel;
|
||||
|
||||
/**
|
||||
* The base speed this entity has
|
||||
*/
|
||||
@ -295,7 +276,7 @@ private:
|
||||
/**
|
||||
* If the AI is currently turned of (e.g. when teleporting to some location)
|
||||
*/
|
||||
bool m_Interrupted;
|
||||
bool m_PullingToPoint;
|
||||
|
||||
/**
|
||||
* A position that the entity is currently moving towards while being interrupted
|
||||
@ -315,17 +296,12 @@ private:
|
||||
/**
|
||||
* The path the entity is currently following
|
||||
*/
|
||||
std::vector<NiPoint3> m_CurrentPath;
|
||||
std::vector<NiPoint3> m_InterpolatedWaypoints;
|
||||
|
||||
/**
|
||||
* Queue of positions to traverse
|
||||
* The path from the current position to the destination.
|
||||
*/
|
||||
std::stack<NiPoint3> m_Queue;
|
||||
|
||||
/**
|
||||
* Cache of all lots and their respective speeds
|
||||
*/
|
||||
static std::map<LOT, float> m_PhysicsSpeedCache;
|
||||
std::stack<NiPoint3> m_CurrentPath;
|
||||
};
|
||||
|
||||
#endif // MOVEMENTAICOMPONENT_H
|
||||
|
@ -395,7 +395,7 @@ void PetComponent::Update(float deltaTime) {
|
||||
}
|
||||
|
||||
auto destination = owner->GetPosition();
|
||||
NiPoint3 position = m_MovementAI->GetCurrentPosition();
|
||||
NiPoint3 position = m_MovementAI->GetParent()->GetPosition();
|
||||
|
||||
float distanceToOwner = Vector3::DistanceSquared(position, destination);
|
||||
|
||||
@ -466,7 +466,7 @@ skipTresure:
|
||||
|
||||
m_MovementAI->SetHaltDistance(haltDistance);
|
||||
|
||||
m_MovementAI->SetSpeed(2.5f);
|
||||
m_MovementAI->SetMaxSpeed(2.5f);
|
||||
|
||||
m_MovementAI->SetDestination(destination);
|
||||
|
||||
@ -822,17 +822,17 @@ void PetComponent::Wander() {
|
||||
destination.y = dpWorld::Instance().GetNavMesh()->GetHeightAtPoint(destination);
|
||||
}
|
||||
|
||||
if (Vector3::DistanceSquared(destination, m_MovementAI->GetCurrentPosition()) < 2 * 2) {
|
||||
if (Vector3::DistanceSquared(destination, m_MovementAI->GetParent()->GetPosition()) < 2 * 2) {
|
||||
m_MovementAI->Stop();
|
||||
|
||||
return;
|
||||
}
|
||||
|
||||
m_MovementAI->SetSpeed(info.wanderSpeed);
|
||||
m_MovementAI->SetMaxSpeed(info.wanderSpeed);
|
||||
|
||||
m_MovementAI->SetDestination(destination);
|
||||
|
||||
m_Timer += (m_MovementAI->GetCurrentPosition().x - destination.x) / info.wanderSpeed;
|
||||
m_Timer += (m_MovementAI->GetParent()->GetPosition().x - destination.x) / info.wanderSpeed;
|
||||
}
|
||||
|
||||
void PetComponent::Activate(Item* item, bool registerPet, bool fromTaming) {
|
||||
|
@ -179,7 +179,7 @@ void RebuildComponent::Update(float deltaTime) {
|
||||
{
|
||||
Entity* builder = GetBuilder();
|
||||
|
||||
if (builder == nullptr) {
|
||||
if (!builder) {
|
||||
ResetRebuild(false);
|
||||
|
||||
return;
|
||||
@ -197,16 +197,16 @@ void RebuildComponent::Update(float deltaTime) {
|
||||
if (!destComp) break;
|
||||
|
||||
int newImagination = destComp->GetImagination();
|
||||
if (newImagination <= 0) {
|
||||
CancelRebuild(builder, eQuickBuildFailReason::OUT_OF_IMAGINATION, true);
|
||||
break;
|
||||
}
|
||||
|
||||
++m_DrainedImagination;
|
||||
--newImagination;
|
||||
destComp->SetImagination(newImagination);
|
||||
Game::entityManager->SerializeEntity(builder);
|
||||
|
||||
if (newImagination <= 0) {
|
||||
CancelRebuild(builder, eQuickBuildFailReason::OUT_OF_IMAGINATION, true);
|
||||
break;
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
@ -481,7 +481,7 @@ void RebuildComponent::CompleteRebuild(Entity* user) {
|
||||
if (missionComponent) missionComponent->Progress(eMissionTaskType::ACTIVITY, m_ActivityId);
|
||||
}
|
||||
}
|
||||
} else{
|
||||
} else {
|
||||
auto* missionComponent = builder->GetComponent<MissionComponent>();
|
||||
if (missionComponent) missionComponent->Progress(eMissionTaskType::ACTIVITY, m_ActivityId);
|
||||
}
|
||||
|
@ -48,10 +48,11 @@ void GameMessageHandler::HandleMessage(RakNet::BitStream* inStream, const System
|
||||
|
||||
if (!entity) {
|
||||
Game::logger->Log("GameMessageHandler", "Failed to find associated entity (%llu), aborting GM (%X)!", objectID, messageID);
|
||||
|
||||
return;
|
||||
}
|
||||
|
||||
if (messageID != eGameMessageType::READY_FOR_UPDATES) Game::logger->LogDebug("GameMessageHandler", "received game message ID: %i", messageID);
|
||||
|
||||
switch (messageID) {
|
||||
|
||||
case eGameMessageType::UN_USE_BBB_MODEL: {
|
||||
@ -73,11 +74,11 @@ void GameMessageHandler::HandleMessage(RakNet::BitStream* inStream, const System
|
||||
break;
|
||||
}
|
||||
|
||||
case eGameMessageType::EQUIP_ITEM:
|
||||
case eGameMessageType::EQUIP_INVENTORY:
|
||||
GameMessages::HandleEquipItem(inStream, entity);
|
||||
break;
|
||||
|
||||
case eGameMessageType::UN_EQUIP_ITEM:
|
||||
case eGameMessageType::UN_EQUIP_INVENTORY:
|
||||
GameMessages::HandleUnequipItem(inStream, entity);
|
||||
break;
|
||||
|
||||
@ -252,7 +253,7 @@ void GameMessageHandler::HandleMessage(RakNet::BitStream* inStream, const System
|
||||
}*/
|
||||
break;
|
||||
}
|
||||
case eGameMessageType::HANDLE_HOT_PROPERTY_DATA: {
|
||||
case eGameMessageType::GET_HOT_PROPERTY_DATA: {
|
||||
GameMessages::HandleGetHotPropertyData(inStream, entity, sysAddr);
|
||||
break;
|
||||
}
|
||||
@ -547,7 +548,7 @@ void GameMessageHandler::HandleMessage(RakNet::BitStream* inStream, const System
|
||||
GameMessages::HandleBBBSaveRequest(inStream, entity, sysAddr);
|
||||
break;
|
||||
|
||||
case eGameMessageType::CONTROL_BEHAVIOR:
|
||||
case eGameMessageType::CONTROL_BEHAVIORS:
|
||||
GameMessages::HandleControlBehaviors(inStream, entity, sysAddr);
|
||||
break;
|
||||
|
||||
@ -596,11 +597,11 @@ void GameMessageHandler::HandleMessage(RakNet::BitStream* inStream, const System
|
||||
GameMessages::HandleRequestDie(inStream, entity, sysAddr);
|
||||
break;
|
||||
|
||||
case eGameMessageType::VEHICLE_NOTIFY_SERVER_ADD_PASSIVE_BOOST_ACTION:
|
||||
case eGameMessageType::NOTIFY_SERVER_VEHICLE_ADD_PASSIVE_BOOST_ACTION:
|
||||
GameMessages::HandleVehicleNotifyServerAddPassiveBoostAction(inStream, entity, sysAddr);
|
||||
break;
|
||||
|
||||
case eGameMessageType::VEHICLE_NOTIFY_SERVER_REMOVE_PASSIVE_BOOST_ACTION:
|
||||
case eGameMessageType::NOTIFY_SERVER_VEHICLE_REMOVE_PASSIVE_BOOST_ACTION:
|
||||
GameMessages::HandleVehicleNotifyServerRemovePassiveBoostAction(inStream, entity, sysAddr);
|
||||
break;
|
||||
|
||||
@ -668,7 +669,7 @@ void GameMessageHandler::HandleMessage(RakNet::BitStream* inStream, const System
|
||||
case eGameMessageType::DISMOUNT_COMPLETE:
|
||||
GameMessages::HandleDismountComplete(inStream, entity, sysAddr);
|
||||
break;
|
||||
case eGameMessageType::DEACTIVATE_BUBBLE_BUFF:
|
||||
case eGameMessageType::DECTIVATE_BUBBLE_BUFF:
|
||||
GameMessages::HandleDeactivateBubbleBuff(inStream, entity);
|
||||
break;
|
||||
case eGameMessageType::ACTIVATE_BUBBLE_BUFF:
|
||||
@ -680,8 +681,20 @@ void GameMessageHandler::HandleMessage(RakNet::BitStream* inStream, const System
|
||||
case eGameMessageType::REQUEST_ACTIVITY_EXIT:
|
||||
GameMessages::HandleRequestActivityExit(inStream, entity);
|
||||
break;
|
||||
case eGameMessageType::ADD_DONATION_ITEM:
|
||||
GameMessages::HandleAddDonationItem(inStream, entity, sysAddr);
|
||||
break;
|
||||
case eGameMessageType::REMOVE_DONATION_ITEM:
|
||||
GameMessages::HandleRemoveDonationItem(inStream, entity, sysAddr);
|
||||
break;
|
||||
case eGameMessageType::CONFIRM_DONATION_ON_PLAYER:
|
||||
GameMessages::HandleConfirmDonationOnPlayer(inStream, entity);
|
||||
break;
|
||||
case eGameMessageType::CANCEL_DONATION_ON_PLAYER:
|
||||
GameMessages::HandleCancelDonationOnPlayer(inStream, entity);
|
||||
break;
|
||||
default:
|
||||
// Game::logger->Log("GameMessageHandler", "Unknown game message ID: %i", messageID);
|
||||
Game::logger->LogDebug("GameMessageHandler", "Unknown game message ID: %i", messageID);
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
@ -77,6 +77,7 @@
|
||||
#include "RacingControlComponent.h"
|
||||
#include "RailActivatorComponent.h"
|
||||
#include "LevelProgressionComponent.h"
|
||||
#include "DonationVendorComponent.h"
|
||||
|
||||
// Message includes:
|
||||
#include "dZoneManager.h"
|
||||
@ -975,7 +976,7 @@ void GameMessages::SendStop2DAmbientSound(Entity* entity, bool force, std::strin
|
||||
CMSGHEADER;
|
||||
|
||||
bitStream.Write(entity->GetObjectID());
|
||||
bitStream.Write((uint16_t)eGameMessageType::PLAY2_DAMBIENT_SOUND);
|
||||
bitStream.Write((uint16_t)eGameMessageType::STOP2_D_AMBIENT_SOUND);
|
||||
|
||||
uint32_t audioGUIDSize = audioGUID.size();
|
||||
|
||||
@ -998,7 +999,7 @@ void GameMessages::SendPlay2DAmbientSound(Entity* entity, std::string audioGUID,
|
||||
CMSGHEADER;
|
||||
|
||||
bitStream.Write(entity->GetObjectID());
|
||||
bitStream.Write((uint16_t)eGameMessageType::PLAY2_DAMBIENT_SOUND);
|
||||
bitStream.Write((uint16_t)eGameMessageType::PLAY2_D_AMBIENT_SOUND);
|
||||
|
||||
uint32_t audioGUIDSize = audioGUID.size();
|
||||
|
||||
@ -1017,7 +1018,7 @@ void GameMessages::SendSetNetworkScriptVar(Entity* entity, const SystemAddress&
|
||||
CMSGHEADER;
|
||||
|
||||
bitStream.Write(entity->GetObjectID());
|
||||
bitStream.Write((uint16_t)eGameMessageType::SET_NETWORK_SCRIPT_VAR);
|
||||
bitStream.Write((uint16_t)eGameMessageType::SCRIPT_NETWORK_VAR_UPDATE);
|
||||
|
||||
// FIXME: this is a bad place to need to do a conversion because we have no clue whether data is utf8 or plain ascii
|
||||
// an this has performance implications
|
||||
@ -1295,6 +1296,7 @@ void GameMessages::SendVendorStatusUpdate(Entity* entity, const SystemAddress& s
|
||||
bitStream.Write(bUpdateOnly);
|
||||
bitStream.Write<uint32_t>(vendorItems.size());
|
||||
|
||||
|
||||
for (const auto& item : vendorItems) {
|
||||
bitStream.Write(item.lot);
|
||||
bitStream.Write(item.sortPriority);
|
||||
@ -2116,7 +2118,7 @@ void GameMessages::SendUGCEquipPreCreateBasedOnEditMode(LWOOBJID objectId, const
|
||||
CMSGHEADER;
|
||||
|
||||
bitStream.Write(objectId);
|
||||
bitStream.Write(eGameMessageType::HANDLE_UGC_EQUIP_PRE_CREATE_BASED_ON_EDIT_MODE);
|
||||
bitStream.Write(eGameMessageType::HANDLE_UGC_POST_CREATE_BASED_ON_EDIT_MODE);
|
||||
|
||||
bitStream.Write(modelCount);
|
||||
bitStream.Write(model);
|
||||
@ -2130,7 +2132,7 @@ void GameMessages::SendUGCEquipPostDeleteBasedOnEditMode(LWOOBJID objectId, cons
|
||||
CMSGHEADER;
|
||||
|
||||
bitStream.Write(objectId);
|
||||
bitStream.Write(eGameMessageType::HANDLE_UGC_EQUIP_POST_DELETE_BASED_ON_EDIT_MODE);
|
||||
bitStream.Write(eGameMessageType::HANDLE_UGC_POST_DELETE_BASED_ON_EDIT_MODE);
|
||||
|
||||
bitStream.Write(inventoryItem);
|
||||
|
||||
@ -2459,7 +2461,7 @@ void GameMessages::SendUnSmash(Entity* entity, LWOOBJID builderID, float duratio
|
||||
CMSGHEADER;
|
||||
|
||||
bitStream.Write(entity->GetObjectID());
|
||||
bitStream.Write(eGameMessageType::UNSMASH);
|
||||
bitStream.Write(eGameMessageType::UN_SMASH);
|
||||
|
||||
bitStream.Write(builderID != LWOOBJID_EMPTY);
|
||||
if (builderID != LWOOBJID_EMPTY) bitStream.Write(builderID);
|
||||
@ -3462,7 +3464,7 @@ void GameMessages::SendNotifyPetTamingPuzzleSelected(LWOOBJID objectId, const st
|
||||
CMSGHEADER;
|
||||
|
||||
bitStream.Write(objectId);
|
||||
bitStream.Write(eGameMessageType::NOTIFY_PET_TAMING_PUZZLE_SELECTED);
|
||||
bitStream.Write(eGameMessageType::NOTIFY_TAMING_PUZZLE_SELECTED);
|
||||
|
||||
bitStream.Write(static_cast<uint32_t>(bricks.size()));
|
||||
for (const auto& brick : bricks) {
|
||||
@ -6208,3 +6210,104 @@ void GameMessages::HandleRequestActivityExit(RakNet::BitStream* inStream, Entity
|
||||
if (!entity || !player) return;
|
||||
entity->RequestActivityExit(entity, player_id, canceled);
|
||||
}
|
||||
|
||||
void GameMessages::HandleAddDonationItem(RakNet::BitStream* inStream, Entity* entity, const SystemAddress& sysAddr) {
|
||||
uint32_t count = 1;
|
||||
bool hasCount = false;
|
||||
inStream->Read(hasCount);
|
||||
if (hasCount) inStream->Read(count);
|
||||
LWOOBJID itemId = LWOOBJID_EMPTY;
|
||||
inStream->Read(itemId);
|
||||
if (!itemId) return;
|
||||
|
||||
auto* donationVendorComponent = entity->GetComponent<DonationVendorComponent>();
|
||||
if (!donationVendorComponent) return;
|
||||
if (donationVendorComponent->GetActivityID() == 0) {
|
||||
Game::logger->Log("GameMessages", "WARNING: Trying to dontate to a vendor with no activity");
|
||||
return;
|
||||
}
|
||||
User* user = UserManager::Instance()->GetUser(sysAddr);
|
||||
if (!user) return;
|
||||
Entity* player = Game::entityManager->GetEntity(user->GetLoggedInChar());
|
||||
if (!player) return;
|
||||
auto* characterComponent = player->GetComponent<CharacterComponent>();
|
||||
if (!characterComponent) return;
|
||||
auto* inventoryComponent = player->GetComponent<InventoryComponent>();
|
||||
if (!inventoryComponent) return;
|
||||
Item* item = inventoryComponent->FindItemById(itemId);
|
||||
if (!item) return;
|
||||
if (item->GetCount() < count) return;
|
||||
characterComponent->SetCurrentInteracting(entity->GetObjectID());
|
||||
inventoryComponent->MoveItemToInventory(item, eInventoryType::DONATION, count, true, false, true);
|
||||
}
|
||||
|
||||
void GameMessages::HandleRemoveDonationItem(RakNet::BitStream* inStream, Entity* entity, const SystemAddress& sysAddr) {
|
||||
bool confirmed = false;
|
||||
inStream->Read(confirmed);
|
||||
uint32_t count = 1;
|
||||
bool hasCount = false;
|
||||
inStream->Read(hasCount);
|
||||
if (hasCount) inStream->Read(count);
|
||||
LWOOBJID itemId = LWOOBJID_EMPTY;
|
||||
inStream->Read(itemId);
|
||||
if (!itemId) return;
|
||||
|
||||
User* user = UserManager::Instance()->GetUser(sysAddr);
|
||||
if (!user) return;
|
||||
Entity* player = Game::entityManager->GetEntity(user->GetLoggedInChar());
|
||||
if (!player) return;
|
||||
|
||||
auto* inventoryComponent = player->GetComponent<InventoryComponent>();
|
||||
if (!inventoryComponent) return;
|
||||
|
||||
Item* item = inventoryComponent->FindItemById(itemId);
|
||||
if (!item) return;
|
||||
if (item->GetCount() < count) return;
|
||||
inventoryComponent->MoveItemToInventory(item, eInventoryType::BRICKS, count, true, false, true);
|
||||
}
|
||||
|
||||
void GameMessages::HandleConfirmDonationOnPlayer(RakNet::BitStream* inStream, Entity* entity) {
|
||||
auto* inventoryComponent = entity->GetComponent<InventoryComponent>();
|
||||
if (!inventoryComponent) return;
|
||||
auto* missionComponent = entity->GetComponent<MissionComponent>();
|
||||
if (!missionComponent) return;
|
||||
auto* characterComponent = entity->GetComponent<CharacterComponent>();
|
||||
if (!characterComponent || !characterComponent->GetCurrentInteracting()) return;
|
||||
auto* donationEntity = Game::entityManager->GetEntity(characterComponent->GetCurrentInteracting());
|
||||
if (!donationEntity) return;
|
||||
auto* donationVendorComponent = donationEntity->GetComponent<DonationVendorComponent>();
|
||||
if(!donationVendorComponent) return;
|
||||
if (donationVendorComponent->GetActivityID() == 0) {
|
||||
Game::logger->Log("GameMessages", "WARNING: Trying to dontate to a vendor with no activity");
|
||||
return;
|
||||
}
|
||||
auto* inventory = inventoryComponent->GetInventory(eInventoryType::DONATION);
|
||||
if (!inventory) return;
|
||||
auto items = inventory->GetItems();
|
||||
if (!items.empty()) {
|
||||
uint32_t count = 0;
|
||||
for (auto& [itemID, item] : items){
|
||||
count += item->GetCount();
|
||||
item->RemoveFromInventory();
|
||||
}
|
||||
missionComponent->Progress(eMissionTaskType::DONATION, 0, LWOOBJID_EMPTY, "", count);
|
||||
LeaderboardManager::SaveScore(entity->GetObjectID(), donationVendorComponent->GetActivityID(), count);
|
||||
donationVendorComponent->SubmitDonation(count);
|
||||
Game::entityManager->SerializeEntity(donationEntity);
|
||||
}
|
||||
characterComponent->SetCurrentInteracting(LWOOBJID_EMPTY);
|
||||
}
|
||||
|
||||
void GameMessages::HandleCancelDonationOnPlayer(RakNet::BitStream* inStream, Entity* entity) {
|
||||
auto* inventoryComponent = entity->GetComponent<InventoryComponent>();
|
||||
if (!inventoryComponent) return;
|
||||
auto* inventory = inventoryComponent->GetInventory(eInventoryType::DONATION);
|
||||
if (!inventory) return;
|
||||
auto items = inventory->GetItems();
|
||||
for (auto& [itemID, item] : items){
|
||||
inventoryComponent->MoveItemToInventory(item, eInventoryType::BRICKS, item->GetCount(), false, false, true);
|
||||
}
|
||||
auto* characterComponent = entity->GetComponent<CharacterComponent>();
|
||||
if (!characterComponent) return;
|
||||
characterComponent->SetCurrentInteracting(LWOOBJID_EMPTY);
|
||||
}
|
||||
|
@ -649,6 +649,12 @@ namespace GameMessages {
|
||||
|
||||
void HandleZoneSummaryDismissed(RakNet::BitStream* inStream, Entity* entity);
|
||||
void HandleRequestActivityExit(RakNet::BitStream* inStream, Entity* entity);
|
||||
|
||||
// Donation vendor
|
||||
void HandleAddDonationItem(RakNet::BitStream* inStream, Entity* entity, const SystemAddress& sysAddr);
|
||||
void HandleRemoveDonationItem(RakNet::BitStream* inStream, Entity* entity, const SystemAddress& sysAddr);
|
||||
void HandleConfirmDonationOnPlayer(RakNet::BitStream* inStream, Entity* entity);
|
||||
void HandleCancelDonationOnPlayer(RakNet::BitStream* inStream, Entity* entity);
|
||||
};
|
||||
|
||||
#endif // GAMEMESSAGES_H
|
||||
|
@ -449,6 +449,9 @@ void MissionTask::Progress(int32_t value, LWOOBJID associate, const std::string&
|
||||
AddProgress(count);
|
||||
break;
|
||||
}
|
||||
case eMissionTaskType::DONATION:
|
||||
AddProgress(count);
|
||||
break;
|
||||
default:
|
||||
Game::logger->Log("MissionTask", "Invalid mission task type (%i)!", static_cast<int>(type));
|
||||
return;
|
||||
|
@ -80,10 +80,10 @@ void VanityUtilities::SpawnVanity() {
|
||||
|
||||
// Spawn the NPC
|
||||
auto* npcEntity = SpawnNPC(npc.m_LOT, npc.m_Name, location.m_Position, location.m_Rotation, npc.m_Equipment, npc.ldf);
|
||||
|
||||
npcEntity->SetVar<std::vector<std::string>>(u"chats", m_PartyPhrases);
|
||||
|
||||
SetupNPCTalk(npcEntity);
|
||||
if (!npc.m_Phrases.empty()) {
|
||||
npcEntity->SetVar<std::vector<std::string>>(u"chats", m_PartyPhrases);
|
||||
SetupNPCTalk(npcEntity);
|
||||
}
|
||||
}
|
||||
|
||||
return;
|
||||
@ -114,21 +114,21 @@ void VanityUtilities::SpawnVanity() {
|
||||
|
||||
// Spawn the NPC
|
||||
auto* npcEntity = SpawnNPC(npc.m_LOT, npc.m_Name, location.m_Position, location.m_Rotation, npc.m_Equipment, npc.ldf);
|
||||
if (!npc.m_Phrases.empty()){
|
||||
npcEntity->SetVar<std::vector<std::string>>(u"chats", npc.m_Phrases);
|
||||
|
||||
npcEntity->SetVar<std::vector<std::string>>(u"chats", npc.m_Phrases);
|
||||
auto* scriptComponent = npcEntity->GetComponent<ScriptComponent>();
|
||||
|
||||
auto* scriptComponent = npcEntity->GetComponent<ScriptComponent>();
|
||||
if (scriptComponent && !npc.m_Script.empty()) {
|
||||
scriptComponent->SetScript(npc.m_Script);
|
||||
scriptComponent->SetSerialized(false);
|
||||
|
||||
if (scriptComponent && !npc.m_Script.empty()) {
|
||||
scriptComponent->SetScript(npc.m_Script);
|
||||
scriptComponent->SetSerialized(false);
|
||||
|
||||
for (const auto& npc : npc.m_Flags) {
|
||||
npcEntity->SetVar<bool>(GeneralUtils::ASCIIToUTF16(npc.first), npc.second);
|
||||
for (const auto& npc : npc.m_Flags) {
|
||||
npcEntity->SetVar<bool>(GeneralUtils::ASCIIToUTF16(npc.first), npc.second);
|
||||
}
|
||||
}
|
||||
SetupNPCTalk(npcEntity);
|
||||
}
|
||||
|
||||
SetupNPCTalk(npcEntity);
|
||||
}
|
||||
|
||||
if (zoneID == 1200) {
|
||||
@ -160,6 +160,7 @@ Entity* VanityUtilities::SpawnNPC(LOT lot, const std::string& name, const NiPoin
|
||||
|
||||
auto* entity = Game::entityManager->CreateEntity(info);
|
||||
entity->SetVar(u"npcName", name);
|
||||
if (entity->GetVar<bool>(u"noGhosting")) entity->SetIsGhostingCandidate(false);
|
||||
|
||||
auto* inventoryComponent = entity->GetComponent<InventoryComponent>();
|
||||
|
||||
|
@ -113,6 +113,17 @@ int main(int argc, char** argv) {
|
||||
Game::logger->SetLogToConsole(Game::config->GetValue("log_to_console") != "0");
|
||||
Game::logger->SetLogDebugStatements(Game::config->GetValue("log_debug_statements") == "1");
|
||||
|
||||
uint32_t clientNetVersion = 0;
|
||||
if (!GeneralUtils::TryParse(Game::config->GetValue("client_net_version"), clientNetVersion)) {
|
||||
Game::logger->Log("MasterServer", "Failed to parse (%s) as net version. Cannot start server as no clients could connect.",Game::config->GetValue("client_net_version").c_str());
|
||||
Game::logger->Log("MasterServer", "As of version 1.1.1, client_net_version is required to be defined in sharedconfig.ini as opposed to in CMakeVariables.txt as NET_VERSION.");
|
||||
Game::logger->Log("MasterServer", "Rerun cmake to ensure all config values exist. If client_net_version already exists in sharedconfig.ini, please ensure it is a valid number.");
|
||||
Game::logger->Log("MasterServer", "like 171022");
|
||||
return EXIT_FAILURE;
|
||||
}
|
||||
|
||||
Game::logger->Log("MasterServer", "Using net version %s", Game::config->GetValue("client_net_version").c_str());
|
||||
|
||||
Game::logger->Log("MasterServer", "Starting Master server...");
|
||||
Game::logger->Log("MasterServer", "Version: %i.%i", PROJECT_VERSION_MAJOR, PROJECT_VERSION_MINOR);
|
||||
Game::logger->Log("MasterServer", "Compiled on: %s", __TIMESTAMP__);
|
||||
|
@ -85,9 +85,13 @@ void AuthPackets::HandleHandshake(dServer* server, Packet* packet) {
|
||||
void AuthPackets::SendHandshake(dServer* server, const SystemAddress& sysAddr, const std::string& nextServerIP, uint16_t nextServerPort, const ServerType serverType) {
|
||||
RakNet::BitStream handshakeResponse;
|
||||
BitstreamUtils::WriteHeader(handshakeResponse, eConnectionType::SERVER, eServerMessageType::VERSION_CONFIRM);
|
||||
handshakeResponse.Write<uint32_t>(NET_VERSION);
|
||||
uint32_t netVersion;
|
||||
if (!GeneralUtils::TryParse(Game::config->GetValue("client_net_version"), netVersion)) {
|
||||
Game::logger->Log("AuthPackets", "Failed to parse client_net_version. Cannot authenticate to %s:%i", nextServerIP.c_str(), nextServerPort);
|
||||
return;
|
||||
}
|
||||
handshakeResponse.Write<uint32_t>(netVersion);
|
||||
handshakeResponse.Write<uint32_t>(0); // Unused/Unknown/Padding
|
||||
|
||||
if (serverType == ServerType::Auth) handshakeResponse.Write(ServiceId::Auth);
|
||||
else if (serverType == ServerType::World) handshakeResponse.Write(ServiceId::World);
|
||||
else handshakeResponse.Write(ServiceId::General);
|
||||
|
@ -136,7 +136,7 @@ void AmShieldGenerator::EnemyEnteredShield(Entity* self, Entity* intruder) {
|
||||
|
||||
// TODO: Figure out how todo knockback, I'll stun them for now
|
||||
|
||||
if (NiPoint3::DistanceSquared(self->GetPosition(), movementAIComponent->GetCurrentPosition()) < 20 * 20) {
|
||||
if (NiPoint3::DistanceSquared(self->GetPosition(), intruder->GetPosition()) < 20 * 20) {
|
||||
baseCombatAIComponent->Stun(2.0f);
|
||||
movementAIComponent->SetDestination(baseCombatAIComponent->GetStartPosition());
|
||||
}
|
||||
|
@ -194,7 +194,7 @@ void AmShieldGeneratorQuickbuild::EnemyEnteredShield(Entity* self, Entity* intru
|
||||
|
||||
// TODO: Figure out how todo knockback, I'll stun them for now
|
||||
|
||||
if (NiPoint3::DistanceSquared(self->GetPosition(), movementAIComponent->GetCurrentPosition()) < 20 * 20) {
|
||||
if (NiPoint3::DistanceSquared(self->GetPosition(), intruder->GetPosition()) < 20 * 20) {
|
||||
baseCombatAIComponent->Stun(2.0f);
|
||||
movementAIComponent->SetDestination(baseCombatAIComponent->GetStartPosition());
|
||||
}
|
||||
|
@ -52,12 +52,6 @@ void EnemySpiderSpawner::OnTimerDone(Entity* self, std::string timerName) {
|
||||
if (newEntity) {
|
||||
Game::entityManager->ConstructEntity(newEntity);
|
||||
newEntity->GetGroups().push_back("BabySpider");
|
||||
|
||||
/*
|
||||
auto* movementAi = newEntity->GetComponent<MovementAIComponent>();
|
||||
|
||||
movementAi->SetDestination(newEntity->GetPosition());
|
||||
*/
|
||||
}
|
||||
|
||||
self->ScheduleKillAfterUpdate();
|
||||
|
@ -472,7 +472,7 @@ std::vector<uint32_t> BaseSurvivalServer::GetRandomMobSet(SpawnerNetworkCollecti
|
||||
if (mobSets.sets.find(spawnerNetworkCollection.mobSetName) != mobSets.sets.end()) {
|
||||
auto mobSet = mobSets.sets.at(spawnerNetworkCollection.mobSetName);
|
||||
if (setNumber < mobSet.size()) {
|
||||
return mobSet.at(setNumber).at(rand() % mobSet.at(setNumber).size());
|
||||
return mobSet.at(setNumber).at(GeneralUtils::GenerateRandomNumber<int32_t>(0, mobSet.at(setNumber).size() - 1));
|
||||
}
|
||||
}
|
||||
|
||||
@ -487,7 +487,7 @@ SpawnerNetwork BaseSurvivalServer::GetRandomSpawner(SpawnerNetworkCollection& sp
|
||||
}
|
||||
|
||||
if (!validSpawners.empty()) {
|
||||
auto spawner = validSpawners.at(rand() % validSpawners.size());
|
||||
auto spawner = validSpawners.at(GeneralUtils::GenerateRandomNumber<int32_t>(0, validSpawners.size() - 1));
|
||||
spawner.isActive = true;
|
||||
return spawner;
|
||||
}
|
||||
|
@ -291,7 +291,7 @@ void SGCannon::OnActivityTimerDone(Entity* self, const std::string& name) {
|
||||
|
||||
enemy->AddComponent(eReplicaComponentType::MOVEMENT_AI, movementAI);
|
||||
|
||||
movementAI->SetSpeed(toSpawn.initialSpeed);
|
||||
movementAI->SetMaxSpeed(toSpawn.initialSpeed);
|
||||
movementAI->SetCurrentSpeed(toSpawn.initialSpeed);
|
||||
movementAI->SetHaltDistance(0.0f);
|
||||
|
||||
|
@ -12,6 +12,7 @@ services:
|
||||
- DATABASE_USER=${MARIADB_USER:-darkflame}
|
||||
- DATABASE_PASSWORD=${MARIADB_PASSWORD:-darkflame}
|
||||
- EXTERNAL_IP=${EXTERNAL_IP:-darkflame}
|
||||
- BUILD_VERSION=${BUILD_VERSION:?171022}
|
||||
volumes:
|
||||
- ${CLIENT_PATH:?missing_client_path}:/client
|
||||
- shared_configs:/docker/
|
||||
|
@ -32,13 +32,12 @@ COPY .clang-* CMake* LICENSE /build/
|
||||
ARG BUILD_THREADS=1
|
||||
ARG BUILD_VERSION=171022
|
||||
|
||||
RUN echo "Build server" && \
|
||||
mkdir -p cmake_build && \
|
||||
cd cmake_build && \
|
||||
sed -i -e "s/NET_VERSION=.*/NET_VERSION=${BUILD_VERSION}/g" ../CMakeVariables.txt && \
|
||||
sed -i -e "s/__maria_db_connector_compile_jobs__=.*/__maria_db_connector_compile_jobs__=${BUILD_THREADS}/g" ../CMakeVariables.txt && \
|
||||
cmake .. -DCMAKE_BUILD_RPATH_USE_ORIGIN=TRUE && \
|
||||
make -j $BUILD_THREADS
|
||||
RUN echo "Build server"
|
||||
RUN sed -i -e "s/__maria_db_connector_compile_jobs__=.*/__maria_db_connector_compile_jobs__=${BUILD_THREADS}/g" CMakeVariables.txt
|
||||
RUN mkdir -p cmake_build
|
||||
RUN cd cmake_build && \
|
||||
cmake .. -DCMAKE_BUILD_RPATH_USE_ORIGIN=TRUE && \
|
||||
make -j$BUILD_THREADS
|
||||
|
||||
FROM gcc:12 as runtime
|
||||
|
||||
|
@ -17,9 +17,8 @@ function update_database_ini_values_for() {
|
||||
update_ini $INI_FILE mysql_database $DATABASE
|
||||
update_ini $INI_FILE mysql_username $DATABASE_USER
|
||||
update_ini $INI_FILE mysql_password $DATABASE_PASSWORD
|
||||
if [[ "$INI_FILE" != "worldconfig.ini" ]]; then
|
||||
update_ini $INI_FILE external_ip $EXTERNAL_IP
|
||||
fi
|
||||
update_ini $INI_FILE client_net_version $BUILD_VERSION
|
||||
update_ini $INI_FILE external_ip $EXTERNAL_IP
|
||||
}
|
||||
|
||||
function update_ini_values() {
|
||||
|
@ -36,3 +36,10 @@ maximum_outgoing_bandwidth=80000
|
||||
# from 512 <= maximum_mtu_size <= 1492 so make sure to keep this
|
||||
# value within that range.
|
||||
maximum_mtu_size=1228
|
||||
|
||||
# The client network version to allow to connect to this server.
|
||||
# Client's that do not match this value will be kicked from the server.
|
||||
# If you are using a Darkflame Universe client, set this value to 171023.
|
||||
# This cannot just be any arbitrary number. This has to match the same value that is in your client.
|
||||
# If you do not know what this value is, default it to 171022.
|
||||
client_net_version=171022
|
||||
|
@ -1,5 +1,6 @@
|
||||
SET(DGAMEMESSAGES_TESTS
|
||||
"GameMessageTests.cpp")
|
||||
"GameMessageTests.cpp"
|
||||
"LegacyGameMessageTests.cpp")
|
||||
|
||||
# Get the folder name and prepend it to the files above
|
||||
get_filename_component(thisFolderName ${CMAKE_CURRENT_SOURCE_DIR} NAME)
|
||||
|
298
tests/dGameTests/dGameMessagesTests/LegacyGameMessageTests.cpp
Normal file
298
tests/dGameTests/dGameMessagesTests/LegacyGameMessageTests.cpp
Normal file
@ -0,0 +1,298 @@
|
||||
#include <gtest/gtest.h>
|
||||
#include "eGameMessageType.h"
|
||||
|
||||
TEST(LegacyGameMessageTests, AssertLegacyGmValues) {
|
||||
EXPECT_EQ(eGameMessageType::TELEPORT, (eGameMessageType)19);
|
||||
EXPECT_EQ(eGameMessageType::SET_PLAYER_CONTROL_SCHEME, (eGameMessageType)26);
|
||||
EXPECT_EQ(eGameMessageType::DROP_CLIENT_LOOT, (eGameMessageType)30);
|
||||
EXPECT_EQ(eGameMessageType::DIE, (eGameMessageType)37);
|
||||
EXPECT_EQ(eGameMessageType::REQUEST_DIE, (eGameMessageType)38);
|
||||
EXPECT_EQ(eGameMessageType::PLAY_EMOTE, (eGameMessageType)41);
|
||||
EXPECT_EQ(eGameMessageType::PLAY_ANIMATION, (eGameMessageType)43);
|
||||
EXPECT_EQ(eGameMessageType::CONTROL_BEHAVIORS, (eGameMessageType)48);
|
||||
EXPECT_EQ(eGameMessageType::SET_NAME, (eGameMessageType)72);
|
||||
EXPECT_EQ(eGameMessageType::ECHO_START_SKILL, (eGameMessageType)118);
|
||||
EXPECT_EQ(eGameMessageType::START_SKILL, (eGameMessageType)119);
|
||||
EXPECT_EQ(eGameMessageType::VERIFY_ACK, (eGameMessageType)121);
|
||||
EXPECT_EQ(eGameMessageType::ADD_SKILL, (eGameMessageType)127);
|
||||
EXPECT_EQ(eGameMessageType::REMOVE_SKILL, (eGameMessageType)128);
|
||||
EXPECT_EQ(eGameMessageType::SET_CURRENCY, (eGameMessageType)133);
|
||||
EXPECT_EQ(eGameMessageType::PICKUP_CURRENCY, (eGameMessageType)137);
|
||||
EXPECT_EQ(eGameMessageType::PICKUP_ITEM, (eGameMessageType)139);
|
||||
EXPECT_EQ(eGameMessageType::TEAM_PICKUP_ITEM, (eGameMessageType)140);
|
||||
EXPECT_EQ(eGameMessageType::PLAY_FX_EFFECT, (eGameMessageType)154);
|
||||
EXPECT_EQ(eGameMessageType::STOP_FX_EFFECT, (eGameMessageType)155);
|
||||
EXPECT_EQ(eGameMessageType::REQUEST_RESURRECT, (eGameMessageType)159);
|
||||
EXPECT_EQ(eGameMessageType::RESURRECT, (eGameMessageType)160);
|
||||
EXPECT_EQ(eGameMessageType::PUSH_EQUIPPED_ITEMS_STATE, (eGameMessageType)191);
|
||||
EXPECT_EQ(eGameMessageType::POP_EQUIPPED_ITEMS_STATE, (eGameMessageType)192);
|
||||
EXPECT_EQ(eGameMessageType::SET_GM_LEVEL, (eGameMessageType)193);
|
||||
EXPECT_EQ(eGameMessageType::SET_STUNNED, (eGameMessageType)198);
|
||||
EXPECT_EQ(eGameMessageType::SET_STUN_IMMUNITY, (eGameMessageType)200);
|
||||
EXPECT_EQ(eGameMessageType::KNOCKBACK, (eGameMessageType)202);
|
||||
EXPECT_EQ(eGameMessageType::REBUILD_CANCEL, (eGameMessageType)209);
|
||||
EXPECT_EQ(eGameMessageType::ENABLE_REBUILD, (eGameMessageType)213);
|
||||
EXPECT_EQ(eGameMessageType::MOVE_ITEM_IN_INVENTORY, (eGameMessageType)224);
|
||||
EXPECT_EQ(eGameMessageType::ADD_ITEM_TO_INVENTORY_CLIENT_SYNC, (eGameMessageType)227);
|
||||
EXPECT_EQ(eGameMessageType::REMOVE_ITEM_FROM_INVENTORY, (eGameMessageType)230);
|
||||
EXPECT_EQ(eGameMessageType::EQUIP_INVENTORY, (eGameMessageType)231);
|
||||
EXPECT_EQ(eGameMessageType::UN_EQUIP_INVENTORY, (eGameMessageType)233);
|
||||
EXPECT_EQ(eGameMessageType::OFFER_MISSION, (eGameMessageType)248);
|
||||
EXPECT_EQ(eGameMessageType::RESPOND_TO_MISSION, (eGameMessageType)249);
|
||||
EXPECT_EQ(eGameMessageType::NOTIFY_MISSION, (eGameMessageType)254);
|
||||
EXPECT_EQ(eGameMessageType::NOTIFY_MISSION_TASK, (eGameMessageType)255);
|
||||
EXPECT_EQ(eGameMessageType::REBUILD_NOTIFY_STATE, (eGameMessageType)336);
|
||||
EXPECT_EQ(eGameMessageType::TERMINATE_INTERACTION, (eGameMessageType)357);
|
||||
EXPECT_EQ(eGameMessageType::SERVER_TERMINATE_INTERACTION, (eGameMessageType)358);
|
||||
EXPECT_EQ(eGameMessageType::REQUEST_USE, (eGameMessageType)364);
|
||||
EXPECT_EQ(eGameMessageType::VENDOR_OPEN_WINDOW, (eGameMessageType)369);
|
||||
EXPECT_EQ(eGameMessageType::BUY_FROM_VENDOR, (eGameMessageType)373);
|
||||
EXPECT_EQ(eGameMessageType::SELL_TO_VENDOR, (eGameMessageType)374);
|
||||
EXPECT_EQ(eGameMessageType::TEAM_SET_OFF_WORLD_FLAG, (eGameMessageType)383);
|
||||
EXPECT_EQ(eGameMessageType::SET_INVENTORY_SIZE, (eGameMessageType)389);
|
||||
EXPECT_EQ(eGameMessageType::ACKNOWLEDGE_POSSESSION, (eGameMessageType)391);
|
||||
EXPECT_EQ(eGameMessageType::SET_SHOOTING_GALLERY_PARAMS, (eGameMessageType)400);
|
||||
EXPECT_EQ(eGameMessageType::REQUEST_ACTIVITY_START_STOP, (eGameMessageType)402);
|
||||
EXPECT_EQ(eGameMessageType::REQUEST_ACTIVITY_ENTER, (eGameMessageType)403);
|
||||
EXPECT_EQ(eGameMessageType::REQUEST_ACTIVITY_EXIT, (eGameMessageType)404);
|
||||
EXPECT_EQ(eGameMessageType::ACTIVITY_ENTER, (eGameMessageType)405);
|
||||
EXPECT_EQ(eGameMessageType::ACTIVITY_EXIT, (eGameMessageType)406);
|
||||
EXPECT_EQ(eGameMessageType::ACTIVITY_START, (eGameMessageType)407);
|
||||
EXPECT_EQ(eGameMessageType::ACTIVITY_STOP, (eGameMessageType)408);
|
||||
EXPECT_EQ(eGameMessageType::SHOOTING_GALLERY_CLIENT_AIM_UPDATE, (eGameMessageType)409);
|
||||
EXPECT_EQ(eGameMessageType::SHOOTING_GALLERY_FIRE, (eGameMessageType)411);
|
||||
EXPECT_EQ(eGameMessageType::REQUEST_VENDOR_STATUS_UPDATE, (eGameMessageType)416);
|
||||
EXPECT_EQ(eGameMessageType::VENDOR_STATUS_UPDATE, (eGameMessageType)417);
|
||||
EXPECT_EQ(eGameMessageType::NOTIFY_CLIENT_SHOOTING_GALLERY_SCORE, (eGameMessageType)425);
|
||||
EXPECT_EQ(eGameMessageType::CONSUME_CLIENT_ITEM, (eGameMessageType)427);
|
||||
EXPECT_EQ(eGameMessageType::CLIENT_ITEM_CONSUMED, (eGameMessageType)428);
|
||||
EXPECT_EQ(eGameMessageType::UPDATE_SHOOTING_GALLERY_ROTATION, (eGameMessageType)448);
|
||||
EXPECT_EQ(eGameMessageType::SET_FLAG, (eGameMessageType)471);
|
||||
EXPECT_EQ(eGameMessageType::NOTIFY_CLIENT_FLAG_CHANGE, (eGameMessageType)472);
|
||||
EXPECT_EQ(eGameMessageType::VENDOR_TRANSACTION_RESULT, (eGameMessageType)476);
|
||||
EXPECT_EQ(eGameMessageType::HAS_BEEN_COLLECTED, (eGameMessageType)486);
|
||||
EXPECT_EQ(eGameMessageType::DISPLAY_CHAT_BUBBLE, (eGameMessageType)495);
|
||||
EXPECT_EQ(eGameMessageType::SPAWN_PET, (eGameMessageType)498);
|
||||
EXPECT_EQ(eGameMessageType::DESPAWN_PET, (eGameMessageType)499);
|
||||
EXPECT_EQ(eGameMessageType::PLAYER_LOADED, (eGameMessageType)505);
|
||||
EXPECT_EQ(eGameMessageType::PLAYER_READY, (eGameMessageType)509);
|
||||
EXPECT_EQ(eGameMessageType::REQUEST_LINKED_MISSION, (eGameMessageType)515);
|
||||
EXPECT_EQ(eGameMessageType::INVALID_ZONE_TRANSFER_LIST, (eGameMessageType)519);
|
||||
EXPECT_EQ(eGameMessageType::MISSION_DIALOGUE_OK, (eGameMessageType)520);
|
||||
EXPECT_EQ(eGameMessageType::DISPLAY_MESSAGE_BOX, (eGameMessageType)529);
|
||||
EXPECT_EQ(eGameMessageType::MESSAGE_BOX_RESPOND, (eGameMessageType)530);
|
||||
EXPECT_EQ(eGameMessageType::CHOICE_BOX_RESPOND, (eGameMessageType)531);
|
||||
EXPECT_EQ(eGameMessageType::SMASH, (eGameMessageType)537);
|
||||
EXPECT_EQ(eGameMessageType::UN_SMASH, (eGameMessageType)538);
|
||||
EXPECT_EQ(eGameMessageType::PLACE_MODEL_RESPONSE, (eGameMessageType)547);
|
||||
EXPECT_EQ(eGameMessageType::SET_SHOOTING_GALLERY_RETICULE_EFFECT, (eGameMessageType)546);
|
||||
EXPECT_EQ(eGameMessageType::SET_JET_PACK_MODE, (eGameMessageType)561);
|
||||
EXPECT_EQ(eGameMessageType::REGISTER_PET_ID, (eGameMessageType)565);
|
||||
EXPECT_EQ(eGameMessageType::REGISTER_PET_DBID, (eGameMessageType)566);
|
||||
EXPECT_EQ(eGameMessageType::SHOW_ACTIVITY_COUNTDOWN, (eGameMessageType)568);
|
||||
EXPECT_EQ(eGameMessageType::START_ACTIVITY_TIME, (eGameMessageType)576);
|
||||
EXPECT_EQ(eGameMessageType::ACTIVITY_PAUSE, (eGameMessageType)602);
|
||||
EXPECT_EQ(eGameMessageType::USE_NON_EQUIPMENT_ITEM, (eGameMessageType)603);
|
||||
EXPECT_EQ(eGameMessageType::USE_ITEM_RESULT, (eGameMessageType)607);
|
||||
EXPECT_EQ(eGameMessageType::COMMAND_PET, (eGameMessageType)640);
|
||||
EXPECT_EQ(eGameMessageType::PET_RESPONSE, (eGameMessageType)641);
|
||||
EXPECT_EQ(eGameMessageType::REQUEST_ACTIVITY_SUMMARY_LEADERBOARD_DATA, (eGameMessageType)648);
|
||||
EXPECT_EQ(eGameMessageType::SEND_ACTIVITY_SUMMARY_LEADERBOARD_DATA, (eGameMessageType)649);
|
||||
EXPECT_EQ(eGameMessageType::NOTIFY_OBJECT, (eGameMessageType)656);
|
||||
EXPECT_EQ(eGameMessageType::CLIENT_NOTIFY_PET, (eGameMessageType)659);
|
||||
EXPECT_EQ(eGameMessageType::NOTIFY_PET, (eGameMessageType)660);
|
||||
EXPECT_EQ(eGameMessageType::NOTIFY_PET_TAMING_MINIGAME, (eGameMessageType)661);
|
||||
EXPECT_EQ(eGameMessageType::START_SERVER_PET_MINIGAME_TIMER, (eGameMessageType)662);
|
||||
EXPECT_EQ(eGameMessageType::CLIENT_EXIT_TAMING_MINIGAME, (eGameMessageType)663);
|
||||
EXPECT_EQ(eGameMessageType::PET_NAME_CHANGED, (eGameMessageType)686);
|
||||
EXPECT_EQ(eGameMessageType::PET_TAMING_MINIGAME_RESULT, (eGameMessageType)667);
|
||||
EXPECT_EQ(eGameMessageType::PET_TAMING_TRY_BUILD_RESULT, (eGameMessageType)668);
|
||||
EXPECT_EQ(eGameMessageType::NOTIFY_TAMING_BUILD_SUCCESS, (eGameMessageType)673);
|
||||
EXPECT_EQ(eGameMessageType::NOTIFY_TAMING_MODEL_LOADED_ON_SERVER, (eGameMessageType)674);
|
||||
EXPECT_EQ(eGameMessageType::ACTIVATE_BUBBLE_BUFF, (eGameMessageType)678);
|
||||
EXPECT_EQ(eGameMessageType::DECTIVATE_BUBBLE_BUFF, (eGameMessageType)679);
|
||||
EXPECT_EQ(eGameMessageType::ADD_PET_TO_PLAYER, (eGameMessageType)681);
|
||||
EXPECT_EQ(eGameMessageType::REQUEST_SET_PET_NAME, (eGameMessageType)683);
|
||||
EXPECT_EQ(eGameMessageType::SET_PET_NAME, (eGameMessageType)684);
|
||||
EXPECT_EQ(eGameMessageType::NOTIFY_TAMING_PUZZLE_SELECTED, (eGameMessageType)675);
|
||||
EXPECT_EQ(eGameMessageType::SHOW_PET_ACTION_BUTTON, (eGameMessageType)692);
|
||||
EXPECT_EQ(eGameMessageType::SET_EMOTE_LOCK_STATE, (eGameMessageType)693);
|
||||
EXPECT_EQ(eGameMessageType::USE_ITEM_REQUIREMENTS_RESPONSE, (eGameMessageType)703);
|
||||
EXPECT_EQ(eGameMessageType::PLAY_EMBEDDED_EFFECT_ON_ALL_CLIENTS_NEAR_OBJECT, (eGameMessageType)713);
|
||||
EXPECT_EQ(eGameMessageType::DOWNLOAD_PROPERTY_DATA, (eGameMessageType)716);
|
||||
EXPECT_EQ(eGameMessageType::QUERY_PROPERTY_DATA, (eGameMessageType)717);
|
||||
EXPECT_EQ(eGameMessageType::PROPERTY_EDITOR_BEGIN, (eGameMessageType)724);
|
||||
EXPECT_EQ(eGameMessageType::PROPERTY_EDITOR_END, (eGameMessageType)725);
|
||||
EXPECT_EQ(eGameMessageType::IS_MINIFIG_IN_A_BUBBLE, (eGameMessageType)729);
|
||||
EXPECT_EQ(eGameMessageType::START_PATHING, (eGameMessageType)733);
|
||||
EXPECT_EQ(eGameMessageType::ACTIVATE_BUBBLE_BUFF_FROM_SERVER, (eGameMessageType)734);
|
||||
EXPECT_EQ(eGameMessageType::DEACTIVATE_BUBBLE_BUFF_FROM_SERVER, (eGameMessageType)735);
|
||||
EXPECT_EQ(eGameMessageType::NOTIFY_CLIENT_ZONE_OBJECT, (eGameMessageType)737);
|
||||
EXPECT_EQ(eGameMessageType::UPDATE_REPUTATION, (eGameMessageType)746);
|
||||
EXPECT_EQ(eGameMessageType::PROPERTY_RENTAL_RESPONSE, (eGameMessageType)750);
|
||||
EXPECT_EQ(eGameMessageType::REQUEST_PLATFORM_RESYNC, (eGameMessageType)760);
|
||||
EXPECT_EQ(eGameMessageType::PLATFORM_RESYNC, (eGameMessageType)761);
|
||||
EXPECT_EQ(eGameMessageType::PLAY_CINEMATIC, (eGameMessageType)762);
|
||||
EXPECT_EQ(eGameMessageType::END_CINEMATIC, (eGameMessageType)763);
|
||||
EXPECT_EQ(eGameMessageType::CINEMATIC_UPDATE, (eGameMessageType)764);
|
||||
EXPECT_EQ(eGameMessageType::TOGGLE_GHOST_REFERENCE_OVERRIDE, (eGameMessageType)767);
|
||||
EXPECT_EQ(eGameMessageType::SET_GHOST_REFERENCE_POSITION, (eGameMessageType)768);
|
||||
EXPECT_EQ(eGameMessageType::FIRE_EVENT_SERVER_SIDE, (eGameMessageType)770);
|
||||
EXPECT_EQ(eGameMessageType::SCRIPT_NETWORK_VAR_UPDATE, (eGameMessageType)781);
|
||||
EXPECT_EQ(eGameMessageType::UPDATE_MODEL_FROM_CLIENT, (eGameMessageType)793);
|
||||
EXPECT_EQ(eGameMessageType::DELETE_MODEL_FROM_CLIENT, (eGameMessageType)794);
|
||||
EXPECT_EQ(eGameMessageType::PLAY_ND_AUDIO_EMITTER, (eGameMessageType)821);
|
||||
EXPECT_EQ(eGameMessageType::PLAY2_D_AMBIENT_SOUND, (eGameMessageType)831);
|
||||
EXPECT_EQ(eGameMessageType::ENTER_PROPERTY1, (eGameMessageType)840);
|
||||
EXPECT_EQ(eGameMessageType::ENTER_PROPERTY2, (eGameMessageType)841);
|
||||
EXPECT_EQ(eGameMessageType::PROPERTY_ENTRANCE_SYNC, (eGameMessageType)842);
|
||||
EXPECT_EQ(eGameMessageType::PROPERTY_SELECT_QUERY, (eGameMessageType)845);
|
||||
EXPECT_EQ(eGameMessageType::PARSE_CHAT_MESSAGE, (eGameMessageType)850);
|
||||
EXPECT_EQ(eGameMessageType::BROADCAST_TEXT_TO_CHATBOX, (eGameMessageType)858);
|
||||
EXPECT_EQ(eGameMessageType::OPEN_PROPERTY_MANAGEMENT, (eGameMessageType)860);
|
||||
EXPECT_EQ(eGameMessageType::OPEN_PROPERTY_VENDOR, (eGameMessageType)861);
|
||||
EXPECT_EQ(eGameMessageType::UPDATE_PROPERTY_OR_MODEL_FOR_FILTER_CHECK, (eGameMessageType)863);
|
||||
EXPECT_EQ(eGameMessageType::CLIENT_TRADE_REQUEST, (eGameMessageType)868);
|
||||
EXPECT_EQ(eGameMessageType::SERVER_TRADE_REQUEST, (eGameMessageType)869);
|
||||
EXPECT_EQ(eGameMessageType::SERVER_TRADE_INVITE, (eGameMessageType)870);
|
||||
EXPECT_EQ(eGameMessageType::CLIENT_TRADE_REPLY, (eGameMessageType)871);
|
||||
EXPECT_EQ(eGameMessageType::SERVER_TRADE_REPLY, (eGameMessageType)872);
|
||||
EXPECT_EQ(eGameMessageType::SERVER_TRADE_INITIAL_REPLY, (eGameMessageType)873);
|
||||
EXPECT_EQ(eGameMessageType::SERVER_TRADE_FINAL_REPLY, (eGameMessageType)874);
|
||||
EXPECT_EQ(eGameMessageType::CLIENT_TRADE_UPDATE, (eGameMessageType)875);
|
||||
EXPECT_EQ(eGameMessageType::SERVER_SIDE_TRADE_UPDATE, (eGameMessageType)876);
|
||||
EXPECT_EQ(eGameMessageType::SERVER_TRADE_UPDATE, (eGameMessageType)877);
|
||||
EXPECT_EQ(eGameMessageType::CLIENT_TRADE_CANCEL, (eGameMessageType)878);
|
||||
EXPECT_EQ(eGameMessageType::CLIENT_SIDE_TRADE_CANCEL, (eGameMessageType)879);
|
||||
EXPECT_EQ(eGameMessageType::CLIENT_TRADE_ACCEPT, (eGameMessageType)880);
|
||||
EXPECT_EQ(eGameMessageType::SERVER_SIDE_TRADE_ACCEPT, (eGameMessageType)881);
|
||||
EXPECT_EQ(eGameMessageType::SERVER_SIDE_TRADE_CANCEL, (eGameMessageType)882);
|
||||
EXPECT_EQ(eGameMessageType::SERVER_TRADE_CANCEL, (eGameMessageType)883);
|
||||
EXPECT_EQ(eGameMessageType::SERVER_TRADE_ACCEPT, (eGameMessageType)884);
|
||||
EXPECT_EQ(eGameMessageType::READY_FOR_UPDATES, (eGameMessageType)888);
|
||||
EXPECT_EQ(eGameMessageType::ORIENT_TO_OBJECT, (eGameMessageType)905);
|
||||
EXPECT_EQ(eGameMessageType::ORIENT_TO_POSITION, (eGameMessageType)906);
|
||||
EXPECT_EQ(eGameMessageType::ORIENT_TO_ANGLE, (eGameMessageType)907);
|
||||
EXPECT_EQ(eGameMessageType::BOUNCER_ACTIVE_STATUS, (eGameMessageType)942);
|
||||
EXPECT_EQ(eGameMessageType::UN_USE_BBB_MODEL, (eGameMessageType)999);
|
||||
EXPECT_EQ(eGameMessageType::BBB_LOAD_ITEM_REQUEST, (eGameMessageType)1000);
|
||||
EXPECT_EQ(eGameMessageType::BBB_SAVE_REQUEST, (eGameMessageType)1001);
|
||||
EXPECT_EQ(eGameMessageType::BBB_SAVE_RESPONSE, (eGameMessageType)1005);
|
||||
EXPECT_EQ(eGameMessageType::NOTIFY_CLIENT_OBJECT, (eGameMessageType)1042);
|
||||
EXPECT_EQ(eGameMessageType::DISPLAY_ZONE_SUMMARY, (eGameMessageType)1043);
|
||||
EXPECT_EQ(eGameMessageType::ZONE_SUMMARY_DISMISSED, (eGameMessageType)1044);
|
||||
EXPECT_EQ(eGameMessageType::ACTIVITY_STATE_CHANGE_REQUEST, (eGameMessageType)1053);
|
||||
EXPECT_EQ(eGameMessageType::MODIFY_PLAYER_ZONE_STATISTIC, (eGameMessageType)1046);
|
||||
EXPECT_EQ(eGameMessageType::START_BUILDING_WITH_ITEM, (eGameMessageType)1057);
|
||||
EXPECT_EQ(eGameMessageType::START_ARRANGING_WITH_ITEM, (eGameMessageType)1061);
|
||||
EXPECT_EQ(eGameMessageType::FINISH_ARRANGING_WITH_ITEM, (eGameMessageType)1062);
|
||||
EXPECT_EQ(eGameMessageType::DONE_ARRANGING_WITH_ITEM, (eGameMessageType)1063);
|
||||
EXPECT_EQ(eGameMessageType::SET_BUILD_MODE, (eGameMessageType)1068);
|
||||
EXPECT_EQ(eGameMessageType::BUILD_MODE_SET, (eGameMessageType)1069);
|
||||
EXPECT_EQ(eGameMessageType::SET_BUILD_MODE_CONFIRMED, (eGameMessageType)1073);
|
||||
EXPECT_EQ(eGameMessageType::NOTIFY_CLIENT_FAILED_PRECONDITION, (eGameMessageType)1081);
|
||||
EXPECT_EQ(eGameMessageType::MOVE_ITEM_BETWEEN_INVENTORY_TYPES, (eGameMessageType)1093);
|
||||
EXPECT_EQ(eGameMessageType::MODULAR_BUILD_BEGIN, (eGameMessageType)1094);
|
||||
EXPECT_EQ(eGameMessageType::MODULAR_BUILD_END, (eGameMessageType)1095);
|
||||
EXPECT_EQ(eGameMessageType::MODULAR_BUILD_MOVE_AND_EQUIP, (eGameMessageType)1096);
|
||||
EXPECT_EQ(eGameMessageType::MODULAR_BUILD_FINISH, (eGameMessageType)1097);
|
||||
EXPECT_EQ(eGameMessageType::REPORT_BUG, (eGameMessageType)1198);
|
||||
EXPECT_EQ(eGameMessageType::MISSION_DIALOGUE_CANCELLED, (eGameMessageType)1129);
|
||||
EXPECT_EQ(eGameMessageType::ECHO_SYNC_SKILL, (eGameMessageType)1144);
|
||||
EXPECT_EQ(eGameMessageType::SYNC_SKILL, (eGameMessageType)1145);
|
||||
EXPECT_EQ(eGameMessageType::REQUEST_SERVER_PROJECTILE_IMPACT, (eGameMessageType)1148);
|
||||
EXPECT_EQ(eGameMessageType::DO_CLIENT_PROJECTILE_IMPACT, (eGameMessageType)1151);
|
||||
EXPECT_EQ(eGameMessageType::MODULAR_BUILD_CONVERT_MODEL, (eGameMessageType)1155);
|
||||
EXPECT_EQ(eGameMessageType::SET_PLAYER_ALLOWED_RESPAWN, (eGameMessageType)1165);
|
||||
EXPECT_EQ(eGameMessageType::UI_MESSAGE_SERVER_TO_SINGLE_CLIENT, (eGameMessageType)1184);
|
||||
EXPECT_EQ(eGameMessageType::UI_MESSAGE_SERVER_TO_ALL_CLIENTS, (eGameMessageType)1185);
|
||||
EXPECT_EQ(eGameMessageType::PET_TAMING_TRY_BUILD, (eGameMessageType)1197);
|
||||
EXPECT_EQ(eGameMessageType::REQUEST_SMASH_PLAYER, (eGameMessageType)1202);
|
||||
EXPECT_EQ(eGameMessageType::FIRE_EVENT_CLIENT_SIDE, (eGameMessageType)1213);
|
||||
EXPECT_EQ(eGameMessageType::TOGGLE_GM_INVIS, (eGameMessageType)1218);
|
||||
EXPECT_EQ(eGameMessageType::CHANGE_OBJECT_WORLD_STATE, (eGameMessageType)1223);
|
||||
EXPECT_EQ(eGameMessageType::VEHICLE_LOCK_INPUT, (eGameMessageType)1230);
|
||||
EXPECT_EQ(eGameMessageType::VEHICLE_UNLOCK_INPUT, (eGameMessageType)1231);
|
||||
EXPECT_EQ(eGameMessageType::RACING_RESET_PLAYER_TO_LAST_RESET, (eGameMessageType)1252);
|
||||
EXPECT_EQ(eGameMessageType::RACING_SERVER_SET_PLAYER_LAP_AND_PLANE, (eGameMessageType)1253);
|
||||
EXPECT_EQ(eGameMessageType::RACING_SET_PLAYER_RESET_INFO, (eGameMessageType)1254);
|
||||
EXPECT_EQ(eGameMessageType::RACING_PLAYER_INFO_RESET_FINISHED, (eGameMessageType)1255);
|
||||
EXPECT_EQ(eGameMessageType::LOCK_NODE_ROTATION, (eGameMessageType)1260);
|
||||
EXPECT_EQ(eGameMessageType::VEHICLE_SET_WHEEL_LOCK_STATE, (eGameMessageType)1273);
|
||||
EXPECT_EQ(eGameMessageType::NOTIFY_VEHICLE_OF_RACING_OBJECT, (eGameMessageType)1276);
|
||||
EXPECT_EQ(eGameMessageType::SET_NAME_BILLBOARD_STATE, (eGameMessageType)1284);
|
||||
EXPECT_EQ(eGameMessageType::PLAYER_REACHED_RESPAWN_CHECKPOINT, (eGameMessageType)1296);
|
||||
EXPECT_EQ(eGameMessageType::HANDLE_UGC_POST_DELETE_BASED_ON_EDIT_MODE, (eGameMessageType)1300);
|
||||
EXPECT_EQ(eGameMessageType::HANDLE_UGC_POST_CREATE_BASED_ON_EDIT_MODE, (eGameMessageType)1301);
|
||||
EXPECT_EQ(eGameMessageType::PROPERTY_CONTENTS_FROM_CLIENT, (eGameMessageType)1305);
|
||||
EXPECT_EQ(eGameMessageType::GET_MODELS_ON_PROPERTY, (eGameMessageType)1306);
|
||||
EXPECT_EQ(eGameMessageType::MATCH_REQUEST, (eGameMessageType)1308);
|
||||
EXPECT_EQ(eGameMessageType::MATCH_RESPONSE, (eGameMessageType)1309);
|
||||
EXPECT_EQ(eGameMessageType::MATCH_UPDATE, (eGameMessageType)1310);
|
||||
EXPECT_EQ(eGameMessageType::MODULE_ASSEMBLY_DB_DATA_FOR_CLIENT, (eGameMessageType)1131);
|
||||
EXPECT_EQ(eGameMessageType::MODULE_ASSEMBLY_QUERY_DATA, (eGameMessageType)1132);
|
||||
EXPECT_EQ(eGameMessageType::SHOW_BILLBOARD_INTERACT_ICON, (eGameMessageType)1337);
|
||||
EXPECT_EQ(eGameMessageType::CHANGE_IDLE_FLAGS, (eGameMessageType)1338);
|
||||
EXPECT_EQ(eGameMessageType::VEHICLE_ADD_PASSIVE_BOOST_ACTION, (eGameMessageType)1340);
|
||||
EXPECT_EQ(eGameMessageType::VEHICLE_REMOVE_PASSIVE_BOOST_ACTION, (eGameMessageType)1341);
|
||||
EXPECT_EQ(eGameMessageType::NOTIFY_SERVER_VEHICLE_ADD_PASSIVE_BOOST_ACTION, (eGameMessageType)1342);
|
||||
EXPECT_EQ(eGameMessageType::NOTIFY_SERVER_VEHICLE_REMOVE_PASSIVE_BOOST_ACTION, (eGameMessageType)1343);
|
||||
EXPECT_EQ(eGameMessageType::VEHICLE_ADD_SLOWDOWN_ACTION, (eGameMessageType)1344);
|
||||
EXPECT_EQ(eGameMessageType::VEHICLE_REMOVE_SLOWDOWN_ACTION, (eGameMessageType)1345);
|
||||
EXPECT_EQ(eGameMessageType::NOTIFY_SERVER_VEHICLE_ADD_SLOWDOWN_ACTION, (eGameMessageType)1346);
|
||||
EXPECT_EQ(eGameMessageType::NOTIFY_SERVER_VEHICLE_REMOVE_SLOWDOWN_ACTION, (eGameMessageType)1347);
|
||||
EXPECT_EQ(eGameMessageType::BUYBACK_FROM_VENDOR, (eGameMessageType)1350);
|
||||
EXPECT_EQ(eGameMessageType::SET_PROPERTY_ACCESS, (eGameMessageType)1366);
|
||||
EXPECT_EQ(eGameMessageType::ZONE_PROPERTY_MODEL_PLACED, (eGameMessageType)1369);
|
||||
EXPECT_EQ(eGameMessageType::ZONE_PROPERTY_MODEL_ROTATED, (eGameMessageType)1370);
|
||||
EXPECT_EQ(eGameMessageType::ZONE_PROPERTY_MODEL_REMOVED_WHILE_EQUIPPED, (eGameMessageType)1371);
|
||||
EXPECT_EQ(eGameMessageType::ZONE_PROPERTY_MODEL_EQUIPPED, (eGameMessageType)1372);
|
||||
EXPECT_EQ(eGameMessageType::ZONE_PROPERTY_MODEL_PICKED_UP, (eGameMessageType)1373);
|
||||
EXPECT_EQ(eGameMessageType::ZONE_PROPERTY_MODEL_REMOVED, (eGameMessageType)1374);
|
||||
EXPECT_EQ(eGameMessageType::NOTIFY_RACING_CLIENT, (eGameMessageType)1390);
|
||||
EXPECT_EQ(eGameMessageType::RACING_PLAYER_HACK_CAR, (eGameMessageType)1391);
|
||||
EXPECT_EQ(eGameMessageType::RACING_PLAYER_LOADED, (eGameMessageType)1392);
|
||||
EXPECT_EQ(eGameMessageType::RACING_CLIENT_READY, (eGameMessageType)1393);
|
||||
EXPECT_EQ(eGameMessageType::UPDATE_CHAT_MODE, (eGameMessageType)1395);
|
||||
EXPECT_EQ(eGameMessageType::VEHICLE_NOTIFY_FINISHED_RACE, (eGameMessageType)1396);
|
||||
EXPECT_EQ(eGameMessageType::SET_CONSUMABLE_ITEM, (eGameMessageType)1409);
|
||||
EXPECT_EQ(eGameMessageType::SET_STATUS_IMMUNITY, (eGameMessageType)1435);
|
||||
EXPECT_EQ(eGameMessageType::SET_PET_NAME_MODERATED, (eGameMessageType)1448);
|
||||
EXPECT_EQ(eGameMessageType::MODIFY_LEGO_SCORE, (eGameMessageType)1459);
|
||||
EXPECT_EQ(eGameMessageType::RESTORE_TO_POST_LOAD_STATS, (eGameMessageType)1468);
|
||||
EXPECT_EQ(eGameMessageType::SET_RAIL_MOVEMENT, (eGameMessageType)1471);
|
||||
EXPECT_EQ(eGameMessageType::START_RAIL_MOVEMENT, (eGameMessageType)1472);
|
||||
EXPECT_EQ(eGameMessageType::CANCEL_RAIL_MOVEMENT, (eGameMessageType)1474);
|
||||
EXPECT_EQ(eGameMessageType::CLIENT_RAIL_MOVEMENT_READY, (eGameMessageType)1476);
|
||||
EXPECT_EQ(eGameMessageType::PLAYER_RAIL_ARRIVED_NOTIFICATION, (eGameMessageType)1477);
|
||||
EXPECT_EQ(eGameMessageType::UPDATE_PLAYER_STATISTIC, (eGameMessageType)1481);
|
||||
EXPECT_EQ(eGameMessageType::MODULAR_ASSEMBLY_NIF_COMPLETED, (eGameMessageType)1498);
|
||||
EXPECT_EQ(eGameMessageType::NOTIFY_NOT_ENOUGH_INV_SPACE, (eGameMessageType)1516);
|
||||
EXPECT_EQ(eGameMessageType::TEAM_SET_LEADER, (eGameMessageType)1557);
|
||||
EXPECT_EQ(eGameMessageType::TEAM_INVITE_CONFIRM, (eGameMessageType)1558);
|
||||
EXPECT_EQ(eGameMessageType::TEAM_GET_STATUS_RESPONSE, (eGameMessageType)1559);
|
||||
EXPECT_EQ(eGameMessageType::TEAM_ADD_PLAYER, (eGameMessageType)1562);
|
||||
EXPECT_EQ(eGameMessageType::TEAM_REMOVE_PLAYER, (eGameMessageType)1563);
|
||||
EXPECT_EQ(eGameMessageType::START_CELEBRATION_EFFECT, (eGameMessageType)1618);
|
||||
EXPECT_EQ(eGameMessageType::ADD_BUFF, (eGameMessageType)1647);
|
||||
EXPECT_EQ(eGameMessageType::SERVER_DONE_LOADING_ALL_OBJECTS, (eGameMessageType)1642);
|
||||
EXPECT_EQ(eGameMessageType::PLACE_PROPERTY_MODEL, (eGameMessageType)1170);
|
||||
EXPECT_EQ(eGameMessageType::VEHICLE_NOTIFY_HIT_IMAGINATION_SERVER, (eGameMessageType)1606);
|
||||
EXPECT_EQ(eGameMessageType::ADD_RUN_SPEED_MODIFIER, (eGameMessageType)1505);
|
||||
EXPECT_EQ(eGameMessageType::GET_HOT_PROPERTY_DATA, (eGameMessageType)1511);
|
||||
EXPECT_EQ(eGameMessageType::SEND_HOT_PROPERTY_DATA, (eGameMessageType)1510);
|
||||
EXPECT_EQ(eGameMessageType::REMOVE_RUN_SPEED_MODIFIER, (eGameMessageType)1506);
|
||||
EXPECT_EQ(eGameMessageType::UPDATE_PROPERTY_PERFORMANCE_COST, (eGameMessageType)1547);
|
||||
EXPECT_EQ(eGameMessageType::PROPERTY_ENTRANCE_BEGIN, (eGameMessageType)1553);
|
||||
EXPECT_EQ(eGameMessageType::SET_RESURRECT_RESTORE_VALUES, (eGameMessageType)1591);
|
||||
EXPECT_EQ(eGameMessageType::VEHICLE_STOP_BOOST, (eGameMessageType)1617);
|
||||
EXPECT_EQ(eGameMessageType::REMOVE_BUFF, (eGameMessageType)1648);
|
||||
EXPECT_EQ(eGameMessageType::REQUEST_MOVE_ITEM_BETWEEN_INVENTORY_TYPES, (eGameMessageType)1666);
|
||||
EXPECT_EQ(eGameMessageType::RESPONSE_MOVE_ITEM_BETWEEN_INVENTORY_TYPES, (eGameMessageType)1667);
|
||||
EXPECT_EQ(eGameMessageType::PLAYER_SET_CAMERA_CYCLING_MODE, (eGameMessageType)1676);
|
||||
EXPECT_EQ(eGameMessageType::SET_MOUNT_INVENTORY_ID, (eGameMessageType)1727);
|
||||
EXPECT_EQ(eGameMessageType::NOTIFY_SERVER_LEVEL_PROCESSING_COMPLETE, (eGameMessageType)1734);
|
||||
EXPECT_EQ(eGameMessageType::NOTIFY_LEVEL_REWARDS, (eGameMessageType)1735);
|
||||
EXPECT_EQ(eGameMessageType::DISMOUNT_COMPLETE, (eGameMessageType)1756);
|
||||
EXPECT_EQ(eGameMessageType::MARK_INVENTORY_ITEM_AS_ACTIVE, (eGameMessageType)1767);
|
||||
}
|
Loading…
Reference in New Issue
Block a user