DarkflameServer/dGame/dComponents/CMakeLists.txt
Aaron Kimbrell a29253d2f0
feature: Donation Vendor Component (#1168)
* refactor: Vendor inventory loading
Implement proper delta compression
dynamically determine multicostitems and standard cost items
Quatantine max's custom code

* WIP

* progress missions

* address feedback

* fix newline

* Cleanup

* oops

* fix default for nexus tower jawbox
cleanup some logs

* remove log

* remove include that got added back
2023-08-03 21:44:03 -05:00

45 lines
1.3 KiB
CMake

set(DGAME_DCOMPONENTS_SOURCES "BaseCombatAIComponent.cpp"
"BouncerComponent.cpp"
"BuffComponent.cpp"
"BuildBorderComponent.cpp"
"CharacterComponent.cpp"
"Component.cpp"
"ControllablePhysicsComponent.cpp"
"DestroyableComponent.cpp"
"DonationVendorComponent.cpp"
"InventoryComponent.cpp"
"LevelProgressionComponent.cpp"
"LUPExhibitComponent.cpp"
"MissionComponent.cpp"
"MissionOfferComponent.cpp"
"ModelComponent.cpp"
"ModuleAssemblyComponent.cpp"
"MovementAIComponent.cpp"
"MovingPlatformComponent.cpp"
"PetComponent.cpp"
"PhantomPhysicsComponent.cpp"
"PlayerForcedMovementComponent.cpp"
"PossessableComponent.cpp"
"PossessorComponent.cpp"
"PropertyComponent.cpp"
"PropertyEntranceComponent.cpp"
"PropertyManagementComponent.cpp"
"PropertyVendorComponent.cpp"
"ProximityMonitorComponent.cpp"
"RacingControlComponent.cpp"
"RailActivatorComponent.cpp"
"RebuildComponent.cpp"
"RenderComponent.cpp"
"RigidbodyPhantomPhysicsComponent.cpp"
"RocketLaunchLupComponent.cpp"
"RocketLaunchpadControlComponent.cpp"
"ScriptedActivityComponent.cpp"
"ShootingGalleryComponent.cpp"
"SimplePhysicsComponent.cpp"
"SkillComponent.cpp"
"SoundTriggerComponent.cpp"
"SwitchComponent.cpp"
"TriggerComponent.cpp"
"VehiclePhysicsComponent.cpp"
"VendorComponent.cpp" PARENT_SCOPE)