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	WIP
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		@@ -18,6 +18,7 @@
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class ControllablePhysicsComponent;
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class BaseCombatAIComponent;
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struct Path;
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/**
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 * Information that describes the different variables used to make an entity move around
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@@ -16,6 +16,7 @@
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#include "eMissionTaskType.h"
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#include "eReplicaComponentType.h"
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#include "eGameActivity.h"
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#include "MovingPlatformComponent.h"
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void SGCannon::OnStartup(Entity* self) {
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	Game::logger->Log("SGCannon", "OnStartup");
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