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WIP
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@ -18,6 +18,7 @@
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class ControllablePhysicsComponent;
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class BaseCombatAIComponent;
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struct Path;
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/**
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* Information that describes the different variables used to make an entity move around
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@ -16,6 +16,7 @@
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#include "eMissionTaskType.h"
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#include "eReplicaComponentType.h"
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#include "eGameActivity.h"
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#include "MovingPlatformComponent.h"
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void SGCannon::OnStartup(Entity* self) {
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Game::logger->Log("SGCannon", "OnStartup");
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