diff --git a/dGame/dComponents/MovementAIComponent.h b/dGame/dComponents/MovementAIComponent.h index 67d75800..f9a0401c 100644 --- a/dGame/dComponents/MovementAIComponent.h +++ b/dGame/dComponents/MovementAIComponent.h @@ -18,6 +18,7 @@ class ControllablePhysicsComponent; class BaseCombatAIComponent; +struct Path; /** * Information that describes the different variables used to make an entity move around diff --git a/dScripts/ai/MINIGAME/SG_GF/SERVER/SGCannon.cpp b/dScripts/ai/MINIGAME/SG_GF/SERVER/SGCannon.cpp index 6cbc221d..de2d6f5c 100644 --- a/dScripts/ai/MINIGAME/SG_GF/SERVER/SGCannon.cpp +++ b/dScripts/ai/MINIGAME/SG_GF/SERVER/SGCannon.cpp @@ -16,6 +16,7 @@ #include "eMissionTaskType.h" #include "eReplicaComponentType.h" #include "eGameActivity.h" +#include "MovingPlatformComponent.h" void SGCannon::OnStartup(Entity* self) { Game::logger->Log("SGCannon", "OnStartup");