feat(loot): smashables use the level's smashable_loot_matrix

A level object's smashable_loot_matrix replaces the DestructibleComponent
LootMatrixIndex when smashable_loot_matrix_set is true or absent and the
matrix is not -1, as the client resolves it
(LWODestroyableComponent::LoadConfigData 0x00c44cb0). DLU only read the
key in BaseInteractDropLootServer, so tagged smashables dropped their
template's loot. Resolution in DestroyableComponent::GetLevelLootMatrix,
with tests. No wire change.

In game: smash level smashables that carry smashable_loot_matrix_set=1
(11 level objects in the 1.10.64 levels) and ones with a matrix but no _set key; they drop the
level's loot instead of the template's. Ordinary smashables
(smashable_loot_matrix_set=0) drop what they did before.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
This commit is contained in:
Aaron Kimbrell
2026-09-28 23:34:30 -05:00
parent 721925add0
commit 54cd9abd7a
4 changed files with 54 additions and 0 deletions

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@@ -493,6 +493,13 @@ void Entity::Initialize() {
comp->SetFaction(levelFactions->front(), true);
for (const auto faction : *levelFactions | std::views::drop(1)) comp->AddFaction(faction, true);
}
// Level files can give a smashable its own loot matrix in place of the template's
const auto levelLootMatrix = DestroyableComponent::GetLevelLootMatrix(*this);
if (!m_Character && levelLootMatrix) {
comp->SetLootMatrixID(levelLootMatrix.value());
Loot::CacheMatrix(levelLootMatrix.value());
}
}
const auto characterID = compRegistryTable->GetByIDAndType(m_TemplateID, eReplicaComponentType::CHARACTER);

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@@ -806,6 +806,15 @@ std::optional<std::vector<int32_t>> DestroyableComponent::GetLevelFactions(const
return factions;
}
std::optional<int32_t> DestroyableComponent::GetLevelLootMatrix(const Entity& entity) {
if (entity.HasVar(u"smashable_loot_matrix_set") && !entity.GetVar<bool>(u"smashable_loot_matrix_set")) return std::nullopt;
if (!entity.HasVar(u"smashable_loot_matrix")) return std::nullopt;
const auto lootMatrix = entity.GetVar<int32_t>(u"smashable_loot_matrix");
if (lootMatrix == -1) return std::nullopt;
return lootMatrix;
}
void DestroyableComponent::SetFaction(int32_t factionID, bool ignoreChecks) {
m_FactionIDs.clear();
m_EnemyFactionIDs.clear();

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@@ -377,6 +377,14 @@ public:
*/
static std::optional<std::vector<int32_t>> GetLevelFactions(const Entity& entity);
/**
* The loot matrix a level object's smashable_loot_matrix gives it in place of the template's LootMatrixIndex,
* resolved as the client does (LWODestroyableComponent::LoadConfigData 0x00c44cb0): used when
* smashable_loot_matrix_set is true or absent, unless the matrix is -1.
* @return the loot matrix, or nullopt when the template's stays
*/
static std::optional<int32_t> GetLevelLootMatrix(const Entity& entity);
/**
* Returns the ID of the entity that killed this entity, if any
* @return the ID of the entity that killed this entity, if any

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@@ -44,3 +44,33 @@ TEST_F(DestroyableLevelConfigTests, OverrideFactionFalseIgnoresSetFaction) {
entity->SetVar<bool>(u"override_faction", false);
EXPECT_FALSE(DestroyableComponent::GetLevelFactions(*entity));
}
TEST_F(DestroyableLevelConfigTests, NoLootMatrixKeysKeepTheTemplateLootMatrix) {
EXPECT_FALSE(DestroyableComponent::GetLevelLootMatrix(*entity));
entity->SetVar<bool>(u"smashable_loot_matrix_set", true);
EXPECT_FALSE(DestroyableComponent::GetLevelLootMatrix(*entity));
}
TEST_F(DestroyableLevelConfigTests, LootMatrixWithoutTheSetKeyIsUsed) {
entity->SetVar<int32_t>(u"smashable_loot_matrix", 748);
EXPECT_EQ(DestroyableComponent::GetLevelLootMatrix(*entity), 748);
}
TEST_F(DestroyableLevelConfigTests, LootMatrixWithTheSetKeyTrueIsUsed) {
entity->SetVar<int32_t>(u"smashable_loot_matrix", 352);
entity->SetVar<bool>(u"smashable_loot_matrix_set", true);
EXPECT_EQ(DestroyableComponent::GetLevelLootMatrix(*entity), 352);
}
TEST_F(DestroyableLevelConfigTests, LootMatrixWithTheSetKeyFalseIsIgnored) {
entity->SetVar<int32_t>(u"smashable_loot_matrix", 227);
entity->SetVar<bool>(u"smashable_loot_matrix_set", false);
EXPECT_FALSE(DestroyableComponent::GetLevelLootMatrix(*entity));
}
TEST_F(DestroyableLevelConfigTests, LootMatrixMinusOneIsIgnored) {
entity->SetVar<int32_t>(u"smashable_loot_matrix", -1);
EXPECT_FALSE(DestroyableComponent::GetLevelLootMatrix(*entity));
entity->SetVar<bool>(u"smashable_loot_matrix_set", true);
EXPECT_FALSE(DestroyableComponent::GetLevelLootMatrix(*entity));
}