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https://github.com/DarkflameUniverse/DarkflameServer.git
synced 2026-10-07 05:13:44 +00:00
fix(factions): override_faction 0 keeps the template's factions
The client (LWODestroyableComponent::LoadConfigData 0x00c44cb0) uses a level object's set_faction only when override_faction is absent or true; with override_faction=0 LoadDataFromTemplate (0x00c9f900) puts the DestructibleComponent factionList back. 2948 level objects have override_faction=0, and DLU applied their set_faction anyway. The resolution is now DestroyableComponent::GetLevelFactions, with tests. No wire change. In game: enemies and smashables placed in levels with a set_faction but override_faction=0 (most smashables, many enemies) are targeted and aggro as before for the common case; check a few enemies in AG/GF/FV still fight you and friendly objects are not attacked, and that smashables still smash and give credit. Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
This commit is contained in:
@@ -487,21 +487,11 @@ void Entity::Initialize() {
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}
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}
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// Level files can replace the factions with set_faction. The client splits the value on
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// both ';' and ' ' and replaces its faction list with the result
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// (LWODestroyableComponent::LoadConfigData), and many values have a trailing space ("13:6 ").
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const auto setFaction = GetVarAsString(u"set_faction");
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std::vector<int32_t> factionsToSet;
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for (const auto& semicolonSplit : GeneralUtils::SplitString(setFaction, ';')) {
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for (const auto& faction : GeneralUtils::SplitString(semicolonSplit, ' ')) {
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const auto factionToAdd = GeneralUtils::TryParse<int32_t>(faction);
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if (factionToAdd) factionsToSet.push_back(factionToAdd.value());
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}
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}
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if (!factionsToSet.empty()) {
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comp->SetFaction(factionsToSet.front(), true);
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for (const auto faction : factionsToSet | std::views::drop(1)) comp->AddFaction(faction, true);
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// Level files can replace the factions with set_faction, unless override_faction is 0
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const auto levelFactions = DestroyableComponent::GetLevelFactions(*this);
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if (levelFactions && !levelFactions->empty()) {
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comp->SetFaction(levelFactions->front(), true);
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for (const auto faction : *levelFactions | std::views::drop(1)) comp->AddFaction(faction, true);
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}
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}
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@@ -790,6 +790,22 @@ void DestroyableComponent::Smash(const LWOOBJID source, const eKillType killType
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m_Parent->Kill(owner, killType);
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}
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std::optional<std::vector<int32_t>> DestroyableComponent::GetLevelFactions(const Entity& entity) {
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if (!entity.HasVar(u"set_faction")) return std::nullopt;
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// override_faction defaults to true when set_faction is there; false keeps the template's factions
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if (entity.HasVar(u"override_faction") && !entity.GetVar<bool>(u"override_faction")) return std::nullopt;
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// Many values have a trailing space ("6 ")
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std::vector<int32_t> factions;
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for (const auto& semicolonSplit : GeneralUtils::SplitString(entity.GetVarAsString(u"set_faction"), ';')) {
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for (const auto& faction : GeneralUtils::SplitString(semicolonSplit, ' ')) {
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const auto factionToAdd = GeneralUtils::TryParse<int32_t>(faction);
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if (factionToAdd) factions.push_back(factionToAdd.value());
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}
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}
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return factions;
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}
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void DestroyableComponent::SetFaction(int32_t factionID, bool ignoreChecks) {
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m_FactionIDs.clear();
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m_EnemyFactionIDs.clear();
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@@ -2,6 +2,7 @@
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#define DESTROYABLECOMPONENT_H
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#include "RakNetTypes.h"
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#include <optional>
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#include <vector>
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#include "tinyxml2.h"
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#include "Entity.h"
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@@ -368,6 +369,14 @@ public:
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void SetCurrencyIndex(int32_t currencyIndex) { m_CurrencyIndex = currencyIndex; }
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/**
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* The factions a level object's set_faction gives it in place of the template's, resolved as the client does
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* (LWODestroyableComponent::LoadConfigData 0x00c44cb0, LoadDataFromTemplate 0x00c9f900): set_faction is used
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* unless override_faction is present and false. The value is split on ';' and ' '.
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* @return the factions, or nullopt when the template's factions stay
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*/
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static std::optional<std::vector<int32_t>> GetLevelFactions(const Entity& entity);
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/**
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* Returns the ID of the entity that killed this entity, if any
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* @return the ID of the entity that killed this entity, if any
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@@ -1,6 +1,7 @@
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set(DCOMPONENTS_TESTS
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"DeletionRestrictionTests.cpp"
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"InventorySaveTests.cpp"
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"DestroyableLevelConfigTests.cpp"
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"VendorBuybackTests.cpp"
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"RacingWrongWayTests.cpp"
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"DestroyableComponentTests.cpp"
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@@ -0,0 +1,46 @@
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#include "GameDependencies.h"
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#include "DestroyableComponent.h"
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#include "Entity.h"
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#include <gtest/gtest.h>
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// How a level object's config changes its DestroyableComponent, as the client's
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// LWODestroyableComponent::LoadConfigData (0x00c44cb0) and LoadDataFromTemplate (0x00c9f900) resolve it.
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class DestroyableLevelConfigTests : public GameDependenciesTest {
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protected:
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std::unique_ptr<Entity> entity;
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void SetUp() override {
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SetUpDependencies();
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entity = std::make_unique<Entity>(1, info);
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}
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void TearDown() override {
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entity.reset();
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TearDownDependencies();
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}
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};
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TEST_F(DestroyableLevelConfigTests, NoSetFactionKeepsTheTemplateFactions) {
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EXPECT_FALSE(DestroyableComponent::GetLevelFactions(*entity));
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entity->SetVar<bool>(u"override_faction", true);
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EXPECT_FALSE(DestroyableComponent::GetLevelFactions(*entity));
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}
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TEST_F(DestroyableLevelConfigTests, SetFactionWithoutOverrideFactionIsUsed) {
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entity->SetVar<std::string>(u"set_faction", "6 ");
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EXPECT_EQ(DestroyableComponent::GetLevelFactions(*entity), std::vector<int32_t>{ 6 });
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}
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TEST_F(DestroyableLevelConfigTests, SetFactionWithOverrideFactionTrueIsUsed) {
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entity->SetVar<std::string>(u"set_faction", "4; 6");
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entity->SetVar<bool>(u"override_faction", true);
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EXPECT_EQ(DestroyableComponent::GetLevelFactions(*entity), (std::vector<int32_t>{ 4, 6 }));
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}
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TEST_F(DestroyableLevelConfigTests, OverrideFactionFalseIgnoresSetFaction) {
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entity->SetVar<std::string>(u"set_faction", "-1");
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entity->SetVar<bool>(u"override_faction", false);
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EXPECT_FALSE(DestroyableComponent::GetLevelFactions(*entity));
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}
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