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feat(loot): smashables use the level's smashable_loot_matrix
A level object's smashable_loot_matrix replaces the DestructibleComponent LootMatrixIndex when smashable_loot_matrix_set is true or absent and the matrix is not -1, as the client resolves it (LWODestroyableComponent::LoadConfigData 0x00c44cb0). DLU only read the key in BaseInteractDropLootServer, so tagged smashables dropped their template's loot. Resolution in DestroyableComponent::GetLevelLootMatrix, with tests. No wire change. In game: smash level smashables that carry smashable_loot_matrix_set=1 (11 level objects in the 1.10.64 levels) and ones with a matrix but no _set key; they drop the level's loot instead of the template's. Ordinary smashables (smashable_loot_matrix_set=0) drop what they did before. Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
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@@ -44,3 +44,33 @@ TEST_F(DestroyableLevelConfigTests, OverrideFactionFalseIgnoresSetFaction) {
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entity->SetVar<bool>(u"override_faction", false);
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EXPECT_FALSE(DestroyableComponent::GetLevelFactions(*entity));
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}
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TEST_F(DestroyableLevelConfigTests, NoLootMatrixKeysKeepTheTemplateLootMatrix) {
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EXPECT_FALSE(DestroyableComponent::GetLevelLootMatrix(*entity));
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entity->SetVar<bool>(u"smashable_loot_matrix_set", true);
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EXPECT_FALSE(DestroyableComponent::GetLevelLootMatrix(*entity));
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}
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TEST_F(DestroyableLevelConfigTests, LootMatrixWithoutTheSetKeyIsUsed) {
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entity->SetVar<int32_t>(u"smashable_loot_matrix", 748);
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EXPECT_EQ(DestroyableComponent::GetLevelLootMatrix(*entity), 748);
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}
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TEST_F(DestroyableLevelConfigTests, LootMatrixWithTheSetKeyTrueIsUsed) {
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entity->SetVar<int32_t>(u"smashable_loot_matrix", 352);
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entity->SetVar<bool>(u"smashable_loot_matrix_set", true);
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EXPECT_EQ(DestroyableComponent::GetLevelLootMatrix(*entity), 352);
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}
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TEST_F(DestroyableLevelConfigTests, LootMatrixWithTheSetKeyFalseIsIgnored) {
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entity->SetVar<int32_t>(u"smashable_loot_matrix", 227);
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entity->SetVar<bool>(u"smashable_loot_matrix_set", false);
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EXPECT_FALSE(DestroyableComponent::GetLevelLootMatrix(*entity));
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}
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TEST_F(DestroyableLevelConfigTests, LootMatrixMinusOneIsIgnored) {
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entity->SetVar<int32_t>(u"smashable_loot_matrix", -1);
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EXPECT_FALSE(DestroyableComponent::GetLevelLootMatrix(*entity));
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entity->SetVar<bool>(u"smashable_loot_matrix_set", true);
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EXPECT_FALSE(DestroyableComponent::GetLevelLootMatrix(*entity));
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}
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