fix: general crashes (#1336)

* Fix crashes

fix crash with chat filter
fix ldf_config being empty in database on windows debug

* WorldServer: Fix further crashes on windows

address multi threaded signal handling on worldservers
Remove iterator invalidation code in zone manager
This commit is contained in:
David Markowitz 2023-12-16 10:27:06 -08:00 committed by GitHub
parent c0b969e3f0
commit 511672c5cb
No known key found for this signature in database
GPG Key ID: 4AEE18F83AFDEB23
6 changed files with 23 additions and 14 deletions

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@ -110,3 +110,7 @@ void User::UserOutOfSync() {
Game::server->Disconnect(this->m_SystemAddress, eServerDisconnectIdentifiers::PLAY_SCHEDULE_TIME_DONE);
}
}
void User::UpdateBestFriendValue(const std::string_view playerName, const bool newValue) {
m_IsBestFriendMap[playerName.data()] = newValue;
}

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@ -43,8 +43,8 @@ public:
bool GetLastChatMessageApproved() { return m_LastChatMessageApproved; }
void SetLastChatMessageApproved(bool approved) { m_LastChatMessageApproved = approved; }
std::unordered_map<std::string, bool> GetIsBestFriendMap() { return m_IsBestFriendMap; }
void SetIsBestFriendMap(std::unordered_map<std::string, bool> mapToSet) { m_IsBestFriendMap = mapToSet; }
const std::unordered_map<std::string, bool>& GetIsBestFriendMap() { return m_IsBestFriendMap; }
void UpdateBestFriendValue(const std::string_view playerName, const bool newValue);
bool GetIsMuted() const;

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@ -5578,7 +5578,7 @@ void GameMessages::HandleModularBuildFinish(RakNet::BitStream* inStream, Entity*
std::unique_ptr<sql::PreparedStatement> stmt(Database::Get()->CreatePreppedStmt("INSERT INTO ugc_modular_build (ugc_id, ldf_config, character_id) VALUES (?,?,?)"));
stmt->setUInt64(1, newIdBig);
stmt->setString(2, GeneralUtils::UTF16ToWTF8(modules));
stmt->setString(2, GeneralUtils::UTF16ToWTF8(modules).c_str());
auto* pCharacter = character->GetCharacter();
pCharacter ? stmt->setUInt(3, pCharacter->GetID()) : stmt->setNull(3, sql::DataType::BIGINT);
stmt->execute();

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@ -359,8 +359,8 @@ void ClientPackets::HandleChatModerationRequest(const SystemAddress& sysAddr, Pa
idOfReceiver = characterIdFetch->id;
}
}
if (user->GetIsBestFriendMap().find(receiver) == user->GetIsBestFriendMap().end() && idOfReceiver != LWOOBJID_EMPTY) {
const auto& bffMap = user->GetIsBestFriendMap();
if (bffMap.find(receiver) == bffMap.end() && idOfReceiver != LWOOBJID_EMPTY) {
auto bffInfo = Database::Get()->GetBestFriendStatus(entity->GetObjectID(), idOfReceiver);
if (bffInfo) {
@ -368,11 +368,9 @@ void ClientPackets::HandleChatModerationRequest(const SystemAddress& sysAddr, Pa
}
if (isBestFriend) {
auto tmpBestFriendMap = user->GetIsBestFriendMap();
tmpBestFriendMap[receiver] = true;
user->SetIsBestFriendMap(tmpBestFriendMap);
user->UpdateBestFriendValue(receiver, true);
}
} else if (user->GetIsBestFriendMap().find(receiver) != user->GetIsBestFriendMap().end()) {
} else if (bffMap.find(receiver) != bffMap.end()) {
isBestFriend = true;
}
}

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@ -18,6 +18,7 @@
#include "PerformanceManager.h"
#include "Diagnostics.h"
#include "BinaryPathFinder.h"
#include "dPlatforms.h"
//RakNet includes:
#include "RakNetDefines.h"
@ -1284,12 +1285,14 @@ void WorldShutdownProcess(uint32_t zoneId) {
}
void WorldShutdownSequence() {
if (Game::shouldShutdown || worldShutdownSequenceComplete) {
Game::shouldShutdown = true;
#ifndef DARKFLAME_PLATFORM_WIN32
if (Game::shouldShutdown || worldShutdownSequenceComplete)
#endif
{
return;
}
Game::shouldShutdown = true;
LOG("Zone (%i) instance (%i) shutting down outside of main loop!", Game::server->GetZoneID(), instanceID);
WorldShutdownProcess(Game::server->GetZoneID());
FinalizeShutdown();
@ -1302,11 +1305,17 @@ void FinalizeShutdown() {
Metrics::Clear();
Database::Destroy("WorldServer");
if (Game::chatFilter) delete Game::chatFilter;
Game::chatFilter = nullptr;
if (Game::zoneManager) delete Game::zoneManager;
Game::zoneManager = nullptr;
if (Game::server) delete Game::server;
Game::server = nullptr;
if (Game::config) delete Game::config;
Game::config = nullptr;
if (Game::entityManager) delete Game::entityManager;
Game::entityManager = nullptr;
if (Game::logger) delete Game::logger;
Game::logger = nullptr;
worldShutdownSequenceComplete = true;

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@ -79,8 +79,6 @@ dZoneManager::~dZoneManager() {
delete p.second;
p.second = nullptr;
}
m_Spawners.erase(p.first);
}
if (m_WorldConfig) delete m_WorldConfig;
}