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Merge pull request #1333 from DarkflameUniverse/chore-rename-zonecontrol-to-minigamecontrol
chore: rename zonecontrolcomp to minigamecontrolcomp
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commit
c0b969e3f0
@ -54,7 +54,7 @@ enum class eReplicaComponentType : uint32_t {
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PHYSICS_SYSTEM,
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QUICK_BUILD,
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SWITCH,
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ZONE_CONTROL, // Minigame
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MINI_GAME_CONTROL,
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CHANGLING,
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CHOICE_BUILD,
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PACKAGE,
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@ -76,7 +76,7 @@
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#include "eGameMasterLevel.h"
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#include "eReplicaComponentType.h"
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#include "eReplicaPacketType.h"
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#include "ZoneControlComponent.h"
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#include "MiniGameControlComponent.h"
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#include "RacingStatsComponent.h"
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#include "CollectibleComponent.h"
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#include "ItemComponent.h"
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@ -217,8 +217,8 @@ void Entity::Initialize() {
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AddComponent<PetComponent>(petComponentId);
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}
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if (compRegistryTable->GetByIDAndType(m_TemplateID, eReplicaComponentType::ZONE_CONTROL) > 0) {
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AddComponent<ZoneControlComponent>();
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if (compRegistryTable->GetByIDAndType(m_TemplateID, eReplicaComponentType::MINI_GAME_CONTROL) > 0) {
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AddComponent<MiniGameControlComponent>();
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}
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uint32_t possessableComponentId = compRegistryTable->GetByIDAndType(m_TemplateID, eReplicaComponentType::POSSESSABLE);
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@ -1197,9 +1197,9 @@ void Entity::WriteComponents(RakNet::BitStream* outBitStream, eReplicaPacketType
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}
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}
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ZoneControlComponent* zoneControlComponent;
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if (TryGetComponent(eReplicaComponentType::ZONE_CONTROL, zoneControlComponent)) {
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zoneControlComponent->Serialize(outBitStream, bIsInitialUpdate);
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MiniGameControlComponent* miniGameControlComponent;
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if (TryGetComponent(eReplicaComponentType::MINI_GAME_CONTROL, miniGameControlComponent)) {
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miniGameControlComponent->Serialize(outBitStream, bIsInitialUpdate);
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}
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// BBB Component, unused currently
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@ -45,6 +45,6 @@ set(DGAME_DCOMPONENTS_SOURCES "BaseCombatAIComponent.cpp"
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"TriggerComponent.cpp"
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"HavokVehiclePhysicsComponent.cpp"
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"VendorComponent.cpp"
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"ZoneControlComponent.cpp"
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"MiniGameControlComponent.cpp"
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PARENT_SCOPE
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)
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5
dGame/dComponents/MiniGameControlComponent.cpp
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5
dGame/dComponents/MiniGameControlComponent.cpp
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@ -0,0 +1,5 @@
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#include "MiniGameControlComponent.h"
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void MiniGameControlComponent::Serialize(RakNet::BitStream* outBitStream, bool isConstruction) {
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outBitStream->Write<uint32_t>(0x40000000);
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}
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15
dGame/dComponents/MiniGameControlComponent.h
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15
dGame/dComponents/MiniGameControlComponent.h
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@ -0,0 +1,15 @@
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#ifndef __MINIGAMECONTROLCOMPONENT__H__
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#define __MINIGAMECONTROLCOMPONENT__H__
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#include "Component.h"
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#include "eReplicaComponentType.h"
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class MiniGameControlComponent final : public Component {
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public:
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inline static const eReplicaComponentType ComponentType = eReplicaComponentType::MINI_GAME_CONTROL;
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MiniGameControlComponent(Entity* parent) : Component(parent) {}
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void Serialize(RakNet::BitStream* outBitStream, bool isConstruction);
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};
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#endif //!__MINIGAMECONTROLCOMPONENT__H__
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5
dGame/dComponents/MinigameComponent.cpp
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5
dGame/dComponents/MinigameComponent.cpp
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@ -0,0 +1,5 @@
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#include "MinigameComponent.h"
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void MinigameComponent::Serialize(RakNet::BitStream* outBitStream, bool isConstruction) {
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outBitStream->Write<uint32_t>(0x40000000);
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}
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@ -1,5 +0,0 @@
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#include "ZoneControlComponent.h"
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void ZoneControlComponent::Serialize(RakNet::BitStream* outBitStream, bool isConstruction) {
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outBitStream->Write<uint32_t>(0x40000000);
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}
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@ -1,15 +0,0 @@
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#ifndef __ZONECONTROLCOMPONENT__H__
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#define __ZONECONTROLCOMPONENT__H__
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#include "Component.h"
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#include "eReplicaComponentType.h"
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class ZoneControlComponent final : public Component {
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public:
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inline static const eReplicaComponentType ComponentType = eReplicaComponentType::ZONE_CONTROL;
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ZoneControlComponent(Entity* parent) : Component(parent) {}
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void Serialize(RakNet::BitStream* outBitStream, bool isConstruction);
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};
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#endif //!__ZONECONTROLCOMPONENT__H__
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