diff --git a/dGame/User.cpp b/dGame/User.cpp index ce440bd7..0b2c3c3f 100644 --- a/dGame/User.cpp +++ b/dGame/User.cpp @@ -110,3 +110,7 @@ void User::UserOutOfSync() { Game::server->Disconnect(this->m_SystemAddress, eServerDisconnectIdentifiers::PLAY_SCHEDULE_TIME_DONE); } } + +void User::UpdateBestFriendValue(const std::string_view playerName, const bool newValue) { + m_IsBestFriendMap[playerName.data()] = newValue; +} diff --git a/dGame/User.h b/dGame/User.h index 3201538e..5d9ea8f1 100644 --- a/dGame/User.h +++ b/dGame/User.h @@ -43,8 +43,8 @@ public: bool GetLastChatMessageApproved() { return m_LastChatMessageApproved; } void SetLastChatMessageApproved(bool approved) { m_LastChatMessageApproved = approved; } - std::unordered_map GetIsBestFriendMap() { return m_IsBestFriendMap; } - void SetIsBestFriendMap(std::unordered_map mapToSet) { m_IsBestFriendMap = mapToSet; } + const std::unordered_map& GetIsBestFriendMap() { return m_IsBestFriendMap; } + void UpdateBestFriendValue(const std::string_view playerName, const bool newValue); bool GetIsMuted() const; diff --git a/dGame/dGameMessages/GameMessages.cpp b/dGame/dGameMessages/GameMessages.cpp index fd174a2b..51860d44 100644 --- a/dGame/dGameMessages/GameMessages.cpp +++ b/dGame/dGameMessages/GameMessages.cpp @@ -5578,7 +5578,7 @@ void GameMessages::HandleModularBuildFinish(RakNet::BitStream* inStream, Entity* std::unique_ptr stmt(Database::Get()->CreatePreppedStmt("INSERT INTO ugc_modular_build (ugc_id, ldf_config, character_id) VALUES (?,?,?)")); stmt->setUInt64(1, newIdBig); - stmt->setString(2, GeneralUtils::UTF16ToWTF8(modules)); + stmt->setString(2, GeneralUtils::UTF16ToWTF8(modules).c_str()); auto* pCharacter = character->GetCharacter(); pCharacter ? stmt->setUInt(3, pCharacter->GetID()) : stmt->setNull(3, sql::DataType::BIGINT); stmt->execute(); diff --git a/dNet/ClientPackets.cpp b/dNet/ClientPackets.cpp index cf405053..47513a66 100644 --- a/dNet/ClientPackets.cpp +++ b/dNet/ClientPackets.cpp @@ -359,8 +359,8 @@ void ClientPackets::HandleChatModerationRequest(const SystemAddress& sysAddr, Pa idOfReceiver = characterIdFetch->id; } } - - if (user->GetIsBestFriendMap().find(receiver) == user->GetIsBestFriendMap().end() && idOfReceiver != LWOOBJID_EMPTY) { + const auto& bffMap = user->GetIsBestFriendMap(); + if (bffMap.find(receiver) == bffMap.end() && idOfReceiver != LWOOBJID_EMPTY) { auto bffInfo = Database::Get()->GetBestFriendStatus(entity->GetObjectID(), idOfReceiver); if (bffInfo) { @@ -368,11 +368,9 @@ void ClientPackets::HandleChatModerationRequest(const SystemAddress& sysAddr, Pa } if (isBestFriend) { - auto tmpBestFriendMap = user->GetIsBestFriendMap(); - tmpBestFriendMap[receiver] = true; - user->SetIsBestFriendMap(tmpBestFriendMap); + user->UpdateBestFriendValue(receiver, true); } - } else if (user->GetIsBestFriendMap().find(receiver) != user->GetIsBestFriendMap().end()) { + } else if (bffMap.find(receiver) != bffMap.end()) { isBestFriend = true; } } diff --git a/dWorldServer/WorldServer.cpp b/dWorldServer/WorldServer.cpp index f916e40c..5fc0393a 100644 --- a/dWorldServer/WorldServer.cpp +++ b/dWorldServer/WorldServer.cpp @@ -18,6 +18,7 @@ #include "PerformanceManager.h" #include "Diagnostics.h" #include "BinaryPathFinder.h" +#include "dPlatforms.h" //RakNet includes: #include "RakNetDefines.h" @@ -1284,12 +1285,14 @@ void WorldShutdownProcess(uint32_t zoneId) { } void WorldShutdownSequence() { - if (Game::shouldShutdown || worldShutdownSequenceComplete) { + Game::shouldShutdown = true; +#ifndef DARKFLAME_PLATFORM_WIN32 + if (Game::shouldShutdown || worldShutdownSequenceComplete) +#endif + { return; } - Game::shouldShutdown = true; - LOG("Zone (%i) instance (%i) shutting down outside of main loop!", Game::server->GetZoneID(), instanceID); WorldShutdownProcess(Game::server->GetZoneID()); FinalizeShutdown(); @@ -1302,11 +1305,17 @@ void FinalizeShutdown() { Metrics::Clear(); Database::Destroy("WorldServer"); if (Game::chatFilter) delete Game::chatFilter; + Game::chatFilter = nullptr; if (Game::zoneManager) delete Game::zoneManager; + Game::zoneManager = nullptr; if (Game::server) delete Game::server; + Game::server = nullptr; if (Game::config) delete Game::config; + Game::config = nullptr; if (Game::entityManager) delete Game::entityManager; + Game::entityManager = nullptr; if (Game::logger) delete Game::logger; + Game::logger = nullptr; worldShutdownSequenceComplete = true; diff --git a/dZoneManager/dZoneManager.cpp b/dZoneManager/dZoneManager.cpp index 137a9cab..4aaa911d 100644 --- a/dZoneManager/dZoneManager.cpp +++ b/dZoneManager/dZoneManager.cpp @@ -79,8 +79,6 @@ dZoneManager::~dZoneManager() { delete p.second; p.second = nullptr; } - - m_Spawners.erase(p.first); } if (m_WorldConfig) delete m_WorldConfig; }