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fix: general crashes (#1336)
* Fix crashes fix crash with chat filter fix ldf_config being empty in database on windows debug * WorldServer: Fix further crashes on windows address multi threaded signal handling on worldservers Remove iterator invalidation code in zone manager
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@@ -5578,7 +5578,7 @@ void GameMessages::HandleModularBuildFinish(RakNet::BitStream* inStream, Entity*
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std::unique_ptr<sql::PreparedStatement> stmt(Database::Get()->CreatePreppedStmt("INSERT INTO ugc_modular_build (ugc_id, ldf_config, character_id) VALUES (?,?,?)"));
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stmt->setUInt64(1, newIdBig);
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stmt->setString(2, GeneralUtils::UTF16ToWTF8(modules));
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stmt->setString(2, GeneralUtils::UTF16ToWTF8(modules).c_str());
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auto* pCharacter = character->GetCharacter();
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pCharacter ? stmt->setUInt(3, pCharacter->GetID()) : stmt->setNull(3, sql::DataType::BIGINT);
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stmt->execute();
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