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fix: general crashes (#1336)
* Fix crashes fix crash with chat filter fix ldf_config being empty in database on windows debug * WorldServer: Fix further crashes on windows address multi threaded signal handling on worldservers Remove iterator invalidation code in zone manager
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@@ -110,3 +110,7 @@ void User::UserOutOfSync() {
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Game::server->Disconnect(this->m_SystemAddress, eServerDisconnectIdentifiers::PLAY_SCHEDULE_TIME_DONE);
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}
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}
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void User::UpdateBestFriendValue(const std::string_view playerName, const bool newValue) {
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m_IsBestFriendMap[playerName.data()] = newValue;
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}
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