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	Merge branch 'moreMovementAi' of https://github.com/DarkflameUniverse/DarkflameServer into moreMovementAi
This commit is contained in:
		| @@ -73,7 +73,7 @@ void MovementAIComponent::HandleWaypointArrived(uint32_t commandIndex) { | ||||
| 			GameMessages::SendPlayNDAudioEmitter(m_Parent, UNASSIGNED_SYSTEM_ADDRESS, data); | ||||
| 			break; | ||||
| 		case eWaypointCommandType::BOUNCE: | ||||
| 			Game::logger->LogDebug("MovementAIComponent", "Unable to process bounce waypoint command server side"); | ||||
| 			Game::logger->LogDebug("MovementAIComponent", "Unable to process bounce waypoint command server side!"); | ||||
| 			break; | ||||
| 		case eWaypointCommandType::INVALID: | ||||
| 		default: | ||||
| @@ -111,7 +111,7 @@ void MovementAIComponent::HandleWaypointCommandCastSkill(const std::string& data | ||||
| 		return; | ||||
| 	} | ||||
| 	uint32_t skillId = 0; | ||||
| 	GeneralUtils::TryParse<uint32_t>(data, skillId); | ||||
| 	if (!GeneralUtils::TryParse<uint32_t>(data, skillId)) return; | ||||
| 	if (skillId != 0) skillComponent->CastSkill(skillId); | ||||
| 	return; | ||||
| } | ||||
| @@ -149,8 +149,9 @@ void MovementAIComponent::HandleWaypointCommandUnequipInventory(const std::strin | ||||
| float MovementAIComponent::HandleWaypointCommandDelay(const std::string& data) { | ||||
| 	float delay = 0.0f; | ||||
| 	std::string delayString = data; | ||||
| 	delayString.erase(std::remove_if(delayString.begin(), delayString.end(), isspace), delayString.end()); | ||||
| 	GeneralUtils::TryParse<float>(delayString, delay); | ||||
| 	if (!GeneralUtils::TryParse<float>(delayString, delay)){ | ||||
| 		Game::logger->LogDebug("MovementAIComponentAronwk", "Failed to parse delay %s", data.c_str()); | ||||
| 	} | ||||
| 	return delay; | ||||
| } | ||||
|  | ||||
| @@ -166,7 +167,7 @@ void MovementAIComponent::HandleWaypointCommandTeleport(const std::string& data) | ||||
|  | ||||
| void MovementAIComponent::HandleWaypointCommandPathSpeed(const std::string& data) { | ||||
| 	float speed = 0.0; | ||||
| 	GeneralUtils::TryParse<float>(data, speed); | ||||
| 	if (!GeneralUtils::TryParse<float>(data, speed)) return; | ||||
| 	SetCurrentSpeed(speed); | ||||
| } | ||||
|  | ||||
| @@ -187,7 +188,7 @@ void MovementAIComponent::HandleWaypointCommandRemoveNPC(const std::string& data | ||||
| 			return; | ||||
| 		} | ||||
| 		uint32_t factionID = -1; | ||||
| 		GeneralUtils::TryParse<uint32_t>(data, factionID); | ||||
| 		if (!GeneralUtils::TryParse<uint32_t>(data, factionID)) return; | ||||
| 		if (destroyableComponent->BelongsToFaction(factionID)) m_Parent->Kill(); | ||||
| 	} | ||||
| } | ||||
| @@ -199,7 +200,7 @@ void MovementAIComponent::HandleWaypointCommandChangeWaypoint(const std::string& | ||||
| 	if (data.find(",") != std::string::npos){ | ||||
| 		auto datas = GeneralUtils::SplitString(data, ','); | ||||
| 		path_string = datas.at(0); | ||||
| 		GeneralUtils::TryParse(datas.at(1), index); | ||||
| 		if (!GeneralUtils::TryParse(datas.at(1), index)) return; | ||||
| 	} else path_string = data; | ||||
|  | ||||
| 	if (path_string != "") { | ||||
| @@ -210,7 +211,7 @@ void MovementAIComponent::HandleWaypointCommandChangeWaypoint(const std::string& | ||||
|  | ||||
| void MovementAIComponent::HandleWaypointCommandSpawnObject(const std::string& data) { | ||||
| 	LOT newObjectLOT = 0; | ||||
| 	GeneralUtils::TryParse(data, newObjectLOT); | ||||
| 	if (!GeneralUtils::TryParse(data, newObjectLOT)) return; | ||||
| 	EntityInfo info{}; | ||||
| 	info.lot = newObjectLOT; | ||||
| 	info.pos = m_Parent->GetPosition(); | ||||
|   | ||||
| @@ -550,9 +550,10 @@ void Zone::LoadPath(std::istream& file) { | ||||
| 				LDFBaseData* ldfConfig = nullptr; | ||||
| 				if (path.pathType == PathType::Movement || path.pathType == PathType::Rail) { | ||||
| 					// cause NetDevil puts spaces in things that don't need spaces | ||||
| 					parameter.erase(std::remove_if(parameter.begin(), parameter.end(), isspace), parameter.end()); | ||||
| 					parameter.erase(std::remove_if(parameter.begin(), parameter.end(), ::isspace), parameter.end()); | ||||
| 					auto waypointCommand = WaypointCommandType::StringToWaypointCommandType(parameter); | ||||
| 					if(waypointCommand != eWaypointCommandType::INVALID) waypoint.commands.push_back(WaypointCommand(waypointCommand, value)); | ||||
| 					if (waypointCommand == eWaypointCommandType::DELAY) value.erase(std::remove_if(value.begin(), value.end(), ::isspace), value.end()); | ||||
| 					if (waypointCommand != eWaypointCommandType::INVALID) waypoint.commands.push_back(WaypointCommand(waypointCommand, value)); | ||||
| 					else Game::logger->Log("Zone", "Tried to load invalid waypoint command '%s'", parameter.c_str()); | ||||
| 				} else { | ||||
| 					ldfConfig = LDFBaseData::DataFromString(parameter + "=" + value); | ||||
|   | ||||
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	 David Markowitz
					David Markowitz