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	Remove flags in controllablePhysics
This commit is contained in:
		| @@ -24,8 +24,6 @@ ControllablePhysicsComponent::ControllablePhysicsComponent(Entity* entity) : Com | ||||
| 	m_IsOnGround = true; | ||||
| 	m_IsOnRail = false; | ||||
| 	m_DirtyPosition = true; | ||||
| 	m_DirtyVelocity = true; | ||||
| 	m_DirtyAngularVelocity = true; | ||||
| 	m_dpEntity = nullptr; | ||||
| 	m_Static = false; | ||||
| 	m_SpeedMultiplier = 1; | ||||
| @@ -134,20 +132,20 @@ void ControllablePhysicsComponent::Serialize(RakNet::BitStream* outBitStream, bo | ||||
| 		outBitStream->Write(m_IsOnGround); | ||||
| 		outBitStream->Write(m_IsOnRail); | ||||
|  | ||||
| 		outBitStream->Write(m_DirtyVelocity); | ||||
| 		if (m_DirtyVelocity) { | ||||
| 		bool isVelocityZero = m_Velocity != NiPoint3::ZERO; | ||||
| 		outBitStream->Write(isVelocityZero); | ||||
| 		if (isVelocityZero) { | ||||
| 			outBitStream->Write(m_Velocity.x); | ||||
| 			outBitStream->Write(m_Velocity.y); | ||||
| 			outBitStream->Write(m_Velocity.z); | ||||
| 			m_DirtyVelocity = false; | ||||
| 		} | ||||
|  | ||||
| 		outBitStream->Write(m_DirtyAngularVelocity); | ||||
| 		if (m_DirtyAngularVelocity) { | ||||
| 		bool isAngularVelocityZero = m_AngularVelocity != NiPoint3::ZERO; | ||||
| 		outBitStream->Write(isAngularVelocityZero); | ||||
| 		if (isAngularVelocityZero) { | ||||
| 			outBitStream->Write(m_AngularVelocity.x); | ||||
| 			outBitStream->Write(m_AngularVelocity.y); | ||||
| 			outBitStream->Write(m_AngularVelocity.z); | ||||
| 			m_DirtyAngularVelocity = false; | ||||
| 		} | ||||
|  | ||||
| 		outBitStream->Write0(); // LocalSpaceInfo | ||||
| @@ -230,7 +228,6 @@ void ControllablePhysicsComponent::SetVelocity(const NiPoint3& vel) { | ||||
|  | ||||
| 	m_Velocity = vel; | ||||
| 	m_DirtyPosition = true; | ||||
| 	m_DirtyVelocity = true; | ||||
|  | ||||
| 	if (m_dpEntity) m_dpEntity->SetVelocity(vel); | ||||
| } | ||||
| @@ -242,7 +239,6 @@ void ControllablePhysicsComponent::SetAngularVelocity(const NiPoint3& vel) { | ||||
|  | ||||
| 	m_AngularVelocity = vel; | ||||
| 	m_DirtyPosition = true; | ||||
| 	m_DirtyAngularVelocity = true; | ||||
| } | ||||
|  | ||||
| void ControllablePhysicsComponent::SetIsOnGround(bool val) { | ||||
| @@ -261,14 +257,6 @@ void ControllablePhysicsComponent::SetDirtyPosition(bool val) { | ||||
| 	m_DirtyPosition = val; | ||||
| } | ||||
|  | ||||
| void ControllablePhysicsComponent::SetDirtyVelocity(bool val) { | ||||
| 	m_DirtyVelocity = val; | ||||
| } | ||||
|  | ||||
| void ControllablePhysicsComponent::SetDirtyAngularVelocity(bool val) { | ||||
| 	m_DirtyAngularVelocity = val; | ||||
| } | ||||
|  | ||||
| void ControllablePhysicsComponent::AddPickupRadiusScale(float value) { | ||||
| 	m_ActivePickupRadiusScales.push_back(value); | ||||
| 	if (value > m_PickupRadius) { | ||||
|   | ||||
| @@ -116,18 +116,6 @@ public: | ||||
| 	 */ | ||||
| 	void SetDirtyPosition(bool val); | ||||
|  | ||||
| 	/** | ||||
| 	 * Mark the velocity as dirty, forcing a serializtion update next tick | ||||
| 	 * @param val whether or not the velocity is dirty | ||||
| 	 */ | ||||
| 	void SetDirtyVelocity(bool val); | ||||
|  | ||||
| 	/** | ||||
| 	 * Mark the angular velocity as dirty, forcing a serialization update next tick | ||||
| 	 * @param val whether or not the angular velocity is dirty | ||||
| 	 */ | ||||
| 	void SetDirtyAngularVelocity(bool val); | ||||
|  | ||||
| 	/** | ||||
| 	 * Sets whether or not the entity is currently wearing a jetpack | ||||
| 	 * @param val whether or not the entity is currently wearing a jetpack | ||||
| @@ -337,21 +325,11 @@ private: | ||||
| 	 */ | ||||
| 	NiQuaternion m_Rotation; | ||||
|  | ||||
| 	/** | ||||
| 	 * Whether or not the velocity is dirty, forcing a serialization of the velocity | ||||
| 	 */ | ||||
| 	bool m_DirtyVelocity; | ||||
|  | ||||
| 	/** | ||||
| 	 * The current velocity of the entity | ||||
| 	 */ | ||||
| 	NiPoint3 m_Velocity; | ||||
|  | ||||
| 	/** | ||||
| 	 * Whether or not the angular velocity is dirty, forcing a serialization | ||||
| 	 */ | ||||
| 	bool m_DirtyAngularVelocity; | ||||
|  | ||||
| 	/** | ||||
| 	 * The current angular velocity of the entity | ||||
| 	 */ | ||||
|   | ||||
| @@ -347,7 +347,7 @@ int main(int argc, char** argv) { | ||||
| 		StartChatServer(); | ||||
|  | ||||
| 		Game::im->GetInstance(0, false, 0); | ||||
| 		Game::im->GetInstance(1800, false, 0); | ||||
| 		Game::im->GetInstance(1200, false, 0); | ||||
| 		StartAuthServer(); | ||||
| 	} | ||||
|  | ||||
|   | ||||
| @@ -182,9 +182,7 @@ void ClientPackets::HandleClientPositionUpdate(const SystemAddress& sysAddr, Pac | ||||
| 				vehiclePhysicsComponent->SetIsOnGround(onGround); | ||||
| 				vehiclePhysicsComponent->SetIsOnRail(onRail); | ||||
| 				vehiclePhysicsComponent->SetVelocity(velocity); | ||||
| 				vehiclePhysicsComponent->SetDirtyVelocity(velocityFlag); | ||||
| 				vehiclePhysicsComponent->SetAngularVelocity(angVelocity); | ||||
| 				vehiclePhysicsComponent->SetDirtyAngularVelocity(angVelocityFlag); | ||||
| 				vehiclePhysicsComponent->SetRemoteInputInfo(remoteInput); | ||||
| 			} else { | ||||
| 				// Need to get the mount's controllable physics | ||||
| @@ -195,9 +193,7 @@ void ClientPackets::HandleClientPositionUpdate(const SystemAddress& sysAddr, Pac | ||||
| 				controllablePhysicsComponent->SetIsOnGround(onGround); | ||||
| 				controllablePhysicsComponent->SetIsOnRail(onRail); | ||||
| 				controllablePhysicsComponent->SetVelocity(velocity); | ||||
| 				controllablePhysicsComponent->SetDirtyVelocity(velocityFlag); | ||||
| 				controllablePhysicsComponent->SetAngularVelocity(angVelocity); | ||||
| 				controllablePhysicsComponent->SetDirtyAngularVelocity(angVelocityFlag); | ||||
| 			} | ||||
| 			Game::entityManager->SerializeEntity(possassableEntity); | ||||
| 		} | ||||
| @@ -221,9 +217,7 @@ void ClientPackets::HandleClientPositionUpdate(const SystemAddress& sysAddr, Pac | ||||
| 	comp->SetIsOnGround(onGround); | ||||
| 	comp->SetIsOnRail(onRail); | ||||
| 	comp->SetVelocity(velocity); | ||||
| 	comp->SetDirtyVelocity(velocityFlag); | ||||
| 	comp->SetAngularVelocity(angVelocity); | ||||
| 	comp->SetDirtyAngularVelocity(angVelocityFlag); | ||||
|  | ||||
| 	auto* player = static_cast<Player*>(entity); | ||||
| 	player->SetGhostReferencePoint(position); | ||||
|   | ||||
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	 David Markowitz
					David Markowitz