fix: joining lobby twice (#1374)

This commit is contained in:
David Markowitz
2023-12-30 22:14:58 -08:00
committed by GitHub
parent c708246f73
commit 4ecb6ae30e

View File

@@ -115,6 +115,7 @@ void ActivityComponent::HandleMessageBoxResponse(Entity* player, const std::stri
}
void ActivityComponent::PlayerJoin(Entity* player) {
if (PlayerIsInQueue(player)) return;
// If we have a lobby, queue the player and allow others to join, otherwise spin up an instance on the spot
if (HasLobby()) {
PlayerJoinLobby(player);