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Update Zone.cpp
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@ -241,33 +241,15 @@ void Zone::LoadScene(std::istream& file) {
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m_Scenes.insert(std::make_pair(lwoSceneID, scene));
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m_Scenes.insert(std::make_pair(lwoSceneID, scene));
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}
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}
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<<<<<<< Updated upstream
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void Zone::LoadLUTriggers(std::string triggerFile, SceneRef& scene) {
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void Zone::LoadLUTriggers(std::string triggerFile, SceneRef& scene) {
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auto buffer = Game::assetManager->GetFileAsBuffer((m_ZonePath + triggerFile).c_str());
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=======
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std::vector<LUTriggers::Trigger*> Zone::LoadLUTriggers(std::string triggerFile, LWOSCENEID sceneID) {
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std::vector<LUTriggers::Trigger*> lvlTriggers;
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auto file = Game::assetManager->GetFile((m_ZonePath + triggerFile).c_str());
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auto file = Game::assetManager->GetFile((m_ZonePath + triggerFile).c_str());
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>>>>>>> Stashed changes
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if (!file) {
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LOG("Failed to load %s from disk. Skipping loading triggers", (m_ZonePath + triggerFile).c_str());
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return;
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}
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std::stringstream data;
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std::stringstream data;
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data << file.rdbuf();
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data << file.rdbuf();
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<<<<<<< Updated upstream
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buffer.close();
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data.seekg(0, std::ios::end);
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data.seekg(0, std::ios::end);
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int32_t size = data.tellg();
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int32_t size = data.tellg();
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data.seekg(0, std::ios::beg);
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data.seekg(0, std::ios::beg);
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=======
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if (data.str().size() == 0) return lvlTriggers;
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>>>>>>> Stashed changes
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if (size == 0) return;
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if (size == 0) return;
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