Updated comment

This commit is contained in:
EmosewaMC 2022-02-20 20:00:56 -08:00
parent 2bc9f8f66d
commit 3d1283675f

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@ -343,10 +343,8 @@ void MissionTask::Progress(int32_t value, LWOOBJID associate, const std::string&
if (info->target != gameID) { if (info->target != gameID) {
break; break;
} }
// Lego Universe is a great game with very easy to understand mission progression. // This special case is for shooting gallery missions that want their
// If we are progressing a mission for shooting gallery we need to set its // progress value set to 1 instead of being set to the target value.
// completion to 1 and not the targetValue beacuse that makes sense
// compared to all other missions and tasks :)
if(info->targetGroup == targets && value >= info->targetValue && GetMission()->IsMission() && info->target == 1864 && info->targetGroup == "performact_score") { if(info->targetGroup == targets && value >= info->targetValue && GetMission()->IsMission() && info->target == 1864 && info->targetGroup == "performact_score") {
SetProgress(1); SetProgress(1);
break; break;