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fix(scripts): the Forbidden Valley cavalry of the horsemen path gets its script
L_ACT_HORSEMEN_1 (one path spawner of Maelstrom Cavalry, LOT 7816, in Forbidden Valley) had no script. It does what L_FV_MAELSTROM_CAVALRY does (tell the group's turret it spawned, report a Brick Fury kill to the horsemen trigger), so it uses that port. Check: the cavalry on that path wakes the ninja turret and Brick Fury kills count. Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
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@@ -500,6 +500,7 @@ namespace {
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{"scripts\\02_server\\Map\\FV\\L_ACT_CANDLE.lua", []() {return new FvCandle();}},
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{"scripts\\02_server\\Map\\FV\\L_ENEMY_RONIN_SPAWNER.lua", []() {return new EnemyRoninSpawner();}},
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{"scripts\\02_server\\Enemy\\FV\\L_FV_MAELSTROM_CAVALRY.lua", []() {return new FvMaelstromCavalry();}},
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{"scripts\\ai\\FV\\L_ACT_HORSEMEN_1.lua", []() {return new FvMaelstromCavalry();}}, // the same as L_FV_MAELSTROM_CAVALRY
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{"scripts\\ai\\FV\\L_ACT_NINJA_TURRET_1.lua", []() {return new ActNinjaTurret();}},
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{"scripts\\02_server\\Map\\FV\\L_FV_HORSEMEN_TRIGGER.lua", []() {return new FvHorsemenTrigger();}},
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{"scripts\\ai\\FV\\L_FV_FLYING_CREVICE_DRAGON.lua", []() {return new FvFlyingCreviceDragon();}},
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