From 342269cf614ec2ae513d24a1e169abe0505f4924 Mon Sep 17 00:00:00 2001 From: Aaron Kimbrell Date: Tue, 29 Sep 2026 09:29:59 -0500 Subject: [PATCH] fix(scripts): the Forbidden Valley cavalry of the horsemen path gets its script L_ACT_HORSEMEN_1 (one path spawner of Maelstrom Cavalry, LOT 7816, in Forbidden Valley) had no script. It does what L_FV_MAELSTROM_CAVALRY does (tell the group's turret it spawned, report a Brick Fury kill to the horsemen trigger), so it uses that port. Check: the cavalry on that path wakes the ninja turret and Brick Fury kills count. Co-Authored-By: Claude Opus 5.5 --- dScripts/CppScripts.cpp | 1 + 1 file changed, 1 insertion(+) diff --git a/dScripts/CppScripts.cpp b/dScripts/CppScripts.cpp index bedf0a6c0..22832e7e5 100644 --- a/dScripts/CppScripts.cpp +++ b/dScripts/CppScripts.cpp @@ -500,6 +500,7 @@ namespace { {"scripts\\02_server\\Map\\FV\\L_ACT_CANDLE.lua", []() {return new FvCandle();}}, {"scripts\\02_server\\Map\\FV\\L_ENEMY_RONIN_SPAWNER.lua", []() {return new EnemyRoninSpawner();}}, {"scripts\\02_server\\Enemy\\FV\\L_FV_MAELSTROM_CAVALRY.lua", []() {return new FvMaelstromCavalry();}}, + {"scripts\\ai\\FV\\L_ACT_HORSEMEN_1.lua", []() {return new FvMaelstromCavalry();}}, // the same as L_FV_MAELSTROM_CAVALRY {"scripts\\ai\\FV\\L_ACT_NINJA_TURRET_1.lua", []() {return new ActNinjaTurret();}}, {"scripts\\02_server\\Map\\FV\\L_FV_HORSEMEN_TRIGGER.lua", []() {return new FvHorsemenTrigger();}}, {"scripts\\ai\\FV\\L_FV_FLYING_CREVICE_DRAGON.lua", []() {return new FvFlyingCreviceDragon();}},