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Fix bad lot comparison in AG Jet Effect Server (#1063)
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@ -5,7 +5,7 @@
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#include "eReplicaComponentType.h"
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void AgJetEffectServer::OnUse(Entity* self, Entity* user) {
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if (inUse || !self->GetLOT() == 6859) return;
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if (inUse || self->GetLOT() != 6859) return;
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GameMessages::SendNotifyClientObject(
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self->GetObjectID(), u"toggleInUse", 1, 0, LWOOBJID_EMPTY, "", UNASSIGNED_SYSTEM_ADDRESS
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);
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