mirror of
https://github.com/DarkflameUniverse/DarkflameServer.git
synced 2024-11-22 05:27:19 +00:00
chore: General cleanup roundup (#1444)
* Moved unrelated changes out of the TryParse PR branch * const correctness and cstdint type usage * removing a few "== nullptr" * amf constexpr, const-correctness, and attrib tagging * update to account for feedback * Fixing accidentally included header and hopefully fixing the MacOS issue too * try reordering the amf3 specializations to fix the MacOS issue again * Amf3 template class member func instantiation fix * try including only on macos * Using if constexpr rather than specialization * Trying a different solution for the instantiation problem * Remove #include "dPlatforms.h"
This commit is contained in:
parent
0c1ee0513d
commit
29666a1ff7
@ -10,7 +10,6 @@
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#include "Database.h"
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#include "eConnectionType.h"
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#include "eChatInternalMessageType.h"
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#include "eGameMasterLevel.h"
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#include "ChatPackets.h"
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#include "dConfig.h"
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@ -21,14 +20,6 @@ void PlayerContainer::Initialize() {
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GeneralUtils::TryParse<uint32_t>(Game::config->GetValue("max_number_of_friends")).value_or(m_MaxNumberOfFriends);
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}
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PlayerContainer::~PlayerContainer() {
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m_Players.clear();
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}
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PlayerData::PlayerData() {
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gmLevel = eGameMasterLevel::CIVILIAN;
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}
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TeamData::TeamData() {
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lootFlag = Game::config->GetValue("default_team_loot") == "0" ? 0 : 1;
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}
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@ -10,7 +10,7 @@
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enum class eGameMasterLevel : uint8_t;
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struct IgnoreData {
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IgnoreData(const std::string& name, const LWOOBJID& id) : playerName(name), playerId(id) {}
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IgnoreData(const std::string& name, const LWOOBJID& id) : playerName{ name }, playerId{ id } {}
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inline bool operator==(const std::string& other) const noexcept {
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return playerName == other;
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}
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@ -24,7 +24,6 @@ struct IgnoreData {
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};
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struct PlayerData {
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PlayerData();
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operator bool() const noexcept {
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return playerID != LWOOBJID_EMPTY;
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}
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@ -45,7 +44,7 @@ struct PlayerData {
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std::string playerName;
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std::vector<FriendData> friends;
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std::vector<IgnoreData> ignoredPlayers;
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eGameMasterLevel gmLevel;
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eGameMasterLevel gmLevel = static_cast<eGameMasterLevel>(0); // CIVILLIAN
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bool isFTP = false;
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};
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@ -61,8 +60,6 @@ struct TeamData {
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class PlayerContainer {
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public:
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~PlayerContainer();
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void Initialize();
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void InsertPlayer(Packet* packet);
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void RemovePlayer(Packet* packet);
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164
dCommon/Amf3.h
164
dCommon/Amf3.h
@ -31,54 +31,68 @@ enum class eAmf : uint8_t {
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class AMFBaseValue {
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public:
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virtual eAmf GetValueType() { return eAmf::Undefined; };
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AMFBaseValue() {};
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virtual ~AMFBaseValue() {};
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[[nodiscard]] constexpr virtual eAmf GetValueType() const noexcept { return eAmf::Undefined; }
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constexpr AMFBaseValue() noexcept = default;
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constexpr virtual ~AMFBaseValue() noexcept = default;
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};
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template<typename ValueType>
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// AMFValue template class instantiations
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template <typename ValueType>
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class AMFValue : public AMFBaseValue {
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public:
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AMFValue() {};
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AMFValue(ValueType value) { SetValue(value); };
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virtual ~AMFValue() override {};
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AMFValue() = default;
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AMFValue(const ValueType value) { m_Data = value; }
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virtual ~AMFValue() override = default;
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eAmf GetValueType() override { return eAmf::Undefined; };
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[[nodiscard]] constexpr eAmf GetValueType() const noexcept override;
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[[nodiscard]] const ValueType& GetValue() const { return m_Data; }
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void SetValue(const ValueType value) { m_Data = value; }
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const ValueType& GetValue() { return data; };
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void SetValue(ValueType value) { data = value; };
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protected:
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ValueType data;
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ValueType m_Data;
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};
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// Explicit template class instantiations
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template class AMFValue<std::nullptr_t>;
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template class AMFValue<bool>;
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template class AMFValue<int32_t>;
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template class AMFValue<uint32_t>;
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template class AMFValue<std::string>;
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template class AMFValue<double>;
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// AMFValue template class member function instantiations
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template <> [[nodiscard]] constexpr eAmf AMFValue<std::nullptr_t>::GetValueType() const noexcept { return eAmf::Null; }
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template <> [[nodiscard]] constexpr eAmf AMFValue<bool>::GetValueType() const noexcept { return m_Data ? eAmf::True : eAmf::False; }
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template <> [[nodiscard]] constexpr eAmf AMFValue<int32_t>::GetValueType() const noexcept { return eAmf::Integer; }
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template <> [[nodiscard]] constexpr eAmf AMFValue<uint32_t>::GetValueType() const noexcept { return eAmf::Integer; }
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template <> [[nodiscard]] constexpr eAmf AMFValue<std::string>::GetValueType() const noexcept { return eAmf::String; }
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template <> [[nodiscard]] constexpr eAmf AMFValue<double>::GetValueType() const noexcept { return eAmf::Double; }
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template <typename ValueType>
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[[nodiscard]] constexpr eAmf AMFValue<ValueType>::GetValueType() const noexcept { return eAmf::Undefined; }
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// As a string this is much easier to write and read from a BitStream.
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template<>
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template <>
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class AMFValue<const char*> : public AMFBaseValue {
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public:
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AMFValue() {};
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AMFValue(const char* value) { SetValue(std::string(value)); };
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virtual ~AMFValue() override {};
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AMFValue() = default;
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AMFValue(const char* value) { m_Data = value; }
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virtual ~AMFValue() override = default;
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eAmf GetValueType() override { return eAmf::String; };
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[[nodiscard]] constexpr eAmf GetValueType() const noexcept override { return eAmf::String; }
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const std::string& GetValue() { return data; };
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void SetValue(std::string value) { data = value; };
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[[nodiscard]] const std::string& GetValue() const { return m_Data; }
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void SetValue(const std::string& value) { m_Data = value; }
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protected:
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std::string data;
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std::string m_Data;
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};
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typedef AMFValue<std::nullptr_t> AMFNullValue;
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typedef AMFValue<bool> AMFBoolValue;
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typedef AMFValue<int32_t> AMFIntValue;
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typedef AMFValue<std::string> AMFStringValue;
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typedef AMFValue<double> AMFDoubleValue;
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template<> inline eAmf AMFValue<std::nullptr_t>::GetValueType() { return eAmf::Null; };
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template<> inline eAmf AMFValue<bool>::GetValueType() { return this->data ? eAmf::True : eAmf::False; };
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template<> inline eAmf AMFValue<int32_t>::GetValueType() { return eAmf::Integer; };
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template<> inline eAmf AMFValue<uint32_t>::GetValueType() { return eAmf::Integer; };
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template<> inline eAmf AMFValue<std::string>::GetValueType() { return eAmf::String; };
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template<> inline eAmf AMFValue<double>::GetValueType() { return eAmf::Double; };
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using AMFNullValue = AMFValue<std::nullptr_t>;
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using AMFBoolValue = AMFValue<bool>;
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using AMFIntValue = AMFValue<int32_t>;
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using AMFStringValue = AMFValue<std::string>;
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using AMFDoubleValue = AMFValue<double>;
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/**
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* The AMFArrayValue object holds 2 types of lists:
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@ -89,12 +103,11 @@ template<> inline eAmf AMFValue<double>::GetValueType() { return eAmf::Double; }
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* and are not to be deleted by a caller.
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*/
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class AMFArrayValue : public AMFBaseValue {
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typedef std::unordered_map<std::string, AMFBaseValue*> AMFAssociative;
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typedef std::vector<AMFBaseValue*> AMFDense;
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using AMFAssociative = std::unordered_map<std::string, AMFBaseValue*>;
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using AMFDense = std::vector<AMFBaseValue*>;
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public:
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eAmf GetValueType() override { return eAmf::Array; };
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[[nodiscard]] constexpr eAmf GetValueType() const noexcept override { return eAmf::Array; }
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~AMFArrayValue() override {
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for (auto valueToDelete : GetDense()) {
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@ -109,17 +122,17 @@ public:
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valueToDelete.second = nullptr;
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}
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}
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};
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}
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/**
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* Returns the Associative portion of the object
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*/
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inline AMFAssociative& GetAssociative() { return this->associative; };
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[[nodiscard]] inline AMFAssociative& GetAssociative() noexcept { return this->associative; }
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/**
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* Returns the dense portion of the object
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*/
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inline AMFDense& GetDense() { return this->dense; };
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[[nodiscard]] inline AMFDense& GetDense() noexcept { return this->dense; }
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/**
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* Inserts an AMFValue into the associative portion with the given key.
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@ -135,8 +148,8 @@ public:
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* @return The inserted element if the type matched,
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* or nullptr if a key existed and was not the same type
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*/
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template<typename ValueType>
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std::pair<AMFValue<ValueType>*, bool> Insert(const std::string& key, ValueType value) {
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template <typename ValueType>
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[[maybe_unused]] std::pair<AMFValue<ValueType>*, bool> Insert(const std::string& key, const ValueType value) {
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auto element = associative.find(key);
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AMFValue<ValueType>* val = nullptr;
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bool found = true;
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@ -148,10 +161,10 @@ public:
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found = false;
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}
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return std::make_pair(val, found);
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};
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}
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// Associates an array with a string key
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std::pair<AMFBaseValue*, bool> Insert(const std::string& key) {
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[[maybe_unused]] std::pair<AMFBaseValue*, bool> Insert(const std::string& key) {
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auto element = associative.find(key);
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AMFArrayValue* val = nullptr;
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bool found = true;
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@ -163,10 +176,10 @@ public:
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found = false;
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}
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return std::make_pair(val, found);
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};
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}
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// Associates an array with an integer key
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std::pair<AMFBaseValue*, bool> Insert(const uint32_t& index) {
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[[maybe_unused]] std::pair<AMFBaseValue*, bool> Insert(const size_t index) {
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AMFArrayValue* val = nullptr;
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bool inserted = false;
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if (index >= dense.size()) {
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@ -176,7 +189,7 @@ public:
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inserted = true;
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}
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return std::make_pair(dynamic_cast<AMFArrayValue*>(dense.at(index)), inserted);
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};
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}
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/**
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* @brief Inserts an AMFValue into the AMFArray key'd by index.
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@ -188,8 +201,8 @@ public:
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* @return The inserted element, or nullptr if the type did not match
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* what was at the index.
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*/
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template<typename ValueType>
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std::pair<AMFValue<ValueType>*, bool> Insert(const uint32_t& index, ValueType value) {
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template <typename ValueType>
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[[maybe_unused]] std::pair<AMFValue<ValueType>*, bool> Insert(const size_t index, const ValueType value) {
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AMFValue<ValueType>* val = nullptr;
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bool inserted = false;
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if (index >= this->dense.size()) {
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@ -199,7 +212,7 @@ public:
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inserted = true;
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}
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return std::make_pair(dynamic_cast<AMFValue<ValueType>*>(this->dense.at(index)), inserted);
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};
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}
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/**
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* Inserts an AMFValue into the associative portion with the given key.
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@ -210,7 +223,7 @@ public:
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* @param key The key to associate with the value
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* @param value The value to insert
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*/
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void Insert(const std::string& key, AMFBaseValue* value) {
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void Insert(const std::string& key, AMFBaseValue* const value) {
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auto element = associative.find(key);
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if (element != associative.end() && element->second) {
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delete element->second;
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@ -218,7 +231,7 @@ public:
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} else {
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associative.insert(std::make_pair(key, value));
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}
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};
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}
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/**
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* Inserts an AMFValue into the associative portion with the given index.
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@ -229,7 +242,7 @@ public:
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* @param key The key to associate with the value
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* @param value The value to insert
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*/
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void Insert(const uint32_t index, AMFBaseValue* value) {
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void Insert(const size_t index, AMFBaseValue* const value) {
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if (index < dense.size()) {
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AMFDense::iterator itr = dense.begin() + index;
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if (*itr) delete dense.at(index);
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@ -237,7 +250,7 @@ public:
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dense.resize(index + 1);
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}
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dense.at(index) = value;
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};
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}
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/**
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* Pushes an AMFValue into the back of the dense portion.
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@ -249,10 +262,10 @@ public:
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*
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* @return The inserted pointer, or nullptr should the key already be in use.
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*/
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template<typename ValueType>
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inline AMFValue<ValueType>* Push(ValueType value) {
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template <typename ValueType>
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[[maybe_unused]] inline AMFValue<ValueType>* Push(const ValueType value) {
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return Insert(this->dense.size(), value).first;
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};
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}
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/**
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* Removes the key from the associative portion
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@ -261,7 +274,7 @@ public:
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*
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* @param key The key to remove from the associative portion
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*/
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void Remove(const std::string& key, bool deleteValue = true) {
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void Remove(const std::string& key, const bool deleteValue = true) {
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AMFAssociative::iterator it = this->associative.find(key);
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if (it != this->associative.end()) {
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if (deleteValue) delete it->second;
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@ -272,7 +285,7 @@ public:
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/**
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* Pops the last element in the dense portion, deleting it in the process.
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*/
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void Remove(const uint32_t index) {
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void Remove(const size_t index) {
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if (!this->dense.empty() && index < this->dense.size()) {
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auto itr = this->dense.begin() + index;
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if (*itr) delete (*itr);
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@ -284,29 +297,29 @@ public:
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if (!this->dense.empty()) Remove(this->dense.size() - 1);
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}
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AMFArrayValue* GetArray(const std::string& key) {
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[[nodiscard]] AMFArrayValue* GetArray(const std::string& key) {
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AMFAssociative::const_iterator it = this->associative.find(key);
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if (it != this->associative.end()) {
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return dynamic_cast<AMFArrayValue*>(it->second);
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}
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return nullptr;
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};
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}
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AMFArrayValue* GetArray(const uint32_t index) {
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[[nodiscard]] AMFArrayValue* GetArray(const size_t index) {
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return index >= this->dense.size() ? nullptr : dynamic_cast<AMFArrayValue*>(this->dense.at(index));
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};
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}
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inline AMFArrayValue* InsertArray(const std::string& key) {
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[[maybe_unused]] inline AMFArrayValue* InsertArray(const std::string& key) {
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return static_cast<AMFArrayValue*>(Insert(key).first);
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};
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}
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inline AMFArrayValue* InsertArray(const uint32_t index) {
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[[maybe_unused]] inline AMFArrayValue* InsertArray(const size_t index) {
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return static_cast<AMFArrayValue*>(Insert(index).first);
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};
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}
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inline AMFArrayValue* PushArray() {
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[[maybe_unused]] inline AMFArrayValue* PushArray() {
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return static_cast<AMFArrayValue*>(Insert(this->dense.size()).first);
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};
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}
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/**
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* Gets an AMFValue by the key from the associative portion and converts it
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@ -318,18 +331,18 @@ public:
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* @return The AMFValue
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*/
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template <typename AmfType>
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AMFValue<AmfType>* Get(const std::string& key) const {
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[[nodiscard]] AMFValue<AmfType>* Get(const std::string& key) const {
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AMFAssociative::const_iterator it = this->associative.find(key);
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return it != this->associative.end() ?
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dynamic_cast<AMFValue<AmfType>*>(it->second) :
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nullptr;
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};
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}
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// Get from the array but dont cast it
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AMFBaseValue* Get(const std::string& key) const {
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[[nodiscard]] AMFBaseValue* Get(const std::string& key) const {
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AMFAssociative::const_iterator it = this->associative.find(key);
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return it != this->associative.end() ? it->second : nullptr;
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};
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}
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/**
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* @brief Get an AMFValue object at a position in the dense portion.
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@ -341,16 +354,17 @@ public:
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* @return The casted object, or nullptr.
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*/
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template <typename AmfType>
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AMFValue<AmfType>* Get(uint32_t index) const {
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[[nodiscard]] AMFValue<AmfType>* Get(const size_t index) const {
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return index < this->dense.size() ?
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dynamic_cast<AMFValue<AmfType>*>(this->dense.at(index)) :
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nullptr;
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};
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}
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// Get from the dense but dont cast it
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AMFBaseValue* Get(const uint32_t index) const {
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[[nodiscard]] AMFBaseValue* Get(const size_t index) const {
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return index < this->dense.size() ? this->dense.at(index) : nullptr;
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};
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}
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private:
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/**
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* The associative portion. These values are key'd with strings to an AMFValue.
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|
@ -162,7 +162,7 @@ public:
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return new LDFData<T>(key, value);
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}
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inline static T Default = {};
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inline static const T Default = {};
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};
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// LDF Types
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|
@ -39,86 +39,84 @@ constexpr uint32_t lowFrameDelta = FRAMES_TO_MS(lowFramerate);
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//=========== TYPEDEFS ==========
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typedef int32_t LOT; //!< A LOT
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typedef int64_t LWOOBJID; //!< An object ID (should be unsigned actually but ok)
|
||||
typedef int32_t TSkillID; //!< A skill ID
|
||||
typedef uint32_t LWOCLONEID; //!< Used for Clone IDs
|
||||
typedef uint16_t LWOMAPID; //!< Used for Map IDs
|
||||
typedef uint16_t LWOINSTANCEID; //!< Used for Instance IDs
|
||||
typedef uint32_t PROPERTYCLONELIST; //!< Used for Property Clone IDs
|
||||
typedef uint32_t StripId;
|
||||
using LOT = int32_t; //!< A LOT
|
||||
using LWOOBJID = int64_t; //!< An object ID (should be unsigned actually but ok)
|
||||
using TSkillID = int32_t; //!< A skill ID
|
||||
using LWOCLONEID = uint32_t; //!< Used for Clone IDs
|
||||
using LWOMAPID = uint16_t; //!< Used for Map IDs
|
||||
using LWOINSTANCEID = uint16_t; //!< Used for Instance IDs
|
||||
using PROPERTYCLONELIST = uint32_t; //!< Used for Property Clone IDs
|
||||
using StripId = uint32_t;
|
||||
|
||||
const LWOOBJID LWOOBJID_EMPTY = 0; //!< An empty object ID
|
||||
const LOT LOT_NULL = -1; //!< A null LOT
|
||||
const int32_t LOOTTYPE_NONE = 0; //!< No loot type available
|
||||
const float SECONDARY_PRIORITY = 1.0f; //!< Secondary Priority
|
||||
const uint32_t INVENTORY_MAX = 9999999; //!< The Maximum Inventory Size
|
||||
const uint32_t LWOCLONEID_INVALID = -1; //!< Invalid LWOCLONEID
|
||||
const uint16_t LWOINSTANCEID_INVALID = -1; //!< Invalid LWOINSTANCEID
|
||||
const uint16_t LWOMAPID_INVALID = -1; //!< Invalid LWOMAPID
|
||||
const uint64_t LWOZONEID_INVALID = 0; //!< Invalid LWOZONEID
|
||||
constexpr LWOOBJID LWOOBJID_EMPTY = 0; //!< An empty object ID
|
||||
constexpr LOT LOT_NULL = -1; //!< A null LOT
|
||||
constexpr int32_t LOOTTYPE_NONE = 0; //!< No loot type available
|
||||
constexpr float SECONDARY_PRIORITY = 1.0f; //!< Secondary Priority
|
||||
constexpr uint32_t INVENTORY_MAX = 9999999; //!< The Maximum Inventory Size
|
||||
constexpr LWOCLONEID LWOCLONEID_INVALID = -1; //!< Invalid LWOCLONEID
|
||||
constexpr LWOINSTANCEID LWOINSTANCEID_INVALID = -1; //!< Invalid LWOINSTANCEID
|
||||
constexpr LWOMAPID LWOMAPID_INVALID = -1; //!< Invalid LWOMAPID
|
||||
constexpr uint64_t LWOZONEID_INVALID = 0; //!< Invalid LWOZONEID
|
||||
|
||||
const float PI = 3.14159f;
|
||||
constexpr float PI = 3.14159f;
|
||||
|
||||
//============ STRUCTS ==============
|
||||
|
||||
struct LWOSCENEID {
|
||||
public:
|
||||
LWOSCENEID() { m_sceneID = -1; m_layerID = 0; }
|
||||
LWOSCENEID(int sceneID) { m_sceneID = sceneID; m_layerID = 0; }
|
||||
LWOSCENEID(int sceneID, unsigned int layerID) { m_sceneID = sceneID; m_layerID = layerID; }
|
||||
constexpr LWOSCENEID() noexcept { m_sceneID = -1; m_layerID = 0; }
|
||||
constexpr LWOSCENEID(int32_t sceneID) noexcept { m_sceneID = sceneID; m_layerID = 0; }
|
||||
constexpr LWOSCENEID(int32_t sceneID, uint32_t layerID) noexcept { m_sceneID = sceneID; m_layerID = layerID; }
|
||||
|
||||
LWOSCENEID& operator=(const LWOSCENEID& rhs) { m_sceneID = rhs.m_sceneID; m_layerID = rhs.m_layerID; return *this; }
|
||||
LWOSCENEID& operator=(const int rhs) { m_sceneID = rhs; m_layerID = 0; return *this; }
|
||||
constexpr LWOSCENEID& operator=(const LWOSCENEID& rhs) noexcept { m_sceneID = rhs.m_sceneID; m_layerID = rhs.m_layerID; return *this; }
|
||||
constexpr LWOSCENEID& operator=(const int32_t rhs) noexcept { m_sceneID = rhs; m_layerID = 0; return *this; }
|
||||
|
||||
bool operator<(const LWOSCENEID& rhs) const { return (m_sceneID < rhs.m_sceneID || (m_sceneID == rhs.m_sceneID && m_layerID < rhs.m_layerID)); }
|
||||
bool operator<(const int rhs) const { return m_sceneID < rhs; }
|
||||
constexpr bool operator<(const LWOSCENEID& rhs) const noexcept { return (m_sceneID < rhs.m_sceneID || (m_sceneID == rhs.m_sceneID && m_layerID < rhs.m_layerID)); }
|
||||
constexpr bool operator<(const int32_t rhs) const noexcept { return m_sceneID < rhs; }
|
||||
|
||||
bool operator==(const LWOSCENEID& rhs) const { return (m_sceneID == rhs.m_sceneID && m_layerID == rhs.m_layerID); }
|
||||
bool operator==(const int rhs) const { return m_sceneID == rhs; }
|
||||
constexpr bool operator==(const LWOSCENEID& rhs) const noexcept { return (m_sceneID == rhs.m_sceneID && m_layerID == rhs.m_layerID); }
|
||||
constexpr bool operator==(const int32_t rhs) const noexcept { return m_sceneID == rhs; }
|
||||
|
||||
const int GetSceneID() const { return m_sceneID; }
|
||||
const unsigned int GetLayerID() const { return m_layerID; }
|
||||
constexpr int32_t GetSceneID() const noexcept { return m_sceneID; }
|
||||
constexpr uint32_t GetLayerID() const noexcept { return m_layerID; }
|
||||
|
||||
void SetSceneID(const int sceneID) { m_sceneID = sceneID; }
|
||||
void SetLayerID(const unsigned int layerID) { m_layerID = layerID; }
|
||||
constexpr void SetSceneID(const int32_t sceneID) noexcept { m_sceneID = sceneID; }
|
||||
constexpr void SetLayerID(const uint32_t layerID) noexcept { m_layerID = layerID; }
|
||||
|
||||
private:
|
||||
int m_sceneID;
|
||||
unsigned int m_layerID;
|
||||
int32_t m_sceneID;
|
||||
uint32_t m_layerID;
|
||||
};
|
||||
|
||||
struct LWOZONEID {
|
||||
public:
|
||||
const LWOMAPID& GetMapID() const { return m_MapID; }
|
||||
const LWOINSTANCEID& GetInstanceID() const { return m_InstanceID; }
|
||||
const LWOCLONEID& GetCloneID() const { return m_CloneID; }
|
||||
constexpr const LWOMAPID& GetMapID() const noexcept { return m_MapID; }
|
||||
constexpr const LWOINSTANCEID& GetInstanceID() const noexcept { return m_InstanceID; }
|
||||
constexpr const LWOCLONEID& GetCloneID() const noexcept { return m_CloneID; }
|
||||
|
||||
//In order: def constr, constr, assign op
|
||||
LWOZONEID() { m_MapID = LWOMAPID_INVALID; m_InstanceID = LWOINSTANCEID_INVALID; m_CloneID = LWOCLONEID_INVALID; }
|
||||
LWOZONEID(const LWOMAPID& mapID, const LWOINSTANCEID& instanceID, const LWOCLONEID& cloneID) { m_MapID = mapID; m_InstanceID = instanceID; m_CloneID = cloneID; }
|
||||
LWOZONEID(const LWOZONEID& replacement) { *this = replacement; }
|
||||
constexpr LWOZONEID() noexcept = default;
|
||||
constexpr LWOZONEID(const LWOMAPID& mapID, const LWOINSTANCEID& instanceID, const LWOCLONEID& cloneID) noexcept { m_MapID = mapID; m_InstanceID = instanceID; m_CloneID = cloneID; }
|
||||
constexpr LWOZONEID(const LWOZONEID& replacement) noexcept { *this = replacement; }
|
||||
|
||||
private:
|
||||
LWOMAPID m_MapID; //1000 for VE, 1100 for AG, etc...
|
||||
LWOINSTANCEID m_InstanceID; //Instances host the same world, but on a different dWorld process.
|
||||
LWOCLONEID m_CloneID; //To differentiate between "your property" and "my property". Always 0 for non-prop worlds.
|
||||
LWOMAPID m_MapID = LWOMAPID_INVALID; //1000 for VE, 1100 for AG, etc...
|
||||
LWOINSTANCEID m_InstanceID = LWOINSTANCEID_INVALID; //Instances host the same world, but on a different dWorld process.
|
||||
LWOCLONEID m_CloneID = LWOCLONEID_INVALID; //To differentiate between "your property" and "my property". Always 0 for non-prop worlds.
|
||||
};
|
||||
|
||||
const LWOSCENEID LWOSCENEID_INVALID = -1;
|
||||
constexpr LWOSCENEID LWOSCENEID_INVALID = -1;
|
||||
|
||||
struct LWONameValue {
|
||||
uint32_t length = 0; //!< The length of the name
|
||||
std::u16string name; //!< The name
|
||||
|
||||
LWONameValue(void) {}
|
||||
LWONameValue() = default;
|
||||
|
||||
LWONameValue(const std::u16string& name) {
|
||||
this->name = name;
|
||||
this->length = static_cast<uint32_t>(name.length());
|
||||
}
|
||||
|
||||
~LWONameValue(void) {}
|
||||
};
|
||||
|
||||
struct FriendData {
|
||||
|
@ -23,7 +23,7 @@
|
||||
|
||||
#include "CppScripts.h"
|
||||
|
||||
QuickBuildComponent::QuickBuildComponent(Entity* entity) : Component(entity) {
|
||||
QuickBuildComponent::QuickBuildComponent(Entity* const entity) : Component{ entity } {
|
||||
std::u16string checkPreconditions = entity->GetVar<std::u16string>(u"CheckPrecondition");
|
||||
|
||||
if (!checkPreconditions.empty()) {
|
||||
@ -283,47 +283,47 @@ void QuickBuildComponent::DespawnActivator() {
|
||||
}
|
||||
}
|
||||
|
||||
Entity* QuickBuildComponent::GetActivator() {
|
||||
Entity* QuickBuildComponent::GetActivator() const {
|
||||
return Game::entityManager->GetEntity(m_ActivatorId);
|
||||
}
|
||||
|
||||
NiPoint3 QuickBuildComponent::GetActivatorPosition() {
|
||||
NiPoint3 QuickBuildComponent::GetActivatorPosition() const noexcept {
|
||||
return m_ActivatorPosition;
|
||||
}
|
||||
|
||||
float QuickBuildComponent::GetResetTime() {
|
||||
float QuickBuildComponent::GetResetTime() const noexcept {
|
||||
return m_ResetTime;
|
||||
}
|
||||
|
||||
float QuickBuildComponent::GetCompleteTime() {
|
||||
float QuickBuildComponent::GetCompleteTime() const noexcept {
|
||||
return m_CompleteTime;
|
||||
}
|
||||
|
||||
int QuickBuildComponent::GetTakeImagination() {
|
||||
int32_t QuickBuildComponent::GetTakeImagination() const noexcept {
|
||||
return m_TakeImagination;
|
||||
}
|
||||
|
||||
bool QuickBuildComponent::GetInterruptible() {
|
||||
bool QuickBuildComponent::GetInterruptible() const noexcept {
|
||||
return m_Interruptible;
|
||||
}
|
||||
|
||||
bool QuickBuildComponent::GetSelfActivator() {
|
||||
bool QuickBuildComponent::GetSelfActivator() const noexcept {
|
||||
return m_SelfActivator;
|
||||
}
|
||||
|
||||
std::vector<int> QuickBuildComponent::GetCustomModules() {
|
||||
std::vector<int32_t> QuickBuildComponent::GetCustomModules() const noexcept {
|
||||
return m_CustomModules;
|
||||
}
|
||||
|
||||
int QuickBuildComponent::GetActivityId() {
|
||||
int32_t QuickBuildComponent::GetActivityId() const noexcept {
|
||||
return m_ActivityId;
|
||||
}
|
||||
|
||||
int QuickBuildComponent::GetPostImaginationCost() {
|
||||
int32_t QuickBuildComponent::GetPostImaginationCost() const noexcept {
|
||||
return m_PostImaginationCost;
|
||||
}
|
||||
|
||||
float QuickBuildComponent::GetTimeBeforeSmash() {
|
||||
float QuickBuildComponent::GetTimeBeforeSmash() const noexcept {
|
||||
return m_TimeBeforeSmash;
|
||||
}
|
||||
|
||||
@ -332,24 +332,24 @@ eQuickBuildState QuickBuildComponent::GetState() const noexcept {
|
||||
}
|
||||
|
||||
Entity* QuickBuildComponent::GetBuilder() const {
|
||||
auto* builder = Game::entityManager->GetEntity(m_Builder);
|
||||
auto* const builder = Game::entityManager->GetEntity(m_Builder);
|
||||
|
||||
return builder;
|
||||
}
|
||||
|
||||
bool QuickBuildComponent::GetRepositionPlayer() const {
|
||||
bool QuickBuildComponent::GetRepositionPlayer() const noexcept {
|
||||
return m_RepositionPlayer;
|
||||
}
|
||||
|
||||
void QuickBuildComponent::SetActivatorPosition(NiPoint3 value) {
|
||||
void QuickBuildComponent::SetActivatorPosition(const NiPoint3& value) noexcept {
|
||||
m_ActivatorPosition = value;
|
||||
}
|
||||
|
||||
void QuickBuildComponent::SetResetTime(float value) {
|
||||
void QuickBuildComponent::SetResetTime(const float value) noexcept {
|
||||
m_ResetTime = value;
|
||||
}
|
||||
|
||||
void QuickBuildComponent::SetCompleteTime(float value) {
|
||||
void QuickBuildComponent::SetCompleteTime(const float value) noexcept {
|
||||
if (value < 0) {
|
||||
m_CompleteTime = 4.5f;
|
||||
} else {
|
||||
@ -357,31 +357,31 @@ void QuickBuildComponent::SetCompleteTime(float value) {
|
||||
}
|
||||
}
|
||||
|
||||
void QuickBuildComponent::SetTakeImagination(int value) {
|
||||
void QuickBuildComponent::SetTakeImagination(const int32_t value) noexcept {
|
||||
m_TakeImagination = value;
|
||||
}
|
||||
|
||||
void QuickBuildComponent::SetInterruptible(bool value) {
|
||||
void QuickBuildComponent::SetInterruptible(const bool value) noexcept {
|
||||
m_Interruptible = value;
|
||||
}
|
||||
|
||||
void QuickBuildComponent::SetSelfActivator(bool value) {
|
||||
void QuickBuildComponent::SetSelfActivator(const bool value) noexcept {
|
||||
m_SelfActivator = value;
|
||||
}
|
||||
|
||||
void QuickBuildComponent::SetCustomModules(std::vector<int> value) {
|
||||
void QuickBuildComponent::SetCustomModules(const std::vector<int32_t>& value) noexcept {
|
||||
m_CustomModules = value;
|
||||
}
|
||||
|
||||
void QuickBuildComponent::SetActivityId(int value) {
|
||||
void QuickBuildComponent::SetActivityId(const int32_t value) noexcept {
|
||||
m_ActivityId = value;
|
||||
}
|
||||
|
||||
void QuickBuildComponent::SetPostImaginationCost(int value) {
|
||||
void QuickBuildComponent::SetPostImaginationCost(const int32_t value) noexcept {
|
||||
m_PostImaginationCost = value;
|
||||
}
|
||||
|
||||
void QuickBuildComponent::SetTimeBeforeSmash(float value) {
|
||||
void QuickBuildComponent::SetTimeBeforeSmash(const float value) noexcept {
|
||||
if (value < 0) {
|
||||
m_TimeBeforeSmash = 10.0f;
|
||||
} else {
|
||||
@ -389,11 +389,11 @@ void QuickBuildComponent::SetTimeBeforeSmash(float value) {
|
||||
}
|
||||
}
|
||||
|
||||
void QuickBuildComponent::SetRepositionPlayer(bool value) {
|
||||
void QuickBuildComponent::SetRepositionPlayer(const bool value) noexcept {
|
||||
m_RepositionPlayer = value;
|
||||
}
|
||||
|
||||
void QuickBuildComponent::StartQuickBuild(Entity* user) {
|
||||
void QuickBuildComponent::StartQuickBuild(Entity* const user) {
|
||||
if (m_State == eQuickBuildState::OPEN || m_State == eQuickBuildState::COMPLETED || m_State == eQuickBuildState::INCOMPLETE) {
|
||||
m_Builder = user->GetObjectID();
|
||||
|
||||
@ -426,10 +426,8 @@ void QuickBuildComponent::StartQuickBuild(Entity* user) {
|
||||
}
|
||||
}
|
||||
|
||||
void QuickBuildComponent::CompleteQuickBuild(Entity* user) {
|
||||
if (user == nullptr) {
|
||||
return;
|
||||
}
|
||||
void QuickBuildComponent::CompleteQuickBuild(Entity* const user) {
|
||||
if (!user) return;
|
||||
|
||||
auto* characterComponent = user->GetComponent<CharacterComponent>();
|
||||
if (characterComponent != nullptr) {
|
||||
@ -518,7 +516,7 @@ void QuickBuildComponent::CompleteQuickBuild(Entity* user) {
|
||||
RenderComponent::PlayAnimation(user, u"rebuild-celebrate", 1.09f);
|
||||
}
|
||||
|
||||
void QuickBuildComponent::ResetQuickBuild(bool failed) {
|
||||
void QuickBuildComponent::ResetQuickBuild(const bool failed) {
|
||||
Entity* builder = GetBuilder();
|
||||
|
||||
if (m_State == eQuickBuildState::BUILDING && builder) {
|
||||
@ -553,7 +551,7 @@ void QuickBuildComponent::ResetQuickBuild(bool failed) {
|
||||
}
|
||||
}
|
||||
|
||||
void QuickBuildComponent::CancelQuickBuild(Entity* entity, eQuickBuildFailReason failReason, bool skipChecks) {
|
||||
void QuickBuildComponent::CancelQuickBuild(Entity* const entity, const eQuickBuildFailReason failReason, const bool skipChecks) {
|
||||
if (m_State != eQuickBuildState::COMPLETED || skipChecks) {
|
||||
|
||||
m_Builder = LWOOBJID_EMPTY;
|
||||
@ -581,9 +579,7 @@ void QuickBuildComponent::CancelQuickBuild(Entity* entity, eQuickBuildFailReason
|
||||
Game::entityManager->SerializeEntity(m_Parent);
|
||||
}
|
||||
|
||||
if (entity == nullptr) {
|
||||
return;
|
||||
}
|
||||
if (!entity) return;
|
||||
|
||||
CharacterComponent* characterComponent = entity->GetComponent<CharacterComponent>();
|
||||
if (characterComponent) {
|
||||
|
@ -24,7 +24,7 @@ class QuickBuildComponent final : public Component {
|
||||
public:
|
||||
static constexpr eReplicaComponentType ComponentType = eReplicaComponentType::QUICK_BUILD;
|
||||
|
||||
QuickBuildComponent(Entity* entity);
|
||||
QuickBuildComponent(Entity* const entity);
|
||||
~QuickBuildComponent() override;
|
||||
|
||||
void Serialize(RakNet::BitStream* outBitStream, bool bIsInitialUpdate) override;
|
||||
@ -50,124 +50,124 @@ public:
|
||||
* Returns the entity that acts as the activator for this quickbuild
|
||||
* @return the entity that acts as the activator for this quickbuild
|
||||
*/
|
||||
Entity* GetActivator();
|
||||
[[nodiscard]] Entity* GetActivator() const;
|
||||
|
||||
/**
|
||||
* Returns the spawn position of the activator for this quickbuild, if any
|
||||
* @return the spawn position of the activator for this quickbuild, if any
|
||||
*/
|
||||
NiPoint3 GetActivatorPosition();
|
||||
[[nodiscard]] NiPoint3 GetActivatorPosition() const noexcept;
|
||||
|
||||
/**
|
||||
* Sets the spawn position for the activator of this quickbuild
|
||||
* @param value the spawn position to set for the activator
|
||||
*/
|
||||
void SetActivatorPosition(NiPoint3 value);
|
||||
void SetActivatorPosition(const NiPoint3& value) noexcept;
|
||||
|
||||
/**
|
||||
* Returns the time it takes for the quickbuild to reset after being built
|
||||
* @return the time it takes for the quickbuild to reset after being built
|
||||
*/
|
||||
float GetResetTime();
|
||||
[[nodiscard]] float GetResetTime() const noexcept;
|
||||
|
||||
/**
|
||||
* Sets the time it takes for the quickbuild to reset after being built
|
||||
* @param value the reset time to set
|
||||
*/
|
||||
void SetResetTime(float value);
|
||||
void SetResetTime(const float value) noexcept;
|
||||
|
||||
/**
|
||||
* Returns the time it takes to complete the quickbuild
|
||||
* @return the time it takes to complete the quickbuild
|
||||
*/
|
||||
float GetCompleteTime();
|
||||
[[nodiscard]] float GetCompleteTime() const noexcept;
|
||||
|
||||
/**
|
||||
* Sets the time it takes to complete the quickbuild
|
||||
* @param value the completion time to set
|
||||
*/
|
||||
void SetCompleteTime(float value);
|
||||
void SetCompleteTime(const float value) noexcept;
|
||||
|
||||
/**
|
||||
* Returns the imagination that's taken when completing the quickbuild
|
||||
* @return the imagination that's taken when completing the quickbuild
|
||||
*/
|
||||
int GetTakeImagination();
|
||||
[[nodiscard]] int32_t GetTakeImagination() const noexcept;
|
||||
|
||||
/**
|
||||
* Sets the imagination that's taken when completing the quickbuild
|
||||
* @param value the imagination deduction to set
|
||||
*/
|
||||
void SetTakeImagination(int value);
|
||||
void SetTakeImagination(const int32_t value) noexcept;
|
||||
|
||||
/**
|
||||
* Returns if the quickbuild can be interrupted, currently unused
|
||||
* @return if the quickbuild can be interrupted
|
||||
*/
|
||||
bool GetInterruptible();
|
||||
[[nodiscard]] bool GetInterruptible() const noexcept;
|
||||
|
||||
/**
|
||||
* Sets whether or not the quickbuild can be interrupted, currently unused
|
||||
* @param value true if the quickbuild may be interrupted, false otherwise
|
||||
*/
|
||||
void SetInterruptible(bool value);
|
||||
void SetInterruptible(const bool value) noexcept;
|
||||
|
||||
/**
|
||||
* Returns whether or not this entity contains a built-in activator
|
||||
* @return whether or not this entity contains a built-in activator
|
||||
*/
|
||||
bool GetSelfActivator();
|
||||
[[nodiscard]] bool GetSelfActivator() const noexcept;
|
||||
|
||||
/**
|
||||
* Sets whether or not this entity contains a built-in activator. If set to false this will spawn activators on
|
||||
* each new quickbuild.
|
||||
* @param value whether or not this entity contains a built-in activator
|
||||
*/
|
||||
void SetSelfActivator(bool value);
|
||||
void SetSelfActivator(const bool value) noexcept;
|
||||
|
||||
/**
|
||||
* Currently unused
|
||||
*/
|
||||
std::vector<int> GetCustomModules();
|
||||
[[nodiscard]] std::vector<int32_t> GetCustomModules() const noexcept;
|
||||
|
||||
/**
|
||||
* Currently unused
|
||||
*/
|
||||
void SetCustomModules(std::vector<int> value);
|
||||
void SetCustomModules(const std::vector<int32_t>& value) noexcept;
|
||||
|
||||
/**
|
||||
* Returns the activity ID for participating in this quickbuild
|
||||
* @return the activity ID for participating in this quickbuild
|
||||
*/
|
||||
int GetActivityId();
|
||||
[[nodiscard]] int32_t GetActivityId() const noexcept;
|
||||
|
||||
/**
|
||||
* Sets the activity ID for participating in this quickbuild
|
||||
* @param value the activity ID to set
|
||||
*/
|
||||
void SetActivityId(int value);
|
||||
void SetActivityId(const int32_t value) noexcept;
|
||||
|
||||
/**
|
||||
* Currently unused
|
||||
*/
|
||||
int GetPostImaginationCost();
|
||||
[[nodiscard]] int32_t GetPostImaginationCost() const noexcept;
|
||||
|
||||
/**
|
||||
* Currently unused
|
||||
*/
|
||||
void SetPostImaginationCost(int value);
|
||||
void SetPostImaginationCost(const int32_t value) noexcept;
|
||||
|
||||
/**
|
||||
* Returns the time it takes for an incomplete quickbuild to be smashed automatically
|
||||
* @return the time it takes for an incomplete quickbuild to be smashed automatically
|
||||
*/
|
||||
float GetTimeBeforeSmash();
|
||||
[[nodiscard]] float GetTimeBeforeSmash() const noexcept;
|
||||
|
||||
/**
|
||||
* Sets the time it takes for an incomplete quickbuild to be smashed automatically
|
||||
* @param value the time to set
|
||||
*/
|
||||
void SetTimeBeforeSmash(float value);
|
||||
void SetTimeBeforeSmash(const float value) noexcept;
|
||||
|
||||
/**
|
||||
* Returns the current quickbuild state
|
||||
@ -179,19 +179,19 @@ public:
|
||||
* Returns the player that is currently building this quickbuild
|
||||
* @return the player that is currently building this quickbuild
|
||||
*/
|
||||
Entity* GetBuilder() const;
|
||||
[[nodiscard]] Entity* GetBuilder() const;
|
||||
|
||||
/**
|
||||
* Returns whether or not the player is repositioned when initiating the quickbuild
|
||||
* @return whether or not the player is repositioned when initiating the quickbuild
|
||||
*/
|
||||
bool GetRepositionPlayer() const;
|
||||
[[nodiscard]] bool GetRepositionPlayer() const noexcept;
|
||||
|
||||
/**
|
||||
* Sets whether or not the player is repositioned when initiating the quickbuild
|
||||
* @param value whether or not the player is repositioned when initiating the quickbuild
|
||||
*/
|
||||
void SetRepositionPlayer(bool value);
|
||||
void SetRepositionPlayer(const bool value) noexcept;
|
||||
|
||||
/**
|
||||
* Adds a callback that is called when the quickbuild is completed
|
||||
@ -209,7 +209,7 @@ public:
|
||||
* Resets the quickbuild
|
||||
* @param failed whether or not the player failed to complete the quickbuild, triggers an extra animation
|
||||
*/
|
||||
void ResetQuickBuild(bool failed);
|
||||
void ResetQuickBuild(const bool failed);
|
||||
|
||||
/**
|
||||
* Cancels the quickbuild if it wasn't completed
|
||||
@ -217,7 +217,7 @@ public:
|
||||
* @param failReason the reason the quickbuild was cancelled
|
||||
* @param skipChecks whether or not to skip the check for the quickbuild not being completed
|
||||
*/
|
||||
void CancelQuickBuild(Entity* builder, eQuickBuildFailReason failReason, bool skipChecks = false);
|
||||
void CancelQuickBuild(Entity* const builder, const eQuickBuildFailReason failReason, const bool skipChecks = false);
|
||||
private:
|
||||
/**
|
||||
* Whether or not the quickbuild state has been changed since we last serialized it.
|
||||
@ -287,7 +287,7 @@ private:
|
||||
/**
|
||||
* The imagination that's deducted when completing the quickbuild
|
||||
*/
|
||||
int m_TakeImagination = 0;
|
||||
int32_t m_TakeImagination = 0;
|
||||
|
||||
/**
|
||||
* Currently unused
|
||||
@ -302,17 +302,17 @@ private:
|
||||
/**
|
||||
* Currently unused
|
||||
*/
|
||||
std::vector<int> m_CustomModules{};
|
||||
std::vector<int32_t> m_CustomModules{};
|
||||
|
||||
/**
|
||||
* The activity ID that players partake in when doing this quickbuild
|
||||
*/
|
||||
int m_ActivityId = 0;
|
||||
int32_t m_ActivityId = 0;
|
||||
|
||||
/**
|
||||
* Currently unused
|
||||
*/
|
||||
int m_PostImaginationCost = 0;
|
||||
int32_t m_PostImaginationCost = 0;
|
||||
|
||||
/**
|
||||
* The time it takes for the quickbuild to reset when it's not completed yet
|
||||
@ -327,7 +327,7 @@ private:
|
||||
/**
|
||||
* The amount of imagination that was drained when building this quickbuild
|
||||
*/
|
||||
int m_DrainedImagination = 0;
|
||||
int32_t m_DrainedImagination = 0;
|
||||
|
||||
/**
|
||||
* Whether to reposition the player or not when building
|
||||
@ -337,7 +337,7 @@ private:
|
||||
/**
|
||||
* Currently unused
|
||||
*/
|
||||
float m_SoftTimer = 0;
|
||||
int32_t m_SoftTimer = 0;
|
||||
|
||||
/**
|
||||
* The ID of the entity that's currently building the quickbuild
|
||||
@ -353,13 +353,13 @@ private:
|
||||
* Starts the quickbuild for a certain entity
|
||||
* @param user the entity to start the quickbuild
|
||||
*/
|
||||
void StartQuickBuild(Entity* user);
|
||||
void StartQuickBuild(Entity* const user);
|
||||
|
||||
/**
|
||||
* Completes the quickbuild for an entity, dropping loot and despawning the activator
|
||||
* @param user the entity that completed the quickbuild
|
||||
*/
|
||||
void CompleteQuickBuild(Entity* user);
|
||||
void CompleteQuickBuild(Entity* const user);
|
||||
};
|
||||
|
||||
#endif // QUICKBUILDCOMPONENT_H
|
||||
|
@ -2,7 +2,7 @@
|
||||
|
||||
#include "Action.h"
|
||||
|
||||
AddStripMessage::AddStripMessage(AMFArrayValue* arguments) : BehaviorMessageBase(arguments) {
|
||||
AddStripMessage::AddStripMessage(AMFArrayValue* const arguments) : BehaviorMessageBase{ arguments } {
|
||||
actionContext = ActionContext(arguments);
|
||||
position = StripUiPosition(arguments);
|
||||
|
||||
|
@ -18,7 +18,7 @@ class AMFArrayValue;
|
||||
*/
|
||||
class AddStripMessage : public BehaviorMessageBase {
|
||||
public:
|
||||
AddStripMessage(AMFArrayValue* arguments);
|
||||
AddStripMessage(AMFArrayValue* const arguments);
|
||||
StripUiPosition GetPosition() const { return position; };
|
||||
ActionContext GetActionContext() const { return actionContext; };
|
||||
std::vector<Action> GetActionsToAdd() const;
|
||||
|
@ -8,9 +8,9 @@ BehaviorMessageBase::BehaviorMessageBase(AMFArrayValue* arguments) {
|
||||
this->behaviorId = GetBehaviorIdFromArgument(arguments);
|
||||
}
|
||||
|
||||
int32_t BehaviorMessageBase::GetBehaviorIdFromArgument(AMFArrayValue* arguments) {
|
||||
const auto* key = "BehaviorID";
|
||||
auto* behaviorIDValue = arguments->Get<std::string>(key);
|
||||
int32_t BehaviorMessageBase::GetBehaviorIdFromArgument(AMFArrayValue* const arguments) {
|
||||
const char* const key = "BehaviorID";
|
||||
const auto* const behaviorIDValue = arguments->Get<std::string>(key);
|
||||
|
||||
if (behaviorIDValue && behaviorIDValue->GetValueType() == eAmf::String) {
|
||||
this->behaviorId =
|
||||
@ -22,11 +22,9 @@ int32_t BehaviorMessageBase::GetBehaviorIdFromArgument(AMFArrayValue* arguments)
|
||||
return this->behaviorId;
|
||||
}
|
||||
|
||||
int32_t BehaviorMessageBase::GetActionIndexFromArgument(AMFArrayValue* arguments, const std::string& keyName) {
|
||||
auto* actionIndexAmf = arguments->Get<double>(keyName);
|
||||
if (!actionIndexAmf) {
|
||||
throw std::invalid_argument("Unable to find actionIndex");
|
||||
}
|
||||
int32_t BehaviorMessageBase::GetActionIndexFromArgument(AMFArrayValue* const arguments, const std::string& keyName) const {
|
||||
const auto* const actionIndexAmf = arguments->Get<double>(keyName);
|
||||
if (!actionIndexAmf) throw std::invalid_argument("Unable to find actionIndex");
|
||||
|
||||
return static_cast<int32_t>(actionIndexAmf->GetValue());
|
||||
}
|
||||
|
@ -15,13 +15,13 @@ enum class BehaviorState : uint32_t;
|
||||
*/
|
||||
class BehaviorMessageBase {
|
||||
public:
|
||||
static inline int32_t DefaultBehaviorId = -1;
|
||||
const int32_t GetBehaviorId() const { return behaviorId; };
|
||||
bool IsDefaultBehaviorId() { return behaviorId == DefaultBehaviorId; };
|
||||
BehaviorMessageBase(AMFArrayValue* arguments);
|
||||
static constexpr int32_t DefaultBehaviorId = -1;
|
||||
[[nodiscard]] int32_t GetBehaviorId() const { return behaviorId; };
|
||||
[[nodiscard]] bool IsDefaultBehaviorId() { return behaviorId == DefaultBehaviorId; };
|
||||
BehaviorMessageBase(AMFArrayValue* const arguments);
|
||||
protected:
|
||||
int32_t GetBehaviorIdFromArgument(AMFArrayValue* arguments);
|
||||
int32_t GetActionIndexFromArgument(AMFArrayValue* arguments, const std::string& keyName = "actionIndex");
|
||||
[[nodiscard]] int32_t GetBehaviorIdFromArgument(AMFArrayValue* const arguments);
|
||||
[[nodiscard]] int32_t GetActionIndexFromArgument(AMFArrayValue* const arguments, const std::string& keyName = "actionIndex") const;
|
||||
int32_t behaviorId = DefaultBehaviorId;
|
||||
};
|
||||
|
||||
|
@ -12,16 +12,12 @@ void AmDropshipComputer::OnStartup(Entity* self) {
|
||||
void AmDropshipComputer::OnUse(Entity* self, Entity* user) {
|
||||
auto* quickBuildComponent = self->GetComponent<QuickBuildComponent>();
|
||||
|
||||
if (quickBuildComponent == nullptr || quickBuildComponent->GetState() != eQuickBuildState::COMPLETED) {
|
||||
return;
|
||||
}
|
||||
if (!quickBuildComponent || quickBuildComponent->GetState() != eQuickBuildState::COMPLETED) return;
|
||||
|
||||
auto* missionComponent = user->GetComponent<MissionComponent>();
|
||||
auto* inventoryComponent = user->GetComponent<InventoryComponent>();
|
||||
|
||||
if (missionComponent == nullptr || inventoryComponent == nullptr) {
|
||||
return;
|
||||
}
|
||||
if (!missionComponent || !inventoryComponent) return;
|
||||
|
||||
if (inventoryComponent->GetLotCount(m_NexusTalonDataCard) != 0 || missionComponent->GetMission(979)->GetMissionState() == eMissionState::COMPLETE) {
|
||||
return;
|
||||
|
Loading…
Reference in New Issue
Block a user