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delta compression fixes (#937)
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@@ -243,6 +243,12 @@ private:
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*/
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std::vector<LWOOBJID> GetTargetWithinAggroRange() const;
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/**
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* @brief Sets the AiState and prepares the entity for serialization next frame.
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*
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*/
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void SetAiState(AiState newState);
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/**
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* The current state of the AI
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*/
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@@ -374,6 +380,12 @@ private:
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*/
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bool m_DirtyThreat = false;
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/**
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* Whether or not the Component has dirty information and should update next frame
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*
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*/
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bool m_DirtyStateOrTarget = false;
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/**
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* Whether the current entity is a mech enemy, needed as mechs tether radius works differently
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* @return whether this entity is a mech
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