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Implement GTest and change windows output path
Implement GTest as a testing infrastructure. Make windows output binaries to the build folder instead of the release type folder (potentially issue further down the line) Add a simple unit test for DestroyableComponent
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tests/dGameTests/GameDependencies.cpp
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15
tests/dGameTests/GameDependencies.cpp
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#include "GameDependencies.h"
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namespace Game {
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dLogger* logger;
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dServer* server;
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dZoneManager* zoneManager;
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dpWorld* physicsWorld;
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dChatFilter* chatFilter;
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dConfig* config;
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dLocale* locale;
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std::mt19937 randomEngine;
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RakPeerInterface* chatServer;
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AssetManager* assetManager;
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SystemAddress chatSysAddr;
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}
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