DarkflameServer/tests/dGameTests/GameDependencies.cpp
David Markowitz 1464762bcd
Implement GTest and change windows output path
Implement GTest as a testing infrastructure.
Make windows output binaries to the build folder instead of the release type folder (potentially issue further down the line)
Add a simple unit test for DestroyableComponent
2022-11-07 00:12:35 -08:00

16 lines
316 B
C++

#include "GameDependencies.h"
namespace Game {
dLogger* logger;
dServer* server;
dZoneManager* zoneManager;
dpWorld* physicsWorld;
dChatFilter* chatFilter;
dConfig* config;
dLocale* locale;
std::mt19937 randomEngine;
RakPeerInterface* chatServer;
AssetManager* assetManager;
SystemAddress chatSysAddr;
}