mirror of
https://github.com/DarkflameUniverse/DarkflameServer.git
synced 2026-11-14 07:47:13 +00:00
doc: README: zone, scene and model file reading merged from the fix branches
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
This commit is contained in:
@@ -101,6 +101,12 @@ locally. See [docs/UgcServer.md](docs/UgcServer.md).
|
||||
* Master's failed server starts no longer leave a second master running.
|
||||
|
||||
### Gameplay and world
|
||||
* **Zone, scene and model files as the client reads them (merged 2026-11-10, with `main` up to the model behaviors,
|
||||
raw terrain scene lookups and property model fixes):** a zone's paths and scenes of every file version, the oldest
|
||||
files' scenes through the CDClient `SceneTable`; a scene file's chunks, environment, objects (with their render
|
||||
techniques and adjusted config), sounds and particles; scene objects of LOT 1 are not loaded. Brick by brick: splitting
|
||||
and normalizing a save moves only the bones (rigids stay as sent), each model is placed by the bottom middle of its
|
||||
bricks' boxes from the client's brickdb, and every save is kept as sent before it is split (`ugc_unsplit`).
|
||||
* **Properties:** optional rent; reputation from visitors that resists farming; best friends of the owner can build
|
||||
while the owner has build mode on (off by default); models remember who placed them; optionally log back in on a
|
||||
property.
|
||||
|
||||
Reference in New Issue
Block a user