feat: save the mount item as live did

Every live save had <mnt a="..."/>, which
LWOMountControlComponent::LoadFromSaveData (0x00bf99c0) reads as the
character's mount item (0 on the 450 saves looked at). The server wrote
no such element.

MountControlComponent now writes it: the item of the mount being ridden,
0 on foot. The saved value is read and kept; nothing is mounted from it,
as riding does not go on over a world change. A save from before gains
<mnt a="0"/> and nothing else in it changes.

Co-Authored-By: Claude Fable 5.2 <noreply@anthropic.com>
This commit is contained in:
Aaron Kimbrell
2026-11-10 15:54:54 -06:00
parent c5c90f73a2
commit 02623be7fb
5 changed files with 102 additions and 1 deletions

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@@ -16,6 +16,7 @@ set(DGAME_DCOMPONENTS_SOURCES
"Character/LevelProgressionComponent.cpp"
"LUPExhibitComponent.cpp"
"Character/MissionComponent.cpp"
"Character/MountControlComponent.cpp"
"MissionOfferComponent.cpp"
"ModelComponent.cpp"
"ModuleAssemblyComponent.cpp"

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@@ -0,0 +1,23 @@
#include "MountControlComponent.h"
#include "Entity.h"
#include "PossessorComponent.h"
#include "tinyxml2.h"
void MountControlComponent::LoadFromSaveData(const tinyxml2::XMLDocument& doc) {
const auto* const obj = doc.FirstChildElement("obj");
const auto* const mount = obj ? obj->FirstChildElement("mnt") : nullptr;
if (mount) mount->QueryInt64Attribute("a", &m_SavedMountItemID);
}
void MountControlComponent::WriteSaveData(tinyxml2::XMLDocument& doc) {
auto* const obj = doc.FirstChildElement("obj");
if (!obj) return;
auto* mount = obj->FirstChildElement("mnt");
if (!mount) mount = obj->InsertNewChildElement("mnt");
const auto* const possessor = m_Parent->GetComponent<PossessorComponent>();
mount->SetAttribute("a", possessor ? possessor->GetMountItemID() : LWOOBJID_EMPTY);
}

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@@ -2,17 +2,31 @@
#define MOUNTCONTROLCOMPONENT_H
#include "Component.h"
#include "dCommonVars.h"
#include "eReplicaComponentType.h"
/**
* Mount control (111): the character's riding of mounts, as the client's LWOMountControlComponent: the client makes it (componentID -1) with every character
* (LWOCharacterComponent::Factory). Nothing of it is sent or done on the server yet.
* (LWOCharacterComponent::Factory). It keeps the mount item in the character's save, as live did (<mnt a="item id"/>,
* 0 when not riding: all 450 live saves looked at were 0).
*/
class MountControlComponent final : public Component {
public:
static constexpr eReplicaComponentType ComponentType = eReplicaComponentType::MOUNT_CONTROL;
MountControlComponent(Entity* parent, const int32_t componentID) : Component(parent, componentID) {}
// LWOMountControlComponent::LoadFromSaveData (0x00bf99c0): <mnt a>, the mount item of the save
void LoadFromSaveData(const tinyxml2::XMLDocument& doc) override;
// Writes <mnt a>: the item of the mount being ridden (PossessorComponent's), 0 when on foot
void WriteSaveData(tinyxml2::XMLDocument& doc) override;
// The mount item the save named. Riding does not go on over a world change, so nothing is mounted from it.
LWOOBJID GetSavedMountItemID() const { return m_SavedMountItemID; }
private:
LWOOBJID m_SavedMountItemID = LWOOBJID_EMPTY;
};
#endif // MOUNTCONTROLCOMPONENT_H

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@@ -6,6 +6,7 @@ set(DCOMPONENTS_TESTS
"DestroyableLevelConfigTests.cpp"
"ProximityMonitorComponentTests.cpp"
"RailActivatorComponentTests.cpp"
"MountControlComponentTests.cpp"
"ConstructionOnlyComponentTests.cpp"
"PropertyVendorComponentTests.cpp"
"VendorBuybackTests.cpp"

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@@ -0,0 +1,62 @@
// The mount item in a character's save: LWOMountControlComponent::LoadFromSaveData (0x00bf99c0) reads <mnt a>, and
// every live save had the element (<mnt a="0"/> on the 450 looked at).
#include "GameDependencies.h"
#include "Entity.h"
#include "MountControlComponent.h"
#include "PossessorComponent.h"
#include "tinyxml2.h"
#include <gtest/gtest.h>
#include <string>
class MountControlComponentTests : public GameDependenciesTest {
protected:
void SetUp() override { SetUpDependencies(); }
void TearDown() override { TearDownDependencies(); }
static std::string Print(const tinyxml2::XMLDocument& doc) {
tinyxml2::XMLPrinter printer(nullptr, true);
doc.Print(&printer);
return printer.CStr();
}
};
// A save from before the element was written gains it, and nothing else changes
TEST_F(MountControlComponentTests, OldSaveGainsTheElement) {
tinyxml2::XMLDocument doc;
ASSERT_EQ(doc.Parse(R"(<obj v="1"><mf hc="1"/><char cc="5"/><dest hm="4"/></obj>)"), tinyxml2::XML_SUCCESS);
Entity player(70, info);
auto* const mountControl = player.AddComponent<MountControlComponent>(-1);
mountControl->LoadFromSaveData(doc);
EXPECT_EQ(mountControl->GetSavedMountItemID(), LWOOBJID_EMPTY);
mountControl->WriteSaveData(doc);
EXPECT_EQ(Print(doc), R"(<obj v="1"><mf hc="1"/><char cc="5"/><dest hm="4"/><mnt a="0"/></obj>)");
// Saving again changes nothing
mountControl->WriteSaveData(doc);
EXPECT_EQ(Print(doc), R"(<obj v="1"><mf hc="1"/><char cc="5"/><dest hm="4"/><mnt a="0"/></obj>)");
}
// The item of the mount being ridden is saved, in the element's own place; on foot it is 0 again
TEST_F(MountControlComponentTests, TheRiddenMountIsSaved) {
tinyxml2::XMLDocument doc;
ASSERT_EQ(doc.Parse(R"(<obj v="1"><mis/><mnt a="1152921510436607007"/><dest hm="4"/></obj>)"), tinyxml2::XML_SUCCESS);
Entity player(71, info);
auto* const possessor = player.AddComponent<PossessorComponent>(-1);
auto* const mountControl = player.AddComponent<MountControlComponent>(-1);
mountControl->LoadFromSaveData(doc);
EXPECT_EQ(mountControl->GetSavedMountItemID(), 1152921510436607007LL);
// Nothing is ridden after a load
mountControl->WriteSaveData(doc);
EXPECT_EQ(Print(doc), R"(<obj v="1"><mis/><mnt a="0"/><dest hm="4"/></obj>)");
possessor->SetMountItemID(1152921510436607123LL);
mountControl->WriteSaveData(doc);
EXPECT_EQ(Print(doc), R"(<obj v="1"><mis/><mnt a="1152921510436607123"/><dest hm="4"/></obj>)");
possessor->SetMountItemID(LWOOBJID_EMPTY);
mountControl->WriteSaveData(doc);
EXPECT_EQ(Print(doc), R"(<obj v="1"><mis/><mnt a="0"/><dest hm="4"/></obj>)");
}