Files
DarkflameServer/tests/dGameTests/dComponentsTests/MountControlComponentTests.cpp
Aaron Kimbrell 02623be7fb feat: save the mount item as live did
Every live save had <mnt a="..."/>, which
LWOMountControlComponent::LoadFromSaveData (0x00bf99c0) reads as the
character's mount item (0 on the 450 saves looked at). The server wrote
no such element.

MountControlComponent now writes it: the item of the mount being ridden,
0 on foot. The saved value is read and kept; nothing is mounted from it,
as riding does not go on over a world change. A save from before gains
<mnt a="0"/> and nothing else in it changes.

Co-Authored-By: Claude Fable 5.2 <noreply@anthropic.com>
2026-11-10 15:54:54 -06:00

63 lines
2.5 KiB
C++

// The mount item in a character's save: LWOMountControlComponent::LoadFromSaveData (0x00bf99c0) reads <mnt a>, and
// every live save had the element (<mnt a="0"/> on the 450 looked at).
#include "GameDependencies.h"
#include "Entity.h"
#include "MountControlComponent.h"
#include "PossessorComponent.h"
#include "tinyxml2.h"
#include <gtest/gtest.h>
#include <string>
class MountControlComponentTests : public GameDependenciesTest {
protected:
void SetUp() override { SetUpDependencies(); }
void TearDown() override { TearDownDependencies(); }
static std::string Print(const tinyxml2::XMLDocument& doc) {
tinyxml2::XMLPrinter printer(nullptr, true);
doc.Print(&printer);
return printer.CStr();
}
};
// A save from before the element was written gains it, and nothing else changes
TEST_F(MountControlComponentTests, OldSaveGainsTheElement) {
tinyxml2::XMLDocument doc;
ASSERT_EQ(doc.Parse(R"(<obj v="1"><mf hc="1"/><char cc="5"/><dest hm="4"/></obj>)"), tinyxml2::XML_SUCCESS);
Entity player(70, info);
auto* const mountControl = player.AddComponent<MountControlComponent>(-1);
mountControl->LoadFromSaveData(doc);
EXPECT_EQ(mountControl->GetSavedMountItemID(), LWOOBJID_EMPTY);
mountControl->WriteSaveData(doc);
EXPECT_EQ(Print(doc), R"(<obj v="1"><mf hc="1"/><char cc="5"/><dest hm="4"/><mnt a="0"/></obj>)");
// Saving again changes nothing
mountControl->WriteSaveData(doc);
EXPECT_EQ(Print(doc), R"(<obj v="1"><mf hc="1"/><char cc="5"/><dest hm="4"/><mnt a="0"/></obj>)");
}
// The item of the mount being ridden is saved, in the element's own place; on foot it is 0 again
TEST_F(MountControlComponentTests, TheRiddenMountIsSaved) {
tinyxml2::XMLDocument doc;
ASSERT_EQ(doc.Parse(R"(<obj v="1"><mis/><mnt a="1152921510436607007"/><dest hm="4"/></obj>)"), tinyxml2::XML_SUCCESS);
Entity player(71, info);
auto* const possessor = player.AddComponent<PossessorComponent>(-1);
auto* const mountControl = player.AddComponent<MountControlComponent>(-1);
mountControl->LoadFromSaveData(doc);
EXPECT_EQ(mountControl->GetSavedMountItemID(), 1152921510436607007LL);
// Nothing is ridden after a load
mountControl->WriteSaveData(doc);
EXPECT_EQ(Print(doc), R"(<obj v="1"><mis/><mnt a="0"/><dest hm="4"/></obj>)");
possessor->SetMountItemID(1152921510436607123LL);
mountControl->WriteSaveData(doc);
EXPECT_EQ(Print(doc), R"(<obj v="1"><mis/><mnt a="1152921510436607123"/><dest hm="4"/></obj>)");
possessor->SetMountItemID(LWOOBJID_EMPTY);
mountControl->WriteSaveData(doc);
EXPECT_EQ(Print(doc), R"(<obj v="1"><mis/><mnt a="0"/><dest hm="4"/></obj>)");
}