mirror of
https://github.com/DarkflameUniverse/DarkflameServer.git
synced 2025-08-07 03:04:05 +00:00
add child loading (#1706)
Tested that the NT combat challenge, am skullkin towers and qa wall in avant gardens all function as before.
This commit is contained in:
@@ -12,7 +12,7 @@ public:
|
||||
void OnMessageBoxResponse(Entity* self, Entity* sender, int32_t button, const std::u16string& identifier, const std::u16string& userData) override;
|
||||
void SpawnTargetDummy(Entity* self);
|
||||
void SetAttackImmunity(LWOOBJID objID, bool bTurnOn);
|
||||
void OnChildLoaded(Entity* self, Entity* child);
|
||||
void OnChildLoaded(Entity& self, GameMessages::ChildLoaded& childLoaded) override;
|
||||
void ResetGame(Entity* self);
|
||||
void OnActivityTimerUpdate(Entity* self, float timeRemaining);
|
||||
void OnTimerDone(Entity* self, std::string timerName) override;
|
||||
|
Reference in New Issue
Block a user