add child loading (#1706)

Tested that the NT combat challenge, am skullkin towers and qa wall in avant gardens all function as before.
This commit is contained in:
David Markowitz
2024-12-31 22:46:00 -08:00
committed by GitHub
parent 0b261e934f
commit 021db0ecd1
10 changed files with 54 additions and 33 deletions

View File

@@ -12,7 +12,7 @@ public:
void OnMessageBoxResponse(Entity* self, Entity* sender, int32_t button, const std::u16string& identifier, const std::u16string& userData) override;
void SpawnTargetDummy(Entity* self);
void SetAttackImmunity(LWOOBJID objID, bool bTurnOn);
void OnChildLoaded(Entity* self, Entity* child);
void OnChildLoaded(Entity& self, GameMessages::ChildLoaded& childLoaded) override;
void ResetGame(Entity* self);
void OnActivityTimerUpdate(Entity* self, float timeRemaining);
void OnTimerDone(Entity* self, std::string timerName) override;