add child loading (#1706)

Tested that the NT combat challenge, am skullkin towers and qa wall in avant gardens all function as before.
This commit is contained in:
David Markowitz
2024-12-31 22:46:00 -08:00
committed by GitHub
parent 0b261e934f
commit 021db0ecd1
10 changed files with 54 additions and 33 deletions

View File

@@ -6,7 +6,7 @@ public:
void OnStartup(Entity* self) override;
void OnFireEventServerSide(Entity* self, Entity* sender, std::string args, int32_t param1, int32_t param2, int32_t param3) override;
void OnTimerDone(Entity* self, std::string timerName) override;
void OnChildLoaded(Entity* self, Entity* child);
void OnChildLoaded(Entity& self, GameMessages::ChildLoaded& childLoaded) override;
void OnChildRemoved(Entity* self, Entity* child);
void AggroTargetObject(Entity* self, Entity* enemy);
private: