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add child loading (#1706)
Tested that the NT combat challenge, am skullkin towers and qa wall in avant gardens all function as before.
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@@ -6,7 +6,7 @@ public:
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void OnStartup(Entity* self) override;
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void OnFireEventServerSide(Entity* self, Entity* sender, std::string args, int32_t param1, int32_t param2, int32_t param3) override;
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void OnTimerDone(Entity* self, std::string timerName) override;
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void OnChildLoaded(Entity* self, Entity* child);
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void OnChildLoaded(Entity& self, GameMessages::ChildLoaded& childLoaded) override;
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void OnChildRemoved(Entity* self, Entity* child);
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void AggroTargetObject(Entity* self, Entity* enemy);
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private:
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