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add child loading (#1706)
Tested that the NT combat challenge, am skullkin towers and qa wall in avant gardens all function as before.
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@@ -8,7 +8,7 @@ public:
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void SpawnLegs(Entity* self, const std::string& loc);
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void OnChildLoaded(Entity* self, Entity* child);
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void OnChildLoaded(Entity& self, GameMessages::ChildLoaded& childLoaded) override;
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void NotifyDie(Entity* self, Entity* other, Entity* killer);
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