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add child loading (#1706)
Tested that the NT combat challenge, am skullkin towers and qa wall in avant gardens all function as before.
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@@ -758,6 +758,13 @@ namespace GameMessages {
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NiPoint3 target{};
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NiQuaternion rotation{};
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};
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struct ChildLoaded : public GameMsg {
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ChildLoaded() : GameMsg(MessageType::Game::CHILD_LOADED) {}
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LOT templateID{};
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LWOOBJID childID{};
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};
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};
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#endif // GAMEMESSAGES_H
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