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add child loading (#1706)
Tested that the NT combat challenge, am skullkin towers and qa wall in avant gardens all function as before.
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@@ -16,6 +16,7 @@
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namespace GameMessages {
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struct ActivityNotify;
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struct ShootingGalleryFire;
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struct ChildLoaded;
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};
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namespace Loot {
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@@ -217,6 +218,7 @@ public:
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void OnZonePropertyModelRotated(Entity* player);
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void OnActivityNotify(GameMessages::ActivityNotify& notify);
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void OnShootingGalleryFire(GameMessages::ShootingGalleryFire& notify);
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void OnChildLoaded(GameMessages::ChildLoaded& childLoaded);
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void OnMessageBoxResponse(Entity* sender, int32_t button, const std::u16string& identifier, const std::u16string& userData);
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void OnChoiceBoxResponse(Entity* sender, int32_t button, const std::u16string& buttonIdentifier, const std::u16string& identifier);
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