mirror of
https://github.com/DarkflameUniverse/DarkflameServer.git
synced 2024-11-22 13:37:22 +00:00
pet emote fix (#1315)
This commit is contained in:
parent
198b3371c5
commit
0217f88c44
@ -5017,6 +5017,14 @@ void GameMessages::HandlePlayEmote(RakNet::BitStream* inStream, Entity* entity)
|
|||||||
if (emoteID == 0) return;
|
if (emoteID == 0) return;
|
||||||
std::string sAnimationName = "deaded"; //Default name in case we fail to get the emote
|
std::string sAnimationName = "deaded"; //Default name in case we fail to get the emote
|
||||||
|
|
||||||
|
CDEmoteTableTable* emotes = CDClientManager::Instance().GetTable<CDEmoteTableTable>();
|
||||||
|
if (emotes) {
|
||||||
|
CDEmoteTable* emote = emotes->GetEmote(emoteID);
|
||||||
|
if (emote) sAnimationName = emote->animationName;
|
||||||
|
}
|
||||||
|
|
||||||
|
RenderComponent::PlayAnimation(entity, sAnimationName);
|
||||||
|
|
||||||
MissionComponent* missionComponent = entity->GetComponent<MissionComponent>();
|
MissionComponent* missionComponent = entity->GetComponent<MissionComponent>();
|
||||||
if (!missionComponent) return;
|
if (!missionComponent) return;
|
||||||
|
|
||||||
@ -5042,14 +5050,6 @@ void GameMessages::HandlePlayEmote(RakNet::BitStream* inStream, Entity* entity)
|
|||||||
missionComponent->Progress(eMissionTaskType::EMOTE, emoteID, scripted->GetObjectID());
|
missionComponent->Progress(eMissionTaskType::EMOTE, emoteID, scripted->GetObjectID());
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
CDEmoteTableTable* emotes = CDClientManager::Instance().GetTable<CDEmoteTableTable>();
|
|
||||||
if (emotes) {
|
|
||||||
CDEmoteTable* emote = emotes->GetEmote(emoteID);
|
|
||||||
if (emote) sAnimationName = emote->animationName;
|
|
||||||
}
|
|
||||||
|
|
||||||
RenderComponent::PlayAnimation(entity, sAnimationName);
|
|
||||||
}
|
}
|
||||||
|
|
||||||
void GameMessages::HandleModularBuildConvertModel(RakNet::BitStream* inStream, Entity* entity, const SystemAddress& sysAddr) {
|
void GameMessages::HandleModularBuildConvertModel(RakNet::BitStream* inStream, Entity* entity, const SystemAddress& sysAddr) {
|
||||||
|
Loading…
Reference in New Issue
Block a user