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pet emote fix (#1315)
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@ -5017,6 +5017,14 @@ void GameMessages::HandlePlayEmote(RakNet::BitStream* inStream, Entity* entity)
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if (emoteID == 0) return;
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std::string sAnimationName = "deaded"; //Default name in case we fail to get the emote
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CDEmoteTableTable* emotes = CDClientManager::Instance().GetTable<CDEmoteTableTable>();
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if (emotes) {
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CDEmoteTable* emote = emotes->GetEmote(emoteID);
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if (emote) sAnimationName = emote->animationName;
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}
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RenderComponent::PlayAnimation(entity, sAnimationName);
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MissionComponent* missionComponent = entity->GetComponent<MissionComponent>();
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if (!missionComponent) return;
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@ -5042,14 +5050,6 @@ void GameMessages::HandlePlayEmote(RakNet::BitStream* inStream, Entity* entity)
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missionComponent->Progress(eMissionTaskType::EMOTE, emoteID, scripted->GetObjectID());
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}
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}
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CDEmoteTableTable* emotes = CDClientManager::Instance().GetTable<CDEmoteTableTable>();
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if (emotes) {
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CDEmoteTable* emote = emotes->GetEmote(emoteID);
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if (emote) sAnimationName = emote->animationName;
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}
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RenderComponent::PlayAnimation(entity, sAnimationName);
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}
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void GameMessages::HandleModularBuildConvertModel(RakNet::BitStream* inStream, Entity* entity, const SystemAddress& sysAddr) {
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