2022-07-24 18:25:10 +00:00
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#include "PlayerForcedMovementComponent.h"
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PlayerForcedMovementComponent::PlayerForcedMovementComponent(Entity* parent) : Component(parent) {
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m_Parent = parent;
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}
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PlayerForcedMovementComponent::~PlayerForcedMovementComponent() {}
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2023-08-10 21:33:15 +00:00
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void PlayerForcedMovementComponent::Serialize(RakNet::BitStream* outBitStream, bool bIsInitialUpdate) {
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2023-01-03 17:22:04 +00:00
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outBitStream->Write(m_DirtyInfo || bIsInitialUpdate);
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if (m_DirtyInfo || bIsInitialUpdate) {
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2022-07-24 18:25:10 +00:00
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outBitStream->Write(m_PlayerOnRail);
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outBitStream->Write(m_ShowBillboard);
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}
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m_DirtyInfo = false;
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2022-07-28 13:39:57 +00:00
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}
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