DarkflameServer/dScripts/ai/GF/PetDigBuild.cpp

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#include "PetDigBuild.h"
#include "EntityManager.h"
#include "EntityInfo.h"
#include "MissionComponent.h"
#include "eMissionState.h"
void PetDigBuild::OnQuickBuildComplete(Entity* self, Entity* target) {
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auto flagNumber = self->GetVar<std::u16string>(u"flagNum");
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EntityInfo info{};
auto pos = self->GetPosition();
pos.SetY(pos.GetY() + 0.5f);
info.pos = pos;
info.rot = self->GetRotation();
info.spawnerID = self->GetSpawnerID();
info.settings = {
new LDFData<LWOOBJID>(u"builder", target->GetObjectID()),
new LDFData<LWOOBJID>(u"X", self->GetObjectID())
};
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if (!flagNumber.empty()) {
info.lot = 7410; // Normal GF treasure
info.settings.push_back(new LDFData<std::u16string>(u"groupID", u"Flag" + flagNumber));
} else {
auto* missionComponent = target->GetComponent<MissionComponent>();
if (missionComponent != nullptr && missionComponent->GetMissionState(746) == eMissionState::ACTIVE) {
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info.lot = 9307; // Special Captain Jack treasure that drops a mission item
} else {
info.lot = 3495; // Normal AG treasure
}
}
auto* treasure = Game::entityManager->CreateEntity(info);
Game::entityManager->ConstructEntity(treasure);
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self->SetVar<LWOOBJID>(u"chestObj", treasure->GetObjectID());
}
void PetDigBuild::OnDie(Entity* self, Entity* killer) {
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auto treasureID = self->GetVar<LWOOBJID>(u"chestObj");
if (treasureID == LWOOBJID_EMPTY)
return;
auto treasure = Game::entityManager->GetEntity(treasureID);
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if (treasure == nullptr)
return;
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// If the quick build expired and the treasure was not collected, hide the treasure
if (!treasure->GetIsDead()) {
treasure->Smash(self->GetObjectID(), eKillType::SILENT);
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}
}