DarkflameServer/dScripts/ai/FV/FvFacilityPipes.h

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#pragma once
#include "CppScripts.h"
class FvFacilityPipes : public CppScripts::Script {
public:
void OnFireEventServerSide(Entity* self, Entity* sender, std::string args, int32_t param1, int32_t param2, int32_t param3) override;
private:
const std::u16string m_EffectType = u"create";
const std::string m_LeftPipeEffectName = "LeftPipeOff";
const int32_t m_LeftPipeEffectID = 2774;
const std::string m_RightPipeEffectName = "RightPipeOff";
const int32_t m_RightPipeEffectID = 2777;
const std::string m_ImaginationCanisterEffectName = "imagination_canister";
const int32_t m_ImaginationCanisterEffectID = 2750;
};